I Think My Game Is Fun... Relative Flight, Nav Ring, & Cargo! | Space Game Devlog #8

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  • Опубликовано: 6 июн 2024
  • I think my game is fun now.. Rich rebuilt the movement controls and I'm having a blast playing the game.
    Checkout Uraih's RUclips / @uriahgnu
    Join the discord server to follow along with the rest of the progress.
    Discord Server: / discord
    Watch the rest of the Devlogs here!
    • Devlog
    Timestamps:
    00:00 - Relative Flight Controls
    01:41 - The Details Of Flight Mechanics
    03:00 - Collision Avoidance with Radar and Shaders
    03:35 - Collision VFX and SFX
    04:00 - Problems With Unreal Chaos
    05:30 - Nav Ring Updates
    07:15 - Cargo VERY Early Look
    07:52 - Excited For What's Next
  • ИгрыИгры

Комментарии • 125

  • @freestatefellow
    @freestatefellow 3 месяца назад +72

    Hey man, If you all want to take this all the way to finished product, I'd for SURE jump on a kickstarter.

    • @Victini0510
      @Victini0510 3 месяца назад +3

      Definitely!

    • @silksong37
      @silksong37 3 месяца назад +1

      Me too man

    • @chuckysmith5255
      @chuckysmith5255 3 месяца назад

      Fully agree kick-start is a great tool and can help alot it can be a little but of a pain to set up but once it is definitely worth doing

    • @luckycogstudios
      @luckycogstudios 3 месяца назад

      Adding a shameless plug for my space game as seen on my RUclips channel that is about to release a demo on Steam :)
      You can visit black holes, a trippy museum, and other planets in a casual but semi-realistic manner.

  • @CR1SPYofficial
    @CR1SPYofficial 3 месяца назад +35

    its funny that the insane quality of this game made RUclips tag this as Space engineers in the desc haha. Also this is looking awesome keep it up! and i cant wait to play

  • @Paperwolfart
    @Paperwolfart 3 месяца назад +15

    I would recommend gather the current velocity and vector of the ship at moment of death and pass that information as an impulse on the chaos collection. Seems like one of the only ways to to inherit velocity when swapping actors in UE in my experience. Game looks great looking forward to seeing more.

  • @commandingsteel
    @commandingsteel 3 месяца назад +26

    this game looks awesome...

  • @7poey
    @7poey 3 месяца назад +2

    Man I’m jealous, the most fun bit of hobby game dev is when u stop testing code and start testing fun.

  • @Pixelmoh
    @Pixelmoh 3 месяца назад +5

    As I am sitting here with no coding experience whatsoever, trying to make my first own game even struggeling to make basic car physics, I am seeing your devlogs how you casually making a fun looking space game; But they're super inspiring and motivating to me! Keep em coming!

  • @gangsterHOTLINE
    @gangsterHOTLINE 3 месяца назад +5

    I am such a space game nut and any additions to the genre can pretty easily spark my interest just based on them being in space. Yours is really starting to look like a modern Escape Velocity and I think that is great! Progress seems to be moving along quite nicely, and your skills in 3D modeling are flexing. Excited for your game and seeing your passion for gaming and content creation for so many years backing it up makes me feel confident you are going to see this through to the end. Keep up the great work and don't burn out too hard on it, take breaks for friends and family and of course gaming.

    • @LevelCapGaming
      @LevelCapGaming  3 месяца назад +1

      thank you for the kind words. Very inspiring!

  • @SabbaticusRex
    @SabbaticusRex 3 месяца назад +5

    I legit look forward to these updates ... most of us have dreamed of making our own space games , I bet ; I know I have .
    Progress is so fast and it just looks great guys .

  • @artbrutgamesmith6176
    @artbrutgamesmith6176 3 месяца назад +1

    I will buy your early access instantly! Love this.

  • @d34d10ck
    @d34d10ck 3 месяца назад +2

    This proves that classic game mechanics never get old. I build an asteroid clone back in the day which had the exact same control mechanics and it was a tons of fun. Mine was controlled purely by mouse inputs though, where the buttons turned the spaceship and the thrust vector was controlled by the up and down movement of the mouse. Good times.

  • @Era_SoNER
    @Era_SoNER 3 месяца назад +1

    For the cargo bay stuff and scooping cargo, I would use little thruster drones that come out of the bay, hook onto the cargo, and bring it into the bay (and align it), that way you don't need to spend 30 seconds aligning the cargo (where it might be in between asteroids or rubble or something)

  • @sorecgaming
    @sorecgaming 3 месяца назад

    Very cool progress. I really enjoy developing things in general so really looking forward to see what this turns into.

  • @armin3749
    @armin3749 3 месяца назад +6

    Love it, keep it up !! 👍🚀

  • @JohnLogostini
    @JohnLogostini 3 месяца назад

    I have to say your progress is impressive in my project I have trouble keeping to the gameplay and I tend to veer off into the technical the fact week after week you keep on track is awesome i wish you both the best

  • @HeavyFootedMoa
    @HeavyFootedMoa 3 месяца назад

    Really enjoying watching your game development journey bro. This is actually starting to look like something I'd be really keen to play. Keep it up!

  • @armedbobery4879
    @armedbobery4879 3 месяца назад

    Nice job guys! Looking very nice so far! Looking forward to seeing more!

  • @4kgaming608
    @4kgaming608 3 месяца назад

    I love the concept you're working with. I've been working on storyline and models for my own game, but I am not a coder. Hats off to you guys!

  • @kinggeedorah8953
    @kinggeedorah8953 3 месяца назад

    looks great. i really like the lighting and sounds

  • @Jacobyoutube-oo7uq
    @Jacobyoutube-oo7uq 2 месяца назад

    Very cool looking. Good luck!

  • @captncrunch1726
    @captncrunch1726 3 месяца назад

    love the audio stuff - great work!

  • @williamchurch8401
    @williamchurch8401 3 месяца назад +1

    I love the physics based systems you are putting into your game. I'm always disappointed when a space game doesn't have momentum. Keep up the great work!

  • @kairu_b
    @kairu_b 3 месяца назад

    Awesome work and great progress

  • @demongod4303
    @demongod4303 3 месяца назад +3

    Second and nice game I love space games so I look forward to how this game will mold to be

  • @EffectedEarth
    @EffectedEarth 3 месяца назад

    Looks great LevelCap! Please keep posting updates, I’m invested at this point.

  • @apresmidi153
    @apresmidi153 3 месяца назад

    Really exciting to see the progress on this!

  • @mark__glass
    @mark__glass 2 месяца назад

    In my very first computer science class, our team remade Asteroids with newtonian physics and used actual thruster etc. sounds from NASA and other sources. For simplicity it was 2D but we pre-rendered 3d sprites for each degree for each object. We had energy, fuel, shield, and heat management. Fun project for 20 year olds.

  • @zecumbe
    @zecumbe 3 месяца назад

    Looking Great! I'll buy it!

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt 3 месяца назад

    Take your time. Looks like some fun movement controls

  • @Groaznic
    @Groaznic 3 месяца назад

    Dude this looks incredible.

  • @TinchoX
    @TinchoX 3 месяца назад

    Lookin promising, keep it up!

  • @anonymous-ml8sl
    @anonymous-ml8sl 3 месяца назад +1

    Not sure if you’ve ever seen the game, but a game called Delta V: rings of Saturn does a lot of cool things that I think you’re trying to go for. Particularly the UI for the game is very very good and really immersive and makes you really feel like you piloting a ship in space despite its isometric veiw

  • @Mousepad051
    @Mousepad051 3 месяца назад +1

    This is my first time seeing a dev log video about this. Had no idea you were making a game! It looks really good man. What kind of game are you aiming for?

  • @sole5696
    @sole5696 3 месяца назад +1

    liking before I've even watched! love what this game hopes to be bro!

  • @MarcWithaC-BlenderAndGameDev
    @MarcWithaC-BlenderAndGameDev 3 месяца назад

    This game looks great! I really like the look of the ships and how all the movement and mechanics work. One of my favorite games is Sword of the Stars, and this is the first game I've seen with fun looking ship combat in a long time. It looks like your not going to go TOO crazy with the complexity. I like the balance you have between fun and realism so far.

  • @RagdollRalph
    @RagdollRalph 3 месяца назад

    Ive got to say. Ive been off gaming for quite a while now but this does look wonderfully intriguing and tactile. I really hope it goes all the way to completion because i would like to play something with this feel too it :)

  • @henrikpettersson2886
    @henrikpettersson2886 3 месяца назад +1

    Reminds me of the game Gravity Force for Amiga 500. Its so nice having a feel of forces effecting the ship.

  • @dogzillal
    @dogzillal 3 месяца назад

    still watching, loving the progress

  • @Gw2Zoke
    @Gw2Zoke 3 месяца назад +1

    It took me far longer than I’d like to admit to realize that Rich coded, was not you trying to describe some new programming technique that I wasn’t aware of, but you referring to another person

  • @jackjetpilot
    @jackjetpilot 3 месяца назад

    I love it! Where is the preorder?

  • @vp21ct
    @vp21ct 3 месяца назад +1

    A really fun game to check out for movement feel is Delta V, rings of Saturn.

  • @FakeFizzPool
    @FakeFizzPool 3 месяца назад

    This is getting good REALLY fast

  • @igorknezevic4601
    @igorknezevic4601 3 месяца назад

    I worked on my mobile game (arcade space top down shooter), i added so that camera moves slightly in the direction when you are moving, where you are aiming, also zoom decreased slightly when you move faster, and some other stuff... With all that combined it really added to the smooth feel of the game...

  • @iambiggus
    @iambiggus 3 месяца назад

    Lookin good guys!

  • @Kyoummi
    @Kyoummi 3 месяца назад

    i like it looks good i just wonder how weapon aiming will work if both sticks on the controller are involved in navigation

  • @silksong37
    @silksong37 3 месяца назад

    The flying in the beginning was slick as hell 🔥🔥

  • @des757
    @des757 3 месяца назад

    Hey! Just wanted to say I was watching your recent vid and you flashed a 2 second clip of your gameplay. And in those 2 seconds I stop doomscrolling and searched for more info. Just wanted to say how good your stuff looked in that 2 second preview.

  • @spity_s
    @spity_s 3 месяца назад

    I saw that sneaky Helldivers 2 plug from Drewski @4:50

  • @Ev3rM0r3
    @Ev3rM0r3 3 месяца назад

    I actually I'm excited about the progress. Looks like something new for once.

  • @djm.o.d.9376
    @djm.o.d.9376 3 месяца назад

    that looks really nice, I hope you have Fog Of War based on Line Of Sight, so if someone is hiding behind an object you wont see them

  • @zeash482
    @zeash482 3 месяца назад

    this looks like it could become a sexier more combat focused Delta V type game, keep up the good work

  • @Exploder11
    @Exploder11 3 месяца назад

    The collision sounds are fantastic, and the solid non-flashing proximity laser looks great.
    For collisions, if an unbreakable hollow object impacts an asteroid, then all the fragile things inside (people, electronics, mechanisms) will shatter. Would it be possible to add crumple zones/location damage to sections of hull? Maybe sections of ship can use the chaos system to shatter, rather than the whole ship. I'm fine with space bricks though, bouncing off asteroids looks loads of fun, and I figure you will add some sort of damage decal or negative geometry system at some point.
    Final idea of the day, what if thrusters (RCS and main) push outside objects? If they push other ships it could complicate docking, but it might be fun to see thrusters effect debris.
    If you manage to make long range, beyond sight, combat into effective fun action gameplay, I'm going to be extremely impressed. It already looks like things are shaping up.
    Okay, actual last thing, I really like the cargo attractor grid. I would like to propose a tether attached to a little RCS spewing hand shoots out to grapple the cargo and winch it in. Even better, just slap little RCS thruster jet effects on all the cargo pods so they self load into ships!

  • @Illuminati_HD
    @Illuminati_HD 3 месяца назад +1

    You could actually make the player drag in the crates once they are in range. This would add to the "skill-factor" you mentioned. Im thinking about dragging them in as fast as possible without exceeding some kind of speed limit whereover it would damage this ship or something similiar. could also just be a "drag it in as fast as possible and disappear to not get shot" without any limitations.

  • @DisAbel
    @DisAbel 3 месяца назад +1

    you should make the red line prox alert alot less yellow. it kinda looks like you're slicing into the rock with a high power laser. maybe make it a bit less emissive and more red. Also game looks fucking incredible btw! Hit me up if you want a cinematic trailer lol. Those are my specialty

  • @r4ych836
    @r4ych836 3 месяца назад

    after seeing those controls I'm going to be speed running this

  • @monkeyfunkr
    @monkeyfunkr 3 месяца назад

    Sweeeet so the Holden maneuver is possible ;)

  • @UncleAwesomeRetro
    @UncleAwesomeRetro 3 месяца назад

    This looks great :) Are you going to add gravity into bigger asteroids?

  • @weylinstoeppelmann9858
    @weylinstoeppelmann9858 3 месяца назад

    I played around with this sort of movement years ago and made the mistake of giving up when play testers said it feels too heavy and unresponsive. It's not mainstream but I assure you there's players that enjoy movement systems that have a bit of a learning curve. Having a movement system that's a bit of a challenge like this but not overly complicated is good for getting a player invested in improving their personal skill with it. If it's fun to just fly around you're off to a good start :P

  • @roguetechpanda
    @roguetechpanda 3 месяца назад

    This game is looking awesome. Want to see massive ships in here .

  • @damonhawkes2057
    @damonhawkes2057 3 месяца назад

    Ohhh man I've really wanted a game with realistic spaceship movement like this for ages

    • @damonhawkes2057
      @damonhawkes2057 3 месяца назад

      Also really liking the amount of polish here even in this early state. The sound stuff and asteroid impacts are awesome, and the proximity red line is a piece of simple genius

  • @aleclowry7654
    @aleclowry7654 3 месяца назад

    So far this is reminding me of delta V: rings of Saturn. Such a good game

  • @temperchill
    @temperchill 3 месяца назад

    Idea! What if you unified the nav ring and radar? I’m thinking like pressing/holding tab would zoom out to show the wider radar scene. The nav ring could transform into the ship indicator in the process. I’m imagining the thrill of going into radar mode, targeting a far off ship, then jumping back to close-in to avoid asteroids.

  • @swagg_durp2633
    @swagg_durp2633 3 месяца назад

    Nice progress looks like it’s coming along nicely. I wanted to suggest some things tho but these are just things which you might want to look into later on as polish.
    For the navigation ring I think you should have something to show the magnitude of the velocity you’re traveling in m/s (units could be used for fuel consumption) or/and change the size of the velocity indicator depending of the magnitude. As you said in the video ur current ring is not the final so you might have already considered it.
    Another thing is I think you can simplify the UI. I have the idea of toggling the radar on top of the nav ring and adjusting the range to increase or decrease the scale of the radar overlay but I don’t know how that will look with objects close by. It could also be cool if you could put the enemy track kinda surveying thing in the radar as well like a hologram.
    Take my feedback with a grain of salt, there is probably ways to simplify the UI (Even though it already is quite simple) better than what I said. I like a more immersive and diegtic UI style where you don’t need window like UI which clutter up the screen. Or you just like the way it is and keep cracking on.

  • @philipmudhir8966
    @philipmudhir8966 3 месяца назад

    Its very weird that im excited for this XD

  • @Thakkii
    @Thakkii 3 месяца назад

    damm , when you mentioned you were making a space game i thought to myself OK i guess , but this actually is looking good fr

  • @mickphillips9135
    @mickphillips9135 3 месяца назад

    nice work so far guys , does the chaos system have an "inherent velocity" setting , to get the velocity of the parent object before it switches to destroyed , probably need to get the velocity from time (frame) before it gets destroyed , are you culling the ship completely on destruction or just hiding it?

  • @szfaner3491
    @szfaner3491 3 месяца назад

    This movement reminds me of a small game ΔV: Rings of Saturn.

  • @orue5499
    @orue5499 2 месяца назад

    RCS and rocket exhaust would, in real life, spread out a lot and be diffuse. I do realise however that the game isnt done and it is obivously stylized, similarly to the expanse.
    I dunno, i just thought the RCS ingame looked a bit goofy, spikey and bright like that but whats it matter, seems like its gonna be fun to play. Good luck to you guys.

  • @standbyfordisto
    @standbyfordisto 3 месяца назад

    I'm getting Space Engineer starter ship vibes xD

  • @Autumnhades-fp8db
    @Autumnhades-fp8db 3 месяца назад

    Looks cool af and many games rn kinda forget that the point is to be fun so I'm really optimistic about this games future

  • @supatsano6990
    @supatsano6990 3 месяца назад

    this reminds me of a game called dark orbit, i only ever got to play the demo version

  • @Skittleshunter64
    @Skittleshunter64 3 месяца назад +1

    You could try to keep the ship stationary in the center and move the world around you. that way when you explode the world around you just needs to keep moving while you were already stationary. Down side of this is it woudnt work in co-op or multiplayer

  • @juliusragaisis5886
    @juliusragaisis5886 3 месяца назад

    Rings of Saturn updated? :D - Really though.. GJ keep it up!

  • @steve.e.may87
    @steve.e.may87 3 месяца назад

    Is there a way to pass the last thrust settings and momentum of the 'real' ship upon death to the chaos object? Or does it not have systems/mass of its own?

  • @JaingSkirata
    @JaingSkirata 3 месяца назад

    Did you ever consider having the perspective zoom out as you gain relative speed and zoom back to the default level as you slow back down to fine maneuvering speed?

  • @Spoon80085
    @Spoon80085 3 месяца назад +1

    While it sounds like a strange suggestion, I'd recommend looking at the Halo games for showing scale in these games. While I can't tell if you even have that problem (playing games always feels different), a lot of space games end up failing to show how big the ship you're piloting is. The Halo games managed to avoid that problem extremely economically, with short cutscenes or clever camera angles to ground them.
    Obviously fully rendered 3d cutscenes are overkill, but even something simple like a "real" camera angle from the ship's surface (like in Halo Reach) or some pictures of the ship's interiors could make them feel much larger. Again, this is late-development stuff, but I've never been able to keep the form-follows-function mantra in projects. (You could also add audio queues of radio chatter when doing actions)
    Again, I'm just the RUclipsr commenter so if this is stupid I give you permission to roll your eyes.

  • @mark__glass
    @mark__glass 2 месяца назад

    Also that nav ring reminds me of Starshatter and The Gathering Storm.

  • @lvolvo1810
    @lvolvo1810 3 месяца назад

    Hello LC, what are you gonna name the game? keep up the good work.

  • @masterchief44004
    @masterchief44004 3 месяца назад

    Been really interested in this game dev journey but I always remained a little more on the skeptic optimism side
    But maaaan that movement system looks dope

  • @luckycogstudios
    @luckycogstudios 3 месяца назад

    Not sure if you solved the Chaos physics issue you were having where the ship is frozen when you load in the chaos model but this might be a solution. I believe this is due to the fact you aren't carrying over the velocity from the old ship. Before you do the swap you need to take the current velocity of the ship and then set that same velocity on the newly spawned ship that is about to explode.

  • @det0na904
    @det0na904 3 месяца назад

    Star Citizen ships, that i'm certain has a very good reason to, lose its momentum when they explode too.. and it's very immersion breaking.

  • @Will-W
    @Will-W 3 месяца назад

    hmm i wonder how ping strength could work, how much radio wave "ping" are you blasting out there. is it "scroll wheel adjustable" or low, med, high... looks fun so far

  • @edward3190
    @edward3190 3 месяца назад

    There is a more realistic way to slow down rotation without counter thrust. Gyro, using the conservation of angular momentum. It's like having a flying wheel. Ship will rotate or slow down rotation by speed up or down the flying wheel. This process cost Zero fuel, which is more realistic because fuel are very hard to get in space, and is very heavy to carry.

  • @flute136
    @flute136 3 месяца назад

    is this current flight model supposed to have newtownian phyics? if not, can we get a alternate mode which lets you do it like for example in elite dangerous i love flying around with flight assist off and it doesnt look like this game has that because when you let off thrusters your ship stops spinning

  • @volcryndarkstar3283
    @volcryndarkstar3283 3 месяца назад

    Will there be an out-of-ship mode? Like where you dock with a station and then you can move around in said station, maybe in a top down isometric perspective like you have in The Ascent or in Project Zomboid? A little twin stick shooter vibe for clearing pirate fortresses and boarded ships? Obviously that would be a down the road feature, but is it something you're planning on implementing in any capacity, or is this a strictly ship-based game?

  • @yowza234
    @yowza234 3 месяца назад

    If you told teenage me that the guy who taughgt ya the nuances and how to be mindful in Battlefield 3 (haha, remember when BF had some semblance of nuance in tactics?) was MAKING a space game, he woulnd't believe you, but damn is it cool

  • @x5vampire5x
    @x5vampire5x 3 месяца назад

    Acheron? Mythology reference or are you too into the Drop Trooper universe book series? I just finished The Acheron, now jumping back into Drop Troopers proper for book 10!! Oh, yeah, your game is coming along great too! LOL

    • @LevelCapGaming
      @LevelCapGaming  3 месяца назад +1

      i like the mythology and also i was searching for names of destroyers in WWII and that was one.

  • @noodles4044
    @noodles4044 3 месяца назад

    I would buy this if it was on the App Store

  • @pamparam3495
    @pamparam3495 3 месяца назад +2

    Be careful with UE sound engine. I haven't worked with meta sound but previous system can't mix sounds that leads to rapid overcrowding of 32 audio channels.
    Fun fact - I tried to find out how to fix this defect from colleagues who work with sound and everyone said that they have no idea how it works there, because everyone uses WWISE or FMOD (external sound engines)

    • @LevelCapGaming
      @LevelCapGaming  3 месяца назад +1

      i have no doubt if there is way to break things i will discover it. Thanks for the warning

    • @pamparam3495
      @pamparam3495 3 месяца назад

      @@LevelCapGaming make a simple stress test, try to play more than 32 sounds at the same time.
      It's better to find out right away before spending a lot of effort on something that won't work.
      It is very easy to overcrowd the 32 sound channels even in a very simple game, you will hear some sounds not being played or interrupted causing a sound defect.
      I found out when I worked on this simple prototype, I had to raise the priority for the music, otherwise it kept disappearing, and the sound defects when interrupted are heard in this video when there are a lot of shooting.
      ruclips.net/video/SlbwtAsWJtM/видео.html
      For my current game I chose FMOD, it is indie-friendly and it is easier to integrate rather than WWISE

  • @thepandabirdz1848
    @thepandabirdz1848 3 месяца назад

    That siren would make me shit a brick every time lmao

  • @muhammedemen5122
    @muhammedemen5122 3 месяца назад

    I like so much your game. Have you steam page? I want to follow easily to don't lost it. I love space shooters like darkorbit. I tried to make with unity but it wasn't good without online and it was for mobile. Maybe you can think to add online or maybe it can be enjoyable with good Ai to get better action sequences. Good luck.

  • @Lancelot_-hu9hz
    @Lancelot_-hu9hz 3 месяца назад

    Sry if this has been mentioned somewhere but is there an estimated price tag on this game?

  • @mousetrxpp
    @mousetrxpp 3 месяца назад

    Can we get a helldivers 2 review from you ??

  • @zackjones4397
    @zackjones4397 3 месяца назад

    I would buy this Early Access tho

  • @rickjames7391
    @rickjames7391 3 месяца назад

    Will the camera be locked or do you have plans to allow rotation?

  • @crashnman
    @crashnman 3 месяца назад

    This reminds me of flatspace, Sold!! Take my money!!

  • @TechJoe1994
    @TechJoe1994 3 месяца назад

    Hmm m what about either a mechanical arm to grab containers or a grapple launcher like the nx-01 had? They'd work.

    • @LevelCapGaming
      @LevelCapGaming  3 месяца назад +1

      yeah i like the idea of trying a bunch of things. maybe starter ship need to literally scoop the cargo, where advanced ships get arms or magnet beams. grapple in space don't totally make sense to me for this purpose ill keep it in mind.

    • @TechJoe1994
      @TechJoe1994 3 месяца назад

      @@LevelCapGaming oh could do. Make it so the bay door opens and the player has to maneuver gently until the cargo pod is in the bay and then close the door to obtain it. Hmmm perhaps a docking mode would be handy then for such maneuvers where it'll drop rcs power down to something like 20% for slow and minor maneuvers for docking and collecting pods.
      Yeah I think of arms as like a basic thing, and then progress to magnetic or piercing grapples for cargo/ships/asteroids and then after that would come tractor beams and that sort of technology.

  • @marks7502
    @marks7502 3 месяца назад +1

    loot the container

  • @rickjames7391
    @rickjames7391 3 месяца назад

    Space drifting

  • @gamesturbator
    @gamesturbator 3 месяца назад

    Wish there were a true sequel to Shattered Horizon. Boundary gave me hope, but it was an absolute disaster in the end. Futuremark had the cruelly release a teaser for a ship combat "sequel", but it turned out to be just a concept video, which they didn't bother to explain, leaving us all let down.

  • @IIXxSLAYERxXII
    @IIXxSLAYERxXII 3 месяца назад

    So what is this about? Just flying around?!