One of the biggest weaknesses of thrace is temples. Dio makes characters alcoholics or worse and is inferior to law temples and ares is just nike but worse
The morale boost is pretty great, though Nike is certainly better. They don't have too many options with their temples but I'd put them as average rather than below par. Depends on your perspective though :)
There's a secret fourth strategie you can go for : attack Anatolia, take the rebel settlements there, and find yourself in the Anatolian struggle against Seleucids, Greeks and Pontus
Yeah! It's called the "I want to get stuck fighting for low pop trash villages until the romans arrive and I die a slow and painful death" strategy Fun campaign indeed, but probably the worst route you can take in terms of actually winning the game
Good work! Sound advice, the morale bit was particularly interesting given how obscure the numbers can be for people who don't play remaster or go through the files. Love the history and roleplay sections as well, is the perfect cherry on top!
Good analysis, but maybe I am saying that because I am playing this cam[aign and have followed that strategy. I was able to pick off Nicomedia and Pergamum and then buy Sardis from the Seleucids, and conquer Halicarnassus. Athens is a good next step, surprisingly Kidonia (with the benefit of Rhodes) is just a great cash flow generator.. A couple of things are worth mentioning - yes you are right about morale. This campaign I have been able to get Sparta with a temple of Nike (+3 to experience) and Thessalonica with a temple of Aphrodite (+ 2 to missile weapons). Now put that together with Militia Cavalry who have been raised in a settlement with a Pantheon based on Ares, and these guys are good enough to destroy several early Roman (Brutii) armies with around 14 units each, okay you need to plan how you cycle units through each settlement to get the full benefits, but this turns a pretty fragile army into something a lot more useful. The other thing worth mentioning is once you have a decent cash flow and are generating a decent surplus, what do you use the surplus for ? Well it doesnt work all the time but bribing generals and settlements to join your faction is a really good use........ Diplomacy is a very misunderstood and not much used aspect of RTW...
Mixing those different temples together is crazily effective and something I should bring up in the livestream. Yes, I never really go for bribes but i should probably focus on it at some stage... it does feel underutilised.
in all my games as any faction i have found it better to build up in the owned lands you have only defending your holdings and forming as many trade agreements with the richer factions as you can at the start even if it costs you most of your gold on the turn you do so this allows you to not only make large amounts of money via the trade but also allows you to have the Ai armies spreed out more which means less chances of them all being in one place like they tend to be in the first few turns and also while you can recruit your own factions troops once you have the buildings and city lvls to do so it also pays to have a large force of mercs with one of your generals as they can be a force that responds to problems while the others defend growing cities it will cost you for most turns but in the long run they will pay for them selves as they are able to take on most other factions well if you know which units to use
Avoiding overstretching (and getting the A.I. to do so) is definitely a good strategy. Although I do think Thrace really need a few extra settlements in order to build tall. At the point of having, Athens, Crete and Rhodes as in the livestream, I'd happily build up my own forces and infrastructure.
I also bribed two minor towns as Thrace, and unlike other factions, I noticed they have a garrison of troops there automatically, so public order is stable without needing train extra troops. Not sure why that is, but only Thrace seems to have that.
When bribing armies or settlements, you get the units that are part of your faction roster, so in this case you'd get things like militia hoplites which are a common rebel unit. Any "foreign" units are disbanded. You also get any generals included, but their general's bodyguard is swapped for your native faction's. You can see how many units will join you when trying to bribe an army.
Quick question - how did you set up that morale test? Did you train one of the units at the temple and another one at some province without the temple? I ask because I think the suspicion about morale boosts not working was specifically about morale boosts provided through buildings. Your results look pretty conclusive, so if the difference between those 2 units was caused by training at a morale temple, I'd say that rumor could be happily considered false. But if the test was conducted some other way - e.g. by editing one unit's morale directly in the EDU file - the question might still remain open.
Falxmen dominate the early game but are expensive. So head South to Macedon to get rich then West to Rome. Your Falxmen should have plenty of experience to wipe out Rome well before the reforms. After that you can build civilized ships and large cities and take on anyone left. So it’s all early game action to win with this faction. Since Falxmen only need a large town to be recruited you can generally just roll on and on very fast. You can conquer so fast you really don’t need to worry about defense of less profitable starting territories much.
don’t forget anatolia, though it is a terrible fight, it drew my full invasion force out of scythia and I hardly was fast enough to block the greek backstabbing in my playthrough
Indeed! So many options for Thrace - I mentioned the Anatolia route in the role play part as I didn't want to ignore it entirely but it is a brutal campaign as I find you are at war with everyone 🤣
Hey, could you make a guide video on saving medieval 2 campaign replays? campaign battles can be saved with a command but playing them is proving a bit difficult 😅
Do you mean loading the battle replays? I think there's a sub menu from 'Load' in the main menu. But I don't do it myself so I may have misunderstood you.
Thrace are such a wild faction. You can pretty much go whichever direction you want, so much variation.
Yeah they're very fun.
One of the biggest weaknesses of thrace is temples. Dio makes characters alcoholics or worse and is inferior to law temples and ares is just nike but worse
The morale boost is pretty great, though Nike is certainly better. They don't have too many options with their temples but I'd put them as average rather than below par. Depends on your perspective though :)
Taking Rhodes transforms this campaign. Great call!
Cheers
There's a secret fourth strategie you can go for : attack Anatolia, take the rebel settlements there, and find yourself in the Anatolian struggle against Seleucids, Greeks and Pontus
This one is very fun actually. If asking for war with every faction... It is a very fun part of the map though!
Yeah! It's called the "I want to get stuck fighting for low pop trash villages until the romans arrive and I die a slow and painful death" strategy
Fun campaign indeed, but probably the worst route you can take in terms of actually winning the game
Good work! Sound advice, the morale bit was particularly interesting given how obscure the numbers can be for people who don't play remaster or go through the files.
Love the history and roleplay sections as well, is the perfect cherry on top!
Many thanks. Yeah the morale needed some clarity but it seems pretty big once you have it!
Great video again. I enjoyed the role play suggestions!
Glad you enjoyed it.
Good analysis, but maybe I am saying that because I am playing this cam[aign and have followed that strategy. I was able to pick off Nicomedia and Pergamum and then buy Sardis from the Seleucids, and conquer Halicarnassus. Athens is a good next step, surprisingly Kidonia (with the benefit of Rhodes) is just a great cash flow generator..
A couple of things are worth mentioning - yes you are right about morale. This campaign I have been able to get Sparta with a temple of Nike (+3 to experience) and Thessalonica with a temple of Aphrodite (+ 2 to missile weapons).
Now put that together with Militia Cavalry who have been raised in a settlement with a Pantheon based on Ares, and these guys are good enough to destroy several early Roman (Brutii) armies with around 14 units each, okay you need to plan how you cycle units through each settlement to get the full benefits, but this turns a pretty fragile army into something a lot more useful.
The other thing worth mentioning is once you have a decent cash flow and are generating a decent surplus, what do you use the surplus for ? Well it doesnt work all the time but bribing generals and settlements to join your faction is a really good use........
Diplomacy is a very misunderstood and not much used aspect of RTW...
Mixing those different temples together is crazily effective and something I should bring up in the livestream.
Yes, I never really go for bribes but i should probably focus on it at some stage... it does feel underutilised.
in all my games as any faction i have found it better to build up in the owned lands you have only defending your holdings and forming as many trade agreements with the richer factions as you can at the start even if it costs you most of your gold on the turn you do so this allows you to not only make large amounts of money via the trade but also allows you to have the Ai armies spreed out more which means less chances of them all being in one place like they tend to be in the first few turns and also while you can recruit your own factions troops once you have the buildings and city lvls to do so it also pays to have a large force of mercs with one of your generals as they can be a force that responds to problems while the others defend growing cities it will cost you for most turns but in the long run they will pay for them selves as they are able to take on most other factions well if you know which units to use
Avoiding overstretching (and getting the A.I. to do so) is definitely a good strategy. Although I do think Thrace really need a few extra settlements in order to build tall. At the point of having, Athens, Crete and Rhodes as in the livestream, I'd happily build up my own forces and infrastructure.
I also bribed two minor towns as Thrace, and unlike other factions, I noticed they have a garrison of troops there automatically, so public order is stable without needing train extra troops. Not sure why that is, but only Thrace seems to have that.
Hmmm. That's interesting... What units did you get? If the city had units that are available to your faction then they will join when you bribe.
@@ToNerdistoHumanTNH Usually the odd archer and Militia Hoplites. It may have something to do with the regions being owned by Greece, yeah.
When bribing armies or settlements, you get the units that are part of your faction roster, so in this case you'd get things like militia hoplites which are a common rebel unit. Any "foreign" units are disbanded. You also get any generals included, but their general's bodyguard is swapped for your native faction's. You can see how many units will join you when trying to bribe an army.
@@hazenoki628 That's pretty handy. Also makes it less OP to bribe foreign settlements.
Quick question - how did you set up that morale test? Did you train one of the units at the temple and another one at some province without the temple?
I ask because I think the suspicion about morale boosts not working was specifically about morale boosts provided through buildings. Your results look pretty conclusive, so if the difference between those 2 units was caused by training at a morale temple, I'd say that rumor could be happily considered false. But if the test was conducted some other way - e.g. by editing one unit's morale directly in the EDU file - the question might still remain open.
Falxmen dominate the early game but are expensive. So head South to Macedon to get rich then West to Rome. Your Falxmen should have plenty of experience to wipe out Rome well before the reforms. After that you can build civilized ships and large cities and take on anyone left. So it’s all early game action to win with this faction. Since Falxmen only need a large town to be recruited you can generally just roll on and on very fast. You can conquer so fast you really don’t need to worry about defense of less profitable starting territories much.
I figured put real quick if you go full agro on pontus sends their whole family tree at you and you can beat them without taking the captial.
god damn the intro music is good
don’t forget anatolia, though it is a terrible fight, it drew my full invasion force out of scythia and I hardly was fast enough to block the greek backstabbing in my playthrough
Indeed! So many options for Thrace - I mentioned the Anatolia route in the role play part as I didn't want to ignore it entirely but it is a brutal campaign as I find you are at war with everyone 🤣
The snakes!
ssssssssss
Can we see Germania next? Or is there another poll?
Poll I think!
Спасибо за видео🤗💯👍👍👍
Thank you!
Hey, could you make a guide video on saving medieval 2 campaign replays? campaign battles can be saved with a command but playing them is proving a bit difficult 😅
Do you mean loading the battle replays? I think there's a sub menu from 'Load' in the main menu. But I don't do it myself so I may have misunderstood you.
Parthia next pls?
It'll be on the voting strip! :D
Thrace are such a wild faction. You can pretty much go whichever direction you want, so much variation.
Yeah they're very fun.