If anyone has an issue recreating the VRPlayerController - my error was that in the hierarchy, the child component of 'VRPlayerController' needs to be 'OVRCameraRig' (This is shown in a future video). I was using OVRPlayerController instead of OVRCameraRig and it had strange behavior. Makes sense now that I think about it since we're basically replacing the OVRPlayerController. Thanks Dilmer for these videos. This is definitely the best video series I've found on Oculus development with Unity and it's nice that the videos build off of each other
@@dilmerv I need to know how to implement the contents of this video, before I can even think about the next videos. My project is set up for Quest, I am using OVR Player controller in my project. What steps do I need to take in order to use Jump and Run?
Oddly enough this is as close to a real time teleportation option as I have seen for OVR that is not broken by the XR update. Just curious if you have a link to your next video on this subject, would love to control how fast you fall and move forward simultaneously. Thanks for your efforts.
Great video! Is running around like that dont makes you nauseous?Hope you can make a video on grabbing stuff and replace them in the original pos using the oculus intergration package. Keep up the good work!
@@dilmerv That would be awesome! Looking forward! i'm have trouble to jump and going forward in the air to get on objects, hope you can do a video how to fix that. Keep up the good work!
Absolutely :) and thanks for your feedback, I am in the process of creating more tutorials, currently I have about 20 new tutorials planned for Oculus Quest so yes definitely expect to see a lot more :)
Hi Dilmer. Thanks for your video. I tried to use the script that you created to allow the jump function but I am getting the following error: The referenced script (VRcontroller) on this Behaviour is missing! Any idea? I just created the script with the code you wrote and included in the OVR Player Controller.
Another great video - thank you so much! I recreated the script and while pressing the primary index trigger the character seem to jump but not that high. I increased the jump force and the character moves up fast and then immediately down again ... Do you know what can cause this issue?
If anyone has an issue recreating the VRPlayerController - my error was that in the hierarchy, the child component of 'VRPlayerController' needs to be 'OVRCameraRig' (This is shown in a future video). I was using OVRPlayerController instead of OVRCameraRig and it had strange behavior. Makes sense now that I think about it since we're basically replacing the OVRPlayerController.
Thanks Dilmer for these videos. This is definitely the best video series I've found on Oculus development with Unity and it's nice that the videos build off of each other
GREAT VIDEO! Nice and easy extension of the OVR, exactly what I was looking for. Thanks for the video!
You are very welcome Brian thanks for your amazing feedback !
Thank you very much! More and more Oculus tutorial please.
Thanks for your feedback and yes I will make more videos !
Great! I love the running and jumping implementation, I am wishing to modify it to be more intuitive.
Awesome thanks and I will be providing different controls as I get more and more into new videos.
@@dilmerv I need to know how to implement the contents of this video, before I can even think about the next videos. My project is set up for Quest, I am using OVR Player controller in my project. What steps do I need to take in order to use Jump and Run?
New sub here! Great tutorial and looking forward to your progress on the Quest tutorials!!!
Awesome and welcome ! Thank you and yes I will be bringing many more Oculus Dev videos :)
Oddly enough this is as close to a real time teleportation option as I have seen for OVR that is not broken by the XR update. Just curious if you have a link to your next video on this subject, would love to control how fast you fall and move forward simultaneously. Thanks for your efforts.
Great video! Is running around like that dont makes you nauseous?Hope you can make a video on grabbing stuff and replace them in the original pos using the oculus intergration package. Keep up the good work!
Yes it makes me very dizzy hehe I think we can provide flexibility to do snapping or movements and rotation, I will do a video about this soon !
@@dilmerv That would be awesome! Looking forward! i'm have trouble to jump and going forward in the air to get on objects, hope you can do a video how to fix that. Keep up the good work!
Please do more video about the development with the oculus quest!😃
Absolutely :) and thanks for your feedback, I am in the process of creating more tutorials, currently I have about 20 new tutorials planned for Oculus Quest so yes definitely expect to see a lot more :)
Noticing no one really covers 3rd Person perspective. (e.g.) Moss VR Game. Would be cool to see.
Thanks I will look into making something in the channel related to 3rd person perspective :)
I can't jump and move forward at the same time, any clue?
Hi Dilmer. Thanks for your video. I tried to use the script that you created to allow the jump function but I am getting the following error:
The referenced script (VRcontroller) on this Behaviour is missing!
Any idea? I just created the script with the code you wrote and included in the OVR Player Controller.
Nice!!! ;)
Thank you I am glad you liked this content, if there is anything else you want to learn let me know :)
In Plain English, can you show us how to create the script, step by step.
Will do thanks for your feedback !
Nice but my Version of Unity2021, does not have VR controller script :(, I just wanna make player Jump
Just realized I make it, lmao feel so newbeeeee :p, but would love to see how to move forward while jumping
Another great video - thank you so much!
I recreated the script and while pressing the primary index trigger the character seem to jump but not that high.
I increased the jump force and the character moves up fast and then immediately down again ...
Do you know what can cause this issue?
I will look into this with version 12 of Oculus Integration to see if I can replicate it, unless you already did ;)
it doesn't look like a real jump .. the gravity is absolutely awful.. How can we fix that pls ?
Correct it doesn’t, look into implementing physics with physics forces for the jump, I haven’t done a video about it but I will very soon.