Game Animation Essentials Metrics and Motion

Поделиться
HTML-код
  • Опубликовано: 22 дек 2024

Комментарии •

  • @harveynewman
    @harveynewman  24 дня назад +19

    Have you heard about Animation Metrics before? Don’t miss out on the Black Friday discount-get 25% off my course and animation workshop! Check it out here: learn.harveynewman.com/

  • @eduardoirlanda1786
    @eduardoirlanda1786 23 дня назад +2

    Thank you for the shoutout Harvey, loved this breakdown on jumps and how we have to be mindful of the gaming systems that are already placed so we can craft one suited to the game engine. Gracias Harvey, desde Puerto Rico!

    • @harveynewman
      @harveynewman  23 дня назад

      Anytime Eduardo thanks for the support and keep strong in your animation journey.

  • @alexmaniotis2352
    @alexmaniotis2352 23 дня назад +3

    Man, I REALLY liked this one!
    Hardly anyone talks about animation metrics, yet it’s one of the most crucial factors that shape us as gameplay animators.
    I actually have a question for you.
    In your long career, how often have you worked on a project where animation metrics shaped the world?
    I’m pretty sure it’s rare for this to apply to an entire game, even for animation-heavy titles like TLOU.
    But how many times, for example, has your director told you or your team something like: "Make a wall jump as fast or as far as you want; just focus on making it look cool," and then the environment (wall heights, ledges, etc.) gets adjusted to fit that animation decision?

    • @harveynewman
      @harveynewman  23 дня назад +3

      Good question Alex. It really depends on a bunch of different variables such as how big is the studio, how much freedom the animation department has, etc. But in every project I’ve been, we always have a point where designers don’t know exactly how things should work as it’s the mechanic is very animation dependent so they let animation prototype to see how it feels and we can decide after the fact the design and metrics of the game. Animation can be used as a design tool. Nintendo does this all the time.
      And it’s so much fun to work this way.

  • @lcabilo
    @lcabilo 23 дня назад +2

    Brazil here! And I'm sending this video to two more Brazilians rn! Great video!

    • @harveynewman
      @harveynewman  23 дня назад

      Obrigado Ica! Muito bom saber que Animadores do Brasil estão a ver os meus vídeos. Um abraço e obrigado por partilhar como o resto da comunidade por aí.

  • @shakedregev98
    @shakedregev98 23 дня назад +1

    Student for game design + 3d modeling and animation from Israel. This video is very helpful for someone like me who is at the beginning of the journey. So thank you 🙏🏻

    • @harveynewman
      @harveynewman  23 дня назад +1

      @@shakedregev98 Israel, awesome! Thanks for the comment and glad you found it useful. Wishing you the best of luck with your studies and your game journey is a great career.

  • @ubaidullah5127
    @ubaidullah5127 22 дня назад +1

    From Pakistan! I just started game development 6 months ago and am completely new to the animation field. I just came across your video and gained a lot of knowledge in such a short time. Thanks!

    • @harveynewman
      @harveynewman  22 дня назад

      Super nice to see animators from around the world uniting. You are starting a great journey, animation hard but it’s worth it if you stick to it.
      Thanks a lot for watching and glad you found the video helpful.

  • @rexildur3266
    @rexildur3266 24 дня назад +2

    Cool stuff, Harvey! 🔥

    • @harveynewman
      @harveynewman  24 дня назад +1

      Thanks Rex, I realized most people that want to get in to games are not familiar with the concept of metrics, specially for animators.

  • @arpanmahor4840
    @arpanmahor4840 17 дней назад +2

    totally agreed, matrics are huge in the game animation. imagine making changes to a regular "VAULT ON" animation to something like vaulting on 2 metre object .

    • @harveynewman
      @harveynewman  17 дней назад

      Yeah Arpan, the more you animate in games the more you appreciate solid metrics.

  • @amendil2893
    @amendil2893 23 дня назад +6

    French junior video game 3D animator here! Thanks for doing this kind of content, it's super helpful for me who's looking for a job, to understand things and give me more tools that I'm missing, since I can't have any work experience right now .

    • @harveynewman
      @harveynewman  23 дня назад +2

      Hey Amendi...thanks for the great comment, and I'm glad it's useful...wishing you the best of luck with your job hunting and thanks for watching!

  • @UglyHouseStudios
    @UglyHouseStudios 23 дня назад +2

    Nice! Super helpful video!

    • @harveynewman
      @harveynewman  23 дня назад

      Glad it was helpful! Thanks for watching 🙏🏾

  • @timmygilbert4102
    @timmygilbert4102 23 дня назад +2

    Hello from Martinique

    • @harveynewman
      @harveynewman  23 дня назад

      Martinique 🇲🇶 wow so cool. Just so you know I grew up with Zouk music and I’m a big fan. Thanks for watching.

  • @tunerhun
    @tunerhun 24 дня назад +2

    🎉🫡👋👋