How I Beat The ELITE Dreadbloon - 12.5 MILLION HP! (Bloons TD 6)
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- Опубликовано: 8 сен 2024
- How I Beat The ELITE Dreadbloon - 12.5 MILLION HP! BTD6 / Bloons TD 6 - this is my playthrough of the first elite dreadbloon event, and how I beat it with relative ease! While a lot more beefy than its normal counterpart especially with the rock bloons, the speed of dreadbloon itself makes it sure you won't need to worry about it getting to the exit.
This is my series of Bloons TD 6 strategy, gameplay, challenges, or whatever else it may be. Likes are appreciated, and subscribe & hit that bell to catch up on all future videos!
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Damn, early tier rock bloons got hands.
Check out the initial dreadbloon showcase if you missed it: ruclips.net/video/A98sm2wNkBU/видео.html
Damn
I couldn't beat tier 3
Nice
Apple
Bloon Solver is good but falls easily with Elite. They're just too beefy
I think the reason elite tier still only has 3 skulls is because each layer adds 50% HP so the special ability of Dreadballoon already scales by just having more HP
Well, the special ability of every other elite boss bloons also scales, bloonarious spawn stronger bloons, Lych spawns stronger Lych-soul which also drain more health, and vortex stuns towers for longer period.
I would think that they could have coded it so that elite ceramic armor shell only has 25% of the bosses' total health instead of 50%, so that the total amount of health stays the same.
Well they need the buff
@@DestroyerArcher or just nerf base health to keep the same total health
Yea
I love how excited ISAB's titles are, compared to the unemotive voice he gives in the video
I would love to have a video on april fools with all lowercase and periods but he does the most over the top, family friendly, loud and obnoxious, attention grabbing voice.
Factual
As much as it's a funny polar opposite, it's kinda forced by the RUclips algorithm, that way it has higher chances showing up in recommended for people
@@awerelia that would be funny for like the first 2 minutes then i would get sick of it
Algorithm
7:02 Its because the Dreadrock Bloons share the same resistances as their overlord, that is why the Ray of Doom had no effect that one instance and yet in the rest of the phases it was popping them and probably also why the Tack Zone was powerless since they still share lead properties. Though besides that they are very tough to destroy in the early phases so if possible you should have at least two really strong towers of different classes to get rid of them.
It's the touhou 18 person
I'm pretty sure they're not lead, the tack was just pierce capped
ISAB, did you know that Dreadbloon actually has triple the HP? Each outer shell is equivalent to half the main HP of itself, so it’s basically +200% health.
It'd matter if shelled dreadbloon didn't move slower than a 5% movement speed BAD on round 1 😂
No, it’s only half the hp of that skull
Dreadbloon have honestly a similar vibe as Vortex. I think its not really designed with "Okay, let's make a boss that's hard to defeat", but more like "Lets make a boss that's hard to defeat the most optimally". So what i mean is, the goal was to give the biggest possible competition and strategizing in beating time rather than beating in general in the weekly boss race.
True. I still have no idea how people did normal at 40seconds
It is definitely cool although the Support immunity always being last makes Perma / deadly spike stacking still very strong for time
those rock bloons are more scary than the boss itself lol
yeah i struggle more on them than the actual boss lol
I thought that was the point?
Just use bloon solver for t2 and t3
considering there the solo reason i cant beat elite tier 4-5 yeah i agree ( still trying )
@@catgirlkiana it's useless, you can use better damage outputs like tzone
Dreadbloon might be the weakest, but has the most potential for changing the meta than any other boss with a few buffs and alters.
Nah, you just stack them more now so you don't get blocked in one phase. Lych changes the meta way more by preventing active buffs and forcing HP generation
The only difficult part of elite dreadbloon is the rock balloons, they have ABSURD amounts of health and resistances
They are annoying for the first dreadbloon but after that they are not annoying anymore, and from annoying I mean it doesn't make you lose it just makes you lose a ton of lives.
@@laisksjjsjs566 Which made me loose to him.
I think they really are what makes Dreadbloon atleast hard, Dreadbloon is so slow that they aren't as much of a threat compared to other Boss bloons. But regardless of that Rock bloons are definitely threatening
Even a GOD struggles to these dumb rocks, you're not the only one
Honestly it's an interesting gimmick for Dreadbloon. Dreadbloon himself isn't what you would call scary in terms of speed (like for example Lych or Vortex) but his whole thing is that his rock bloons easily take out unprepared players, but like every boss, once you get past a certain point he becomes easy to deal with.
All dreadbloon needs is a speed buff to its rock layer, because if you do the math, the hp really adds up. The only reason its so easy is cuz you got literal years to actually pop each rock layer (each rock layer has half the hp of the whole thing).
Proposition:
Every time a skull is hit, make dreadbloon use his drill and make a tunnel in the stage, so he and bloons can use it, for short time, to "skip" part of the track.
@@wicio54 You know what? That's a cool idea, but I think it would be cooler if Dreadbloon dig this tunnel after his shield is destroyed, and make the tunnel last like 6 seconds (oh, and Dreadbloon goes through it instantly)
@wicio54 That is a nice idea but that is basically just what Phayze does already, so it wouldn't sit well with fans imo. Just buffing his speed would be enough I think, but who knows, maybe a feature for his drill would be cool.
@@wicio54and because it went into the dirt it gets covered in rock (shield)
It's interesting that you say Dreadbloon was the easiest boss event. In my experience doing it on ranked, it was actually almost as hard as Vortex. That could just be because no meta how been figured out yet, but I think that whenever the boss is easier to do the bare minimum of beating it, it becomes that much harder to beat it faster than other people. Bloonarius on Carved was a good example. The difference between top 10 and top 50 was using Deadly Spikes instead of Permaspike because the damage is executed frames faster, but also requires much more micro and good Internet connection to beat in co-op ranked.
It doesn't make sense, I have beaten the elite first try without seeing any vids or metas.
Thank you ISAB for dreading the bloons.
The bloons dread him actually
Dread
Dread
Dread
Dred💀
I like the part where he said it’s elite drillin time and elite drilled all over everyone. Truly one of the RUclipsrs of all time.
Knowing all the boss strats, and having so many strong paragons now, combined with Dreadbloon starting out on a real easy map have just make it feel real easy
I feel like some ways you could increase the difficulty of dreadbloon could be to make it move faster without it’s rocks so that destroying the shell when unprepared can have concequences, having the dreadbloon have a category that it’s not immune to instead of just one that it is immune to, making the rock layer have greater damage resistance through either a flat damage reduction or a percentage reduction, or a combination of those three
can we just take a moment to appreciate how much effort ISAB put into stopping the nasty bloons?
Fr though I spent like 2 days on this and still haven’t beat it.
“can we stop and appreciate” mfs when I stop and appreciate after I flay them alive with a rusty chef’s knife (suddenly they don’t want to appreciate my effort)
Dreadbloon really made me think about how I approach bosses. My normal early-mid damage dealer is tack zone into poplust Druids, but for obvious reasons you need to mix and match strategies in this fight in a way you don't really have to with other bosses.
Didn't stop me, but it did make me actually think about how I was playing and forced me out of my normal groove which is nice.
I like the part where isab said “it’s elite drillin’ time” and proceeded to elite drill all over the bloons
That's for sure one of the quotes of all time
ok
I think dreadbloon's order of immunities should always be random to make it a bit more difficult
you don't know what you're talking about.
@@wheeI 😂 then enlighten me on why I don't know what I'm talking about supposedly
Ranked will be all about the immunity rng then?
@@aliensrock9161 you could do that where hitting new game randomizes it or have every dreadbloon boss event be different so next time it's S-->MIL-->P-->MA and that is set in stone for that event
@@DazedRose115 Different immune rotation for each dreadbloon might work to see some changes. Would love for it to be make it so that there's only one category that can hit it instead of can't hit it, feels like it would bring a lot more strategies going into it, would also make the lategame tricky since you have at most, only 1 or 2 paragons hitting it through each skulls. Was expecting this would be as hard or even harder than Vortex but it just came out so some changes would be made in the future.
I thought this was going to be the most difficult boss yet given the first two tiers with the rotating immunity and op rock Bloons but after that I was amazed at how easy it was
Gotta love upload waves coming after new updates keeping us aware of all the changes and their impact
The dreadrock balloons are nasty. The boss itself is easy to plan for, but the rock balloons kill me almost every time
Just going to say I appreciate the lack of yelling in your videos. I usually watch them at night and the consistent volume is nice
i loved the part where the dreadblon said its “its drillin’ time !” and drilled all over the place
Try something original, please.
I hate seeing a comment like this on every video i watch.
@@fire_bro0638 nah lmao
@@fire_bro0638 cry
I WAS LITERALLY SEARCHING THIS JUST NOW, CUZ I WAS WAITING FOR AN ELITE VIDEO AND IT ACTUALLY APPEARED
I recommend getting an primary expertise for tier 2 rock bloons, expertise does 200 damage per shot with map wide range, which helps with the first skull when your mad or rod cannot pop the dreadrocks
When I saw the design of the boss I thought he would go underground on the skull breaks and speed through some of the track. It was basically the complete opposite of my idea since this boss is more of a mud wall to put it nicely
Oh nice! I was waiting for this!
Poor Punji he just got pushed to the back corners of the comment section 😅
I feel like with the current theme of dreadbloon, which I assume it to be a boss that kills with the rocks and by stalling rather than reaching the end, some fitting buffs would be a) CONSTANTLY spawning rock balloons as the game progress, b) HP buffs to dreadbloon and the rock balloons c) More skulls d) a secondary impactful event when a skull ticks, for example: rock balloons receive a buff until the rock layer is destroyed.
i agree with more skulls since it would actually make you worry about dealing with rock bloons with primary immnuity, but constantly sending rock bloons would be hell in the early tiers
Other idea - instead of being immune to single type of damage, make the dreadbloon be vulnerable to one type of damage, i.e. only 1 tower category can hurt it at time.
rock moabs
@@wicio54 that would force you to get at least 1 good damager for each category, I don't think that would be very fun especially in the early tiers
@@thatonedude920 there is always option, to make the boss receive higher damage from that tower type/adjust his max hp
For t1 I did sticky + turbo charge, it works surprisingly well against t1 rock bloons and does okay against the boss
Elite gameplay
Elite RUclipsr
"It's elite drilling time"
why did I laugh at that...
Try crossbow master, it’s my favorite tower thanks for the content
Omg second!
shut
Dreadbloon:
* Becomes immune to support *
Everyone: Oh no, anyways
The engineer paragon for some reason getting screwed over even though it was useless to become immune to him:
ITS ELITE DRILLING TIME!!
Thank you isab for drillin the bloons
I feel like he was kept at 3 skulls because of his rock shield he would have insane hp pool with 7 skulls so they decided to keep 3 to keep it consistent (unless the rock shield works a diffrent way I'm not 100% sure but I'm pretty sure it's like that)
They could make the ability scale higher on elite if they don't want to add skulls.
@@nameynamd9212 yeah but he did just release I'm sure dreadbloon will get loads if changes over time
I think elite Dreadbloon should enter the ground and be in a state of invulnerability but still move along the track and when Dreadbloon emerges it gains a weaker rock shield.
Also the immunity’s should be randomized
whats up isab just wanted to say i love your videos and your voice is just 😩😩
ISAB I used the alchemists that when they pop lead they give money this is a really use full tool you can use.
8:33 “lets show dread bloon some mercy”
*fills entire map with farms
I genuinely wish I could understand how you make such insane money. I honestly struggled to even beat *normal* dreadbloon. Let alone Elite. Attempting it, even Tier 1 Elite is pretty friggin hard for me but I guess I just don't know the game that well. Even having double cash mode won't save me here (I play the game enough so I picked it up awhile ago)
How do u farm early game? Copy that and in theory u should be fine
@@Dragostorm21 I try to, but I don't understand how in 10 rounds people can go from having 1 or 2 230 banks to like 5 420 farms like... HOW?!
@@cq4538r do u sell your defenses as soon as the boss dies? Do u buy a discount village to save a bit of money? And did u farm well earlier on? That and bloon trap is insane until round 50. (and maybe instead of trying to get 4 bfs try to get 2/3,this boss is not very hard)
Future buff for dreadbloon be like: increase movement while protected, decrease any tower attack and attack speed after destroying the protection around dreadbloon, dreadbloon will get stun after 2 skull for 30s to 1 minutes depends on what tier the boss is (only in elite), after the last skull, protection around dreadbloon will be immune to any paragon and the protection will be 10% lower then the previous tiers and for elite will be only 5%.
How do yall think blastapopolous would work (?)
ive got some theories:
-Itll shoot fireballs when its set on fire that will stun the most expensive tower
-When it reaches a skull it will shoot a barrage of fireballs to stun all towers for a short time
-It is always immune to explosion and fire damage types
-When its on fire, the natural bloons will be on fire, they will take damage overtime, but move at twice the speed and share the bosses immunities
-You can put out the bosses flames by dealing X amount of damage with an ice tower (not sure how much would be balanced tbh)
I loved the part where he said "it's popping' time", then proceeded to pop all of the bloons
9:50 it is saying resist because ultraboost and overclock were attacking the dreadbloon.
Tier 3 is way harder because it's best to usually get a weak paragon, however we need multiple types which makes play weirder
dart paragon + mad + avatar of wrath
8:42 ayo the signature tower
ROD couldnt pop them (rock bloons) because when the boss is immune to military the rock bloons are also immune to military. NOTE THAT
042 boomerang is so good against this boss, it can handle the rock balloons, damage the boss and turned into a paragon later on
Thank you ISAB for popping the very large bloons
U R The best. I love ur content and I am subscribed on all 13 of my accounts.
I feel that a great change for elite dreadbloon would be instead of being immune to tower categories, it would be immune to everything but that initial category. Also the tower category is randomized.
when dreadbloon was announced i honestly thought that, at least for elite, they'd apply two resistances at a time for tier 4 (primary + military, military + magic, etc) and three at a time for tier 5 so that only one tower type could attack it. i feel like that would justify its relatively low speed and health but idk
Ultra Jugg would’ve been one of the useful tier 5 towers to break the rock Bloons. Bloon solver already has a use now when Dreadbloon existed.
8:38 nooo isab no mercy
I think it'd be intresting if rather than being immune to certain towers it just, shut them off instead? like IK you've got to have an immunity to all 4 types but the only thing that support immune hurts is engineer, but if it turned the tower off instead it would disable farms for the phase. it would also mean you need at least 2 diffrent towers not just for damage but also for defending against the dreadbloon's rock bloons
You need two towers anyway the rock Bloons share immunities i think
I think elite should have 5 skulls, 6 segments total, each immune to 2 different categories at once. That would really force you to vary your defence, as each category is locked out for half the boss.
i think the buff should be it cannot be affected by MIB or brittle, if its military its purely immune, if its magic its pure immune it would be very interesting
Yeah the early rocks are annoying to deal with but you got it. Thanks Isab for popping the balloons.
The way to farm early game with banks is:
*Get 2 2-0-0 Farms
*Uprade the first one (which is cheaper) to 2-2-0 and then the other one to 2-0-2
*Sell the 2-0-2 when you can afford the ONE bank
*While the bank fills up, get another 2-0-0 farm and a village that touches the new farm and has a place for a third farm too
*After round 28-ish, collect from the bank, buy 0-0-2 village and upgrade the farms FIRST to the bank, then cross path it (so you can discount the most expensive upgrades)
*Do a few marketplaces and on round 40, you can collect and sell everything and you will be left with 55k-ish 😅
Honestly if ninja kiwi wanted dread to be the tank of the boss bloons they should have kept the current elite health and add the 7 skulls. I'm fine with the threat being a time limit but you gotta actually make it beefy enough where you sweat for damage.
I’m pretty sure the rock bloons inherit the immunities hence why Ray of doom couldn’t pop edit: also the resist might’ve been from the overclocks hitting it
Thank you ISAB for popping the giant rock bloon and smaller rock bloons
I think something they should do, at least for elite tier. Dreadbloon should become immune to two types of towers and have it be random every time
Ranked is just gonna be rng then
Sauda was a brave and daring female monkey, skilled in the art of magical blades. She was renowned for her courage and strength, and held a special place in the hearts of many.
One day, while on a quest to save a village from a dark force, Sauda came across a strange sight. In the distance, she saw a giant flying fortress called ISAB, also known as "a BIG plane". It was incredibly imposing and seemed to be flying in a mysterious pattern, as if searching for something.
Sauda was curious and decided to investigate. As she approached the plane, she was surprised to find a friendly voice emanating from it. It was ISAB, and it welcomed her aboard.
Sauda was amazed to find that the plane was alive, and it asked her to come inside. Once inside, she found the plane to be incredibly comfortable, with plush couches and luxurious decorations.
ISAB told her that he had been searching for someone like her, and that he was lonely. Sauda couldn't help but feel a connection with the plane, and soon enough, the two of them had become close friends.
They talked for hours on end, and Sauda found herself opening up to ISAB in ways she hadn't before. It was like they were two old friends catching up after a long separation.
Although they had only just met, it felt like they had known each other for a lifetime. Eventually, their friendship blossomed into something more, and the two of them developed a deep and romantic bond.
Sauda and ISAB spent many days in each other's company, exploring the skies and discovering new places. With each adventure, their love for each other grew stronger and stronger, until one day, they decided to make their bond official.
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damn thats alot of effort into one comment
What the fuck
@@thankst1ps635 its a copypasta im pretty sure
for T3 you can probably just get a flying fortress like you did with maybe inferno ring and tack and continue cuz he is so slow he wont reach the exit
My favorite part is when dreadbloon said "it's drilling time" and drilled all over the monkeys. not a very good situation but still cool to look at
Since there are so many leads, you should use lead to gold alch
he should get a drillcharge when you breach the rocklayer, where he charges 10% of the track underground so he cant be dmg for a few seconds
How convenient I beat dreadbloon and Isab uploads a video about beating dreadbloon
Some ideas for buffs to dreadbloon. Make elite have 7 skulls like you said, make rock bloons spawn with the boss instead of after the first skull, and have the speeds be swapped, so have it move fast while it has a shield, and then slow down a bit when you break it
The speed thing doesn't make sense, I saw somewhere else in this comment section that Dreadbloon could dig a tunnel when he reaches the skull, or when his shield is destroyed. Bloons could use that tunnel to skip a part of the track, and Dreadbloon would juts instantly progress by a bit. Agree with everything else tho, but after all of that, his shield would need a nerf (maybe make the shield not have the lead property.).
@@filewr8515 maybe make the shield have ceramic property but not lead property
@@leffeup8117 That wouldn't make much sense, and I don't think Dreadbloon would need this buff after having 7 skulls while elite and all of this other stuff.
I've found spikestorm to work really well for tier 1 and 2
Hmm, as for the 7 skull idea, I think it could be interesting to see the damage immunity cycle, and for the last tier have immunity for all damage types. If this makes Dreadbloon too difficult, NK could consider nerfing the HP.
How would immunity for all damage types work? Isn't that literally called invincibility lol
Thank you isab for beating the 12.5mil hp dread boss balloon
I don't know if that's a good idea, but maybe giving the elite resistances to 2 types at the same time would make it a bit harder
Challenge: since dreadbloon moves so slowly, can you get all of the tiers on the map at once. (And still beat them)
It doesn't work like that without some kind of mods. If you get to the next round where dreadbloon spawns and you haven't killed him yet, it is counted as a loss.
Elite dreadbloon is in my opinion, needs alot of strategy, more than the rest, mainly because of the rock balloons. It is only difficult on the beginning tiers, the thing is, it is easy if you know how to easily counter it's immunities.
Lead to gold is a REALLY nice money-maker for this boss
2:29 YOU MISSED A BANANA AHHHHHHH
I cant see this boss on smaller maps. Those rock bloons are insanely strong.
Interesting to bring up dark temple basically being a paragon in terms of damage, even without buffs. Makes me wonder how they’re going to make it worth turning into a paragon when super monkey gets one.
He3'll turn Ultra Bloonstinct and shoot planets. 😂
you have to remember that vengeful's stupid expensive, getting all the sacrifices plus all tier 5s easily means over a million in expenses for you
Best part about this boss is that it's pretty easy to be on elite without paragons.
I lost to it insta killing us for not beating the boss on round 100, but the save only loaded for round 100 putting us in a loop. If only I bought the ninja paragon 4 rounds earlier.
Isab out here not breaking a sweat for tier five elite dreadbloon, I can't even beat tier one normal
Six skulls would be enough to give it _two_ immunities per phase and still go through all possible two-class permutations.
Add one more skull as the first or last one, let it be super tanky with 50% damage reduction on top of flat resistance, and you got your seven skulls with vastly increased challenge.
God, double the health from the rock layers via skulls AND 50% DR?
That’s way too much of a buff. You’d have to nerf its base health
@@Barely_Edited Yeah I didn't explicitly state it but I'd halve it's base health at the very least.
The added challenge from double immunities the first 6 skulls and the 7th's DR should more than make up for it.
And then he said, it's drilling time, and he drilled all over them! Sure the Bloon of all time!
The rock bloons is like a comb it starts off annoying them it feels good
Me reading all these comments trying to tell ISAB that the boss has more HP because of the rock layer is a headache. His video on the boss he goes through the patch notes and points out the exact thing about the boss
You would think the almighty *Dreadbloon* would be a lot more terrifying
I think vortex is the easiest boss because even with the stun there are multiple cheeses for it and it is pretty much the same strategy for every map because he moves back and anyway you beat him elite on blons so i think dreadbloon is a bit harder
When he said no one would die to it hitting the end of the track I cried cuz that happens to me
A thing they could do to make this harder would be making the category it's immune to heal it
that sounds so painful to deal with i love it
I love these videos a lot!
hey look im early, and i say that this week's boss has been very easy, so hope that they balance it so yeah time to watch the best btd6 player
Tbh, Dreadbloons rock bloons won't matter if you isntakill him. Or near instakill him. You can simply tank one or two.
The different rounds are harder than dreadballoon 😂
They should buff a lot the rock bloons. Also getting 1-0-4 alch makes farming a ton easier
Good job popping dreadbloon isab
I love these vids