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Project R.I.S.E floors 7-12 gameplay: Pre-alpha test
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- Опубликовано: 6 июл 2024
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Takeaways:
-Game is fun and addicting, filled with some bugs but that’s to be expected from pre-alpha
-Choosing perks disrupts the flow of the game and takes too long (possible solutions: individual perks for each player, drastically reduced choosing time
-Should be able to be played solo and difficulty should scale for how many players are in a match
-Game has huge potential and a great gameplay loop, looking forward to future updates!
Seriously it's the end, wow I would like you to continue uploading more about this
I’m signed up for future play tests as well. I’ll def upload more if I get the opportunity
Update: there is a European play test tmr I’m gonna try to play and upload a vid on (totally didn’t miss the one today). Since im in NA the latency will be higher but it should still be totally fine
As a Moba player, I am distressed to see that characters only have 2 active skills hahaha I hope they put 3. But quickly commenting, Dungeon Crawler is a very difficult genre to get hooked on. It has to have a lore with interactions and dialogues with captivating characters or a very satisfying gameplay to keep the player hooked, for example, I played the hell out of Hades and I have no problem playing it. another Run. The thing is that each Run has to be unique so as not to get boring and each character's gameplay has to be very diverse.
I agree. Just remember this is the earliest playable version of the game. The whole point of the play test was for people to give suggestions for future additions
One more thing, I don’t think what you said about needing dialogues and interactions for this game holds up very well. That would be great, but that doesn’t necessarily take away from the game being fun. I would love it if this game turned up more like hades and evolve into a more single player story driven experience. However, It could just as well become a quick multiplayer dc devoid of a story altogether and be good imo
@@Zekon05Yeah, it would still be an amazing game without a story or anything, but Supercell should risk trying to make games with more options than a simple gameplay loop with simple mechanics. Even if the games are fun, it's a bit tiring to play the same thing over and over again to get some game currency and then keep playing even more. Some novelties such as characters, secrets, lore, a story mode, etc. could help spice the gameplay up a little bit. It's partly why TBOI had so much success, it had lots of content apart from some character abilities, upgrades and a linear floor progression.
And adding some actual tricky things to pull off such as parries, ability/team/perk combos or extra active abilities rather than only spamming 3 buttons and getting stats as in every other supercell game wouldn't hurt either.
@@hnice5 I would prefer them to go in that direction too. I guess we’ll see
Lucky Lil son of a B
hey brother I run a project rise news account on twitter, could I show some of your gameplay there? I'll make sure to properly credit you.
Yeah man go ahead
@@Zekon05 thanks :D
This game would be wonderful if it looked like Diablo Immortal but without its exaggerated p2w
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