If you don't understand why the settlements flipped culture, READ THIS: Every army and settlement belong to a culture. When playing as the Rebels, if you want to change a settlement's culture, you need to do 2 things: 1. Take all the units out of the settlement (so that it is empty). 2. Place an army in the settlement(can be one unit) belonging to a different culture. The settlement will change its culture to the army's culture and next turn you will be able to train units from that settlement. THIS WORKS WITH EVERY SETTLEMENT. What this means is that you can make use of barbarian settlements by converting them to more useful cultures like Greek or Macedonian which can train units. For instance: in southern Gaul, you have 2 settlements: Massilia and Lugdunum. One is Greek, the other is Barbarian. If you empty Lugdunum of its army and place a unit from Massilia(which is of Greek culture), next turn Lugdunum will be Greek, and you will be able to recruit militia hoplites from Lugdunum( which starts with a Militia Barracks). This way you can more easily defend southern Gaul from the Gauls by having two settlements recruiting units. Some tips: Every settlement you conquer will have the culture of the army that took it. Every unit built in a settlement will have the same culture as that settlement. When merging two armies belonging to different cultures, by selecting the 1st army and placing it onto the 2nd, all the units will belong to the 2nd army's culture. The number of units doesn't matter.
Fantastic work! This is so much more carefully put together than some other faction guides I've seen. Your attention to detail and touch of humour is a good mix. :)
Great stuff - An eloquently delivered guide. it really pulls together so many of the little snippets of detail you have discovered whilst playing through your series.
Many thanks Sir! I have mentioned things during the series as I figure them out but I thought it would be good to pull it all together. Glad you like it.
Thank you! It was quite a bit of work to put together so it's great to hear positive feedback! Indeed, its tricky. The first time I tried it (must be a decade back) it came to a sad stalemate.
Intriguing... You can certainly add or edit units in armies or cities, and you can fiddle with the rebel spawn rate but that I'm not sure of. I Imagine it's an unintended consequence of other programming but perhaps some testing is in order.
@@ToNerdistoHumanTNH I did some research.. apparently rebels can only recruit units that have both a faction and slave ownership, that explains why you can't hire barbarian units, they have their own units, I guess adding a slave ownership to like, a gallic owned warband would do the trick, I'll test it out someday
@@Robbi_ That seems to make some sense! Good call! Perhaps that is just a strange side effect of the coding rather than an intentional thing. But either way that still leaves the question of why only some units can be hired even in (for example) Greek cultured towns...
You can overwelm armies if you get 3-4 armies on the same province, barbarians cities are the first to take, they are weak units, usually auto resolve goes against you, believe me the units can actually win, dont waste your time fighting just auto win, theres also a limit to how many rebels can be in the map.
Yes, the computer was never programmed to fight them, you can easily overwelm and make them run for their lives, more chances with a rebel general since their morale is zero, eventually if they spawn in italy you'll get hastatis and equites, by around 30 settlements captured you'll start to get money to get mercenaties and do hoplites, dude you can conquer the whole map!
A thought on unit recruitment. Is the problem that in the descr_buildings file, the rebels can have all the various barracks, but there are no units assigned to them under the buildings? By extension, would adding "slave" in after the various units then make them playable? Might be more complicated than that, but surely if the units are already available in custom battle and have unit icons, it is just a case of adding them to the buildings lists?
I haven't experimented with that... could be interesting. Presumably, as they are listed in the unit files they will be able to recruit all their units in any town once added in buildings too. That's just a guess!
The reason why the Greek mainland, and much of Italy is made up of Macedonian rebels is because during development Rome Total War didn't have the Greek Cities; instead you had Illyria (which is now taken up by Thrace), and Thrace (which is now taken up by the Greek Cities...yes this is very weird) So the Macedonians were effectively the "Greeks" I assume during this early stage of development Thrace and Macedon both had access to Hoplites, and Armored Hoplites (as well as their Pikes) The Theban Sacred Band were also a unit during this time (probably belonging to Macedon...hilariously enough) Spartan Hoplites either never existed at the time, or were a rebel-exclusive unit a-la the Judean Zealots.
I must assume you got this idea from Lugotorix, who in turn got the idea from me (I've spent hundreds upon hundreds of hours playing Rebel Campaigns) and seeing a youtuber other than Lugo review the Rebels makes me beyond elated. By the way, the Han Empire for TK is the equivalent of the Rebels. Otherwise, sadly, they stopped doing rebels as a unlockable faction post Med-2. Some notes: The ultimate army that I've put together, if you could call it that, of recruitable units (not counting mercs) would be 10-12 Hoplites from western Anatolia, 2/4 Iberian Infantry for flanking, 4 horse archers and 2 Heavy Peltasts. Also, you've got no idea how much time I spent sending full stacks of 16 militia hoplites and 4 peltasts at all kinds of opponents. You learn to love low-tier units like axemen or levy pikemen. You know, units that break in a light gale as opposed to a simple sneeze. Units that can actually win against other units. Jokes aside, there is a amazing strategy for militia hoplites. Group 'em up in two lines back to back, phalanx down, march first line in, they get slaughtered or win, second line marches in PRESSING FIRST LINE INTO ENEMY PIKES a thousand corpses later and you've won.
I actually started my rebels campaign a few months prior to Lugotorix. ;) It is interesting to see his review mind you, it certainly took a different approach to mine.
Indeed, I think i commented on Three kingdoms having a sort of equivalent at some point during my series. Nice to see them return in some capacity! :D As for the Army, I would agree, although some Egyptian chariots is always a good idea. That or 20 horse archers of course! ;)
@@ToNerdistoHumanTNH Will you consider making a discord? And if so, if you need any help I'll link you Lugo's as I'm sure he or one of us mods would be happy to help!
you pretty clearly changed the culture of many cities. athens for example is greek not macedonion. you probably changed the culture by accident by putting units of a different culture into them. i can see how you conquered greece and italy with macedonian militia hoplites while you used greek hoplites for asia minor.
it seems to be the culture of the units that move into/occupy a city. in a few of my playthrus i've seen rebel settlements rebel and turn into (in a couple of cases revive a dead) the faction of that cuture. the funniest one for me was seeing a big stack of rebels suddenly turn into a stack of SPQR and beseige and take the nearby city of messilia.
Don't suppose anyone's made a mod that would let you recruit further troops in certain cities adjacent to original faction culture, for example nobles in scythia ect....
If you don't understand why the settlements flipped culture, READ THIS:
Every army and settlement belong to a culture.
When playing as the Rebels, if you want to change a settlement's culture, you need to do 2 things:
1. Take all the units out of the settlement (so that it is empty).
2. Place an army in the settlement(can be one unit) belonging to a different culture.
The settlement will change its culture to the army's culture and next turn you will be able to train units from that settlement. THIS WORKS WITH EVERY SETTLEMENT.
What this means is that you can make use of barbarian settlements by converting them to more useful cultures like Greek or Macedonian which can train units.
For instance: in southern Gaul, you have 2 settlements: Massilia and Lugdunum. One is Greek, the other is Barbarian. If you empty Lugdunum of its army and place a unit from Massilia(which is of Greek culture), next turn Lugdunum will be Greek, and you will be able to recruit militia hoplites from Lugdunum( which starts with a Militia Barracks). This way you can more easily defend southern Gaul from the Gauls by having two settlements recruiting units.
Some tips:
Every settlement you conquer will have the culture of the army that took it.
Every unit built in a settlement will have the same culture as that settlement.
When merging two armies belonging to different cultures, by selecting the 1st army and placing it onto the 2nd, all the units will belong to the 2nd army's culture. The number of units doesn't matter.
GAME CHANGING REBELS MIGHT BE REALLY AMAZING
so if i use create_unit and conquer a city with roman troops, they turn into romen cultured city. ill test this right now
Due praise is given to my Cretan Archers... I commend you on this!
The only true way to live!
Great guide!
Also I’ve never seen those judean zealots! That’s so cool to see something like that after all this time.
Yes indeed! They only spawn in Judea and sadly I took it too early to get any in my playthrough. I wonder if there are any others like them...
Fantastic work! This is so much more carefully put together than some other faction guides I've seen. Your attention to detail and touch of humour is a good mix. :)
Thank you! If I am to do guide videos I want them to be to the best quality possible; I'm pleased you think that is the case.
@@ToNerdistoHumanTNH You clearly take your time and don't just rush out video after video. It's a good quality.
Great stuff - An eloquently delivered guide. it really pulls together so many of the little snippets of detail you have discovered whilst playing through your series.
Many thanks Sir! I have mentioned things during the series as I figure them out but I thought it would be good to pull it all together. Glad you like it.
@@ToNerdistoHumanTNH Such a thorough guide. Thank you.
It is good to have a guide where someone isn't just reading the specs of which troups and is actually showing them in battle :)
I aim to be thorough and indeed practical. Glad you liked it!
SOOOO Much better than Lugotorix's rebel guide. There I said it!
Agreed - far more thorough and interesting
Your words...! 😅 I thank you for the praise.
Great guide, awesome Faction; I tried this campaign years ago, but got to a stalemate wherein I could not really get out of Anatolia ...
Thank you! It was quite a bit of work to put together so it's great to hear positive feedback! Indeed, its tricky. The first time I tried it (must be a decade back) it came to a sad stalemate.
Awesome faction. Great guide. Continue the great work 🐙💪😁
Thanks Goofs! :D
Quality content! Rebels really are a unique campaign!
Thank you! It's almost a shame that later games have all the little factions, if only as it means rebel campaigns are no longer a thing.
@@ToNerdistoHumanTNH On the bright side, 3 Kingdoms has the Yellow Turbans! That's... kinda like the rebels, eh? :/p
@@vvvvvvvvvvvvvvvv It is certainly the closest thing to a rebel campaign going in modern Total War. An intriguing faction to say the least!
This is the REAL Warriors of Chaos Campaign.
The best campaign. Truly!
my favorite campaign. its so desperate and epic because basically every turn is a last stand
Thnx a lot! Your guides return me to rtw with new energy of ruler
5:34 Nobody going to talk about how the governor’s name is Aaron
I am pretty certain that I complained about his name during the campaign! 😅
Cool.... I wonder if there's a way to unlock the barbarian units by modding the game files
Intriguing... You can certainly add or edit units in armies or cities, and you can fiddle with the rebel spawn rate but that I'm not sure of. I Imagine it's an unintended consequence of other programming but perhaps some testing is in order.
@@ToNerdistoHumanTNH I did some research.. apparently rebels can only recruit units that have both a faction and slave ownership, that explains why you can't hire barbarian units, they have their own units, I guess adding a slave ownership to like, a gallic owned warband would do the trick, I'll test it out someday
@@Robbi_ That seems to make some sense! Good call! Perhaps that is just a strange side effect of the coding rather than an intentional thing. But either way that still leaves the question of why only some units can be hired even in (for example) Greek cultured towns...
You can overwelm armies if you get 3-4 armies on the same province, barbarians cities are the first to take, they are weak units, usually auto resolve goes against you, believe me the units can actually win, dont waste your time fighting just auto win, theres also a limit to how many rebels can be in the map.
I think the full campaign gradually proved to me just how good these scrappy little units could be!
Yes, the computer was never programmed to fight them, you can easily overwelm and make them run for their lives, more chances with a rebel general since their morale is zero, eventually if they spawn in italy you'll get hastatis and equites, by around 30 settlements captured you'll start to get money to get mercenaties and do hoplites, dude you can conquer the whole map!
brilliant guide, thanks for making it!
A thought on unit recruitment.
Is the problem that in the descr_buildings file, the rebels can have all the various barracks, but there are no units assigned to them under the buildings?
By extension, would adding "slave" in after the various units then make them playable?
Might be more complicated than that, but surely if the units are already available in custom battle and have unit icons, it is just a case of adding them to the buildings lists?
I haven't experimented with that... could be interesting. Presumably, as they are listed in the unit files they will be able to recruit all their units in any town once added in buildings too. That's just a guess!
The reason why the Greek mainland, and much of Italy is made up of Macedonian rebels is because during development Rome Total War didn't have the Greek Cities; instead you had Illyria (which is now taken up by Thrace), and Thrace (which is now taken up by the Greek Cities...yes this is very weird) So the Macedonians were effectively the "Greeks"
I assume during this early stage of development Thrace and Macedon both had access to Hoplites, and Armored Hoplites (as well as their Pikes) The Theban Sacred Band were also a unit during this time (probably belonging to Macedon...hilariously enough) Spartan Hoplites either never existed at the time, or were a rebel-exclusive unit a-la the Judean Zealots.
If you bribe another faction does the money go to that faction?
It should go straight to the character you bribe. The faction get nothing.
I must assume you got this idea from Lugotorix, who in turn got the idea from me (I've spent hundreds upon hundreds of hours playing Rebel Campaigns) and seeing a youtuber other than Lugo review the Rebels makes me beyond elated.
By the way, the Han Empire for TK is the equivalent of the Rebels. Otherwise, sadly, they stopped doing rebels as a unlockable faction post Med-2.
Some notes:
The ultimate army that I've put together, if you could call it that, of recruitable units (not counting mercs) would be 10-12 Hoplites from western Anatolia, 2/4 Iberian Infantry for flanking, 4 horse archers and 2 Heavy Peltasts.
Also, you've got no idea how much time I spent sending full stacks of 16 militia hoplites and 4 peltasts at all kinds of opponents. You learn to love low-tier units like axemen or levy pikemen. You know, units that break in a light gale as opposed to a simple sneeze. Units that can actually win against other units.
Jokes aside, there is a amazing strategy for militia hoplites. Group 'em up in two lines back to back, phalanx down, march first line in, they get slaughtered or win, second line marches in PRESSING FIRST LINE INTO ENEMY PIKES
a thousand corpses later and you've won.
I actually started my rebels campaign a few months prior to Lugotorix. ;) It is interesting to see his review mind you, it certainly took a different approach to mine.
Indeed, I think i commented on Three kingdoms having a sort of equivalent at some point during my series. Nice to see them return in some capacity! :D
As for the Army, I would agree, although some Egyptian chariots is always a good idea. That or 20 horse archers of course! ;)
@@ToNerdistoHumanTNH Will you consider making a discord? And if so, if you need any help I'll link you Lugo's as I'm sure he or one of us mods would be happy to help!
@@colmoe With the channel growing a fair bit it is something I would like to look into! Any help would indeed be appreciated.
Does playing as the rebels confuse the A.I.?
you pretty clearly changed the culture of many cities. athens for example is greek not macedonion. you probably changed the culture by accident by putting units of a different culture into them. i can see how you conquered greece and italy with macedonian militia hoplites while you used greek hoplites for asia minor.
So did you ever figure out a consistent way to change culture?
it seems to be the culture of the units that move into/occupy a city. in a few of my playthrus i've seen rebel settlements rebel and turn into (in a couple of cases revive a dead) the faction of that cuture. the funniest one for me was seeing a big stack of rebels suddenly turn into a stack of SPQR and beseige and take the nearby city of messilia.
Don't suppose anyone's made a mod that would let you recruit further troops in certain cities adjacent to original faction culture, for example nobles in scythia ect....
Not that I'm currently aware of. That would certainly be very cool. I'll have a nose around and see what I can figure out.
can you do it on iPhone can anyone tell me how?