Zangief CA tick throw - Street Fighter 6

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  • Опубликовано: 1 окт 2024
  • Twitter: / godofgrunts

Комментарии • 155

  • @cosmic5665
    @cosmic5665 Год назад +337

    Repeat after me "he needs it"

  • @mrblue251
    @mrblue251 Год назад +36

    Imagine having 83% health, thinking you're safe lol great stuff

  • @nikolicpavle5055
    @nikolicpavle5055 Год назад +70

    This is an amazing setup bro, you can bet your life on it that I'll use it hahaha

  • @mario12madrid
    @mario12madrid Год назад +23

    Theres no way that ki- 😧

  • @aeonlocker8125
    @aeonlocker8125 Год назад +53

    I like how he said
    "OH NO MY SIGNATURE!!"

    • @decidueyedude4280
      @decidueyedude4280 Год назад +23

      I think he says ‘my finisher’

    • @maxpflughoeft6806
      @maxpflughoeft6806 Год назад +9

      He says “are you serious?” After he says “time to get serious” when he does level 3

    • @StormyWeathurr_YT
      @StormyWeathurr_YT Год назад +2

      Gief is so passionate 😂

  • @christianvittorio
    @christianvittorio Год назад +14

    Good set up and this will 100% work against someone who doesn't expect it. Would it be sinister to sit and wait after the jab instead of going for the level 3 super ? 👀

  • @greatvegetablesyes
    @greatvegetablesyes Год назад +38

    Duuude that’s sick, I gotta try it

  • @lorenzoprattico7554
    @lorenzoprattico7554 Год назад +7

    I am fucking shattered. This is the most disrespectful, mind shattering, cheem brained setup I have ever seen.

  • @Countdownsmiles
    @Countdownsmiles Год назад +40

    Yeah i guess if you are in the situation where gief has CA and somehow doesn't have to spend all his drive meter to get in this would work once maybe

    • @benjaminborja5029
      @benjaminborja5029 Год назад +3

      Yeah, people with mu experience will just hold up to avoid a spd mid combo anyways

    • @bou6305
      @bou6305 Год назад +2

      you dont actually need to burn all the meter tho, and that CA can be regular SPD, it's just to catch the enemy sleeping not holding the up button

    • @Countdownsmiles
      @Countdownsmiles Год назад

      @@bou6305 or mashing dp

    • @GodofGrunts
      @GodofGrunts  Год назад +16

      The setup works any time you get 5LP. The jump in and headbutts are just to demonstrate maximum damage potential.

  • @lamMeTV
    @lamMeTV Год назад +13

    Newbie here: can still hold up right?

    • @eatass7746
      @eatass7746 Год назад +22

      If the flash of the Super happens, it's already too late. He has already grabbed you. If you jump BEFORE the Super flash, you're good. It's not a reaction thing. It's a guessing thing.

    • @aiduff8607
      @aiduff8607 Год назад

      Sometimes against Zangief you want to hold jump back while he’s doing a combo so he dies t reset spd or super 3. If you’re not in the corner, you can get mash dash back- it might work in the corner anyway, I don’t know for sure.

    • @johnpham6043
      @johnpham6043 Год назад +5

      Just remember, once you start jumping. A good gief will start to try to jump command grab. Another layer of guessing

    • @StormyWeathurr_YT
      @StormyWeathurr_YT Год назад +1

      ​@@eatass7746"He has already grabbed you" is scary to read 😢

  • @thgosii
    @thgosii 11 месяцев назад

    capcom cant see this

  • @IAmJustACritic
    @IAmJustACritic Год назад +1

    I'm assuming this would only work if the opponent was mashing though?
    If im getting fat nasty comboed by Zangief than i'll almost definitely be holding up-back to get away from that monster incase he drops it.
    i haven't checked yet, but can't you hold up back during the superflash to jump out consistently?

    • @GodofGrunts
      @GodofGrunts  11 месяцев назад +4

      Yes of course. Zangief only has one single way to combo into level 3 in this game and that's off punish counter 3HK.
      If you're always holding up against Zangief in high Diamond and Master you're going to get Air SPD'd over and over so this actually works more often in higher ranks.

    • @IAmJustACritic
      @IAmJustACritic 11 месяцев назад +1

      @@GodofGrunts Yeah I've eaten a few air-SPD's for sure XD
      Good to know, thanks for replying!

  • @GamingCentralTV1
    @GamingCentralTV1 7 месяцев назад

    This is scary

  • @eazythegreat4333
    @eazythegreat4333 5 месяцев назад

    Thanks for the knowledge just hit it in a match

    • @GodofGrunts
      @GodofGrunts  5 месяцев назад

      Yo upload the replay! (or at least send the ID)

  • @Mene0
    @Mene0 10 месяцев назад

    Cool

  • @mvargasmoran
    @mvargasmoran 8 месяцев назад

    Can't blanka just jump? does this work?

    • @GodofGrunts
      @GodofGrunts  8 месяцев назад

      Yes. There is only one way to combo into SA3/CA and that's off a 3HK PC that wall splats. Nothing that Zangief does is true.
      These kind of setups lead to other reads though, like using SA1 or BD if you know they're going to jump.

    • @mvargasmoran
      @mvargasmoran 8 месяцев назад

      I love doing that, as soon as I see that back or neutral jump, my Borscht is ready to serve, and it's dynamite! @@GodofGrunts (yes, I was watching a video on how to write punchlines)

  • @aiotaku
    @aiotaku Год назад +15

    what? there are 2 frames invicible after block stun? why has nobody tell me before?
    That means every chars have 2 frames to jump out of his SA grab?

    • @soraneptune4178
      @soraneptune4178 Год назад +11

      Yes but if you are trying to jump everytime after you block something from him then you are just going to get read. Lvl3 is still just like sfv super, a true grab after flash (meaning you can't jump in after the super flash)

  • @outthefryinpan
    @outthefryinpan Год назад +1

    This is so cheeky, I love it

  • @DonteWilsonChrisDorner
    @DonteWilsonChrisDorner Год назад

    That's kinda fucked up.

  • @JohnSmith-rr3jt
    @JohnSmith-rr3jt Год назад +11

    You never block against Gief, you either mash jab or mash jump. There is no in-between

    • @soraneptune4178
      @soraneptune4178 Год назад +7

      Back dash. Don't jump. jumping is a one way ticket to air grab city. if you must guess a grab then do back dash. and absolutely do block. Mashing jab into a gief meaty setup is like willingly inserting your head into a meat grinder.

    • @Okita78
      @Okita78 Год назад +1

      ​@soraneptune2783 exactly any true tick grab set up isn't something you can mash jab into.

    • @krissrock
      @krissrock Год назад

      Unfortunately yes

  • @OfficialMeowingBusiness
    @OfficialMeowingBusiness Год назад

    God damn it now people are gonna see this video and imma have to play against it online lol

  • @Banana-ej5ji
    @Banana-ej5ji Год назад

    This is pretty good actually

  • @charleskuhns6042
    @charleskuhns6042 Год назад +7

    Probably one of the best techs to do is if you have level 3 on deck and the opponent is pressuring is to go for level 1 instead. Everyone loves to bait the level 3 till they take 3000+ damage and lose corner.

    • @malacara1335
      @malacara1335 Год назад +8

      *forwards jumps through your lvl1*

  • @lordbanestudios4511
    @lordbanestudios4511 Год назад

    Awwwww Yes!!!! The Fire 🔥 rises

  • @HungarianWarHorse
    @HungarianWarHorse Год назад

    Now if he just had a wake up option...

  • @andrethompson9265
    @andrethompson9265 7 месяцев назад

    What kind of
    sorcery is this?

    • @GodofGrunts
      @GodofGrunts  7 месяцев назад +1

      The sorcery of frame data!

    • @andrethompson9265
      @andrethompson9265 7 месяцев назад +1

      @GodofGrunts Bro, if I get hit by this, I'm reporting you to capcom and the police. Lol, good job man.

  • @MoluskToeCheese
    @MoluskToeCheese Год назад

    hot fiya!!

  • @dixienormus2802
    @dixienormus2802 Год назад

    I wouldn't be surprised if this killed with a punish counter at the end

  • @vic3roy
    @vic3roy Год назад

    oh my gohd

  • @solarwuvsmoomei
    @solarwuvsmoomei 8 месяцев назад

    a little late on this, but does standing light kick work for this too?

    • @GodofGrunts
      @GodofGrunts  8 месяцев назад +1

      Not in the same way. 5LK is -2 on hit so you're really late and if you cancel it you're +6 and the SA3 won't grab.

    • @solarwuvsmoomei
      @solarwuvsmoomei 8 месяцев назад

      @@GodofGrunts ah, gotcha. thanks for the info! i'll try to keep it in mind whenever i'm playing sf6.

  • @coolkid0309
    @coolkid0309 Год назад

    To counter this, the enemy would have to jump right

    • @GodofGrunts
      @GodofGrunts  Год назад

      Yes, the only time Zangief can combo into a throw is either DI punish or punish counter 3HK wall splat. Any other time, the opponent can jump

    • @midgetmasher166
      @midgetmasher166 Год назад +3

      yes, but that is where the conditioning and mindgames come in
      do it enough and people start to jump
      then if you predict a jump you can anti-air

  • @bludclone
    @bludclone 9 месяцев назад

    so how is zangief weak exactly?

  • @michaelchen1046
    @michaelchen1046 Год назад +12

    Wait so this is a guaranteed CA?

    • @sloppyplante
      @sloppyplante Год назад +38

      nah there's 1 frame where you could hold up, ex dp, or whatever

    • @Silverado-pq6xe
      @Silverado-pq6xe Год назад +1

      @@sloppyplanteso then what’s the point of this lol

    • @sallyG-f9i
      @sallyG-f9i Год назад +41

      @@Silverado-pq6xe If they block or try a button they eat super

    • @Silverado-pq6xe
      @Silverado-pq6xe Год назад +3

      @@sallyG-f9i right but theyll be holding up anyways if theyre holding up, so its the same as a non-tick throw
      Edit: thank you for the replies i am very informed now, but this does not apply to me as i hold up against gief no matter what when he has lvl 3. No catching me

    • @horacehorace6793
      @horacehorace6793 Год назад +21

      @@Silverado-pq6xe yeah but making the throw land on the 1st frame possible gives the opponent less time to recognize that a tick throw is coming. if they jump its very hard to do so in reaction

  • @greatestgamer00
    @greatestgamer00 Год назад +3

    But what if. CA and what if DP. must lab counter.

    • @aiduff8607
      @aiduff8607 Год назад

      Or neutral jump to eat a big punish and waste level 3

    • @soraneptune4178
      @soraneptune4178 Год назад +1

      ​​@@aiduff8607is a command grab super what did you think was going to happen lol. that's just the nature of a command grab or any throw in general. Using in a tick throw setup just means you are less likely to jump it, because most people don't jump right after getting hit by a jab.

  • @Agonystt
    @Agonystt Год назад

    Yeah, people hold up if you have level 3

  • @Surgi
    @Surgi Год назад

    I am now SOPPING WET
    thank you for this 🙏🏾✨

  • @bleachs4660
    @bleachs4660 Год назад

    Until he gets a drive rush that lets him move more than 2 inches im not scared of any grappler in this game.

  • @emansfvera
    @emansfvera Год назад

    I knew about this since day 1, i should have made a video haha

  • @l750z_6
    @l750z_6 Год назад

    Doesn’t work if they hold up

    • @GodofGrunts
      @GodofGrunts  Год назад +4

      As the title says, this is a tick throw. All throws can be jumped.

    • @l750z_6
      @l750z_6 Год назад

      @@GodofGrunts your acting like it’s guaranteed. This also isn’t a tick throw bro. I don’t think you know what one is.

    • @GodofGrunts
      @GodofGrunts  Год назад +5

      @@l750z_6 Tick throw is technically when you attack a blocking opponent and then throw them, but people will also use it as a general term for getting thrown on the first possible frame coming out of any sort of grab invulnerability (which is what is happening here).
      I'm sorry I didn't go into the technicality of tick throws and all the possible ways to escape a throw in a 40 second video. Feel free to bask in your superiority king.

  • @decidueyedude4280
    @decidueyedude4280 Год назад

    Couldn’t they just jump out?

    • @AllTheRooks
      @AllTheRooks Год назад +1

      They have to know it's coming and jump pre-emptively Zangief's Lv3 hits instantly after the super flash, meaning if they weren't already jumping by the time the flash happens, it's too late.
      It's the best you can get, since grabs can't be combo'd into, so this leaves the smallest gap possible.

    • @decidueyedude4280
      @decidueyedude4280 Год назад

      @@AllTheRooksoh epic

    • @SuperADman15
      @SuperADman15 Год назад +1

      ⁠​⁠​⁠@@AllTheRooksactually manon and lily can combo into lv3s and their fault is that you can jump the cinematic. Gief can only combo into two moves the charge kick wallsplat and DI.

    • @SuperADman15
      @SuperADman15 Год назад

      Yes you can jump but it’s only two frames meaning you have to hold up. Now it makes another guess cause now your in the air.

  • @indradracolich
    @indradracolich Год назад +4

    And people say Zangeif is bad

    • @ghosttactician403
      @ghosttactician403 Год назад +2

      He's min-max the character basically

    • @maddoghal376
      @maddoghal376 Год назад +11

      He is

    • @indradracolich
      @indradracolich Год назад +3

      @@maddoghal376 Lies

    • @sanicboi9187
      @sanicboi9187 Год назад +13

      ​@@indradracolichIf you have a fireball you basically won neutral against him before the game started bro

    • @ZazankoVT
      @ZazankoVT Год назад +6

      he is really bad,i mean,you can still jump xD

  • @keepdeathonhold
    @keepdeathonhold Год назад

    That’s good but a small critique, it didn’t combo so Blanka might have had the chance to jump out of your CA. I don’t play Gief so I don’t know his Command Grabs work. Especially his CA though if it works like a normal one it shouldn’t grapple him while he’s in the air. Though it could have changed in SF6.

    • @emanueljimenez7287
      @emanueljimenez7287 Год назад +2

      It's not a "combo" per SE it's a tick throw aka a guaranteed throw provided the previous move in this case a standing light punch hits. Which means blanka couldn't have jumped as he is still in the hit stun of the previous move.
      It could be done on block with headbutt too.

    • @MetroidJr1220
      @MetroidJr1220 Год назад +2

      That's why it's called a tick throw. The opponent can escape for sure, but it's still a good option to have for when they least expect it.

    • @Ghaust8546
      @Ghaust8546 Год назад

      ​@@emanueljimenez7287a tick throw setup is 'ever guaranteed he could have totally jumped out

    • @webbacon7106
      @webbacon7106 Год назад +1

      Bruh that's the entire point of him showing the stuff BEFORE that combo

    • @SPZ-gv2on
      @SPZ-gv2on Год назад +1

      The idea is that if they aren't holding up at the time of the jab, the CA is guarenteed. It isn't supposed to combo, it's a setup.