YES! Thank you! Karma specifically CAN’T be used to alter spell or miracle rolls, though you can you your hero die. And I didn’t mention spell burn at all, that’s a big miss from me.
My friend and I really wanna make a quick TTRPG game based on a zombie apocalypse. Perhaps in modern times. I suggested EZD6 to him and I’m hoping I can wrap my head around the system to make it a reality. Thanks for making this video.
From browsing through the book it really looks fantastic! I hope I get the chance of running this fairly soon! I'm thinking it would fit Hot Springs Island beautifully.
This looks like a lot of fun. I’m really becoming drawn to games that only use d6 instead of a bunch of dice. Though having a handful of math rocks is still pretty fun.
I love games with a lot of dice, but this hits just a sweet spot for fast and simple mechanics that I am a huge fan. What Iike about it is, unlike the year zero engine with its d6 dice pools, all the numbers matter.
@@DMTalesTTRPG It seems very simple and quick which is great. Having too many options can really slow down the pace of a game. I do like the Year Zero engine dice pool in the Alien rpg though, it creates a lot of tension which works for the game.
Good review of a good game system to me kind of similar to 4 Against Darkness but the system that puts all the good things from many systems that I love is D100 Dungeon by Martin Knight. Hope y'all get to review and playthrough D100 Dungeon some day.
Great video. The question for me is, this or Icrpg for my limited shelf space? Hankrin (the publisher of both) seems to have jumped ship and is working on a supplement for this. But Icrpg has d20s.
To be fair, ICRPG has been around for quite a while and there's an ultimate edition out. Hankerin has been creating other RPGs during the time of ICRPG development as well, "jumping ship" seems like an unfair assessment.
To answer your question, in my humble opinion: ICRPG is a great toolbox full of great ideas and gadgets, but EZD6 is something I see as a more complete package that is easy to get to the table with minimal fuss. If I had to choose one (I have them both in my shelf) I would choose EZD6.
could roll with d12 and just pick the values of a d6 as it's "just doubled up" if you really want a d12 instead of a d6 for the feels. i.e 1-2 on d12 =1 3-4 on d12 = 2 5-6 = 3 7-8 =4 9-10=5 11-12=6 ^^^^ this also allows for some more fine grained difficulty settings as a GM. Number transfers from monsters/NPC should be easy.
This is now my favorite system for One Shots. Though I need to pick up ICRPG (whenever it gets back in print and I have $$). That may contend for the spot…
Ran the one shot I wrote for my November fundraiser, and my Monday group finished its 5e campaign and has taken many sessions to get through that one shot (also, holidays is delaying it, we should finish tonight). I’m writing the sequel to that one shot for a fundraiser on Feb 4. Both will we available on my patreon soon.
I don't get that part, if it only takes 3 shots to kill then what is the point of rolling a lot of 6 to get more and more and more (possibly unlimited) damage?
Some creatures have more than three strikes, and if you are within “near” distance to another creature and confirm the crit you and run over and continue to confirm on that creature.
You don’t have attributes. You have boons and banes. If you’re character is trained in something you get a boon, if they are weak in something you get a bane. A boon is 2d6, keep the higher number. A bane is 2d6, keep the lower number.
That’s fine. It’s probably similar to how I feel about Powered by the Apocalypse games. I see the appeal but it hasn’t resonated with me to this point. For me EZd6 is a nice balance of mechanics and off-sheet play, but we’re all going to draw that line in a different location.
It is that. But it’s also good for folks who have “been there, done that” with the fiddly bits and just want to play. That how I came across it, actually.
Another game that fucks over spell casters (unless they have a reliable source of Karma). Fighters can just trade blows but spell casters need some reliable spells.
I mean, if that's your take. But given that D&D's solution to martial classes being boring was to make a ton of casting classes I really can't agree. I don't think casters get screwed over in this game, either.
I think that’s a bad take. Everyone is supposed to accumulate strikes and eventually die, Fighters too. Just don’t cast when you are out of hero points … unless you have to, mwahaha. Not having played this but I can see that each fight could be dominated by a single character - the fighter uses karma to kill a creature in one go, or the spell caster finishes the fight with one spell. It’s going to depend on who goes first and everyone will get their moment.
In this ruleset it is trivial to make a character that can both cast spells AND fight with swords. It's not classes, and you're not bound by archetypes as much as is common in certain more popular TTRPGs. Magic is also flexible and powerful but unreliable, which is by design. If that's not the type of magic you like to play with, that is 100% valid and then this probably isn't your kind of game.
Love the dice page numbers and (illustrated) Scotty's call outs. The art is superb :D
It is really well done. I got to review two excellent books back to back!
I love games that repeat info. It makes learning the game easier for me.
Very good.
Great video! I think you mean a caster can spend a "strike" and not Karma at 7:27, basically they can spellburn. Though I could be wrong.
YES! Thank you!
Karma specifically CAN’T be used to alter spell or miracle rolls, though you can you your hero die. And I didn’t mention spell burn at all, that’s a big miss from me.
I was going to say the same. A strike...or spend a hero die--and hope you don't roll a 1 again.
Yup, thanks.
My friend and I really wanna make a quick TTRPG game based on a zombie apocalypse. Perhaps in modern times. I suggested EZD6 to him and I’m hoping I can wrap my head around the system to make it a reality. Thanks for making this video.
Thanks for watching!!
Just heard of this system and wanted to see a bit more..
as a graphic designer, this is a fantastic look at the book and the system. Very refreshing.
Thanks, the game is SO MUCH FUN to play!
From browsing through the book it really looks fantastic! I hope I get the chance of running this fairly soon! I'm thinking it would fit Hot Springs Island beautifully.
I must have read the book 2 or 3 times since I got it and I really enjoy it!
@@DMTalesTTRPG Yeah! Would be wonderful to hear from your experiences when you get to give it a go!
Excellent review of one of my current favorite games! ❤
I know how much you love this game, so that is high praise!
This looks like a lot of fun. I’m really becoming drawn to games that only use d6 instead of a bunch of dice. Though having a handful of math rocks is still pretty fun.
I love games with a lot of dice, but this hits just a sweet spot for fast and simple mechanics that I am a huge fan. What Iike about it is, unlike the year zero engine with its d6 dice pools, all the numbers matter.
@@DMTalesTTRPG It seems very simple and quick which is great. Having too many options can really slow down the pace of a game. I do like the Year Zero engine dice pool in the Alien rpg though, it creates a lot of tension which works for the game.
I like it too, it’s just that I fear any number but a 1 and a 6 are lonely.
2-5 have each other
@@heroeshomebrew true.
Thanks my dude like to see some of these lesser known games and new mechanics!
Thanks!
Good review of a good game system to me kind of similar to 4 Against Darkness but the system that puts all the good things from many systems that I love is D100 Dungeon by Martin Knight. Hope y'all get to review and playthrough D100 Dungeon some day.
I will look into it.
There's just not enough time for all the cool systems that are coming out now!
Very true.
Great video. The question for me is, this or Icrpg for my limited shelf space? Hankrin (the publisher of both) seems to have jumped ship and is working on a supplement for this. But Icrpg has d20s.
It’s a small book, get both?
To be fair, ICRPG has been around for quite a while and there's an ultimate edition out. Hankerin has been creating other RPGs during the time of ICRPG development as well, "jumping ship" seems like an unfair assessment.
To answer your question, in my humble opinion: ICRPG is a great toolbox full of great ideas and gadgets, but EZD6 is something I see as a more complete package that is easy to get to the table with minimal fuss. If I had to choose one (I have them both in my shelf) I would choose EZD6.
So, no polyhedral dice ?
Nope. But dang if it is not a beautiful system.
@@DMTalesTTRPG ok
could roll with d12 and just pick the values of a d6 as it's "just doubled up" if you really want a d12 instead of a d6 for the feels.
i.e
1-2 on d12 =1
3-4 on d12 = 2
5-6 = 3
7-8 =4
9-10=5
11-12=6
^^^^ this also allows for some more fine grained difficulty settings as a GM. Number transfers from monsters/NPC should be easy.
Nice review😊
Thank you!
This is now my favorite system for One Shots. Though I need to pick up ICRPG (whenever it gets back in print and I have $$). That may contend for the spot…
You’re the best!
No, YOU are!
Have you run EZD6 since the video? How did it go? 🙂
Ran the one shot I wrote for my November fundraiser, and my Monday group finished its 5e campaign and has taken many sessions to get through that one shot (also, holidays is delaying it, we should finish tonight).
I’m writing the sequel to that one shot for a fundraiser on Feb 4.
Both will we available on my patreon soon.
I don't get that part, if it only takes 3 shots to kill then what is the point of rolling a lot of 6 to get more and more and more (possibly unlimited) damage?
Some creatures have more than three strikes, and if you are within “near” distance to another creature and confirm the crit you and run over and continue to confirm on that creature.
Player heroes get armor saves
@theDMsCraft thanks, Scotty!
Pushers and shovers? Pak chooie unf.
I had to look that up. And that’s pretty cool.
How does this game handle attribute checks?
You don’t have attributes. You have boons and banes. If you’re character is trained in something you get a boon, if they are weak in something you get a bane.
A boon is 2d6, keep the higher number.
A bane is 2d6, keep the lower number.
@@DMTalesTTRPG Oh, I wasn't aware this could act for attribute checks as well.
Thanks!
There just aren’t any attributes to check against, it’s all boons and banes. And it’s a TON of fun!
I'm not a 5e purist but this feels too dumbed down for my taste.
That’s fine. It’s probably similar to how I feel about Powered by the Apocalypse games. I see the appeal but it hasn’t resonated with me to this point.
For me EZd6 is a nice balance of mechanics and off-sheet play, but we’re all going to draw that line in a different location.
@@DMTalesTTRPG True, it'd probably an amazing introductory system no matter what.
It is that. But it’s also good for folks who have “been there, done that” with the fiddly bits and just want to play. That how I came across it, actually.
My cleric always carries a backpack full of chickens. If he needs a reroll he just grabs one and sacrifices it.
Which sound a lot like EZD6’s concept.
Needs some predefined spells and miracles so players and the GM have a baseline to work from.
Not really, no. It’s left up to the imagination.
Another game that fucks over spell casters (unless they have a reliable source of Karma). Fighters can just trade blows but spell casters need some reliable spells.
I mean, if that's your take. But given that D&D's solution to martial classes being boring was to make a ton of casting classes I really can't agree. I don't think casters get screwed over in this game, either.
@@DMTalesTTRPG Actually I was just listening to Scotty’s video on Magic. By default you can’t spend Karma on magic.
Yes, someone corrected that I a comment above.
I think that’s a bad take. Everyone is supposed to accumulate strikes and eventually die,
Fighters too. Just don’t cast when you are out of hero points … unless you have to, mwahaha. Not having played this but I can see that each fight could be dominated by a single character - the fighter uses karma to kill a creature in one go, or the spell caster finishes the fight with one spell. It’s going to depend on who goes first and everyone will get their moment.
In this ruleset it is trivial to make a character that can both cast spells AND fight with swords. It's not classes, and you're not bound by archetypes as much as is common in certain more popular TTRPGs.
Magic is also flexible and powerful but unreliable, which is by design. If that's not the type of magic you like to play with, that is 100% valid and then this probably isn't your kind of game.