That Ancestry Explanation Makes So much sense. I understand it so much better, I am in agreeance with you with this new light of understanding, having a "Pure blood" perk(s) would be bad. Keep up the videos.
As a DM for 5e, I am quick to just tell my players the AC to speed up combat. With DC20, I am more invested in what the actual role is because I can reveal if its a heavy or brutal hit.
I do that at my table, too. With a VTT I can also display the AC to my players so they don't need to ask. It makes things faster, and in the canon of the world I've explained it as, "you're seasoned adventurers, so you can tell how well defended an enemy is" I'm looking forward to using the DC20 system in the future, though. Love these ideas of the brutal hit
I'm super looking forward to playing this with my friends! Everything about this resonates with me! I'm more and more impressed the more I read through the notes. The only problem I'm finding is that I've written up about 3 characters. And each time, it took me about an hour. Idk how much that's me not knowing the system well enough yet. But I'd love to see (maybe I'll make it for myself) a resource for newbies to make a character in less than 30 minutes.
Actually the next video I'll be recording (sunday) is a make-a-character video. I've done three and it took me about 15-20 minutes. So maybe if you pop back in after it's out you may find something helpful? Shilling I know, but really =)
15:30 Its like in Cypher, attacks are either Light (2 damage), Medium (4 damage), or Heavy (6 damage)... But if you roll a 17 on the d20, you do 1 additional point of damage... An 18 will do 2 additional damage, a 19 will do 3 additional damage, and allow a minor Foci use... and a Nat 20 does 4 additional damage, and grants a Major Foci use! But, I am glad that these techniques of gameplay are being spread about, and that the "5E" way is slowly being taken down for more immersive means. Great video, Tori! Keep 'em comin! 😄
Hello TnTori, One thing to consider for the narrative of being a "pureblood" ancestry is you can actually have 2 ancestry trees selected, but flavor your character as being only 1 of those trees. For example, you could take Dwarf and Elf features and say that narratively your character is a Dwarf, just one that is more attuned with nature than a normal Dwarf. This is a matter of somewhat separating the mechanics (you chose 2 ancestry trees) from the narrative for your character (you are just a Dwarf). The ancestry system in DC20 is my favorite ancestry or race system I've ever seen in a system for its flexibility and the ability for this system to allow for customization of a character. And at the same time it keeps the ability to be snappy in making characters, as you could just take the default traits for an Elf and take no more time than that. So it strikes a nice balance between those that want to dive deep and customize their characters and those that just want to pick up and go.
Awwww you flatter me greatly! I still haven't lost my eye on Eve of Ruin mind. One of the stretch goals is a 5e conversion kit and also you're video on fixing it (I'm 2/3rds thru or so) . . .I like having all that in my back pocket. Makes me also think of your other video about how in the history of DnD it was always understood that DMs were to make adjustments and tweaks. It was expected. I feel like DC20 has that "modular" feel and that pieces can be tweaked for tables easily so I could do something like my own Eve of Ruin in it =)
Just because I know some players who would argue: “My character has mixed-race parents, grandparents, and great-grandparents, so I have access to 8 different ancestries.”
Great video. You explained things so well, really gave the viewer a thorough understanding. Another fun aspect of the initiative system is that if players tie on their roll, the go at the same time. It can lead to some fun and creative shenanigans. Looking forward to more of your videos.
On the Ancestry system, great clear up on that. What I love about the system is the flexibility, and how characters of the same ancestry can feel so different. My group is preparing for a DC20 playtest. Without going into too much detail, lineage is going to be a big thing in this campaign, dragonborn lineage specifically runs deep in the populations blood. So while we are still limited to 5 ancestry points to spend, we can pick traits from dragonborn on top of the 2 ancestries in the rules, and the DM has told us dragonborn traits may manifest in us as we progress. The way the mechanics can be used to make awesome lore choices is just **chefs kiss*
That's awesome! It sounds like your table has really made something of it and made it part of the game. Sometimes I LOVE hearing other table's story idea/settings. And sometimes I get kinda jealous that I didn't think of it XD XD
I'm so glad I was able to help you better understand the Ancestry system. 😊 If you want to take that one step further, there are also negative traits. So if you do want ALL of the traits from both ancestries, you can take negative traits to balance things out. As long as you end up with a total of 5. I love the customization in this system. Keep making great videos!! ❤
=) It really did help. I just HAD to mention it. And funnily I still have about 2-3 videos worth of thoughts/reactions to all the comments from the first video and now ALL the ones from the second!! So many interesting thoughts.
I'm happy to see DC20 do the flexible initiative roll like pathfinder 2e! though in 2e you're limited to just skill checks, whereas I think DC20 is opening it up to even attack rolls as well, which is really cool
Thank you! It was also a little ruined - the sudden black screen is actually a mistake but I can't really fix it now per say, and I guess it doesn't hurt things that bad. . . I'm really glad you liked it! Thank you for the comment!
Bear is the reason I have a channel to begin with. =) Unfortunately I've fallen behind on Heroic and I'm not really a super hero person - however I did back it and I do support where I can. =) Gamemasters too.
The only thing I would consider adding for "pure-bloods" would be to restrict the zero-point ability to them. I don't recommend it, but that would be the one thing I might change.
Once the beta is out/the system is in more hand for longer it'll be interesting to see what various ideas people have. It's important that GMs feel empowered to make the calls they want for their tables. Each table is different sometimes VERY different!
@@tntori5079 I have a couple of house rules for the Alpha already. One is for languages. I restrict Common to a 1-point language. It requires a language check anytime you are conveying complex information that isn't related to trade. Think about it like your grasp of a foreign language 5 years after high school. That point is free, as are two points in one of your Ancestry languages.
It would be pretty cool to see it go over 1.5 mil. I wanna make a strength based monk character. It’s been so hard to justify doing that in dnd since I’ve been playing since 3.5 lol.
Woot! I love the Genesys System. Depending on your players it can make dice rolling time consuming. I plan to start my campaign in 2 weeks and expect my group to love it.
It was certainly and experience, and has it's unique features. It didn't work out for me for various reasons - but that's not to say it's a bad system in anyway! Just different =)
Reminder to self: Preview pdf says you must spend all 5 starting ancestry points so it's only the level 4 & 7 points a pureblood can spend anywhere. If you can't grab negatives by then your options/benefit may still be limited.
Hmm good point. Part of me wonders if we'll see many changes to the traits thru the beta. . I still really liked the way it was explained in the comment.
I'm kinda' a 'system hound' in that I have a huge collection of books from DriveThroughRPG and other sites of various games. Everything from cyberpunk to fantasy to space operas to the truly silly (want 3 raccoons in a trenchcoat? See "Mission: ImPAWsible"). So I'll be getting and reading DC20 when it comes out just for the joy of reading it. I actually run a Pathfinder 2e game and I'm glad to hear your giving it a look at some point, but I'd also point you to Shadow Dark and Dungeon Crawl Classics. Neither provide the players as many options as 5e or Pathfinder, but both I think are great examples of more rules light systems that are well written and help the systems get out of the way of the game. My reason for bringing these two options up is that 5e is most people's 'baseline' for what to expect from a game mechanics wise... and it's very number crunchy. Pathfinder is actually even a bit more so in many respects. DC20 and a lot of the other newer systems are swinging a bit less number crunchy, so I think if you like DC20's stuff that is already out there you may want to look at other games that are also less crunchy. That said, both of those are also kinda' "Old School Rules" in mentality and DC20 is going less crunchy to streamline things which feels new (DaggerHeart, MCDM, and several other systems are all looking this direction), where these went less crunchy to evoke the feel of older RPG systems while still providing updates on balance and content.
I actually got REALLY interested in DCC at one point (I think I cut that part out of the Monk video . . can't recall) but I and my group plays in a very different way and I don't think it's really the system for them.
I like how Savage Worlds does initiative: we draw poker cards for it. We have the player turn in their card as they complete their turn. When doing that in D&D, we let them reroll if their card is equal to or lower than their initiative modifier, so a character with a +3 initiative would redraw a 2 or 3. A Joker gives the character Advantage on all checks during the turn and they pick when they go (often first).
Give it a try. It seems weird at first, but works surprisingly well. My group is used to it so we can do it quickly. It might be slow for you at first. Also, you reshuffle the deck after the turn is over if someone drew a Joker. Because of this, we usually have a couple of decks ready so as not to slow down the game.
Oh yeah, I would do what they do in Savage Worlds for mooks. Enemies that are basically identical (like a bunch of orc warriors or zombies) act on the same card. That keeps it more useful for the GM.
I would be interested in videos of you building your monk. Step by step, to see how the process goes. Not sure if you are allowed, but it would be fun.
I have really enjoyed your videos. Your animation is entertaining and your explanations are clear and concise! I have a small RUclips channel, so I really connected to the beginning of this video.
The DC20 initiative system rocks because the DM can create the turn order as the first turn progresses. You don't have to stop and organize the order. You just need to jot down player rolls and jump right in.
I think there is just so much as a dungeon master you can learn from other systems, even if you return to 5e afterwards. I am currently running Pathfinder2 and Daggerheart, with absurdly different vibes, but they have both sort of bled over traits from one to the other.
I really like the system of a more narrative initiative roll I’m not completely sold on the back and forth initiative. I understand that it helps to balance encounters by preventing one team from going first, but I feel like it would be disappointing for players if multiple roll very high but the result is the same as if only one rolled high. My suggestion would be either set initiative counts for npcs but still letting characters get initiative through rolling, letting multiple characters go first if multiple of them beat the encounter dc, or letting multiple characters go first if the dc is beat by a certain amount.
I could see that. Once my players get back and we get gaming again, I can get some feedback =) you can bet I'll be doing a video once I play it with other people.
Already taken care of. A heavy success (5 over) on initiative increases the number of players that get to go first, AND a Nat 20 on initiative has special benefits as well!
I still think I’ll be likely to give some type of bonus to single ancestry characters. I think duel ancestry will be able to pick and choose from more option and will be better to optimize their characters. Not sure what that will look like yet.
And what world you're in matters too. DMs can always insert something if they like. That way DC20 is build feels very cohesive but also very modular so you can alter bits more easily. I'm thinking worlds like dragon age and mass effect where there are stigmas to being a pure blood or like DA where elf blood would be highly frown upon.
Great channel. Keep up the good work. There are a lot of great ideas in DC 20, but I think that the initiative thing is going to wind up being a Perception roll 90% of the time. And there is a few reasons for that. First, from my experience, most combat happens while exploring. The main thing that you are doing when exploring is looking around ... so perception is going to make sense as "what the character is doing" in most of those instances. Second, in DC20 perception is based on your prime attribute, so it's going to be one of your best rolls mechanically, anyway. Who's going to argue their way out of a better roll? Lastly, like you mentioned, a lot of people are looking for ways to speed up combat ... and initiative is a frequent target. This system adds two steps to initiative ... going around the table and asking everyone what they're doing, then trying to figure out what the most appropriate skill is, not to mention trying to make it make sense. Also not to mention the players that will always skew their activities to their best skill, not because it makes sense for them to be doing that right now, but because that's how they get the sweet bonus.
I think the neat part is the modularity of the whole system. Things like this and the ancestry system are very easy to just tweak at the table. In this case if your right would that be so bad? As it is in 5e it's just (basically) a dex check anyway. Or you can use just about ANY homebrew method from 5e in it if you wanted. Personally though I don't find much if any of my combats start like this. For my table there will be LOTs of CHA or influence checks as combat starters XD (our rogue has this tendency to start fights in hilarious manners thru her lack of manners)
DC20 brought me to your channel, and I'm enjoying your nice wholesome videos. Lovely pacing, and no excessive "energy" required by mainstream personalities.
Well done little stick figure person! I look forward to seeing your future content! Side note: This is going to age me buuuuut, your little stick figure face with the angler fish dangle reminds me of a comic I used to read in high school called Johnny the Homicidal Maniac (written/drawn/created by Jonnan Vasquez (sp?) the creator of Invader Zim). Specifically it reminds me of a side character in that series called Happy Noodle Boy! Thank you for the warm and fuzzy nostalgia feeling!
Awww. I love warm fuzzy feelings! Truly it's supposed to be a bomb (tntori like TNT =) and it's the little cord you see on cartoon tnt sticks. It's a joke on my real life tendencies to talk too much too fast and my emotionalness 😆
@@tntori5079 I see the old school cartoon boom boom and that is adorable! As far as you talking too much too fast… I can only speak for myself but you sound pretty chill to me. I’m originally from California (the land of the speed talker) as is my severely ADHD wife and I find great comfort in speed talkers. so again you give me nostalgia warm and fuzzies in a comfortable homesick kind of way. I don’t know if that sounds weird but I hope you take it in a complimentary way… yay Autism… making social interaction awkward since 1981 I really gotta put that on a shirt
@@haysmcgee801 100% what you hear is after 8 takes and much editing out. Also lots of self medication with coffee XD also also years and years of masking \ learning to talk slower. But when I go "full Tori" as my husband calls it . . .one time a co worker gave me gabs because he hear me talking from the front of the department store (and I was 2\3s in) and he told me he walked from the front of the store to where I was without hearing breath once 😂. Anywho I appreciate so much your story there. I would 100% buy that shirt!
The initiative check being based on the activity the PC is doing is very similar to PF2e However the idea of an encounter DC for initiative roll and then alternating the players and enemies is simple and intuitive and makes sense adding to any game.
About the ancestry system, it seems fare more likely that you wouldn't want all of 1 ancestry, multiple ancestries will likely almost always be the way to go as unless balance is perfect, all ancestries will have some number of "must takes", "good", "eh" and "bad" traits, even more so for a specific build, so if there are only 1 or two must takes in each ancestry, by splitting it up you can now take double the "must takes" Now this may not be a problem honestly, as you can so easily flavor it, as suggested, as something other then a racial trait, which I appreciate because I don't thing everyone needs to have a dwarf great great grandfather so they can take X
It seems that this part of the system has gotten the most discussion and will be very flavored by each DM who might run it. Maybe that makes it kinda great in the sense that it so readily lends itself to being flexible to each DM's worlds and needs.
You're right that there are some ancestry traits that are really good and feel like must takes, but they cost 2 of your five points. So if you did get one from each ancestry you picked that's almost all your points, then you'll end up with only 3 traits overall. Meanwhile the pureblood Dwarf can have as many as 5 by picking the 1 point traits. (ie Tough, Thick-skinned, Natural Combatant, Stone Blood, Minor Tremorsense) I can't say if the ancestry system balance is perfect, but it does feel pretty close and way more nuanced to put in a comment. Especially when you consider the negative traits (ie short-legged) that allow even more customization.
Great video! I’ve watched two and have to compliment you on your delivery. You’re well-spoken and succinct. As far as flat damage goes (not rolling for it) my group loves it. We play several systems that use it and, like DC20, the value of a high roll matters, showcasing that your skill has an impact past success. It’s faster, more exciting and I believe once people try it they’ll likely prefer it over rolling for damage. One thing to note on ancestries is the sidebar (page 105 of the Alpha) for ancestral abilities narratively being magic items. The example given is a human with fire breath that comes from a magic ring, which is a neat way to explain such unique outliers. Edit: Oh, subbed. 😊
Awesome thank you! This and the second dc20 vid were made in rather a rush. At the end of video 3 I explain that videos will be slower to come out, and part of that is fear of missing/messing things up (like the sidebar you mentioned) and also making sure the content has heart in it. =)
Regarding ancestries I agree with all your points, a good solution in my opinion would be to have a small set of "pureblood" traits that only a pureblood character can pick from, these traits do not need to be more powerful. This way the risk of unbalancing the system is easily avoided together with the risk of making pureblood automatically more attractive, at the same time you give a better answer to players who want a pureblood character.
One way the ancestry trait might balance out for you is maybe make EXCLUSIVE traits for each ancestry. These are only able to be taken if you are only a elf etc.
The ancestries having more traits than points sounds like what subraces were in 5e. You couldn’t get all Elf traits, you had to choose between High Elf, Sun Elf, Drow, etc. this is just separating it from geography (in my mind). I see what you’re saying that was just my perception
I'm not sure if I can because the pieces are both from Pixaby and from the previous editing software I used (just built into the software) and I just grapped exports of them as files before switching softwares. As it is I'm not sure where to find them beyond just a file on my PC.
I think that's why so many call it "too open". I agree with you but I know that mixed races are some of the most popular to play. And true - you can pick traits from other and still roleplay a pureblood. I think many tables may do that too.
Tying initiative to character actions means that players are incentivized to always be doing their main stat's abilities and not what a character would actually do, further locking people into pigeonholes. Not fond of that. I want my sorcerer to be able to do things he is bad at for roleplay and not be punished because combat started and the GM is all "You were doing a strength thing roll a strength initiative" catching me flatfooted and mechanically penalizing me for doing something other than magic. Sounds like an interesting system but it sounds like it has as many if not more problems than 5E which it claims to solve the problems of.
Maybe, I won't be able to test that at my table until my players get back (about 2 weeks). Still I believe there are work arounds to it. After all not every encounter is obvious as an encounter. Also you could skip it and just do all atk checks or agility checks (imitative was just a glorified dex check) - also other 5e homebrew ideas would work as well. Like skipping the roll and just going around the table. Every table is different. For mine, I rather like the idea =) Once put into practice a few time I can follow up on the concept to see if it works as well as I think it would for me.
I don't always let my players choose what they're doing right before combat. If characters are possibly surprised by combat, then initiative is often an Awareness check.
@@subterranean327 That is fully acceptable in 5E, where the initiative is diverse but also mechanically tied to one stat. However, this comment isn't applicable to my complaint on the system in discussion and not applicable to my critique of that system.
Initiative not being based on one skill for all makes the narrative pointless. This is what happens when games are designed like video games. People think it's about balance when it's about telking a story. Imagine reading a book in which every acts more or less equally fast as the quick character because "balance." It takes from the fantasy world by adding to the real world.
I still don't like the idea of picking racial feats from other races if you're a pureblood. How do you even narratively justify that? It just sounds stupid.
One thing I'm noticing is that it lends itself to being adjustable by the DM. You could easily just tell your players "naw of you pick elf traits you have elf blood" and set that for your table. For tables who don't care \ mind they can just pick the traits they want no questions asked. So both options are there with little actual change to system. At least that's what I'm thinking this far
It does a few things. Like what TnTori said, its meant to be easily adjustable. But also it allows variation inside of a race/ancestry. Are ALL Orcs naturally strong? ALL of them? Maybe YOUR Orc is the runt of the group and so to compete they polished their agility. It allows for those variations inside any group of people.
@@zacharyharwell351 My issue isn't the idea itself (though I do worry that it could slippery slope into homogenized races). My problem is simply picking racial traits at some point AFTER character creation. Some traits are clearly intended toward the culture of a race, but also some are clearly intended toward the biology of the race. Coach says in his Character Creation Guide the following: "I'm gonna pick Halfling for my second ancestry trait because I want Halfling Bravery--not 'cuz I am a Halfling but I like this mechanic." This thought process is entirely non-diegetic and is just lazy game design in my opinion.
Love to see your channel getting some love and attention! Keep doing your thing and I’m glad to have you as a part of this community! 💜👍🏼
It feels great to be a part of something. The sense of community is strong with this one. . .
Yep, couldn't agree more.
“Streamlined without being reduced” is a perfect summary of DC20
That Ancestry Explanation Makes So much sense. I understand it so much better, I am in agreeance with you with this new light of understanding, having a "Pure blood" perk(s) would be bad. Keep up the videos.
Loving the DC20 discussion. 😊👍
Also, your voice is pleasant to listen to, which will help your channel grow. ❤
Thank you for doing this video on DC20. ❤. It’s going to be Legendary and is already amazing. I’m KS Backer 20 myself.
Fantastic video! Looking forward to seeing more about your monk and other thoughts.
Congrats on the success! Let's keep this ball rolling! I love this community!
That intro cracked me up
Let's go DC20!
And sadly it was messed up to (the back screen bit) buuuuuuut it worked well enough =)
Well deserved love your video style 🎉❤ looking forward too more of you
As a DM for 5e, I am quick to just tell my players the AC to speed up combat. With DC20, I am more invested in what the actual role is because I can reveal if its a heavy or brutal hit.
I do that at my table, too. With a VTT I can also display the AC to my players so they don't need to ask. It makes things faster, and in the canon of the world I've explained it as, "you're seasoned adventurers, so you can tell how well defended an enemy is"
I'm looking forward to using the DC20 system in the future, though. Love these ideas of the brutal hit
I absolutely love the coach and you support for his work has brought me to support your work great job on the vids cant wait to see what's next
I'm super looking forward to playing this with my friends! Everything about this resonates with me! I'm more and more impressed the more I read through the notes. The only problem I'm finding is that I've written up about 3 characters. And each time, it took me about an hour. Idk how much that's me not knowing the system well enough yet. But I'd love to see (maybe I'll make it for myself) a resource for newbies to make a character in less than 30 minutes.
Actually the next video I'll be recording (sunday) is a make-a-character video. I've done three and it took me about 15-20 minutes. So maybe if you pop back in after it's out you may find something helpful? Shilling I know, but really =)
Thanks for the discussion. I look forward to seeing more DC20 content from you...
CONGRATS! Its always cool to see smaller channels pop off. keep up the good work.
15:30 Its like in Cypher, attacks are either Light (2 damage), Medium (4 damage), or Heavy (6 damage)...
But if you roll a 17 on the d20, you do 1 additional point of damage... An 18 will do 2 additional damage, a 19 will do 3 additional damage, and allow a minor Foci use... and a Nat 20 does 4 additional damage, and grants a Major Foci use!
But, I am glad that these techniques of gameplay are being spread about, and that the "5E" way is slowly being taken down for more immersive means.
Great video, Tori!
Keep 'em comin! 😄
Hello TnTori, One thing to consider for the narrative of being a "pureblood" ancestry is you can actually have 2 ancestry trees selected, but flavor your character as being only 1 of those trees. For example, you could take Dwarf and Elf features and say that narratively your character is a Dwarf, just one that is more attuned with nature than a normal Dwarf.
This is a matter of somewhat separating the mechanics (you chose 2 ancestry trees) from the narrative for your character (you are just a Dwarf).
The ancestry system in DC20 is my favorite ancestry or race system I've ever seen in a system for its flexibility and the ability for this system to allow for customization of a character. And at the same time it keeps the ability to be snappy in making characters, as you could just take the default traits for an Elf and take no more time than that. So it strikes a nice balance between those that want to dive deep and customize their characters and those that just want to pick up and go.
I've greatly enjoyed your presentation of DC20, and it's because of you that I made the leap to check it out. I'm looking forward to more!
Awwww you flatter me greatly! I still haven't lost my eye on Eve of Ruin mind. One of the stretch goals is a 5e conversion kit and also you're video on fixing it (I'm 2/3rds thru or so) . . .I like having all that in my back pocket. Makes me also think of your other video about how in the history of DnD it was always understood that DMs were to make adjustments and tweaks. It was expected. I feel like DC20 has that "modular" feel and that pieces can be tweaked for tables easily so I could do something like my own Eve of Ruin in it =)
i tell my players the AC and DC of stuff before they roll. it's a different vibe but we like it.
Just because I know some players who would argue: “My character has mixed-race parents, grandparents, and great-grandparents, so I have access to 8 different ancestries.”
"Tell me what the feat is" 😆
That is a thing you can do with gm permission, but your ancestry point pool drops from 5 to 4
Hey! You're back at the DC20 table! Hello again and welcome!
Hello from the Coach!
Great video. You explained things so well, really gave the viewer a thorough understanding. Another fun aspect of the initiative system is that if players tie on their roll, the go at the same time. It can lead to some fun and creative shenanigans. Looking forward to more of your videos.
Congrats and welcome to the 100s club 🥳 loving your coverage of DC20!
Good watch, thanks!
Thanks for the shoutout! I feel honoured to be mentioned along such illustrious company
Dungeon coach brought me here. :)
Ran a quick little one-shot since your last vid and one of my players almost took down the boss in a single brutal crit which was awesome.
Heck yeah! lets gooo!
"going to make a monk character"
_Shows Narset_
Nice choice.
On the Ancestry system, great clear up on that. What I love about the system is the flexibility, and how characters of the same ancestry can feel so different. My group is preparing for a DC20 playtest. Without going into too much detail, lineage is going to be a big thing in this campaign, dragonborn lineage specifically runs deep in the populations blood. So while we are still limited to 5 ancestry points to spend, we can pick traits from dragonborn on top of the 2 ancestries in the rules, and the DM has told us dragonborn traits may manifest in us as we progress. The way the mechanics can be used to make awesome lore choices is just **chefs kiss*
That's awesome! It sounds like your table has really made something of it and made it part of the game. Sometimes I LOVE hearing other table's story idea/settings. And sometimes I get kinda jealous that I didn't think of it XD XD
I'm so glad I was able to help you better understand the Ancestry system. 😊
If you want to take that one step further, there are also negative traits. So if you do want ALL of the traits from both ancestries, you can take negative traits to balance things out. As long as you end up with a total of 5.
I love the customization in this system.
Keep making great videos!! ❤
=) It really did help. I just HAD to mention it. And funnily I still have about 2-3 videos worth of thoughts/reactions to all the comments from the first video and now ALL the ones from the second!! So many interesting thoughts.
Endless supply of content. Keep rockin' it!
I'm happy to see DC20 do the flexible initiative roll like pathfinder 2e! though in 2e you're limited to just skill checks, whereas I think DC20 is opening it up to even attack rolls as well, which is really cool
The animation at the beginning was hilarious.
Thank you! It was also a little ruined - the sudden black screen is actually a mistake but I can't really fix it now per say, and I guess it doesn't hurt things that bad. . . I'm really glad you liked it! Thank you for the comment!
Bear’s Heroic super hero game is actually pretty cool. I’ve been watching it develop over time. 😊
Bear is the reason I have a channel to begin with. =) Unfortunately I've fallen behind on Heroic and I'm not really a super hero person - however I did back it and I do support where I can. =) Gamemasters too.
Almost halfway to monetized!!!
The only thing I would consider adding for "pure-bloods" would be to restrict the zero-point ability to them. I don't recommend it, but that would be the one thing I might change.
Once the beta is out/the system is in more hand for longer it'll be interesting to see what various ideas people have. It's important that GMs feel empowered to make the calls they want for their tables. Each table is different sometimes VERY different!
@@tntori5079 I have a couple of house rules for the Alpha already. One is for languages. I restrict Common to a 1-point language. It requires a language check anytime you are conveying complex information that isn't related to trade. Think about it like your grasp of a foreign language 5 years after high school. That point is free, as are two points in one of your Ancestry languages.
It would be pretty cool to see it go over 1.5 mil. I wanna make a strength based monk character. It’s been so hard to justify doing that in dnd since I’ve been playing since 3.5 lol.
Woot! I love the Genesys System. Depending on your players it can make dice rolling time consuming. I plan to start my campaign in 2 weeks and expect my group to love it.
It was certainly and experience, and has it's unique features. It didn't work out for me for various reasons - but that's not to say it's a bad system in anyway! Just different =)
Congratulations! Keep the awesome content coming !
For engaging development of new creators.
Awesome, interesting and so funny. 😁👍🏻 DC20💜
I like the last video and love your style. Well done. Worth the sub and my time. Best of luck.
Thank you very much! =)
Reminder to self: Preview pdf says you must spend all 5 starting ancestry points so it's only the level 4 & 7 points a pureblood can spend anywhere. If you can't grab negatives by then your options/benefit may still be limited.
Hmm good point. Part of me wonders if we'll see many changes to the traits thru the beta. . I still really liked the way it was explained in the comment.
Great to see another DC20 video! Love seeing your videos!
I'm kinda' a 'system hound' in that I have a huge collection of books from DriveThroughRPG and other sites of various games. Everything from cyberpunk to fantasy to space operas to the truly silly (want 3 raccoons in a trenchcoat? See "Mission: ImPAWsible"). So I'll be getting and reading DC20 when it comes out just for the joy of reading it. I actually run a Pathfinder 2e game and I'm glad to hear your giving it a look at some point, but I'd also point you to Shadow Dark and Dungeon Crawl Classics. Neither provide the players as many options as 5e or Pathfinder, but both I think are great examples of more rules light systems that are well written and help the systems get out of the way of the game.
My reason for bringing these two options up is that 5e is most people's 'baseline' for what to expect from a game mechanics wise... and it's very number crunchy. Pathfinder is actually even a bit more so in many respects. DC20 and a lot of the other newer systems are swinging a bit less number crunchy, so I think if you like DC20's stuff that is already out there you may want to look at other games that are also less crunchy.
That said, both of those are also kinda' "Old School Rules" in mentality and DC20 is going less crunchy to streamline things which feels new (DaggerHeart, MCDM, and several other systems are all looking this direction), where these went less crunchy to evoke the feel of older RPG systems while still providing updates on balance and content.
I actually got REALLY interested in DCC at one point (I think I cut that part out of the Monk video . . can't recall) but I and my group plays in a very different way and I don't think it's really the system for them.
Thanks for the shoutout.
I’m hoping I can try this game out this fall at a convention
Ooh convention? Jealous 😁
@@tntori5079 yes hope to attend one in Pittsburgh and one in Michigan, U-Con.
I like how Savage Worlds does initiative: we draw poker cards for it. We have the player turn in their card as they complete their turn. When doing that in D&D, we let them reroll if their card is equal to or lower than their initiative modifier, so a character with a +3 initiative would redraw a 2 or 3. A Joker gives the character Advantage on all checks during the turn and they pick when they go (often first).
Whoa that's a new one XD sounds fun! I don't know that it would work as well at my table but hey! That's deff a different one I've not heard of.
Give it a try. It seems weird at first, but works surprisingly well. My group is used to it so we can do it quickly. It might be slow for you at first. Also, you reshuffle the deck after the turn is over if someone drew a Joker. Because of this, we usually have a couple of decks ready so as not to slow down the game.
Oh yeah, I would do what they do in Savage Worlds for mooks. Enemies that are basically identical (like a bunch of orc warriors or zombies) act on the same card. That keeps it more useful for the GM.
I use the same system. In DC20, I allow the Joker to pick their turn order (obviously) and also give them +1 AP for round 1. Very well received!
@@GrandOldDwarf That is what I will do, too. Fun idea
I would be interested in videos of you building your monk. Step by step, to see how the process goes. Not sure if you are allowed, but it would be fun.
I actually did plan to do just that! However it will take me a little longer as there are some other 'life' things going on but ya =)
I have really enjoyed your videos. Your animation is entertaining and your explanations are clear and concise!
I have a small RUclips channel, so I really connected to the beginning of this video.
The DC20 initiative system rocks because the DM can create the turn order as the first turn progresses. You don't have to stop and organize the order. You just need to jot down player rolls and jump right in.
100% I am looking forward to trying it
I wholeheartedly agree!
I think there is just so much as a dungeon master you can learn from other systems, even if you return to 5e afterwards. I am currently running Pathfinder2 and Daggerheart, with absurdly different vibes, but they have both sort of bled over traits from one to the other.
Has anyone made a video pointing out the implied possibilities we see from DC20 characters using five dots?
*White Wolf howling in the wilderness*
I liked this video... A DC20 fan.
I really like the system of a more narrative initiative roll I’m not completely sold on the back and forth initiative.
I understand that it helps to balance encounters by preventing one team from going first, but I feel like it would be disappointing for players if multiple roll very high but the result is the same as if only one rolled high.
My suggestion would be either set initiative counts for npcs but still letting characters get initiative through rolling, letting multiple characters go first if multiple of them beat the encounter dc, or letting multiple characters go first if the dc is beat by a certain amount.
I could see that. Once my players get back and we get gaming again, I can get some feedback =) you can bet I'll be doing a video once I play it with other people.
Already taken care of. A heavy success (5 over) on initiative increases the number of players that get to go first, AND a Nat 20 on initiative has special benefits as well!
I still think I’ll be likely to give some type of bonus to single ancestry characters. I think duel ancestry will be able to pick and choose from more option and will be better to optimize their characters. Not sure what that will look like yet.
And what world you're in matters too. DMs can always insert something if they like. That way DC20 is build feels very cohesive but also very modular so you can alter bits more easily. I'm thinking worlds like dragon age and mass effect where there are stigmas to being a pure blood or like DA where elf blood would be highly frown upon.
Great channel. Keep up the good work.
There are a lot of great ideas in DC 20, but I think that the initiative thing is going to wind up being a Perception roll 90% of the time. And there is a few reasons for that. First, from my experience, most combat happens while exploring. The main thing that you are doing when exploring is looking around ... so perception is going to make sense as "what the character is doing" in most of those instances.
Second, in DC20 perception is based on your prime attribute, so it's going to be one of your best rolls mechanically, anyway. Who's going to argue their way out of a better roll?
Lastly, like you mentioned, a lot of people are looking for ways to speed up combat ... and initiative is a frequent target. This system adds two steps to initiative ... going around the table and asking everyone what they're doing, then trying to figure out what the most appropriate skill is, not to mention trying to make it make sense. Also not to mention the players that will always skew their activities to their best skill, not because it makes sense for them to be doing that right now, but because that's how they get the sweet bonus.
I think the neat part is the modularity of the whole system. Things like this and the ancestry system are very easy to just tweak at the table. In this case if your right would that be so bad? As it is in 5e it's just (basically) a dex check anyway. Or you can use just about ANY homebrew method from 5e in it if you wanted. Personally though I don't find much if any of my combats start like this. For my table there will be LOTs of CHA or influence checks as combat starters XD (our rogue has this tendency to start fights in hilarious manners thru her lack of manners)
Looking forward to all your future videos on DC20
DC20 brought me to your channel, and I'm enjoying your nice wholesome videos. Lovely pacing, and no excessive "energy" required by mainstream personalities.
Thank you very much!
Well done little stick figure person! I look forward to seeing your future content!
Side note: This is going to age me buuuuut, your little stick figure face with the angler fish dangle reminds me of a comic I used to read in high school called Johnny the Homicidal Maniac (written/drawn/created by Jonnan Vasquez (sp?) the creator of Invader Zim). Specifically it reminds me of a side character in that series called Happy Noodle Boy! Thank you for the warm and fuzzy nostalgia feeling!
Awww. I love warm fuzzy feelings! Truly it's supposed to be a bomb (tntori like TNT =) and it's the little cord you see on cartoon tnt sticks. It's a joke on my real life tendencies to talk too much too fast and my emotionalness 😆
@@tntori5079 I see the old school cartoon boom boom and that is adorable!
As far as you talking too much too fast… I can only speak for myself but you sound pretty chill to me. I’m originally from California (the land of the speed talker) as is my severely ADHD wife and I find great comfort in speed talkers. so again you give me nostalgia warm and fuzzies in a comfortable homesick kind of way.
I don’t know if that sounds weird but I hope you take it in a complimentary way… yay Autism… making social interaction awkward since 1981
I really gotta put that on a shirt
@@haysmcgee801 100% what you hear is after 8 takes and much editing out. Also lots of self medication with coffee XD also also years and years of masking \ learning to talk slower. But when I go "full Tori" as my husband calls it . . .one time a co worker gave me gabs because he hear me talking from the front of the department store (and I was 2\3s in) and he told me he walked from the front of the store to where I was without hearing breath once 😂. Anywho I appreciate so much your story there. I would 100% buy that shirt!
The initiative check being based on the activity the PC is doing is very similar to PF2e
However the idea of an encounter DC for initiative roll and then alternating the players and enemies is simple and intuitive and makes sense adding to any game.
About the ancestry system, it seems fare more likely that you wouldn't want all of 1 ancestry, multiple ancestries will likely almost always be the way to go as unless balance is perfect, all ancestries will have some number of "must takes", "good", "eh" and "bad" traits, even more so for a specific build, so if there are only 1 or two must takes in each ancestry, by splitting it up you can now take double the "must takes"
Now this may not be a problem honestly, as you can so easily flavor it, as suggested, as something other then a racial trait, which I appreciate because I don't thing everyone needs to have a dwarf great great grandfather so they can take X
It seems that this part of the system has gotten the most discussion and will be very flavored by each DM who might run it. Maybe that makes it kinda great in the sense that it so readily lends itself to being flexible to each DM's worlds and needs.
You're right that there are some ancestry traits that are really good and feel like must takes, but they cost 2 of your five points. So if you did get one from each ancestry you picked that's almost all your points, then you'll end up with only 3 traits overall. Meanwhile the pureblood Dwarf can have as many as 5 by picking the 1 point traits. (ie Tough, Thick-skinned, Natural Combatant, Stone Blood, Minor Tremorsense)
I can't say if the ancestry system balance is perfect, but it does feel pretty close and way more nuanced to put in a comment. Especially when you consider the negative traits (ie short-legged) that allow even more customization.
Great video! I’ve watched two and have to compliment you on your delivery. You’re well-spoken and succinct.
As far as flat damage goes (not rolling for it) my group loves it. We play several systems that use it and, like DC20, the value of a high roll matters, showcasing that your skill has an impact past success. It’s faster, more exciting and I believe once people try it they’ll likely prefer it over rolling for damage.
One thing to note on ancestries is the sidebar (page 105 of the Alpha) for ancestral abilities narratively being magic items. The example given is a human with fire breath that comes from a magic ring, which is a neat way to explain such unique outliers.
Edit: Oh, subbed. 😊
Awesome thank you! This and the second dc20 vid were made in rather a rush. At the end of video 3 I explain that videos will be slower to come out, and part of that is fear of missing/messing things up (like the sidebar you mentioned) and also making sure the content has heart in it. =)
@@tntori5079 you make great content. I hope to see more DC20 stuff. What else do you play? Also, my wife loved your monk video. It was really helpful.
On the topic of ancestries, you are allowed to choose three or more ancestries but instead of starting with 5 points, you start with 4.
DC20 hype train treating the channel well! I made sure to subscribe to help out!
Thank you!
Regarding ancestries I agree with all your points, a good solution in my opinion would be to have a small set of "pureblood" traits that only a pureblood character can pick from, these traits do not need to be more powerful. This way the risk of unbalancing the system is easily avoided together with the risk of making pureblood automatically more attractive, at the same time you give a better answer to players who want a pureblood character.
Great breakdown. Would be great to hear your thoughts after a playtest!
Congratulations on your channel growth! I am still keeping an eye on the DC20 stuff and would be curious to see you run a combat encounter with it.
I dont think I've ever subscribed to a channel below 1k subscribers. Guess there's a first time for everything!
Thank you for subbing! I hope you find other videos / streams you enjoy =) Plus there will be more DC20 content
Thanks! I'm getting into TTRPGs this year with 5e and I wanna DM someday, so I've been "window shopping" for other systems and I came across your vid!
04:10 Oh, hi, Liara. 😆👍💙
Can't help it. I'm in LOVE with the Mass Effect games and even more in LOVE with Drago Age =)
One way the ancestry trait might balance out for you is maybe make EXCLUSIVE traits for each ancestry. These are only able to be taken if you are only a elf etc.
Awesome. 🙂👍🏻 DC20🎉
The ancestries having more traits than points sounds like what subraces were in 5e. You couldn’t get all Elf traits, you had to choose between High Elf, Sun Elf, Drow, etc. this is just separating it from geography (in my mind). I see what you’re saying that was just my perception
music playlist for this video please?
I'm not sure if I can because the pieces are both from Pixaby and from the previous editing software I used (just built into the software) and I just grapped exports of them as files before switching softwares. As it is I'm not sure where to find them beyond just a file on my PC.
What was the other system where you were counting up the dice to see if they hit?
Genesys
@@tntori5079 !!! This is the exact type of system I've been trying to make/ use! Thank you!
4:44 Not everything needs to be balanced. Mixed blood characters should be rare.
I think that's why so many call it "too open". I agree with you but I know that mixed races are some of the most popular to play. And true - you can pick traits from other and still roleplay a pureblood. I think many tables may do that too.
Take another Sub, Like and Comment!!!
Meanwhile, half of non-Pathfinder hobby enjoyers:
"Whaaa.... support for Pathfinder?! Unsubbed :|"
😉
😆 This really made me smile. Thanks
Algorithm!!
Tying initiative to character actions means that players are incentivized to always be doing their main stat's abilities and not what a character would actually do, further locking people into pigeonholes. Not fond of that. I want my sorcerer to be able to do things he is bad at for roleplay and not be punished because combat started and the GM is all "You were doing a strength thing roll a strength initiative" catching me flatfooted and mechanically penalizing me for doing something other than magic.
Sounds like an interesting system but it sounds like it has as many if not more problems than 5E which it claims to solve the problems of.
Maybe, I won't be able to test that at my table until my players get back (about 2 weeks). Still I believe there are work arounds to it. After all not every encounter is obvious as an encounter. Also you could skip it and just do all atk checks or agility checks (imitative was just a glorified dex check) - also other 5e homebrew ideas would work as well. Like skipping the roll and just going around the table. Every table is different. For mine, I rather like the idea =) Once put into practice a few time I can follow up on the concept to see if it works as well as I think it would for me.
I don't always let my players choose what they're doing right before combat. If characters are possibly surprised by combat, then initiative is often an Awareness check.
@@subterranean327 That is fully acceptable in 5E, where the initiative is diverse but also mechanically tied to one stat.
However, this comment isn't applicable to my complaint on the system in discussion and not applicable to my critique of that system.
Initiative not being based on one skill for all makes the narrative pointless. This is what happens when games are designed like video games. People think it's about balance when it's about telking a story. Imagine reading a book in which every acts more or less equally fast as the quick character because "balance." It takes from the fantasy world by adding to the real world.
Looks like this was updated for the later releases. I look forward to full release myself =)
I still don't like the idea of picking racial feats from other races if you're a pureblood. How do you even narratively justify that? It just sounds stupid.
One thing I'm noticing is that it lends itself to being adjustable by the DM. You could easily just tell your players "naw of you pick elf traits you have elf blood" and set that for your table. For tables who don't care \ mind they can just pick the traits they want no questions asked. So both options are there with little actual change to system. At least that's what I'm thinking this far
It does a few things. Like what TnTori said, its meant to be easily adjustable. But also it allows variation inside of a race/ancestry. Are ALL Orcs naturally strong? ALL of them? Maybe YOUR Orc is the runt of the group and so to compete they polished their agility.
It allows for those variations inside any group of people.
@@zacharyharwell351 My issue isn't the idea itself (though I do worry that it could slippery slope into homogenized races).
My problem is simply picking racial traits at some point AFTER character creation. Some traits are clearly intended toward the culture of a race, but also some are clearly intended toward the biology of the race.
Coach says in his Character Creation Guide the following:
"I'm gonna pick Halfling for my second ancestry trait because I want Halfling Bravery--not 'cuz I am a Halfling but I like this mechanic."
This thought process is entirely non-diegetic and is just lazy game design in my opinion.
DC20 Is an overcomplicated power gaming pointless mess of a system.
Luckily there are so many options to choose from. You can have your ttrpg and I can I have mine.
@tntori5079 true. But it's sad how many little things only need minor adjustments to make dc2p actualy good.