ONE BY ONE: Secrets to making perfect displacement maps and using them in Eevee and in Cycles!

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  • Опубликовано: 12 сен 2024
  • I love Displacements in Blender!
    How about that for a switch! Making changes? It must be a Thursday!
    But don't worry, I still love Blender. And I love the two different ways to make displacements in blender. the Displace Modifier is a lot more powerful that people give it credit for and, of course, you can view it in the viewport. The power of Eevee. But the old "experimental" way of doing it at render time is still pretty smart. In this one by one we start off in Krita explaining the right way to make a displacement map, then use it in both Eevee and Cycles to find out which is better. It's a close call!
    Anyway, onto the good stuff"
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Комментарии • 4

  • @chuckocheret4115
    @chuckocheret4115 2 года назад +2

    For adaptive subdivision use at least 16-bit images to get smoother displacements. If you don’t have enough resolution there then no amount of additional dicing will smooth things.

    • @GENVFX
      @GENVFX  2 года назад

      You're right about resolution, but unless you are doing vector displacement, 8bit images should be fine for values between 0 and 1 in one axis of displacement

  • @Hitsujioyaji
    @Hitsujioyaji 3 года назад +1

    Best video I have seen on displacement. Will definitely help for 3d printing.

    • @GENVFX
      @GENVFX  3 года назад

      Awesome, thank you!