Good set up and this will 100% work against someone who doesn't expect it. Would it be sinister to sit and wait after the jab instead of going for the level 3 super ? 👀
If the flash of the Super happens, it's already too late. He has already grabbed you. If you jump BEFORE the Super flash, you're good. It's not a reaction thing. It's a guessing thing.
Sometimes against Zangief you want to hold jump back while he’s doing a combo so he dies t reset spd or super 3. If you’re not in the corner, you can get mash dash back- it might work in the corner anyway, I don’t know for sure.
I'm assuming this would only work if the opponent was mashing though? If im getting fat nasty comboed by Zangief than i'll almost definitely be holding up-back to get away from that monster incase he drops it. i haven't checked yet, but can't you hold up back during the superflash to jump out consistently?
Yes of course. Zangief only has one single way to combo into level 3 in this game and that's off punish counter 3HK. If you're always holding up against Zangief in high Diamond and Master you're going to get Air SPD'd over and over so this actually works more often in higher ranks.
Yes. There is only one way to combo into SA3/CA and that's off a 3HK PC that wall splats. Nothing that Zangief does is true. These kind of setups lead to other reads though, like using SA1 or BD if you know they're going to jump.
I love doing that, as soon as I see that back or neutral jump, my Borscht is ready to serve, and it's dynamite! @@GodofGrunts (yes, I was watching a video on how to write punchlines)
Yes but if you are trying to jump everytime after you block something from him then you are just going to get read. Lvl3 is still just like sfv super, a true grab after flash (meaning you can't jump in after the super flash)
Back dash. Don't jump. jumping is a one way ticket to air grab city. if you must guess a grab then do back dash. and absolutely do block. Mashing jab into a gief meaty setup is like willingly inserting your head into a meat grinder.
Probably one of the best techs to do is if you have level 3 on deck and the opponent is pressuring is to go for level 1 instead. Everyone loves to bait the level 3 till they take 3000+ damage and lose corner.
@@sallyG-f9i right but theyll be holding up anyways if theyre holding up, so its the same as a non-tick throw Edit: thank you for the replies i am very informed now, but this does not apply to me as i hold up against gief no matter what when he has lvl 3. No catching me
@@Silverado-pq6xe yeah but making the throw land on the 1st frame possible gives the opponent less time to recognize that a tick throw is coming. if they jump its very hard to do so in reaction
@@aiduff8607is a command grab super what did you think was going to happen lol. that's just the nature of a command grab or any throw in general. Using in a tick throw setup just means you are less likely to jump it, because most people don't jump right after getting hit by a jab.
@@l750z_6 Tick throw is technically when you attack a blocking opponent and then throw them, but people will also use it as a general term for getting thrown on the first possible frame coming out of any sort of grab invulnerability (which is what is happening here). I'm sorry I didn't go into the technicality of tick throws and all the possible ways to escape a throw in a 40 second video. Feel free to bask in your superiority king.
They have to know it's coming and jump pre-emptively Zangief's Lv3 hits instantly after the super flash, meaning if they weren't already jumping by the time the flash happens, it's too late. It's the best you can get, since grabs can't be combo'd into, so this leaves the smallest gap possible.
@@AllTheRooksactually manon and lily can combo into lv3s and their fault is that you can jump the cinematic. Gief can only combo into two moves the charge kick wallsplat and DI.
That’s good but a small critique, it didn’t combo so Blanka might have had the chance to jump out of your CA. I don’t play Gief so I don’t know his Command Grabs work. Especially his CA though if it works like a normal one it shouldn’t grapple him while he’s in the air. Though it could have changed in SF6.
It's not a "combo" per SE it's a tick throw aka a guaranteed throw provided the previous move in this case a standing light punch hits. Which means blanka couldn't have jumped as he is still in the hit stun of the previous move. It could be done on block with headbutt too.
Repeat after me "he needs it"
He needs it
He needs it.
He needs it
He needs it!
I need it
Imagine having 83% health, thinking you're safe lol great stuff
This is an amazing setup bro, you can bet your life on it that I'll use it hahaha
Theres no way that ki- 😧
The power of his loyal fans are no joke
Loyal Fans provide this spirit bomb
I like how he said
"OH NO MY SIGNATURE!!"
I think he says ‘my finisher’
He says “are you serious?” After he says “time to get serious” when he does level 3
Gief is so passionate 😂
Good set up and this will 100% work against someone who doesn't expect it. Would it be sinister to sit and wait after the jab instead of going for the level 3 super ? 👀
Duuude that’s sick, I gotta try it
I am fucking shattered. This is the most disrespectful, mind shattering, cheem brained setup I have ever seen.
Yeah i guess if you are in the situation where gief has CA and somehow doesn't have to spend all his drive meter to get in this would work once maybe
Yeah, people with mu experience will just hold up to avoid a spd mid combo anyways
you dont actually need to burn all the meter tho, and that CA can be regular SPD, it's just to catch the enemy sleeping not holding the up button
@@bou6305 or mashing dp
The setup works any time you get 5LP. The jump in and headbutts are just to demonstrate maximum damage potential.
Newbie here: can still hold up right?
If the flash of the Super happens, it's already too late. He has already grabbed you. If you jump BEFORE the Super flash, you're good. It's not a reaction thing. It's a guessing thing.
Sometimes against Zangief you want to hold jump back while he’s doing a combo so he dies t reset spd or super 3. If you’re not in the corner, you can get mash dash back- it might work in the corner anyway, I don’t know for sure.
Just remember, once you start jumping. A good gief will start to try to jump command grab. Another layer of guessing
@@eatass7746"He has already grabbed you" is scary to read 😢
capcom cant see this
I'm assuming this would only work if the opponent was mashing though?
If im getting fat nasty comboed by Zangief than i'll almost definitely be holding up-back to get away from that monster incase he drops it.
i haven't checked yet, but can't you hold up back during the superflash to jump out consistently?
Yes of course. Zangief only has one single way to combo into level 3 in this game and that's off punish counter 3HK.
If you're always holding up against Zangief in high Diamond and Master you're going to get Air SPD'd over and over so this actually works more often in higher ranks.
@@GodofGrunts Yeah I've eaten a few air-SPD's for sure XD
Good to know, thanks for replying!
This is scary
Thanks for the knowledge just hit it in a match
Yo upload the replay! (or at least send the ID)
Cool
Can't blanka just jump? does this work?
Yes. There is only one way to combo into SA3/CA and that's off a 3HK PC that wall splats. Nothing that Zangief does is true.
These kind of setups lead to other reads though, like using SA1 or BD if you know they're going to jump.
I love doing that, as soon as I see that back or neutral jump, my Borscht is ready to serve, and it's dynamite! @@GodofGrunts (yes, I was watching a video on how to write punchlines)
what? there are 2 frames invicible after block stun? why has nobody tell me before?
That means every chars have 2 frames to jump out of his SA grab?
Yes but if you are trying to jump everytime after you block something from him then you are just going to get read. Lvl3 is still just like sfv super, a true grab after flash (meaning you can't jump in after the super flash)
This is so cheeky, I love it
That's kinda fucked up.
You never block against Gief, you either mash jab or mash jump. There is no in-between
Back dash. Don't jump. jumping is a one way ticket to air grab city. if you must guess a grab then do back dash. and absolutely do block. Mashing jab into a gief meaty setup is like willingly inserting your head into a meat grinder.
@soraneptune2783 exactly any true tick grab set up isn't something you can mash jab into.
Unfortunately yes
God damn it now people are gonna see this video and imma have to play against it online lol
This is pretty good actually
Probably one of the best techs to do is if you have level 3 on deck and the opponent is pressuring is to go for level 1 instead. Everyone loves to bait the level 3 till they take 3000+ damage and lose corner.
*forwards jumps through your lvl1*
Awwwww Yes!!!! The Fire 🔥 rises
Now if he just had a wake up option...
What kind of
sorcery is this?
The sorcery of frame data!
@GodofGrunts Bro, if I get hit by this, I'm reporting you to capcom and the police. Lol, good job man.
hot fiya!!
I wouldn't be surprised if this killed with a punish counter at the end
oh my gohd
a little late on this, but does standing light kick work for this too?
Not in the same way. 5LK is -2 on hit so you're really late and if you cancel it you're +6 and the SA3 won't grab.
@@GodofGrunts ah, gotcha. thanks for the info! i'll try to keep it in mind whenever i'm playing sf6.
To counter this, the enemy would have to jump right
Yes, the only time Zangief can combo into a throw is either DI punish or punish counter 3HK wall splat. Any other time, the opponent can jump
yes, but that is where the conditioning and mindgames come in
do it enough and people start to jump
then if you predict a jump you can anti-air
so how is zangief weak exactly?
Wait so this is a guaranteed CA?
nah there's 1 frame where you could hold up, ex dp, or whatever
@@sloppyplanteso then what’s the point of this lol
@@Silverado-pq6xe If they block or try a button they eat super
@@sallyG-f9i right but theyll be holding up anyways if theyre holding up, so its the same as a non-tick throw
Edit: thank you for the replies i am very informed now, but this does not apply to me as i hold up against gief no matter what when he has lvl 3. No catching me
@@Silverado-pq6xe yeah but making the throw land on the 1st frame possible gives the opponent less time to recognize that a tick throw is coming. if they jump its very hard to do so in reaction
But what if. CA and what if DP. must lab counter.
Or neutral jump to eat a big punish and waste level 3
@@aiduff8607is a command grab super what did you think was going to happen lol. that's just the nature of a command grab or any throw in general. Using in a tick throw setup just means you are less likely to jump it, because most people don't jump right after getting hit by a jab.
Yeah, people hold up if you have level 3
I am now SOPPING WET
thank you for this 🙏🏾✨
Until he gets a drive rush that lets him move more than 2 inches im not scared of any grappler in this game.
Money Match me.
I knew about this since day 1, i should have made a video haha
Doesn’t work if they hold up
As the title says, this is a tick throw. All throws can be jumped.
@@GodofGrunts your acting like it’s guaranteed. This also isn’t a tick throw bro. I don’t think you know what one is.
@@l750z_6 Tick throw is technically when you attack a blocking opponent and then throw them, but people will also use it as a general term for getting thrown on the first possible frame coming out of any sort of grab invulnerability (which is what is happening here).
I'm sorry I didn't go into the technicality of tick throws and all the possible ways to escape a throw in a 40 second video. Feel free to bask in your superiority king.
Couldn’t they just jump out?
They have to know it's coming and jump pre-emptively Zangief's Lv3 hits instantly after the super flash, meaning if they weren't already jumping by the time the flash happens, it's too late.
It's the best you can get, since grabs can't be combo'd into, so this leaves the smallest gap possible.
@@AllTheRooksoh epic
@@AllTheRooksactually manon and lily can combo into lv3s and their fault is that you can jump the cinematic. Gief can only combo into two moves the charge kick wallsplat and DI.
Yes you can jump but it’s only two frames meaning you have to hold up. Now it makes another guess cause now your in the air.
And people say Zangeif is bad
He's min-max the character basically
He is
@@maddoghal376 Lies
@@indradracolichIf you have a fireball you basically won neutral against him before the game started bro
he is really bad,i mean,you can still jump xD
That’s good but a small critique, it didn’t combo so Blanka might have had the chance to jump out of your CA. I don’t play Gief so I don’t know his Command Grabs work. Especially his CA though if it works like a normal one it shouldn’t grapple him while he’s in the air. Though it could have changed in SF6.
It's not a "combo" per SE it's a tick throw aka a guaranteed throw provided the previous move in this case a standing light punch hits. Which means blanka couldn't have jumped as he is still in the hit stun of the previous move.
It could be done on block with headbutt too.
That's why it's called a tick throw. The opponent can escape for sure, but it's still a good option to have for when they least expect it.
@@emanueljimenez7287a tick throw setup is 'ever guaranteed he could have totally jumped out
Bruh that's the entire point of him showing the stuff BEFORE that combo
The idea is that if they aren't holding up at the time of the jab, the CA is guarenteed. It isn't supposed to combo, it's a setup.