ALL Patch 1.10 Numbers - Elden Ring

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  • Опубликовано: 28 окт 2024

Комментарии • 206

  • @OrganizedBonfire
    @OrganizedBonfire Год назад +142

    It's honestly hilarious how such an impactful patch has one of the most vague patch notes. Thanks for the vid!

    • @Chrightt
      @Chrightt  Год назад +57

      Couldn't agree more!
      Fromsoft: "poise and hyper armor changed"
      me: 2 spreadsheets and 100 lines of code later...

    • @grimreefer213
      @grimreefer213 Год назад +5

      Typical fromsoft fashion, everything has to be non-descriptive and nebulous. Thank you Chrightt for your work

    • @antoniodunbar1643
      @antoniodunbar1643 Год назад +3

      ​@@Chrighttdo you think they will ever Nerf tracking on poke weapons it's unbearable at this point

    • @JojenReed
      @JojenReed Год назад +1

      ​@@Chrighttthank you so much for your work!

  • @dontew.6508
    @dontew.6508 Год назад +78

    Thank you chrightt

  • @reirvk
    @reirvk Год назад +86

    Chrightt my man, I can't describe how much I appreciate your effort. You're very thorough in every video.
    I was wondering, if, someday, you could cover parries and differences between them.

    • @Chrightt
      @Chrightt  Год назад +39

      Alright, I'll cover the parries with the shield weapon type!

    • @reirvk
      @reirvk Год назад +2

      You're the best!

    • @GrouseMan14
      @GrouseMan14 Год назад +4

      this is adorable 😭

    • @stu.chainz
      @stu.chainz Год назад +1

      You can request videos if you buy one of his books

    • @jeremygardner5987
      @jeremygardner5987 Год назад

      Cheers Chrightt 🥂

  • @spudlover3939
    @spudlover3939 Год назад +37

    Quickstep and BHS are much easier to react with since they activate on press, not release, whereas dodge is on release. Even with the nerf they're still useful for allowing you to react to faster attacks.

    • @SweartoSpivak
      @SweartoSpivak Год назад +1

      I see what you mean. Ai only play woh mods and one osf them is to make dodge on sbuttom press. It changed the game for me. Iz cant imagine going back to vanilla anymore

    • @ImawandererIroamaround
      @ImawandererIroamaround Год назад

      No wonder there’s a delay on my rolls! Fuck this game!

    • @glatykoffi6672
      @glatykoffi6672 Год назад

      @@SweartoSpivak What was the input for running ?

    • @SweartoSpivak
      @SweartoSpivak Год назад

      @@glatykoffi6672 shift for running, if you press double shift the character keeps running until you press double shift again. And space for dodge. It feels so much natural. I never miss a dodge anymore

  • @littlefunnywithsomemoney
    @littlefunnywithsomemoney Год назад +4

    Ty for your service

  • @AmiteahEldenRing
    @AmiteahEldenRing Год назад +9

    Thanks for making this, your past videos are the best for calculations and when Patch 1.10 came out and no one had worked it out I took inspiration for you and made 2 reddit threads about it where 1 of them is even stickied. 'Elden Ring Patch 1.10 New Hyper Armour Poise Value Formula for Weapons', and '1.10 Hyper armour defence calculations for weapon classes, weapon skills and spells.'
    There though seems to be one inconsistency with the war cry variants where even though their hyper armour is suppose to be 300, it feels more like 285 because it could not withstand 576 poise damage of the 1h R1 of non- Standard damage Colossal Weapons, or the 2h R1 of Colossal Swords with 599.4 poise damage. But with bullgoat talisman and we do 285/0.375 = 760 hyperarmour it could resist the r1 of any Colossal attack.
    I will also be linking this video in my reddit posts and crediting you.

    • @Chrightt
      @Chrightt  Год назад +2

      Cheers, and thanks for your hard work too!

  • @pyro3446
    @pyro3446 Год назад +4

    Chrightt of the Thopps conspectus, giving people what they need to counter the offstoc, first of the conspectus who create new spell's. "even a blunt stone may find a place here".

  • @Yorgh_Drakeblood
    @Yorgh_Drakeblood Год назад +15

    I love your content! It’s been so helpful as I’m learning the game. After my blind playthrough of course!

  • @NoriGhiza
    @NoriGhiza Год назад +3

    Thx for all! 💛

  • @AutistiCat2406
    @AutistiCat2406 Год назад +10

    Copium rapier does more damage than misericorde for bs now
    Good to see that gs and hammer particularly will be able to trade now that'll be very fun running my cragblade stone club
    ALSO do not sleep on cragblade now, being able to push a breakpoint like 1h thrusting sword a bit higher to catch people trying to passive poise it is very helpful or even people trying to trade if they have a specific breakpoint
    Cragblade goes hard fr
    Oh and yet another shoutout this time to zamor ice storm which was already extremely potent but now will much better stagger especially uncharged

    • @AutistiCat2406
      @AutistiCat2406 Год назад +3

      I mathed it out and rapier is still worse than misericorde for any kind of crit

    • @EinSilverRose
      @EinSilverRose Год назад +2

      I think the Executioner's Greataxe might be better than the Misericode for ripostes now

    • @GetBodiedSon
      @GetBodiedSon Год назад +4

      Really good point about cragblade, but it’s negative fashion so still forbidden

    • @glatykoffi6672
      @glatykoffi6672 Год назад

      Stone club is legit broken now

  • @aroukar47
    @aroukar47 Год назад +2

    Hell yeah! Torch buff. I'll have to see if I can spot the difference on my torch build.

  • @asger4876
    @asger4876 Год назад +1

    This is the video I was waiting for! Thanks!

  • @bllover1684
    @bllover1684 Год назад +12

    i say BHS and quickstep still has its use cus unlike normal rolls the AOW activates on click and not on release of the button which sometimes can be very critical

    • @monsieurdorgat6864
      @monsieurdorgat6864 Год назад

      That is literally the tiniest utility lol

    • @Yobolight
      @Yobolight Год назад +5

      @@monsieurdorgat6864 Also, backstab setups + distance on BHS means that they're both still worth it.

    • @NoNono-o3h
      @NoNono-o3h Год назад

      ​@@monsieurdorgat6864good, they shouldn't exist in the first place

    • @bllover1684
      @bllover1684 Год назад +4

      @@monsieurdorgat6864 maybe but the more i play souls games the more i notice how annoying having the roll on release it iss (not so much on ds2) specially on pc where u find more players with high lat or packet loss

    • @glatykoffi6672
      @glatykoffi6672 Год назад +4

      They still cancel recovery.

  • @badthunder115
    @badthunder115 Год назад +7

    As a pve-er I don't think I will use this information and I'm still grateful

  • @barkerbarks2537
    @barkerbarks2537 Год назад +1

    Been waiting for this, thanks for all the info you consistently put out.

  • @nitroturbo7869
    @nitroturbo7869 Год назад +5

    Hey chrightt, question about the hyperarmor defense bonus: is it a direct 7.5% decrease to all pvp damage, or is it fed into the absorption diminishing returns formula? The formula for stacking absorption is this:
    1 - (1 - (abs source ÷ 100)) × (1 - (abs source ÷ 100)) and so on
    That would mean two 7.5% sources don't add to 15%, rather 14.43%. Would it do the same to the new hyperarmor bonus?

    • @CryptidTracker
      @CryptidTracker Год назад +1

      Yes.
      Internally all sources of damage reduction are just multipliers to incoming damage, 20% = 0.8, hence the conversion in the formula you wrote. The damage reduction from hyper armor acts as another source of damage negation in PvP; you will recieve either 7.5% or 17.5% less damage during hyper armor than you would outside of hyper armor.

  • @SheWhoHathCATS
    @SheWhoHathCATS Год назад +8

    Chrightt for the win as always

  • @Atazoth666
    @Atazoth666 Год назад +2

    Rykard's Rancor now staggers alot if caught in it..

    • @xXLunatikxXlul
      @xXLunatikxXlul Год назад +2

      Good - that spell needed better stagger or dps.

    • @Atazoth666
      @Atazoth666 Год назад

      @@xXLunatikxXlul most of the spells/incants & attacks break poise like DS3

  • @sturmmagnunstein1008
    @sturmmagnunstein1008 Год назад +4

    For quicksteps and bhs, considering they still have the same cancel windows, calculated use is still very safe on the user.
    It should be mentioned that passive poise is still very strong esp if you build for it. 133 poise and only 2h greathammers and above can break your poise. You can now block the first r1 and guard counter while poising through their attack, or just attack out of neutral if they have a smaller, non-hyper armour weapon.

    • @Chrightt
      @Chrightt  Год назад +4

      You could've always blocked the first R1 and guard countered afterwards even in patch 1.09. The point is R1 on even thrusting swords 2-handed can poise break people with 133 poise now. Guarding was always strong to begin with, and I have mentioned the passive poise on R2 as well.
      EDIT: just in case. I do see your point that you can block the enemy's R1 which has higher poise damage and take their R1 2 while you do your own R1. I see this more as a buff to guarding tbh, but yes, passive poise is still most definitely relevant.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 Год назад

      Yes. Its just that previously there was no reason to do that because previous patches there was no reason to guard counter, since you can just r1 on neutral. Its was basically a dick measuring contest and wasnt engaging at all.

  • @The_danyoe
    @The_danyoe 5 месяцев назад

    Looking forward to your DLC content brother. much love

  • @GetBodiedSon
    @GetBodiedSon Год назад +5

    Quickstep and BHS needed pvp nerfs-the vast functional difference between a dodge roll activating on the release of a button vs immediate activation of QS and BHS makes them still superior to a dodge roll imo.
    I also believe that, functional differences aside, the AoW button does not seem susceptible to the same input drop situations that the dodge roll is susceptible to. Even now, I feel somewhat regularly (especially with sprinting diagonally) that my dodge rolls don’t always execute. I have never really felt that way about QS/BHS, or at least not anywhere near the same degree I do with dodge roll.
    Finally, the I-frame nerfs also mitigate the instance of I-frames being effectively “gained” or extended on higher latency connections, which previously could grant “infinite” I-frames (given stamina and fp), where the latency could extend the user’s s past the recovery frames, long enough to chain into another QS/BHS before you became vulnerable to your opponent again. I don’t believe mechanics should be balanced based on netcode interactions as a rule, but this is a nice side benefit and provides counterplay apart from inflicting status effects.

  • @crushablepaper1570
    @crushablepaper1570 Год назад

    Yassssss been waiting for this. Thank you daddy Chrightt

  • @ilkaysar2522
    @ilkaysar2522 Год назад

    God bless this man. I was looking forward the second patch notes dropped.

  • @laugh_n_share_life
    @laugh_n_share_life Год назад

    I was waiting for this, best analysis hands down

  • @Brown95P
    @Brown95P Год назад +2

    > thrusting swords got +15% crit damage increase
    Hail to the Rapier, baby! 😍

  • @speng5821
    @speng5821 Год назад +6

    Amazing work as usual Chrightt- Executioner's Greataxe PvE build when? :D I feel like cold infusion with Cragblade will go hard with the 10% crit buff!

  • @self_harem2125
    @self_harem2125 Год назад

    Thanks, Chrightt!

  • @artisticvisionary00
    @artisticvisionary00 Год назад +1

    Really appreciated your breakdown on the last AC6 video, now that we have more gameplay information on the AC parts. Are you considering doing a breakdown for it soon?

    • @Chrightt
      @Chrightt  Год назад

      Will see ASAP if I got some time before AC6 launch to do a run on the rest of the previewed gear.

    • @artisticvisionary00
      @artisticvisionary00 Год назад

      @@Chrightt Nice, looking forward to it and thanks in advance for blessing us with your numbers lol. 👍

  • @Silver_Lloyd
    @Silver_Lloyd Год назад +1

    I've been checking your and Amir's channels every day eager to see the patch numbers, always good stuff mate!

  • @dogtrack93
    @dogtrack93 Год назад

    Thank you bro I appreciate you explaining the changes

  • @sincereflowers3218
    @sincereflowers3218 Год назад

    The only worthwhile video

  • @V01DShinigami
    @V01DShinigami Год назад

    Let's go, the breakdown I've been waiting for

  • @Autonamatonamaton
    @Autonamatonamaton Год назад +4

    I only play PVE and I use BHS on my GUGS just because it looks cooler than dodging and helps make the Colossal sword feel a bit more lively to play with, glad to see the nerfs only hit PVP! You're the best, Chrightt!

    • @evilpac2327
      @evilpac2327 Год назад

      I'm about to start a similar build, just to be more agile and cool.

    • @Autonamatonamaton
      @Autonamatonamaton Год назад +2

      @@evilpac2327 low poise build with BHS colossal weapon is fun, keeps you from just facetanking everything and trading and makes you actually play the game a little more, y'know

  • @CryptidTracker
    @CryptidTracker Год назад +4

    As some people are saying, big W for Executioner's Greataxe crits. It already beat Misericorde vs "large" enemies that require a stance break (golems, bosses, etc) pre-patch and the critical attack ids used for those enemies got a larger adjustment 😁

  • @Tackitt
    @Tackitt Год назад

    Thanks Chrightt

  • @ThrottleKitty
    @ThrottleKitty Год назад

    For context on how nerfed Bloodhound Step is, I am using a Lighting Ram PvP build sense 1.10 and I can consistently chase down and steam roll bloodhound steppers with the ram roll now, if they try to chain use it I always catch them on the recovery of the 2nd step. So if you are going to chain more than one dodge together, you'd literally be better off just using the medium roll.

  • @pocmouse3909
    @pocmouse3909 Год назад +2

    Chrightt's info is the only info i trust

  • @clevey
    @clevey Год назад +1

    Some people have reported inconsistencies in aimpunch’s removal, and claim some things do still cause hitstun. Any data or thoughts on this?

    • @Chrightt
      @Chrightt  Год назад +1

      It might be true because they might've missed a few interactions. I, personally, have never experienced aim punch once after the patch.

  • @JPJonesBSc
    @JPJonesBSc Год назад +1

    Nice one chrightt.
    Is there anywhere I can go to find out how much specific Ash of wars do vs investment? I want to max Royal greatsword ls damage and ash of war but not sure if it gains much damage after 5ó Int and can't find info In it.

    • @Chrightt
      @Chrightt  Год назад +1

      You will need to do specific math which you can start from: ruclips.net/video/5F9-TyuIICw/видео.html

    • @JPJonesBSc
      @JPJonesBSc Год назад

      @@Chrightt Thanks again, no idea how anyone would begin to navigate this game without people like you putting in the hard work (and maths) for the rest of us.

  • @brianr244
    @brianr244 Год назад +1

    Thank you so much for taking the time to break this down for us, you're the best!

  • @cridus_
    @cridus_ Год назад +1

    uh!
    gravity well finally breaks the poise of anyone that's not attacking! it sucked so much that you couldn't reliably use it to pull people off ledges and had to use collapsing stars for that instead.
    edit: I mean the uncharged version of course. charging it makes it less sneaky.

  • @bloopergman
    @bloopergman Год назад

    He's back!

  • @ForeverLaxx
    @ForeverLaxx Год назад +3

    From nerfing QS/BHS even more, in the manner that they have, signals to me that they want the skill to be used for offense, not defense. Every change they've done to it has punished defensive spam of the ability but hasn't really hindered its offensive applications. The various buffs to criticals, in particular the crit angle, further emphasizes this point to me.

  • @rabidcabbage7230
    @rabidcabbage7230 Год назад

    yeaahhhh!!!!! I've been waiting!

  • @mikemike5666
    @mikemike5666 Год назад +1

    Have you played bg3?

  • @manab787
    @manab787 Год назад

    What we all have been waiting for!

  • @cridus_
    @cridus_ Год назад +1

    is it true that they mistakenly removed the hyper armor of the godslayer greatsword's AoW?

  • @bazah23
    @bazah23 Год назад

    This is helpful great job

  • @木星大人Jupemoox
    @木星大人Jupemoox Год назад

    Thank you 🎉😊

  • @codyparrish3383
    @codyparrish3383 Год назад +4

    they need to help cast speed. Incantation users are gimped

  • @Raionhardt
    @Raionhardt Год назад +18

    I think im a fan of these poise changes? We'll have to see. I feel like this actually rewards more aggressive play and the stagger fest is more similar to DS3

    • @Chrightt
      @Chrightt  Год назад +13

      I tried some duels and its definitely drastically different now. I think I need more time to see if I like the changes, but so far I am enjoying the changes too.

    • @chuckchan4127
      @chuckchan4127 Год назад +2

      Are there now consistent two-hit true combos now like in Dark Souls 3?

    • @SweartoSpivak
      @SweartoSpivak Год назад

      @@chuckchan4127 i wanna know that too

    • @dorkmoonblade4315
      @dorkmoonblade4315 Год назад +9

      @@chuckchan4127 Generally speaking no. Only a few specific weapons have true combos and they generally rely upon free aim.

    • @monsieurdorgat6864
      @monsieurdorgat6864 Год назад +8

      ​@@chuckchan4127No and thank fucking god. DS3 R1 combos was so dumb.

  • @sturmmagnunstein1008
    @sturmmagnunstein1008 Год назад +2

    Wow, youre on a grind to be releasing this this early. Thankfully this will finally dispel the notion that poise has been removed! So much misinformation floating around.

    • @Chrightt
      @Chrightt  Год назад +1

      Yes, you're right. Passive poise is definitely still relevant.

  • @Bravilor
    @Bravilor Год назад

    Did I miss where the "Increased poise damage of attacks that occur after missing a critical hit." was covered? Or was it not covered? Because I don't understand the meaning of that at all.

    • @Chrightt
      @Chrightt  Год назад

      There is an attack animation for missing a critical hit (still doing the stabbing motion but will not be a backstab). That animation itself also has poise damage and is increased. 99.9% irrelevant.

  • @thundertwonk1090
    @thundertwonk1090 Год назад +17

    You never miss, my man. Most reliable man in the community

  • @sonicmanifestation5735
    @sonicmanifestation5735 Год назад +2

    So have daggers benefited or become even more difficult to use after this patch?

    • @benmares4721
      @benmares4721 Год назад

      u gotta b pro 2 use daggers

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 Год назад

      Theyre are now more rewarding to use if you attack continuously because their poise damage is higher on the subsequent hits. Since theyre fast on the startup its easy to chip away at your opponents poise and keep them stunned for at least 2 hits afterward.

    • @sonicmanifestation5735
      @sonicmanifestation5735 Год назад

      @@sturmmagnunstein1008 But the subsequent hits are not really that important, though? Even before the patch, 2 hits were enough to break poise usually.
      Because regular katanas and swords are actually just as fast as the dagger r1. So it would seem that the daggers were rather gutted by this patch and didn't get the buff they really needed. They have always been underrepresented, and so even more now.
      Or am I wrong? I want to be wrong.

  • @llawlied6902
    @llawlied6902 Год назад +1

    So im confused is the misericorde still the best for front and back crits?

  • @marjase9172
    @marjase9172 Год назад +1

    Good work my dude but question does barbaric roar get the damage reduction ?

  • @YourDevastator
    @YourDevastator Год назад +2

    Wild about Black Flame’s Protection tho…that will see increased use for sure.

  • @alexhallgren3269
    @alexhallgren3269 Год назад

    hello, i dont understand frame data that well. Could you tell me which weapon class has quicker recovery after hits, curved sword or thrust sword?

  • @MikeFromOz
    @MikeFromOz Год назад +4

    They nerfed Wing of Astel's stance break numbers. They must have watched your White Shadow video.

    • @BlaZay
      @BlaZay Год назад +6

      It got nerfed indirectly. The nebula blasts occur faster now, which means some now "miss" due to s.

    • @CryptidTracker
      @CryptidTracker Год назад +1

      There weren't any edits to its AtkParamPc IDs beyond the PvP poise damage multiplier (PvE poise damage is the same), no edits to its Bullet IDs (detonation time and distance are the same), and no edits to its animation (bullets emitted at the same point of animation).

    • @dorkmoonblade4315
      @dorkmoonblade4315 Год назад +1

      @@CryptidTracker The bit about Wing of Astel being nerfed comes from youtuber SYROBE, according to whom Wing of Astel consistently poise break bosses like Margit in just 2 AoW's but now only does in 3. Apparently because Fromsoft changed something minor about the rate that the bullets spawn.

    • @CryptidTracker
      @CryptidTracker Год назад

      @@dorkmoonblade4315 would require edits to its Bullet IDs, there were no edits in the entirety of Bullet param in 1.10

  • @somegalnamedseelpit3713
    @somegalnamedseelpit3713 Год назад

    Wonderfully thorough video! Nice to see some concrete numbers of the increases for crit damage as a PvE-only player. Very happy I have a Thrusting Sword as my main melee weapon as an int build!

  • @AlexDenton0451
    @AlexDenton0451 Год назад

    Might be weird but AC has me interested in trying a souls game again. I NEVER have been able to get into any of them, and dropped the game after killing Rhadan but dying at the same time so it never counted. Any advice on a basic build to go for to have more fun?

    • @Chrightt
      @Chrightt  Год назад +1

      I suggest going for sorcery builds as it gives you more leeway to just use range attack to gun down bosses. Very fitting for an AC player :P The multiple levels of glintstone shard should serve pretty well to get you through the early game encounters and then you can check out my nightwielder build (just use a carian regal for mainhand on your first playthrough). Pretty much breezed through Elden Ring with it.

  • @7xPlayer
    @7xPlayer Год назад

    Great video! Also supposedly it seems the calculation that halves armor poise while in hyper armor is gone from most moves right?

    • @Chrightt
      @Chrightt  Год назад

      Yes, I think they have changed how the base poise reset works.

  • @Mad_Peasant_King
    @Mad_Peasant_King Год назад +1

    Do the damage reduction only apply while 2H for the weapons in the 7.5% or is that a constant effect for them?

    • @Chrightt
      @Chrightt  Год назад +5

      damage reduction only happens during hyper armor frames. They only work 2-handed because the 1-handed attack doesn't grant any hyper armor. Thus, there is no damage reduction.

    • @Mad_Peasant_King
      @Mad_Peasant_King Год назад

      I was afraid to hear that, especially for hammers, as they could make some good use of the damage reduction (although they would probably become too strong in trading against other similar fast weapons)

  • @_bstr_ct1832
    @_bstr_ct1832 Год назад +2

    Just as the prophecy foresaw, our gracious lord of numbers has once again blessed this realm

  • @Empireo_sebastian
    @Empireo_sebastian Год назад

    The poise changes are only for pvp? I haven't played the game in a while

  • @shapshane8241
    @shapshane8241 Год назад +1

    HELL YES!

  • @Jacksaltzpyre
    @Jacksaltzpyre Год назад

    Executioner greataxe my beloved.

  • @Spirit_Junky
    @Spirit_Junky Год назад

    Crigghhtt!! I just watched your curved greatsword video, and was wondering why and if you knew the reason behind some pure str scaling weapons, such as giant crusher, that benefits more from occult infusion over quality? I noticed some other things too such as clayman harpoon, and raptor talons. But the warped axe, brick hammer, club, and giant crusher are pure str scaling. They are also the reason i looked into this trend. But why raptor talons and clayman harpoon??

    • @Chrightt
      @Chrightt  Год назад

      The reason why pure str weapons benefit more from occult infusion is because occult infusion takes less away from its strength scaling because occult infusion "reduces" the strength scaling while quality "evens out" the str/dex scaling to the same number. However, this is only really relevant past meta levels as you would need quite the amount of str/occult investment for this to happen.

    • @Spirit_Junky
      @Spirit_Junky Год назад

      I noticed this on 150 and my 125 str/bleed build. I will play around more with this tonight. Checking the pure str over the 45 arc/2h 50 str. But I did notice a much bigger AR with the giant crusher.

    • @Spirit_Junky
      @Spirit_Junky Год назад

      @@Chrightt I also tested the this on something like the nightrider’s glaive amd it doesn’t hold its str value like the others weapons that benefit well from the occult infusion. In short, I the royal knight’s resolve and charged heavy combo works best with the giant crusher that has an occult infusion.

  • @tasin2776
    @tasin2776 Год назад +1

    Does using a 0% or 7.5% dmg reduction aow on a colossal change it to 17.5%?

    • @Chrightt
      @Chrightt  Год назад +1

      No, the 17.5% is referring to its base weapon hyper armor (when you swing it).

  • @ValentinParkourGaming
    @ValentinParkourGaming Год назад

    Thank u so much

  • @junoglrr9119
    @junoglrr9119 Год назад

    THANK YOU SO SO MUCH CRIGHTT!!!
    Doing gods work

  • @Er404ChannelNotFound
    @Er404ChannelNotFound Год назад +1

    I heard that supposedly aim punch wasn't really fixed or might be weapon or attack dependent, is that true?

    • @Chrightt
      @Chrightt  Год назад +5

      It might potentially be attack dependent (they might've missed a few somewhere), but from just playing the game so far I have not gotten aim punched a single time yet.

    • @Er404ChannelNotFound
      @Er404ChannelNotFound Год назад

      @@Chrightt I see. I've not gotten the chance to check the patch cuz I'm busy catching up on Armored Core games lol but I've kept up with the news nonetheless XD.

    • @equilibrium5280
      @equilibrium5280 Год назад +2

      It exists but it's way less wonky, for example missing a running R2 on nagakiba while roll catching because I got hit by another phantom even though I poised it and still got the attack out it missed because of aim punch directing my weapon away from the hitbox and perfect roll catch

  • @jad1920
    @jad1920 Год назад

    Thanks

  • @pgh3316
    @pgh3316 Год назад +9

    Personally I'm enjoying the pvp changes. Obviously there's a few things that need to be patched or rebalanced, but for the most part I think its pretty good
    Also to anyone that's on the fence about his fantasy novel, I gotta say its quite possibly one of the best pieces of teen/young adult fantasy I've read in a while. Its entertaining with some fantastic and deep world building and well thought out characters. I'm looking forward to the rest of the series

  • @junoglrr9119
    @junoglrr9119 2 месяца назад

    does that mean every dlc weapon is missing the increased crit modifier??

  • @bonelessthincrust
    @bonelessthincrust Год назад +2

    I think they're trying to get us to use shields, which I'm all for tbh. I think PvP duels would be much more interesting to watch knowing they have to manage block stamina, plus shields in general are just cool.

  • @jankbunky4279
    @jankbunky4279 Год назад

    Crightt uploaaaad

  • @xcharlesbronsonx
    @xcharlesbronsonx Год назад +2

    It's sad how hard they nerfed faith buffs into the ground.
    Now there's no reason to invest high faith for barrier of gold. And the fortifications are now negligible

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 Год назад

      It may still save you from a big hit. Because of how much damage they do and how absorption is calculated after flat defence, it is more effective when the number is huge. Even the liver has been be helpful in keeping me alive with a smidge of HP. Stack drake talisman with a liver, and youre more likely to survive a big hit.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 Год назад

      For illustration if i have 1900 hp a spell does 2000 damage by having an extra 10% absorption i go from dying in 1 shot to surviving with 100 hp. This is not at all bad for just a incant with zero investment.

    • @xcharlesbronsonx
      @xcharlesbronsonx Год назад

      @@sturmmagnunstein1008 at this point why not simply use liver instead of the fortifications? Both are body buffs
      And barrier of gold is also a body buff.
      I hope they change this back or at least change it from 60% to 35 or 40 and bring back the fortifications
      I fear they might ruin faith like in dark souls 2 after patches.

  • @exlr8phreak914
    @exlr8phreak914 Год назад +1

    Let's go!

  • @Kermit_T_Frog
    @Kermit_T_Frog Год назад

    This very good stuff, but it makes my head hurt.

  • @nunchuksteev9811
    @nunchuksteev9811 5 месяцев назад

    This was his last ER video, will we see a return after the release of the DLC?

    • @Chrightt
      @Chrightt  4 месяца назад +2

      I'll be back~

  • @muhannda8334
    @muhannda8334 Год назад

    Does arrows deals more poise damage in pvp after the patch?

    • @Chrightt
      @Chrightt  Год назад +1

      Does not seem like it unfortunately.

  • @basiljanestevens
    @basiljanestevens Год назад

    Babe wake up, I'm leaving you for Chrightt

  • @jiddy30
    @jiddy30 Год назад +1

    I think aim punch can still happen without hyper armor

    • @Chuckus
      @Chuckus Год назад +2

      I think it still happens on heavy thrusting swords and greatswords. Unsure about others.
      But they fixed it on colossal weapons and they never aim punch now

  • @leomorales6912
    @leomorales6912 Год назад +2

    I don't even play Elden Ring anymore, but I still come for this LEGEND out of sheer respect.

  • @NekuZX
    @NekuZX Год назад

    >"Oh hey, a well explained summary of the update changes. That's excellent! I'll just skip the pvp stuff since I only play offline"
    >*skips 2/3rds of the video*

  • @Bioguy5
    @Bioguy5 Год назад

    I can't confirm it, but it definitely feels like aim punch HAS NOT been fixed.
    I've had fights were my opponents attacks have very clearly been misdirected after receiving a hit. Maybe it's just a trick of the eyes, but I only noticed it because the patch notes said it was fixed.

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 Год назад

      I noticed great spears may still be affected, but i have not tested extensively. Maybe we saw the same thing.

  • @DeHymenator
    @DeHymenator Год назад +2

    The elemental defense incantations nerf was excessive.
    Law of regression was a literal hard counter for builds with int investments too high for non magic infused melee options. 1 spell slot brought damage back to full.
    Faith casters had so many damage types for both casting and melee its hard to argue that 60% off one type was a serious problem for those builds too.
    Right now these buffs only give usually one extra hit to kill against its one particular damage type in both melee and spells. Thats pretty weak.
    Int builds now can pop Terra magica and spam spells at you and if you finally get into melee range their melee (while in TM) will stand toe to toe with any other melee build even with BoG. So now int builds are even at close range (maybe even superior with cold weapons and certain ashes) and absolutely superior at long range. Thats not good.
    Its clear that its not a good balance now. So if you say a one slot hard counter in LOR was bad balance what do you propose is the right balance?

    • @Chrightt
      @Chrightt  Год назад +2

      Law of regression is literally not a hard counter for elemental barriers because it takes more FP to cast and is reactive with an even longer cast time. I'm not sure if you've actually played an int build before but besides swift glintstone shard your other options are vastly slower than any melee option that has been consistently getting buffed (especially on the slower weapon types). This update is a board wipe buff for melee poise damage and the poise damage increases for spells are irrelevant outside making sure some big fancy spells that never land breaks hyper armor.
      Terra Magica has already been nerfed to 20% in PVP, and the circle is small. It is very easy to force them out of the circle and have them waste a ton of FP. If you're struggling against mages you are most likely not used to dodging spells or not too good at pressuring with your weapons. With this update it is very easy to pressure mages since nearly all possible choices will stagger in one hit. So all this patch did was make people who crutched on a 60% reduction incantation that was most definitely a hard counter weaker but everyone else better off versus mages.

    • @johndang55
      @johndang55 Год назад

      40% in PvP it should have been, not down to 20% in PvP. Right now if there is 2 mages you will struggle as melee. Taking losses myself simply because I failed to dodge more than 62.5% of transient moon light heavies. There is something wrong with magic damage if you stomp mages with the old BoG but get stomped yourself without it. Stuff like comet and night comet can 2 shot 60 vigour

    • @DeHymenator
      @DeHymenator Год назад +2

      It does take more fp and does take a little longer to cast but it also literally turns BoG off.
      Neither it being slower or more expensive than BoG negates the fact that if you were a pure int build law of regression was your best and very effective tool if someone popped BoG.
      In melee range magic infusion is actually the highest damage infusion without buffs like lightning slash or sacred blade. And int has some of the best roll catch spells. The point of int was absolute range superiority. No other build can stand against int in a ranged battle. That is still true.
      The problem is now I can pop Terra magica on a melee focused int build and now I'm doing as much melee damage as any other build in the game at 52 int so there's no reason to leave the circle at all.
      And if they leave its buffed spell spam for juicy chip damage and free flasks because I'm at range and you have no idea how much fp I have.
      And int melee benefits just as much from those poise damage buffs so thats a moot point.
      I didn't have problems with int mages before I bring carian retaliation shields for melee paries anyway.
      My problem is now int has range superiority and at least melee parity now. Thats a problem. You can't have something even in melee and better at range. Its a no weakness system for int now.
      It really wasn't a problem for them before either because the one int caster in the arena that brought LoR was by far the hardest mage to deal with.
      And this change makes int ganking vs invaders much more effective. I hope you like blue lights in your invasions. Not an easy way to counter that now.
      Keep a golden retaliation greatshield in your back pocket I guess.

    • @johndang55
      @johndang55 Год назад +1

      @@DeHymenatoryeah everything you said is right especially about the melee parity. Erdtree great shield was good the first 12 months, now too many gankers know what’s up and will play around it, and even if you get the timing right you still lose stamina. And the melee furled finger that’s charging will be decent at pressuring and probably has their own shield. The only true tactic I’ve found is using Halo 5 tactics and show them down with a bow and making use of assassins gambit on a dagger, which gives you active camouflage if you are 15 metres out, so atleast they can’t lock on to you but still see participle effects from buffs like golden vow and bestial vitality.

    • @xXLunatikxXlul
      @xXLunatikxXlul Год назад

      @@DeHymenator Yeah and mages being staggered in 1 hit is kind of bs tbh. Pure casters just suffer for no reason now.

  • @-feonix48-47
    @-feonix48-47 Год назад +1

    Tytytyty!

  • @vlad48329reborn
    @vlad48329reborn Год назад

    12:06 LOL

  • @Verbose_Mode
    @Verbose_Mode Год назад +1

    I feel like I *like* the idea of landing the first hit means the second hit is more practical, but getting wholly stunlocked for the entire chain... yeah, that's a lot of poise damage.

    • @colorpg152
      @colorpg152 Год назад

      ds3 trash pvp all over again

  • @query8265
    @query8265 Год назад

    yea

  • @dorkmoonblade4315
    @dorkmoonblade4315 Год назад

    I've actually heard that Black Flame Protection was changed in PvP, but it was only adjusted by 2%. In other words it now gives 33% physical absorption.
    Also I am pretty sure that Boiled Crab always had a 15% pvp modifier, I think that was in place before the patch.

    • @Chrightt
      @Chrightt  Год назад +5

      This is most definitely not true.

    • @CryptidTracker
      @CryptidTracker Год назад

      Can confirm, BFP internally is identical to pre-patch. The livers (excluding holyproof) and prawn/crab did have the same PvP values previously, though.

  • @TheFinchanator
    @TheFinchanator Год назад +1

    This makes me think that the Rapier is now gonna be insane for crits, with its already high crit stat and a 15% buff to crit damage.

  • @susiepazoosie2401
    @susiepazoosie2401 Год назад

    Smells like ds3 poise NGL

  • @captainwafflezs4799
    @captainwafflezs4799 Год назад

    🔥

  • @Wishmaster145
    @Wishmaster145 Год назад +2

    Pls find this small but big ytber ❤

  • @lharsay
    @lharsay Год назад

    13:28 I was wondering why I was dealing 2000+ crit against a Cleanrot Knight with the Gargoyle's Black Blades (twinblade).

  • @Xiu83
    @Xiu83 Год назад

    Thrusting weapons all the way bby, get ready to be abused and reused! :D