My own work. Work-in-progress. Would like to publish as a mod, or mod template. I shot him to show that I was actually in an area that the player could see normally, but is out of bounds. Lol
I find the context of running around a disaster-free black mesa really funny, in like an odd kind of way. Like, jeez, imagine watching your colleague at work just start collecting guns and ammo (and even grenades!), in the middle of a seemingly completely normal day. And then he shoots someone! Of course, it's probably Black Mesa's fault for leaving unsecured munitions everywhere, but... Anyway, really cool mod!
You know, it whoud be so cool if there was a mod where you are part of lambda team, and you get critical info that the resonance cascade will happen and you have to inform sector C, but communication and tram systems are broken so you run straight through black mesa the entire way gordon went but i guess backwards
Running backwards is a great idea for a mod! It won't be possible without major modifications though. Like how would you go backwards through the Blast Pit hole? 🤔
I love the thought that gordon already went through the whole path of half-life before the disaster, and the reason who knows where to go during the gameplay is because he’s already done this before by chance
Gordon might get fired for wondering off during work hours but unbeknownst to anyone he actually prevented the resonance cascade *and* the seven hour war! The unsung hero!
01:25, since 2014, I always have been thinking this would have prevented Black Mesa Incident/Resonance Cascade. The security guard there should have said, "Hey, you got the wrong airlock, Mr. Freeman. You know I can't let you through here *without your hazard suit*."
@christiangonzales7429 But on the bright side, the world won't go to hell. No Resonance Cascade, no Black Mesa Incident, no Xen invasion, no Seven Hour War and no Combine invasion. It's as simple as that.
I already love this project. I think both this and the pre-combine HL2 maps fill the same role that I believe is sort of important, actually. Since HL1 put so much emphasis on trying to be a real place, except mostly one in the aftermath of a disaster and alien invasion, fleshing out the facility from before doomsday, seeing the pieces put back together as it were... the HL2 maps do a similar thing, and go to show just how hard the Combine screwed Earth. One suggestion I have, and I don't know how feasible it is or if this would be a finishing touches sort of deal, but I think the more industrial areas of Black Mesa wouldn't have so many scientists there (most encountered in the game are hiding or fleeing and just took refuge there), instead more likely to be security guards and probably maintenance engineers (though that would probably require a custom model).
This is a really interesting concept! An idea that occured to me to 'expand the lore' would be if in 2:42 that scientist would ask you for help since you've got the HEV suit maybe using AI (eleven labs) to generate the dialogue and sent you on a mini quest inside that vent to find an item or to talk to another scientist in another place, just an idea, but mod looks really cool so far!
This video makes me irrationally happy, I really love this! I'd love for this to be released sometime (and also release the map sources so I can port it to GMod and then combine it all into one big map)
@@daedalus6433 there are horror half life mod (I forgot what that thing, but coomer is the antagonist of the mod) sadly, you can't wander around cuz limited areas
Great mod! Might want to reposition the scientists in Sector C, though. Maybe I'm just that into Half-Life, but it's painfully obvious to me that they're just repeating their scripted paths from the original game.
So what did you expect? I'm pretty sure you're walking the same paths from the cafeteria and back every day at work, resonance cascade or not. Why not them too?
@@rosiemccattail6350 They'd still be in different places lol, especially the ones at the beginning of the video. also why was your reply so aggressive lol
I recently came across something interesting: apparently, "Jungle Drums" doesn’t trigger unless you enter a SPECIFIC PORTION of C4A2. Even if you kill the Gonarch first, unless you enter this exact portion, you could hypothetically play that chapter without hearing it at all. The quirks of that music trigger, among others, could be used as a basis for a video on music trigger oddities in GoldSrc games (the most notable other I can think of is the missing trigger in GoldSrc C2A3)
It's like Gordon woke up one day with the feeling of being someone who has experienced a catastrophe never happened. Like it's a parallel universe but he's got the strange feeling, like dreaming of what never happened. And here it goes, his normal, standard day without any resonance cascades etc. Maybe in reality, as boring as it is, he don't even get to have an access to "The Test Chamber" yet he always wanted to. It is kind of relatable to what some of us feel between series of days of boring routine work. And from this point of view, even these details like munitions lying around are the source of these thoughts for Gordon, it's all one step to the side from the path and the consequences will be unpredictable. He's a scientist right? He's got to ask the questions. Maybe from this side it could be showing an idea of Gordon being the reason for all what happened in Black Mesa from the beginning, like he was the one to pull the trigger, even if was a small action, meaningless by itself. I think it's this feeling of "what if" that is relatable and makes this mod "scarier" for some people down there in the comments. That strange feeling of nostalgia for what never happened in reality. Interesting idea for a mod in any case. Would like to see more of it, expanding the idea itself.
hey there! I love this whole concept, it looks great, and the areas that you added also feel like similar in style to the original areas, so good job! I'd like to point out one minor thing that stood out me, though, that being the valve at 4:26 that opens the door to that sewage pipe. It seems kind of unintuitive for me that a valve would do that, I'd rather expect something like the flow of the liquid through a pipe to change when rotating a valve, generally. I guess I'd rather have just a door handle sticking out with a "touch" trigger, or a button/lever on the wall combined with a sign saying "sewage access" or something along those lines. Regardless of that though, honestly great work, would love to try it out/playtest the map if/when you get around to it
An entire mod based around exploration like this would be so much fun, like an open world black mesa having the opportunity to go to places that are unable to go in normal half life 1 open up with puzzles and brand new areas and not with the focus of killing everything that moves.
Looks really neat! It was often surprising to see a familiar place trough some bars and then suddenly see completely different area trough the another opening nearby.
Haha, this was great! For me the star of HL1 has always been the facility itself. It's such a fascinating place, and traversing through always kept me wondering what the places you never see during the story look like. Seeing places connect together in new ways just gives the entire thing that first playthrough vibe. Love it.
I really want to see an open world Half-Life game. Where it would be a Fallout style game where you survive City-17 and Go through the ruins of Black Mesa. I don't know if there is a mod or game like that but That would be very sick.
This is so bizarre man because you're used to see everything tore apart but it's a very well recreation on how it would've looked like before the resonance cascade.
Just so you know, those "Confined Space - Entry Can Be Fatal" signs don't apply to well ventilated areas, and certainly not to places with running water or regular movement of machinery. In areas without much movement or ventilation, the air can actually go so stale that it becomes unbreathable, leading to rapid hypoxia.
Would love this sort of thing, combined with the Black Mesa combined map you did, ported to S&box, and expanded to where you could run/fly over the surface without missing textures. Sort of a pipedream, but would make the reality of the 90s games feel so much more cohesive
"There goes Mr Freeman again." "He went from rambling about the 'resonance cascade' to like this 'combine' thing now." "Why is he still hired and not sent to get help?"
Plz continue this cause I love Pre-Disaster areas just walking around Black Mesa is awesome. I'd fully endorse and support a mod to just walk around areas before disaster and areas you can see but cant get to. Only thing I'd change is not having weapons and only crowbar
Btw something like this could be cool as legit mod, expanded and improved maps, so after resonance cascade you have alternative routes, there is not many mods, especially released ones who instead of new campaign improves Valve levels, I guess that because there is no sources of maps, and its needed either spend time to repair decompile or adapt these leaked HL Source maps from HL2 Beta before actually modifying levels themselves, and mappers simply choose to do own maps instead.
Cool.😅😅 I would love a mod where you can actually just work as a scientist on projects as an employee for black mesa...pre resonance cascade of course.😊
This is really cool. I like how you go in unknown winding corridors and then poof, a very well known setpiece! Do you plan on trying to do the whole game like that?
@@lymphoid That's awesome. That's just the sort of thing that tickles my fancy. Great work! These maps really gel with the style and level of detail of the original game, and they feel like functional parts of the facility. Would love to play this!
Neat. Would it be possible to add more random things happening, like having the scientists (pretend) to actually do something rather than just standing around? Maybe add G-Man to one of the expanded areas and have him say "you're not supposed to be here, Mister Freeman"? 🙂
Half-Life is an unforgettable classic, and thanks to Boosteroid, I was able to relive the entire experience effortlessly. Still one of the best games ever made!"
I feel like the scientists shouldn't let you into secure armories and let you take the guns inside. Nor should the guards be fine with you running around taking guns from their offices either. It actually would be interesting to see them react to the player as if they weren't in the middle of a supernatural disaster.
awesome work i guess 'bspyguy' was used for this right? on c1a0 map the other maps was decompiled from bsp to map format than was edited and with errors fixed from the decompile? great work doing a whole half life pre disaster is a really worth good idea
Adorei o mod e tem mapas no Black Mesa antes do desastre também , é bom ver como seria esses lugares antes da Ressonância da Cascata na versão original 😊
Thanks for stopping by. The videos take a lot my time and views are unpredictable. I'm working on some mods/maps at the moment that I want to showcase on the channel later.
Is this a mod or something? Your own work? Not public? Why'd you shoot that guy!
My own work. Work-in-progress. Would like to publish as a mod, or mod template. I shot him to show that I was actually in an area that the player could see normally, but is out of bounds. Lol
It is perfect. I always want to see what behind that green large box ant know where that water flows 😁
@@lymphoid i need to play this, pleaseeeeeeeeeeeeeee
Bastante curioso la verdad.
@@lymphoid mod
I find the context of running around a disaster-free black mesa really funny, in like an odd kind of way. Like, jeez, imagine watching your colleague at work just start collecting guns and ammo (and even grenades!), in the middle of a seemingly completely normal day. And then he shoots someone! Of course, it's probably Black Mesa's fault for leaving unsecured munitions everywhere, but...
Anyway, really cool mod!
Gordon just showed up at the office complex and turned off the power for no reason at all
-Pre disaster
-Still a dead guy
Hmm...
workplace accident
Still couldn't make it 4 minutes without a scientist dying.
Random scientist just runs around and pick up weapons.
* un-resonances your cascade *
That’s what the rocket was supposed to do
*un hazards your suit*
un hostiles your HECU
Un-opposings the force
You know, it whoud be so cool if there was a mod where you are part of lambda team, and you get critical info that the resonance cascade will happen and you have to inform sector C, but communication and tram systems are broken so you run straight through black mesa the entire way gordon went but i guess backwards
What about, you arent part of the lambda team? the guards try to arrest you, and itd be kinda like a stealth game
@@dylanzlol7293 GET TO GORDON
The new Action Packed game by Valve Entertainment LLC of the 34th Sequel of Half-Life 6 made in 2003
Black Mesa can create resonance cascade but has no BBS, let alone the Internet?
Come on. Even an intercom would do.
@@lodziklocPLthe room with the globe hologram at the end of on a rail uses the internet to connect to the rocket and launch it I think
Running backwards is a great idea for a mod! It won't be possible without major modifications though. Like how would you go backwards through the Blast Pit hole? 🤔
2:33 Good job resisting the intrusive thoughts ;)
I love the thought that gordon already went through the whole path of half-life before the disaster, and the reason who knows where to go during the gameplay is because he’s already done this before by chance
I mean he did use to race Barney through the vents into Dr. Kleiners office whenever the latter would lock himself out.
Gordon might get fired for wondering off during work hours but unbeknownst to anyone he actually prevented the resonance cascade *and* the seven hour war! The unsung hero!
01:25, since 2014, I always have been thinking this would have prevented Black Mesa Incident/Resonance Cascade. The security guard there should have said, "Hey, you got the wrong airlock, Mr. Freeman. You know I can't let you through here *without your hazard suit*."
And Freeman would have been fired. He always already late for work. Going into Sector B would have been a total neglect of his job duties.
@christiangonzales7429 But on the bright side, the world won't go to hell. No Resonance Cascade, no Black Mesa Incident, no Xen invasion, no Seven Hour War and no Combine invasion. It's as simple as that.
I already love this project. I think both this and the pre-combine HL2 maps fill the same role that I believe is sort of important, actually. Since HL1 put so much emphasis on trying to be a real place, except mostly one in the aftermath of a disaster and alien invasion, fleshing out the facility from before doomsday, seeing the pieces put back together as it were... the HL2 maps do a similar thing, and go to show just how hard the Combine screwed Earth.
One suggestion I have, and I don't know how feasible it is or if this would be a finishing touches sort of deal, but I think the more industrial areas of Black Mesa wouldn't have so many scientists there (most encountered in the game are hiding or fleeing and just took refuge there), instead more likely to be security guards and probably maintenance engineers (though that would probably require a custom model).
This is a really interesting concept! An idea that occured to me to 'expand the lore' would be if in 2:42 that scientist would ask you for help since you've got the HEV suit maybe using AI (eleven labs) to generate the dialogue and sent you on a mini quest inside that vent to find an item or to talk to another scientist in another place, just an idea, but mod looks really cool so far!
Excellent! I can barely tell it’s custom, it’s 100% believable as original to the game
Awesome, always wanted to see Black Mesa like this when I was a kid.
3:30 - just assassinates a scientist right out of a ventilation, like a true hitter
This video makes me irrationally happy, I really love this!
I'd love for this to be released sometime (and also release the map sources so I can port it to GMod and then combine it all into one big map)
If you combine this with the shortcut through opposing force mod you could almost turn this into an open world game.
The transition is so smooth, I didn't even realise we were in another level. I like how every level makes sense, it's connected to everything.
That was really neat. The areas you added felt very natural, in line with the original levels.
somehow this is creepier than normal hl... for me at least
Yeah, uncanny valley. Its normal, but that is what makes it feel so wrong
@@Gravity_studiossPerfect idea for a better written creepypasta or ARG
The closed-off area with the dead worker is creepy....
@@daedalus6433 there are horror half life mod (I forgot what that thing, but coomer is the antagonist of the mod) sadly, you can't wander around cuz limited areas
This is just the ordinary day before black mesa incident
this is still terrifying
Great mod! Might want to reposition the scientists in Sector C, though. Maybe I'm just that into Half-Life, but it's painfully obvious to me that they're just repeating their scripted paths from the original game.
I second this. Different scientist behaviors could make this more entertaining.
Will do!
So what did you expect? I'm pretty sure you're walking the same paths from the cafeteria and back every day at work, resonance cascade or not. Why not them too?
@@rosiemccattail6350 They'd still be in different places lol, especially the ones at the beginning of the video. also why was your reply so aggressive lol
@@rosiemccattail6350 It would be similar, but not Groundhog Day similar.
I recently came across something interesting: apparently, "Jungle Drums" doesn’t trigger unless you enter a SPECIFIC PORTION of C4A2. Even if you kill the Gonarch first, unless you enter this exact portion, you could hypothetically play that chapter without hearing it at all. The quirks of that music trigger, among others, could be used as a basis for a video on music trigger oddities in GoldSrc games (the most notable other I can think of is the missing trigger in GoldSrc C2A3)
It's like Gordon woke up one day with the feeling of being someone who has experienced a catastrophe never happened. Like it's a parallel universe but he's got the strange feeling, like dreaming of what never happened. And here it goes, his normal, standard day without any resonance cascades etc. Maybe in reality, as boring as it is, he don't even get to have an access to "The Test Chamber" yet he always wanted to. It is kind of relatable to what some of us feel between series of days of boring routine work. And from this point of view, even these details like munitions lying around are the source of these thoughts for Gordon, it's all one step to the side from the path and the consequences will be unpredictable. He's a scientist right? He's got to ask the questions. Maybe from this side it could be showing an idea of Gordon being the reason for all what happened in Black Mesa from the beginning, like he was the one to pull the trigger, even if was a small action, meaningless by itself. I think it's this feeling of "what if" that is relatable and makes this mod "scarier" for some people down there in the comments. That strange feeling of nostalgia for what never happened in reality.
Interesting idea for a mod in any case. Would like to see more of it, expanding the idea itself.
hey there! I love this whole concept, it looks great, and the areas that you added also feel like similar in style to the original areas, so good job!
I'd like to point out one minor thing that stood out me, though, that being the valve at 4:26 that opens the door to that sewage pipe. It seems kind of unintuitive for me that a valve would do that, I'd rather expect something like the flow of the liquid through a pipe to change when rotating a valve, generally.
I guess I'd rather have just a door handle sticking out with a "touch" trigger, or a button/lever on the wall combined with a sign saying "sewage access" or something along those lines.
Regardless of that though, honestly great work, would love to try it out/playtest the map if/when you get around to it
An entire mod based around exploration like this would be so much fun, like an open world black mesa having the opportunity to go to places that are unable to go in normal half life 1 open up with puzzles and brand new areas and not with the focus of killing everything that moves.
5:31 _- Arrest him, he's a murderer!_
Looks really neat! It was often surprising to see a familiar place trough some bars and then suddenly see completely different area trough the another opening nearby.
Haha, this was great! For me the star of HL1 has always been the facility itself. It's such a fascinating place, and traversing through always kept me wondering what the places you never see during the story look like. Seeing places connect together in new ways just gives the entire thing that first playthrough vibe. Love it.
100%. I never got the same feel from HL2 that made me fall in love with the original.
I really want to see an open world Half-Life game. Where it would be a Fallout style game where you survive City-17 and Go through the ruins of Black Mesa. I don't know if there is a mod or game like that but That would be very sick.
If the nuke hitting the facility head on gets retconned as a nuke missing it by several miles, I think it can work.
@@lodziklocPLHalf-Life: Shadow of Black Mesa
This is so bizarre man because you're used to see everything tore apart but it's a very well recreation on how it would've looked like before the resonance cascade.
gordon freeman goes to work, crawls through the vents, shoots a coworker and wanders the facility
can’t wait for the other parts, specially the surface chapters
He already made some pre-disaster maps for Surface Tension
@@adrianthe402nd so does he almost made the whole pre desaster facility already?
Just so you know, those "Confined Space - Entry Can Be Fatal" signs don't apply to well ventilated areas, and certainly not to places with running water or regular movement of machinery. In areas without much movement or ventilation, the air can actually go so stale that it becomes unbreathable, leading to rapid hypoxia.
Would love this sort of thing, combined with the Black Mesa combined map you did, ported to S&box, and expanded to where you could run/fly over the surface without missing textures.
Sort of a pipedream, but would make the reality of the 90s games feel so much more cohesive
i always liked to thing that the area with the freight boxes leads to the freight yard from blue shift.
My mind was blown when I realized you were circling back to the box pit room. The Gordon from Freeman's Mind would have had his mind blown.
Any day when it comes another is a good day.
Its creepy seeing this, like the last photos of someone who died
🤨
This is very cool, very well done mod. It looks as if the original mappers and everyone at Valve made it.
*Didn't know that there is a mod that will allow to go out of bounds area on black mesa that's so cool lym keep it up*
3:31 not that kind of highly trained professional.
i adore theses types of mods
A.K.A the official U.S government story
Even pre disaster, it looks and feels like an OSHA nightmare xX
xD*
"There goes Mr Freeman again."
"He went from rambling about the 'resonance cascade' to like this 'combine' thing now."
"Why is he still hired and not sent to get help?"
please keep working on this
Okay but why was there a random dead guy in that one hallway?
He’s just drunk
There's no risk of death in this version, save for all of Black Mesa's OSHA-approved bottomless pits.
But hey, they're approved for a reason, right?
This is looking great! Really excited to play :)
Plz continue this cause I love Pre-Disaster areas just walking around Black Mesa is awesome. I'd fully endorse and support a mod to just walk around areas before disaster and areas you can see but cant get to. Only thing I'd change is not having weapons and only crowbar
This is pretty rad.
you’re so dope for this dude
This is still being worked on? Dope, can't wait for the rest to be added.
Gordon just casually picking random weapons on the site kdjdksksjdk
Btw something like this could be cool as legit mod, expanded and improved maps, so after resonance cascade you have alternative routes, there is not many mods, especially released ones who instead of new campaign improves Valve levels, I guess that because there is no sources of maps, and its needed either spend time to repair decompile or adapt these leaked HL Source maps from HL2 Beta before actually modifying levels themselves, and mappers simply choose to do own maps instead.
Cool.😅😅
I would love a mod where you can actually just work as a scientist on projects as an employee for black mesa...pre resonance cascade of course.😊
This is really cool. I like how you go in unknown winding corridors and then poof, a very well known setpiece! Do you plan on trying to do the whole game like that?
I'd like more of this! Interesting what ifs ^_^
I am willing to pay considerable sums of money for a full-length mod that fully expands on pre-disaster Black Mesa.
It's interesting to imagine HL with backtracking (and metroidvania elements in general).
we need a video of the facility working again after the disaster and things have blown over
Amazing work, but I'm not quite sure weapons should be present in those places
Do the parts where you can glimpse areas from the original game line up spatially with the original maps?
Yes, they do!
@@lymphoid That's awesome. That's just the sort of thing that tickles my fancy. Great work! These maps really gel with the style and level of detail of the original game, and they feel like functional parts of the facility. Would love to play this!
Neat. Would it be possible to add more random things happening, like having the scientists (pretend) to actually do something rather than just standing around? Maybe add G-Man to one of the expanded areas and have him say "you're not supposed to be here, Mister Freeman"? 🙂
HL IS LIFE ! And we love Gman, future Gordon ! :pp
Half-Life is an unforgettable classic, and thanks to Boosteroid, I was able to relive the entire experience effortlessly. Still one of the best games ever made!"
Prepare for... lack.. of consequencesss...
theres a universe where this was actually the path
Is this mod fully done now!?
Would absolutely love to try it!!
i loved it. can you publish its download link ?
I feel like the scientists shouldn't let you into secure armories and let you take the guns inside. Nor should the guards be fine with you running around taking guns from their offices either.
It actually would be interesting to see them react to the player as if they weren't in the middle of a supernatural disaster.
awesome work
i guess 'bspyguy' was used for this right? on c1a0 map
the other maps was decompiled from bsp to map format than was edited and with errors fixed from the decompile?
great work
doing a whole half life pre disaster is a really worth good idea
this. is what ive always wanted...
can you give the link or publish it and give the ink pls
Would be cool if you would do this for black mesa source game..😊
Awesome stuff
what lightning mod you use?
Saw a mod with a similar concept but forgot the name
Looks like a different game without the enemies.
hey broo! one question, did you use decompiles maps and then edit they? or you fully recreated the maps?
could you make a seperate version that adds the scrapped sewers of unforseen consequences as seen in half life absolute zero?
Adorei o mod e tem mapas no Black Mesa antes do desastre também , é bom ver como seria esses lugares antes da Ressonância da Cascata na versão original 😊
When will it released?
Is it me or the maps looks a little darker than normal
3:30 ruclips.net/video/GnsBR0UM8oU/видео.html
Let's fucking GOOOOOO!!!!
this is cool fr
can you upload it please?
Mod link? I want to try that.
Hey is there a download link?, I really wanna try this out myself It seems very interesting and I'd love to play this mod myself
where can I download this mod
Ridiculous tiiies
hella cool
Very cool
Why did you stop uploading did you get into drama?
Thanks for stopping by. The videos take a lot my time and views are unpredictable. I'm working on some mods/maps at the moment that I want to showcase on the channel later.
Cool I like it.
5 days ago but notif one hour ago?