New Map! Creeper World IXE Demo Gameplay
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- Опубликовано: 11 сен 2024
- Shure MV7 Mic: amzn.to/4a7iPK2
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Alright man, you just sent me your main! Checking it out and it's good!
:D this channel is more random. Lol I switched backpack battles off of here because I was playing too much of it, it would have taken over this whole channel
I did mention in your previous video that the tutorial isn’t just a text wall
first? first! :D
2 hours hmmm? must've totally one shot this map
One anti-intuitive thing.... clicking the maker, you see that "on" button.... though it says on, it isn't actually "on" in that state. pressing the on button turns it on though, where it constantly spews out anti-creeper. Anti-creeper hitting breederland is awesome for you. It will fight against the creeper that is coming up from underground. I bet you figured this out probably not long after I typed this comment partway through the video :D
on means it will shoot like a normal turret, dump means it will fire even if it doesn't see creep
the angroium is a referncy to angory tom, someone who played a lot of creeper world 4, it makes those pre build turrets to get angory and stronk
edit: they changed angorium to chargite, does the same thing
So...
Pink Stuff: Supply for Makers. Don't let Creeper get to it or they'll stop the Ore Miners from harvesting pink stuff.
Makers: Make Anti-Creeper from Pink Stuff. Anti-Creeper will run into and neutralize Creeper via mutual destruction.. Hit the On button to have the Makers spray Creeper everywhere to create your own pools and lakes of anti-Creeper.
The C: value is how much Creeper is under your cursor box. The higher the number, the more Creeper is there, ie, the denser the Creeper is. As you discovered, making a hole in a cavern full of dense creeper to open air will result in the Creeper exploding outward.
By the same token, the AC: Value tells you how much anti-creeper is under your cursor.
Different weapons do different things. Guns will shoot at and destroy the nearest Creeper. Missiles will seek out and destroy the densest creeper in range. Guns are for holding back waves of Creeper. Missiles are for thinning creeper out so that they don't overwhelm the guns.
The Cryo ships have special guns that will freeze small amounts of Creeper.
I've found the best way to handle Creeper caverns is to NOT open big holes. Open the SMALLEST hole you can. This creates a choke point which limits how much creeper can explode out. Use guns to stop the creeper from exploding out of the hole; the Cryo ships are best at doing this since they freeze creeper. The missile ships will pour fire into the hole (missiles will go through frozen creeper) and thin out the Creeper in the cavern. Once the creeper in the cavern is thinned out enough that there are air pockets in the cavern, it's safe top widen the hole and start moving your ships in.
Building things vs supplying ships with ammo. Both activities take energy (the green stuff). If you try to build too many things at once, you'll outstrip the energy your reactors can supply, which both slows down your building AND starves your built ships of ammo.
Do NOT engage Creeper on multiple fronts at the same time. This is a mistake I keep seeing your make. You have creeper under control in one area, and then pull ships away to open a new front elsewhere, often against other pockets of Creeper that were perfectly contained. End result is you don't have enough firepower at one or both locations and quickly lose control.
Also, my recommended starting build order for just about any map:
1) Materialized mothership near the largest concentrations of green ore for starting power that you can. (you got this one).
2) Use the Green Ore to build all your reactors asap.
3) Build your anti-Phantom ships asap in positions that best defend your assets.
4) Only when all that is done do your start building the rest of your fleet, going after upgrade crystals, etc etc. And as I said above, try not to build too many things at once or else you'll starve your existing ships of ammo.
Edit: Also, Breederland will create more Creeper or Anti-Creeper depending on what's occupying it's space. Think of it as a Creeper Emitter that's spread over a wide area, one Nullifiers have no effect on. As far as I'm concerned, it's the most dangerous thing in the game (so far) until you can get your own anti-creeper to take it over.
Anderson Jennifer Garcia Deborah Robinson Karen