Gods, I really hope that Jo Jo and the Tango team can find a place for themselves and create something similar to a sequel, and tying it to the original, like Remedy did with Quantum Break in Alan Wake 2
Its sad when you consider that the past Capcom Devs must find another Home... Such talented people And they got fired for the sake of a few bucksavings. Ironic considering the capitalistic embodimend of Hi-Fi Rushs Antagonists
And the transition between her walking and stopping to prep for attack is seamless too. She finishes the step she’s taking before launching an offensive.
This game pleased me as an animator. Great use of squash/stretch, anticipation, and so many other fundamentals of animation that adds the flair of this cartoony game. Even some of the limited frames they used in some of the cutscenes are reminiscent to techniques from films like Spider-Verse and Puss in Boots: The Last Wish. Cheers to everyone from Tango Gameworks for this masterclass of a game.
I like how in this poster they were trying not to spoil that she switches sides, but still wanted to acknowledge her existence, so she's technically still in the group shot, but on an ad screen.
All the vandelay heads (except zanzo) are somewhere in the background of this full photo. Mimosa is shown on the right. I think above korsica is roquefort and above mimosa somewhere is rekka. And kale is at the highest building. Edit: never mind i see zanzo's hair slightly above CNMN's hand. He's also there
I did everything in this fight perfectly… except for actually catching Korsica at the end. Seeing the S S D for the score was quite the slap in the face.
@@korewa_Matoya omg glad to see i'm not the only one who had a lot of trouble with the goddamn samurais. Their final attacks combo to parry were nearly impossile to me....I felt so mortified that i was having so much trouble with aminiboss :c
I love this fight. It's so unconventional, but it works so perfectly for the tone of the situation. They could have easily made her just another fight, but instead had this entire standoff. Also she really hits you with the "Parry this you filthy casual"
This still slaps as an intimidating background track, but I have to agree with you. The sound effects make it go from 10 to 11. It just feels so good with them included
"Peppermint, your plan sucks!" "Hey!" Me: "however, I have a other way, let's make her worked up..." "Keep the attacks coming to wear her down, Brandon you're a genius!" "Whoa there, let's just calm down...!"
Notice over the course of the song, the melody gets more intense, but the beat gets more relaxed. This references how us as Chai starts to connect with Korsica. She starts to listen to us about Vandlay Tech. Yet she's still stubborn to help All of these songs are poetic bangers
@@Korfman Same here bro! I'm 28 and I'm playing video games since I was 3. Never seen so much love and passion into making one like Hifi Rush. This boss battle proves it.
My first time in this boss I didn't realize there was a QTE at the end to catch her, like Chai was jamming so hard I closed my eyes and felt my controller vibrate and felt everyone's disappointment. When I saw my bonus was 0 and got the lowest score for the fight I was like God dammit
I had the opposite problem. I missed juuust a little too much to get the highest rank, but caught her at the end. I wish there were two different sets of cutscenes for how Chai carries her afterward, maybe not bumping her head as much if you were attentive enough to catch her. Still good fight though... And linear game... From Bethesda. Sorry for the rant; I'm still processing that.
Yep! It's actually based on the same art you see of her in the shops (when you're finally able to purchase her moves). So this was a fun way of including her without spoilers.
I had a big dumb smile in my face the whole time when fighting her, it was so unique both gameplay and experience from the other bosses and one of the few games that I enjoy to parry system since I'm more into dodging!
Honestly, she’s by far my favourite boss fight in the game followed by Zanzo then Kale. Always gets you into the flow when fighting her, also having Chai’s idiotic remarks made it hard to get pissed while I was learning the timing. She was the only boss I nearly died to in my first playthrough. 10/10 would fight again.
Hi-Fi Rush, some heccin how, managed to turn a Boss that mechanically consisted of little else than an elongated Quick-Time-Event with TWO POSSIBLE BUTTON PROMPTS.. into one of the most memorable and hype gaming bosses in the past half-decade. gg tango. g frickin g
I like the idea of Korisica and Chai having a rematch, the parry’s are sometimes hidden, forcing the player to listen to the sound of parry’s and dodges
They should totally add this as part of a DLC! This boss was super unique, so having a harder version would make a lot of people happy I'm sure. Edit: Also, it'd be interesting for them to build on the formula by having parry's, dodging, AND counters (which could be labelled with the Xbox button commands like: 🌀⚡️⚡️⚡️🅰️). Or alternatively, after you've successfully parried a set of Korsica's attacks, you get a prompt for a beat hit to do some proper damage. If you miss the Beat Hit, Korsica will instead parry YOUR attack, and recover.
@@averyfields8183There’s still the future to look forward to! I know a lot of people have been BEGGING for a boss rush DLC, so if Chai and Korsica do get a rematch, that'd probably be the best time, lol. Also, thank you for the compliment 😁
I love the clapping moment 3:22 the most it goes so fkin hard that I have this exact beat moment in my head 24/7 and an overall earworm of this beat that I almost want to walk around the whole room like korsica is walking to this beat
When other games try to add negotiation mechanics, it's usually pretty weak sauce unless the writing is engaging enough. When a goofy-ass spectacle fighter with the campiness of a mid-2000's kids' cartoon does it, it's one of the most memorable moments in the game.
"You broke into my office! You destroyed my security!" Gosh I love this voice lines, her accent is perfect- great voice acting Btw this track is also awesome, I love how it keeps growing just like the fight
This is probably my favorite part of the whole game. A 1v1 fight of wits and pacing that almost feels like a fighting game, the constant moving vibes of both Chai and Korsica tracking each other, the higher tempo with the gust attack, the space channel 5 battle-esk. And best of all, an angry scottish (or irish, pardon my ignorance) lad. Korsica feels like a almost playable character on her own, having similar designs and color palette as Chai (when she disbands her former boss)
As an Irish person. Korsica's accent is strange. A lot of the time she's got Scottish inflections, but sometimes she'll have some Irish ones. It's like she's got bits of both accents in there, so it's actually kinda hard to nail down where she's from. I guess "vaguely celtic" is enough
@@RoachDoggJR4200 It's the same with Macaron too, his accent is a mix of a few and it's hard to nail down. I think it's done intentionally to imply a region but not outright say it.
Kudos to Mikami and Tango for somehow making a QTE boss this epic. The closest I've ever seen before that was Leon vs Krauser in RE4 and frankly that one wears its welcome on subsequent playthroughs. This one is amazing to play each and every time, lol.
@@Raxyz_0the first time of the original Krauser for me was amazing, then replaying it a lot it became like "oh right, i have to do this again everytime???"
QTE bosses, when done well, are always the absolute best because they're full of frame for frame badass animations custom made for the fight. QTEs are literally all I remember from some fighting games because they allow the designers to make the fight such a spectacle. A few other games with really good use of QTEs off the top of my head are some of the Star Wars series and Metal Gear Rising.
@@DLxxx i mean, she did knock him out once already with the batons instead of killing him, and she still needs to interrogate him on the rest of the crew (assuming she remains loyal to Kale). Also when you call her in, she does a lot of stun damage to enemies. overall it's much simpler & easier for her to knock Chai unconscious & it does seem like something she's more likely to do.
@@vukpsodorov5446 Fair points! At the same time though, she was LIVID with him by this point because he blew through her entire security system. To the point that Chai even said she was going to kill him if he didn't do something (and this was all after she already tried to kill him lazers once he got too close to her office). While it's true she still needed to interrogate him, he'd already broken out once by then, and proved to be incredibly dangerous. Korsica is frequently described as "pragmatic" and "cautious", so I could see her trying to cut her losses and kill him instead of taking anymore chances. Though I agree she does seem to have an aversion to killing overall, and you could make a case for either side.
Everything about this game is an absolute masterpiece. I don't care what comes out after, nothing will top Hi-Fi Rush this year, and I'm 100% nominating it.
Genuinely a crime this got smothered under AAA sequels. *Some* deserved the title, but some... No. This deserved to be at the top of the heap alongside them, and I will argue *hard* that pound for pound, this is a better game than BG3 ever was. Than any of them. The best pure game of the whole lot.
I'm glad they introduced parry after you've played the game for a while. It's huge bump in my investment into the game. And the bosses that require partying kicked my ass every time. But I loved it cuz it felt like a genuine challenge, and you have to pay attention in order to even do it properly.
For real, it was really satisfying as a player watching myself progress from using dodges as a crutch and never parrying, to basically the opposite-always parrying and only dodging when I absolutely had to, and I credit this fight in particular with finally getting it to click
@@steeledminer616 the reason is simple, the parry on rhythm finishers and in this case the entire bossfight is completely isolated from the rest of the game's mechanics, it forces you to play a dumbed down yet more frustrating version of guitar hero. But what sucks the most is the fact that each of these parry sections are unique to that particular enemy so your experience fighting them is pretty much meaningless, it just brings the othervise spectacular flow of the game's combat to an aggravating halt.
@@botondkunos1774 I disagree; it perfectly suits the story. It's a playable cutscene for it, which is what I'd rather do. Chai has 0 reason to EVER attack Korsica in this situation, so the only thing they CAN do is a purely defensive mode, which it naturally lends itself to. It also reaffirms the need to get comfortable with parrying because past this point it becomes more and more common; up until now only a select few enemies had it AND it was possible to get comfortable with skipping it. So it's both good narratively AND as a tutorial.
This was my favorite boss fight, it was so fun but I wanted more! When Korsica fainted I went like: "Done already? C'mon i'm just getting started!" And then fail the final quick time and messed up the perfect S Rank lmao I didn't see that one coming tbh
Everything about this fight is just chef's kiss. Absolutely amazing. Even the cutscene before it. The smooth transitions from the office to the hideout as the camera continues spinning 180. No cuts, just natural blends as it goes behind Chai, to the hideout, behind a computer, back to the office. There is a reason this fight gets all the praise it does. From beginning to end it just nails it.
This song is highly elevated by knowing the attack beats. It's a neat song on its own but after doing the fight I can see Korsicas movements and almost hear the attacks during the song and the song transcends to one of my favorites.
Something about this fight just hit me so hard, the music with the animations of her walking around ready to pounce at you and the boss fight itself mechanically all was just like a perfect storm that all ended up feeling like more then the sum of it's parts. Especially the way the music ramps up near the end. Truly a boss fight i will remember for years
I dropped my controller when the fight ended cuz I was so tense throughout, but then I saw the QTE to catch her and didn't manage to properly grab my controller in time and she just slammed into the ground I laughed so hard XD
Surprised Korsica's character was so fleshed out compared to the others. In what little time we know them before they reveal their origins we see -They're clearly not a purely selfish or uncaring character(The fact they give Chai a day, without any true torture. Though that could also be ascribed to the next character trait.) -LISTENING TO REASON. Most characters that turn to the protagonist's side in a decent chunk of similar narratives are absurdly stubborn about it without much of a reason to be. They ignore what the characters claim until the incontrovertible proof hits them in the face. Korsica, on the other hand, looks into it and is open-minded enough to not simply be blindly loyal to Kale. -Strikes the perfect balance of being the relatively logical, straight man while still feeling human.(Their emotions boiling to the surface during their fight with Chai, and their apology afterward showcase this perfectly.) Then there's the later stuff. SPOILERS, obviously. -Their origins regarding the role the company played in inspiring them, and how heart-wrenching it must have been to turn and be forced to face what it's become. -Their mix of positive reinforcement for Chai and constructive criticism, something that could, potentially, lead to them following plans more closely. A stark contrast to Peppermint's sarcasm and immense impatience with Chai. -Cleary the most professional member of the team. -All of the above makes them the perfect leader, and leads me to say... CONCLUSION: Korsica is the MVP.
@@oldspice051 I'm aware, it's just that I don't really bother to use either pronoun unless it's explicitly requested or necessary to the message I'm trying to convey. Using they universally outside of those circumstances saves me time AND applies to both. In this case, their gender is irrelevant.
Man this studio deserved better.
Agreed
Gods, I really hope that Jo Jo and the Tango team can find a place for themselves and create something similar to a sequel, and tying it to the original, like Remedy did with Quantum Break in Alan Wake 2
Its sad when you consider that the past Capcom Devs must find another Home...
Such talented people
And they got fired for the sake of a few bucksavings. Ironic considering the capitalistic embodimend of Hi-Fi Rushs Antagonists
Man I fucking hate Xbox
Korsica legit went:
⚡🌀⚡⚡⚡⚡⚡
🌀⚡⚡
⚡🌀🌀⚡⚡
And then fainted
stupid magic robot powers
@@soupcan2314 FINAL RESULT:
Chorus 10
Damage Taken: 0 [S]
Just Timing: 100% [S]
Korsica Catch:✅ [S]
Rank: *[S]*
Facts.
ball cat
⚡ 🌀 ⚡⚡⚡
Korsica: "Do you know how to parry?"
Chia: "No...."
Korsica: "Haha...time to learn!"
Nice reference!
@@gearhead2519 wait I'm in the dark lol
@@ipwn6 Max0r. Ultrakill Part 2.
@@ipwn6 watch Max0r's 2 part Ultrakill series. I must warn you though if you don't have adhd you will get it by the end.
The Monsoon of Hi-Fi Rush.
Korsica’s defensive walk/tiptoe animation was so smooth looking
And the transition between her walking and stopping to prep for attack is seamless too. She finishes the step she’s taking before launching an offensive.
Synched up with the beat nicely too
I actually thought it was slightly off in a way, but in a really charming and quirky way
This game pleased me as an animator. Great use of squash/stretch, anticipation, and so many other fundamentals of animation that adds the flair of this cartoony game. Even some of the limited frames they used in some of the cutscenes are reminiscent to techniques from films like Spider-Verse and Puss in Boots: The Last Wish.
Cheers to everyone from Tango Gameworks for this masterclass of a game.
@@notsosafeforwork3729 Can you do animation analysis for this ? sounds awesome
I like how in this poster they were trying not to spoil that she switches sides, but still wanted to acknowledge her existence, so she's technically still in the group shot, but on an ad screen.
Nice eye huh
Love it, a subtle hint without spoiling anything.
All the vandelay heads (except zanzo) are somewhere in the background of this full photo. Mimosa is shown on the right. I think above korsica is roquefort and above mimosa somewhere is rekka. And kale is at the highest building.
Edit: never mind i see zanzo's hair slightly above CNMN's hand. He's also there
Oh dang you played this too?
@@mr.l3992
Nope, just saw RUclips clips.)
Seems fun.
I did everything in this fight perfectly… except for actually catching Korsica at the end. Seeing the S S D for the score was quite the slap in the face.
Very appropriately is it a slap in the face as Korsica just got slammed against the floor.
More like a bang in the head
I rarely use a controller so I often confuse the buttons - so I ended up pressing the wrong one.
I catched her at thé first try, idk how you can't catch her actually ?
@@Hyper_1989 oooh i see
"Impressive. Mr Chai is really good at aggravating others!"
"That is known, CNMN."
“Is that a floating cat? Nothing about you makes sense.”
“You think, you can strong Arm me?”
"Hey, YOU chose to fight- Wait, you like puns too!?"
@@arielgonzalez008 What? No ….w whatever. Lets see how ya handle this
❌ Antagonize
🟢 Defuse
Chai’s Brain:
❌❌❌❌❌
Chai is the protagonist that picks all the wrong dialogue options
Chai's definitely the sort of player who would have Arthur wind up getting knocked out at camp a lot for running his mouth at everyone.
Chai chose "Greet, Greet, Antagonize"
“And I will say, if you haven’t learned how to parry more than one attack, well it’s time to learn.” - Max0r
Honestly the samurai were the ones that game me trouble, for the first 18 times I fought em.
@@korewa_Matoya omg glad to see i'm not the only one who had a lot of trouble with the goddamn samurais. Their final attacks combo to parry were nearly impossile to me....I felt so mortified that i was having so much trouble with aminiboss :c
Hm? Samurai?
The samurai didn't give me much trouble actually but the fucking birds... just, horrible. And then they introduced the flaming ones!
@@korewa_Matoya
⚡
⚡ ⚡ ⚡
⚡⚡⚡⚡⚡
"I can rock this beat all day. Looks like you're sweatin."
Grrr, you are so... Annoying!
🤨🤨
"How about this?"
I never thought that two people walking to the side menacingly would be climaxing that hard.
It really gives a "one wrong step and you're dead" vibe.
Or in that case: "one missing beat and you're dead"
they're doing WHAT?
I love this fight.
It's so unconventional, but it works so perfectly for the tone of the situation. They could have easily made her just another fight, but instead had this entire standoff.
Also she really hits you with the "Parry this you filthy casual"
i believe one of the main reasons this fight was so different was so that players dont spam Korsica in her boss battle
@@funnysuperbr9462 and probably cause she would be on your team right after, making her stand out more from the other bosses
She is the final exam to an essential game mechanic, you beat her with flying colors you can beat anyone
"Parry this, you filthy defect!"
*Fucking fastballs a tornado at you*
@@on_the_inverse_5193 *dodges it*
Uh, no.
If they ever release an official album, I hope it has a version with all the parry sound effects, this almost feels naked without it.
This still slaps as an intimidating background track, but I have to agree with you. The sound effects make it go from 10 to 11. It just feels so good with them included
Agreed, the party effects make this track whole👍🏼👍🏼🤘🏼
Tick Tick Tick
Tick Tick
Tick
Good good perfect
Perfect good
Perfect
I agree
Its on spotify. No sounds.
"You broke into my office! You destroyed my security!!!"
One of the quotes that made me laugh because of the voice acting and accent.
To peaceful resolve this..."
@@brandongrande9200 “wow, do you even listen to yourself?”
@@KuraiShogun "So let's put down the sticks...?"
@@brandongrande9200 “Not happening.”
"Peppermint, your plan sucks!"
"Hey!"
Me: "however, I have a other way, let's make her worked up..."
"Keep the attacks coming to wear her down, Brandon you're a genius!"
"Whoa there, let's just calm down...!"
Notice over the course of the song, the melody gets more intense, but the beat gets more relaxed. This references how us as Chai starts to connect with Korsica. She starts to listen to us about Vandlay Tech. Yet she's still stubborn to help
All of these songs are poetic bangers
Never realized this
I love how Korsica's on the panel in the background in this artwork.
Honestly, her pose even kind of looks like she's matching with the crew; 'cause she *is* with the crew after her fight.
Nice way of including her without outright spoiling she is there
Foreshadowing!
And the most detailed out of any of the other bosses on their panels
One of the most hype bosses in a game full of hype bosses
And in this one you don’t even attack but it’s still the most hype
Feels like a spy theme
I've played games all my life. Korsica's boss fight is one of the best I've ever seen in a game. This game is incredible, I'm so blown away by it.
@@Korfman Same here bro! I'm 28 and I'm playing video games since I was 3. Never seen so much love and passion into making one like Hifi Rush. This boss battle proves it.
Roquefort went kinda nuts too. Bro became a big ass cyber werewolf to a remixed 5th symphony
My first time in this boss I didn't realize there was a QTE at the end to catch her, like Chai was jamming so hard I closed my eyes and felt my controller vibrate and felt everyone's disappointment. When I saw my bonus was 0 and got the lowest score for the fight I was like God dammit
I had the opposite problem. I missed juuust a little too much to get the highest rank, but caught her at the end. I wish there were two different sets of cutscenes for how Chai carries her afterward, maybe not bumping her head as much if you were attentive enough to catch her. Still good fight though... And linear game... From Bethesda. Sorry for the rant; I'm still processing that.
I choked and forgot what a button looked like
no joke, the same thing happened to me lmao I even went back in the boss fight just to catch her 10/10 would do it again
Most in-character moment
@@supersmily5811 Only published by Bethesda, not developed.
Just noticed Korsica on the top left screen posing with the rest of the band to foreshadow her joining later.
Yep! It's actually based on the same art you see of her in the shops (when you're finally able to purchase her moves). So this was a fun way of including her without spoilers.
Ah yes. The "If you don't know how to parry more than 1 attack, well....time to learn." Ost part 3
@iytdominotik
One is Bladewolf from Metal Gear Rising. Dunno the other tho...
I mean it's not necessarily parrying, but Tabuu from SSBB would always kill me and my siblings if we couldn't Dodge his wing attack correctly
This would make for a very intense game of Musical Chairs
I had a big dumb smile in my face the whole time when fighting her, it was so unique both gameplay and experience from the other bosses and one of the few games that I enjoy to parry system since I'm more into dodging!
Honestly, she’s by far my favourite boss fight in the game followed by Zanzo then Kale. Always gets you into the flow when fighting her, also having Chai’s idiotic remarks made it hard to get pissed while I was learning the timing. She was the only boss I nearly died to in my first playthrough. 10/10 would fight again.
@@stevencampbell348 what are you counting as Zanzo's bossfight?
@@PDS350 each of the 3 AR lab fights are his 3 stages.
@@PDS350 Instead of a health bar, you have his budget
I’ll admit malenia blade of miquella was an intense fight but the music, suspense, this boss fight as a whole was almost on the same level for me
this game needs million more supporters. This is too good not to end.
3:52 "That's it! Now I'm angry!"
'Angry'-->'Mad' with Scottish accent
200% mad
I just miss the sound effect of everything escalating for once after that in this music
⚡⚡⚡⚡⚡
Finally what I wanted all along.
Just Talk, the boss fight
Hi-Fi Rush, some heccin how, managed to turn a Boss that mechanically consisted of little else than an elongated Quick-Time-Event with TWO POSSIBLE BUTTON PROMPTS..
into one of the most memorable and hype gaming bosses in the past half-decade.
gg tango. g frickin g
helps that it's a rhythm game, I picture this moment akin to Rhythm Heaven and anything like that game
I like the idea of Korisica and Chai having a rematch, the parry’s are sometimes hidden, forcing the player to listen to the sound of parry’s and dodges
Wouldn't even be that crazy of an idea; She already makes a training facility
They should totally add this as part of a DLC! This boss was super unique, so having a harder version would make a lot of people happy I'm sure.
Edit: Also, it'd be interesting for them to build on the formula by having parry's, dodging, AND counters (which could be labelled with the Xbox button commands like: 🌀⚡️⚡️⚡️🅰️).
Or alternatively, after you've successfully parried a set of Korsica's attacks, you get a prompt for a beat hit to do some proper damage. If you miss the Beat Hit, Korsica will instead parry YOUR attack, and recover.
@@DLxxxSo there will be DLC but unfortunately it doesn't have your awesome idea..
@@averyfields8183There’s still the future to look forward to! I know a lot of people have been BEGGING for a boss rush DLC, so if Chai and Korsica do get a rematch, that'd probably be the best time, lol.
Also, thank you for the compliment 😁
@@DLxxx no problem! BTW DLC DROP JULY 5TH
"I take pride in my work."
In my werkk
I love the clapping moment 3:22 the most it goes so fkin hard that I have this exact beat moment in my head 24/7 and an overall earworm of this beat that I almost want to walk around the whole room like korsica is walking to this beat
The transit from the 3:22 clapping in to the 3:53 hype music always gets me
When other games try to add negotiation mechanics, it's usually pretty weak sauce unless the writing is engaging enough.
When a goofy-ass spectacle fighter with the campiness of a mid-2000's kids' cartoon does it, it's one of the most memorable moments in the game.
"You broke into my office! You destroyed my security!"
Gosh I love this voice lines, her accent is perfect- great voice acting
Btw this track is also awesome, I love how it keeps growing just like the fight
"To peacefully resolve this."
"Wow do you even hear yourself talk"
Physically impossible for me to listen to this without unconsciously tapping my foot, while playing the game included.
This is probably my favorite part of the whole game. A 1v1 fight of wits and pacing that almost feels like a fighting game, the constant moving vibes of both Chai and Korsica tracking each other, the higher tempo with the gust attack, the space channel 5 battle-esk. And best of all, an angry scottish (or irish, pardon my ignorance) lad.
Korsica feels like a almost playable character on her own, having similar designs and color palette as Chai (when she disbands her former boss)
As an Irish person. Korsica's accent is strange.
A lot of the time she's got Scottish inflections, but sometimes she'll have some Irish ones. It's like she's got bits of both accents in there, so it's actually kinda hard to nail down where she's from.
I guess "vaguely celtic" is enough
I’ve been told she has a welsh accent. But I don’t know if that’s correct or not.
@@RoachDoggJR4200 It's the same with Macaron too, his accent is a mix of a few and it's hard to nail down. I think it's done intentionally to imply a region but not outright say it.
just headcanon that her parents are a scot and an irish xD
@@dignelberrt i don’t think the characters are meant to reference real life locations in any way, the accents are just to give them some individuality
I like Korsica a lot. :)
We all do
Amen.
Hated the boss fight but ya I like her to ^-^
Korsica best waifu UwU (I am sorry)
@@ungrowable7871 What do you like about them, if you don't mind me asking?
Boss fight with Korsica is like a boss fight with Monsoon. If you didn't know how to parry before fighting them, then you're learning in real danger.
The game is like: "Alright listen, if you want to move forward to Mimosa and Kale, you really gotta know how to parry"
i can relate
Hearing the dramatic notes come in for the final phase at 3:50 is my favorite part
Love that part so much
PUT THAT SHIT STRAIGHT INTO MY VEINS
Violin makes everything extra dramatic!
best boss fight music in the game!
Kudos to Mikami and Tango for somehow making a QTE boss this epic. The closest I've ever seen before that was Leon vs Krauser in RE4 and frankly that one wears its welcome on subsequent playthroughs. This one is amazing to play each and every time, lol.
thankfully they made that one a full boss in the remake LMAO
@@myxolydian8778 An incredible glow up tbh. It went from one of the most boring sequences to one of the highs. Parrying is so fun, lol
@@Raxyz_0the first time of the original Krauser for me was amazing, then replaying it a lot it became like "oh right, i have to do this again everytime???"
QTE bosses, when done well, are always the absolute best because they're full of frame for frame badass animations custom made for the fight. QTEs are literally all I remember from some fighting games because they allow the designers to make the fight such a spectacle. A few other games with really good use of QTEs off the top of my head are some of the Star Wars series and Metal Gear Rising.
So it took me a second, but Korsica's weapons are drumsticks
That's one way to interpret stun batons, it seems she isn't much to the liking of killing.
@@cloudshifter Wasn't she trying to kill Chai in their fight though? 😆
@@DLxxx i mean, she did knock him out once already with the batons instead of killing him, and she still needs to interrogate him on the rest of the crew (assuming she remains loyal to Kale). Also when you call her in, she does a lot of stun damage to enemies. overall it's much simpler & easier for her to knock Chai unconscious & it does seem like something she's more likely to do.
@@vukpsodorov5446 Fair points! At the same time though, she was LIVID with him by this point because he blew through her entire security system. To the point that Chai even said she was going to kill him if he didn't do something (and this was all after she already tried to kill him lazers once he got too close to her office).
While it's true she still needed to interrogate him, he'd already broken out once by then, and proved to be incredibly dangerous. Korsica is frequently described as "pragmatic" and "cautious", so I could see her trying to cut her losses and kill him instead of taking anymore chances. Though I agree she does seem to have an aversion to killing overall, and you could make a case for either side.
I'm not gonna sugarcoat it
⚡🌀⚡⚡⚡⚡⚡
Everything about this game is an absolute masterpiece. I don't care what comes out after, nothing will top Hi-Fi Rush this year, and I'm 100% nominating it.
I think the same. I wish we were wrong and something on the same level comes out this year, I really wish for more games like this.
It's a game alright
Could you imagine Hi-Fi Rush not being nominated to Game of The Year??
Like... That's impossible!
... Right?
Genuinely a crime this got smothered under AAA sequels. *Some* deserved the title, but some... No. This deserved to be at the top of the heap alongside them, and I will argue *hard* that pound for pound, this is a better game than BG3 ever was. Than any of them. The best pure game of the whole lot.
@@JacksonJinn ...No.
Loved Kosica's animations during this boss fight
"Thats it, NOW I'M MAD" was quite adorable
The music still gives me goosebumps.
1:04 just noticed this crunchier, darker take on the main melody of "The Rush"
I'm glad they introduced parry after you've played the game for a while. It's huge bump in my investment into the game. And the bosses that require partying kicked my ass every time. But I loved it cuz it felt like a genuine challenge, and you have to pay attention in order to even do it properly.
Parrying is the hardest thing I've ever done in any game so far, but I'll have to keep trying, it's fun and rewarding when it works out
my favorite part about the parry is how it's just some shit chai makes up on the spot when he sees a laser drone
god i love this game
For real, it was really satisfying as a player watching myself progress from using dodges as a crutch and never parrying, to basically the opposite-always parrying and only dodging when I absolutely had to, and I credit this fight in particular with finally getting it to click
@@thonking7193"I will simply not get hit" vibes
I know this fight is fairly easy if you're decent at rhythm games, but I would happily play an extended version of this fight.
Y'know it FELT way longer than it was.
Good for you. I fucking hate this bossfight, it's literally the worst part of the game turned into a bossfight.
@@botondkunos1774 You're
You're playing a rhythm game
How is the single most rhythm based mechanic the worst part of the game?
@@steeledminer616 the reason is simple, the parry on rhythm finishers and in this case the entire bossfight is completely isolated from the rest of the game's mechanics, it forces you to play a dumbed down yet more frustrating version of guitar hero. But what sucks the most is the fact that each of these parry sections are unique to that particular enemy so your experience fighting them is pretty much meaningless, it just brings the othervise spectacular flow of the game's combat to an aggravating halt.
@@botondkunos1774 I disagree; it perfectly suits the story. It's a playable cutscene for it, which is what I'd rather do. Chai has 0 reason to EVER attack Korsica in this situation, so the only thing they CAN do is a purely defensive mode, which it naturally lends itself to.
It also reaffirms the need to get comfortable with parrying because past this point it becomes more and more common; up until now only a select few enemies had it AND it was possible to get comfortable with skipping it. So it's both good narratively AND as a tutorial.
That bass tho…
"What does 'oblivious' mean?"
Idk
not aware of something, I think
@@imabellwoo did u play the game? It’s a reference
@@LBPLIVE64 theres also quotation marks making the quote obvious... some people, man
@@Thermalfusi0n yea lol
This was my favorite boss fight, it was so fun but I wanted more!
When Korsica fainted I went like:
"Done already? C'mon i'm just getting started!"
And then fail the final quick time and messed up the perfect S Rank lmao
I didn't see that one coming tbh
I didn't finish the game yet but I would've believed if someone had said this was the final boss fight music. So epic especially towards the end.
3:51 is a banger
I've... plAYED... RHYTTHM HEAVEN!!
My thoughts exactly!
Everything about this fight is just chef's kiss. Absolutely amazing. Even the cutscene before it. The smooth transitions from the office to the hideout as the camera continues spinning 180. No cuts, just natural blends as it goes behind Chai, to the hideout, behind a computer, back to the office.
There is a reason this fight gets all the praise it does. From beginning to end it just nails it.
Catchiest part
👏
👏
👏👏👏
👏👏👏
👏
This was such a fun boss fight
Damn, I LOVE how this track sounds!
RIP Tango Gameworks.
I like how this art has korsica in a fighting stance in the background as to not spoil anything but still have her included
I looked everywhere for this soundtrack!
I love when the violin comes in at 3:50 for the third phase.
Totally not me slapping the table just to attempt to recreate Korsica attacks and parries
This song is highly elevated by knowing the attack beats. It's a neat song on its own but after doing the fight I can see Korsicas movements and almost hear the attacks during the song and the song transcends to one of my favorites.
This song made me jump out of my chair and go buy the fucking game.
Literally vibe check the boss fight
You have to feel the vibe to defeat her
Top right corner, the billboard describes this game in one word 🥰
“It’s getting late. I’m supposed to be back at the hideout by dinner time.”
3:50 "In your own words, you really blew it Mr. Chai"
"I can rock this beat all day! You look like you're sweating!"
“You, are so, annoying”
catching korsica first try is my proudest gaming moment
i think i fell in love with her
Something about this fight just hit me so hard, the music with the animations of her walking around ready to pounce at you and the boss fight itself mechanically all was just like a perfect storm that all ended up feeling like more then the sum of it's parts. Especially the way the music ramps up near the end. Truly a boss fight i will remember for years
That bass is so fucking mean I love it
The anthem of "If you don't know the parry system, you're about to have it smashed into your face, alongside a pair of batons".
Or are you just too oblivious to figure it out?!?!
Oh come on!
we making it out of vandelay tech with this one 🗣🗣🗣💯
“All I heard was a lot of ‘meh’.”
3:50 "THAT'S IT! NOW I'M REALLY MAD!"
I don't know if it's intentional but Korsica's placement in this picture sort of foreshadows her joining the team IMO.
i just wish this video had the guitar lick representative of chai's mess up mid de-escalation
"Guys, pretty sure she wants to kill me..!"
"Try to talk her down."
@@brandongrande9200 "We saw you spying those SPECTRA files, so you know I wasn't lying!"
@@zaknogo5131 "Assessing the problem is my job, i don't need you to tell me."
@@brandongrande9200 "Well apparently I do, since *YOU* aren't getting it."
"Don't be little me!"
“Ok, scratch parrying everything.”
"Some things you just can't parry"
"Just get out of the way. But don't give up!"
all I can imagine listening to this is Korsica walking around in a circle in tune to the beat
Deixar Korsica cair é Hilário
coitada ela ainda tava confusa sobre o que queria com a vanderlay na hora kk
Ss kkkkkkk,ainda tem as partes onde ela bate a cabeça kkk
The rising strings at the end are what really make this track
The theme of rolling nat 1s on your Diplomacy check three times in a row
nahhh this is TOO GOOD
Hands down one of the most fun boss battles I've ever experienced
I dropped my controller when the fight ended cuz I was so tense throughout, but then I saw the QTE to catch her and didn't manage to properly grab my controller in time and she just slammed into the ground
I laughed so hard XD
"Well, talking to her has gone out the window. What do we do now?"
"I have an idea. I'm gonna get her mad."
"This isn't what it looks like"
"ENOUGH! So what it does to look like?"
I missed the parry so much bro
my first S S S and it felt incredible, such a cool boss
Man I love this boss fight so much, the combat style fully caught me off guard and I really apreciate how it’s not just about beating the enormt up
Surprised Korsica's character was so fleshed out compared to the others. In what little time we know them before they reveal their origins we see
-They're clearly not a purely selfish or uncaring character(The fact they give Chai a day, without any true torture. Though that could also be ascribed to the next character trait.)
-LISTENING TO REASON. Most characters that turn to the protagonist's side in a decent chunk of similar narratives are absurdly stubborn about it without much of a reason to be. They ignore what the characters claim until the incontrovertible proof hits them in the face. Korsica, on the other hand, looks into it and is open-minded enough to not simply be blindly loyal to Kale.
-Strikes the perfect balance of being the relatively logical, straight man while still feeling human.(Their emotions boiling to the surface during their fight with Chai, and their apology afterward showcase this perfectly.)
Then there's the later stuff. SPOILERS, obviously.
-Their origins regarding the role the company played in inspiring them, and how heart-wrenching it must have been to turn and be forced to face what it's become.
-Their mix of positive reinforcement for Chai and constructive criticism, something that could, potentially, lead to them following plans more closely. A stark contrast to Peppermint's sarcasm and immense impatience with Chai.
-Cleary the most professional member of the team.
-All of the above makes them the perfect leader, and leads me to say...
CONCLUSION: Korsica is the MVP.
Great analysis.
One glaring issue: *she.*
That's about it.
Good analysis! Though, like the other guy, I’m a little confused about why you keep saying “they.”
@@oldspice051 They is a gender neutral pronoun.
@@sevensvn5391 Oh I know, but all the characters in the game refer to her as a she.
@@oldspice051 I'm aware, it's just that I don't really bother to use either pronoun unless it's explicitly requested or necessary to the message I'm trying to convey. Using they universally outside of those circumstances saves me time AND applies to both. In this case, their gender is irrelevant.
I love that in this pic, Korsika is technically fighting with them, just on a electronic screen
amazing!
ever since the parry sounds were introduced, im imagining them in every song i think of....and it sounds...g o o d
I love how it's an average sounding song until the 3:51 part hits you like a train with no breaks
"You know how to parry dont you?"
"Uh maybe"
"HAHA" *Teleport* "time to learn"
-funny maxor video
Random: And surely you got to "Hi Fi Rush" because of its Soundtrack and Gameplay, right?
Me: Korsica...