well tbh the func_vehicle option already existed in cs 1.6 in one of those convoy maps such as the circle mesa map with the small copter & the jungle themed map with those cars & motorcycles
Thanks for the content! Can't wait for your next tutorial. As for suggestions, an episode explaining multisources, env_global and "master" attributes would be awesome.
I think it would be cool if they add the option for players to insert their custom deathmatch maps in the multiplayer, but i think they’ll not do it probably.
Honestly I'd love to see this map with drivable forklifts. I feel those would fit the map's "storage compound" theme better (and be small enough to believably pull off sharp turns/fit thru small gaps) rather than a massive jeep.
Imagine being like scream fortress and adding an npc boss ( either gonarch, nihilanth or gargantua) and have players trying to be the ones to kill it themselfes
Func_detail isn't actually an entity in game. It just tells the compiler to process it separately from regular brushes. This keeps it from chopping up adjacent planes
If no one’s gonna do half-life mario kart with this, I’m gonna do it myself!
Yo, you can make that classic tf2 mario kart map?
You can't, it's too hard for you
Please do!
Half life rally 2
here: gamebanana.com/mods/480662
Lymphoid experiences the dangers of decorating your map before you've played it.
well tbh the func_vehicle option already existed in cs 1.6 in one of those convoy maps such as the circle mesa map with the small copter & the jungle themed map with those cars & motorcycles
Yeah, but it wasn't backported to the base game until now.
Gameplay at 18:33
Thanks!
Thanks David
I wonder if someone could make a racing map with this vehicles feature, like in Half-Life Rally.
hey that would be cool but people would start massacring themselves with the cars
jeepathon in half life
@@Yourlocalwordrobe that's good, just make people respawn on their cars and have ways to catch up
Thanks for the content! Can't wait for your next tutorial. As for suggestions, an episode explaining multisources, env_global and "master" attributes would be awesome.
Gordon doesn't need to hear any of this, he's a highly trained forklift certified driver.
I'd play it if this map being added to Half-Life
its not like tf2 if a server runs this then its in
I think it would be cool if they add the option for players to insert their custom deathmatch maps in the multiplayer, but i think they’ll not do it probably.
@@lion3312that's how it works. you can run any map as long as you have a server
@@user-gb7cl8np3p you can? i have not seen a single server in hldm that has a custom map
People alwasy liked Func_Vehicle maps, it nice to see that now it has full support. Wonder if that would make cs 1.6 more alive. :D
Honestly I'd love to see this map with drivable forklifts. I feel those would fit the map's "storage compound" theme better (and be small enough to believably pull off sharp turns/fit thru small gaps) rather than a massive jeep.
Havent really seen much hl1 mapping videos, this was nice
How have I never seen this channel before
I like the idea of making your workplace, most people hate thiers XD
This is actually amazing, Well done.
func vehicle is a right not a privilege
Car friendly city map soon!!
Finally, now it is possible to remake Halo in Half-Life
That would be sick!
Imagine being like scream fortress and adding an npc boss ( either gonarch, nihilanth or gargantua) and have players trying to be the ones to kill it themselfes
Funny thing is that hammer looks the same on source engine i mean if it works then its good that it still worked
this is jack (an improved version of hammer for gldsrc) but generally yeah
We had vehicles back then in counter strike. Map was callled de_jeepathon2k
bro is reinventing garage map from cs 1.6
Vehicle Deathmatch would be really fun
I wonder if some mad lad will attempt to make real race tracks now we have Func_Vehicles
Bro yknow what would be awesome? if someone made the entire Left 4 dead campaign "No mercy" in the goldsource engine?
Is it possible to add a death trigger to the front of the vehicle? It would be fun to watch a bumper cars or demolition
Yes there's a damage value
@@lymphoidThat's the classic valve attention to detail.
what if they remade desert bus in hl1
i thought this was real time for a sec lol
Since you're so skilled, I thought about corpse party in half-life.
you have a lot more ideas for content because of update!!!
Hello ! Nice video as always, please could you explain the difference between func_detail and func_wall ?
Func_detail isn't actually an entity in game. It just tells the compiler to process it separately from regular brushes. This keeps it from chopping up adjacent planes
@@lymphoid What about func_wall then ?
Func_wall is an entity so you can apply render effects to it, or remove it with killtarget
@@lymphoid I see, thank you.
Change the sky image
Thank you so much for this tutorial, can you make tutorial how to make a train that was in the beginning of half life.
I love this cool map you've made for Half Life! Can we please have it?
Yeah but I haven't finished it
@@lymphoid I hope you finish it soon though.
Interesting
hl2 coast level demake time oh boy oh no
What software are you using to create maps? Is it free?
Jack. It's free
Thanks!
18:22 - again your video tears. What's wrong with your recording setup?
The way you were trying to build that first building is so weird to me
how to make a deathmatch map in half life 1 please Lymphoid tell me im stuck!
Can someone a race track for deathmatch, please?
I would love to play this map! (Release pls)
Mesa Mario Kart.