Half-Life 25th Anniversary - func_vehicle Mapping Tutorial

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  • Опубликовано: 25 янв 2025

Комментарии • 41

  • @lymphoid
    @lymphoid Год назад +28

    holy cow, we both posted videos about this like within minutes of each other! Mad props! I'll be linking to this video in the description of mine.
    PS: I didn't use any path_tracks and I boxed the origin brush entirely around the vehicle and that seemed to work well.

    • @vhetutor
      @vhetutor  Год назад +7

      I noticed yours too, that's crazy. And I followed the 303 tutorial, so the fact that you dont even need path tracks is even better.

    • @lymphoid
      @lymphoid Год назад +2

      OK now I understand that the path_tracks are mostly helpful with the orientation of the vehicle.@@vhetutor

  • @-Zergo
    @-Zergo Год назад +25

    func_vehicle is a right, not a privilege.

  • @1lucia
    @1lucia Год назад +12

    awesome to see JACK hammer tutorials stil being released! :D

  • @appidydafoo
    @appidydafoo Год назад +5

    Flashbacks to the CS betas, when everyone would pile into the APC on Siege and the driver would glitch it out of the level geometry and kill everyone inside.

  • @brvnotrash
    @brvnotrash Год назад +3

    man the fact that you uploaded this is so cool, i used your old tutorials recently to learn how to use hammer, great video!!

  • @mileskernel
    @mileskernel Год назад

    This can lead to some really cool driving levels, excited to see how modders use this.

  • @denether
    @denether Год назад +2

    FUNC_VEHICLE IS REAL!

  • @adrok8644
    @adrok8644 Год назад +1

    very cool bro. thanks for the upload

  • @bugdugtrincado
    @bugdugtrincado Год назад +1

    I actually switched to modding in half life 2 because I wanted the vehicles so this is great

  • @counter_strike_condition_zero
    @counter_strike_condition_zero Год назад

    Hello, can you please teach how to make trigger_hurt in valve hammer editor?

  • @cederickforsberg5840
    @cederickforsberg5840 Год назад +2

    Can these start "off"?
    So that you might have to find a "gas can" or something to "fuel it" in the same way you can set up
    a keycard to unlock a door etc.

    • @vhetutor
      @vhetutor  Год назад +1

      the func_vehicle doesn't have a master, so not officially, but you might be able to utilize a trigger_changetarget onto the func_vehiclecontrols

  • @NoVIcE_Source
    @NoVIcE_Source Год назад +1

    thank you!

  • @dav786
    @dav786 10 месяцев назад

    How do you enable the grid displaying the length/ width of selected object on its side?

  • @swepansar3318
    @swepansar3318 Год назад

    My J.A.C.K. editor is just freezing when I try to boot it up, it became an issue after THE Half-Life update. Am I alone in this?

  • @chessbox4776
    @chessbox4776 10 месяцев назад

    Hi, are there any tutorials for cutscenes? Thanks

  • @vanceg4901
    @vanceg4901 Год назад

    Working my way through Black Mesa now, great version of HL.

  • @cederickforsberg5840
    @cederickforsberg5840 Год назад +1

    How does it work with ramps and if it drives out of a edge into air? :)
    I dont expect modern physics but interesting to know the limits for use in map making :)

    • @vhetutor
      @vhetutor  Год назад +1

      you can take them off ramps I believe. there were a bunch of CS 1.6 maps that utilized these a bunch. search up some cs 1.6 videos about it maybe

  • @Emrox-c1t
    @Emrox-c1t Год назад

    Is it possible to add it straight into the dll

  • @jontribs5275
    @jontribs5275 Год назад

    is there a way to make a invisible wall only for func_veichle to bounce off of?

    • @OASIS_RD
      @OASIS_RD 4 месяца назад +1

      null texture with func_detail and passable on

  • @TalkyMikey
    @TalkyMikey 8 месяцев назад

    Does it transition when changing the map?

  • @OnyeNacho
    @OnyeNacho Год назад

    Time for me to work on something in Hammer I suppose...

  • @chuckebbs7541
    @chuckebbs7541 Месяц назад

    you rock

  • @chelovek-jpeg
    @chelovek-jpeg Год назад

    Has physics gotten better? In CS func_vehicle was glitchy

    • @chitan1362
      @chitan1362 Год назад

      I think that was because it was on a server. It should work very well in singleplayer.

  • @rosieraccoonforreal
    @rosieraccoonforreal 5 месяцев назад

    this may sound dumb but how to i turn on the measurements

    • @vhetutor
      @vhetutor  5 месяцев назад

      Im pretty sure it's a setting in JACK

  • @lobstercrab-neverdie
    @lobstercrab-neverdie 11 месяцев назад

    hey can you make an elevator tutorial in j.a.c.k hammer editor

    • @vhetutor
      @vhetutor  10 месяцев назад

      ive made an elevator tutorial before! it's in valve hammer editor but it all still applies

  • @cederickforsberg5840
    @cederickforsberg5840 Год назад

    Another thing, maybe Im stupid
    But that train controls, if you start driving away, will not that stay where it started?
    So if I jump out after driving a bit will you not be able to control it again unlessits like in the same spot as the train controls?
    Im just assuming that will stay where it begins and not follow the func_vehicle...

    • @vhetutor
      @vhetutor  Год назад

      it follows the func_vehicle! im not sure what's happening behind the scenes, but you can drive the vehicle around and use it no matter where you drive it to.

  • @hamzakhalil-gs7oc
    @hamzakhalil-gs7oc Год назад

    Did they improve the Func vehicle? Like does it sometimes still go through geometry or its now fully solid

    • @vhetutor
      @vhetutor  Год назад

      it's probably still a little buggy, but as long as you set your dimensions properly, you'll be in the best shape you can be

  • @chucksneedmoreland
    @chucksneedmoreland Год назад +1

    half life kart? half kart? kart life?

  • @chuckebbs7541
    @chuckebbs7541 Месяц назад

    rejoice!