Long time player here. The Mobile Game failed as it was a combination of a lot of things. The concept was doomed from the start as the initial ticketing system was a very freemium way of unlocking songs, especially if you come into the game later like I did. It can also be very unforgiving to those trying to do missions to unlock newer songs but not having the tickets to unlock them without paying. There was also a very unpopular unlocking method for content called Ransai Festival which during the majority of the games life span gave you a new unlockable song 0.001% of the time. Add this with the ticket system which only regenerated tickets at an hourly rate with a max of 10 you can have for "Free" and it just made things incredibly grindy. Eventually the new song percentage was raised for certain songs until the very end of the game's life span when they realized this was a terrible metric to begin with. Also over time, the novelty of the game wore down. The initial hype was with the game primarily being NAOKI and several old ex-BEMANI Composers creating content for the game as well as a decent license deal with GLAD. After the GLAD Licenses were removed, the game was in bad shape and most of the content coming out didn't live up to the hype of initial launch. Attack The Music tried their best with their own content and artists but it wasn't enough to drive more popularity of the Mobile Rhythm Game scene to CxB. Stuff like Arcaea, Lanota, and Cytus II were hitting their stride by that time. I can't speak on the arcade version as it was received ok, but from the mobile side of things there was a lot wrong with the game and it deserved it's death from the get go.
Corrections: "Ransai Festival" - "sai" means festival so this is a a repetition of terms. The official name is just "random select sai", often abbreviated to "ransai" by Japanese players. "GLAD" should be GLAY. As for the payment model, IMHO they're trying to run it as an arcade game. The free tickets are basically just a "free trial" and won't let you achieve anything significant. The frequent grinding required to unlock songs are also reminiscent of arcade BEMANI games like jubeat. If you view it as an arcade game, its operational strategy becomes much more understandable.
Just found an old Taishi song for this game, tried doing some research on it and this is exactly what I was looking for. Thanks for doing what no one else will.
7:42 Hate to be a bearer of bad news but Seven's Code is shutting down on June 30th. Which is a shame, this style of gameplay is truly unique. I've played CROSSxBEATS Rev Sunrise at my local Round1 a few times (after it went offline), never got the chance to play 7C cause every time I tried to download it on my phone, I was stuck on a loading screen. Games like this are kinda fun once you get the hang of it, I don't understand why games with this type of gameplay are cursed to be shut down in two years.
Because they are a pain to read. There is a reason only more or less traditional vsrgs are thriving and it's that people including myself prefer straight-forward and easy to read vsrgs. Don't get me wrong, they can still be hard as bollocks, however, reading the notes should not be a separate challenge of its own when you pick up a new vsrg. Otherwise it is doomed. From what I was looking at in this video, the idea of preamtively showing a note coming from two to FOUR directions in such a flasy way draws all of your attention at one note (which I don't really even have an idea of how to switch to another when there are some many of these random lines showing up on the screen) and kind of makes my eyes feel weary just by looking at the gameplay footage and that is a bad sign.
I played CROSSxBEATS from day one of its release on the Japanese iTunes store. I got some friends into it who were already into iOS rhythm games like jubeat and reflec beat plus. We were very excited when the arcade version REV. was announced as a new arrival for US Round1 locations. We even held a small tournament for the game in early 2018, shortly before they announced the game would be going offline a few months later. One of the best parts of the game though was the lineup of original music, especially with NAOKI bringing in a lot of old familiar names from the older bemani days like SLAKE, DJ SIMON, and Pink Pong.
there will be a video on Reflec Beat! It just may not be in dead rhythm games.... The state of that game is very strange. But I do plan to cover it. RB holds a special place in my heart
I actually first played this game after its death. The machine used some sort of private server but since it asked for a Nesica card, which I lack, I didn't even committed to play more than twice. It helped that the machine was running freeplay though.
I've played Otoranger shortly after the Golden Bomber collab ended. Aside from two Capcom collab songs, the charts in general were insanely easy and relied more on brute forcing the boss with strong units rather than doing good on a song. If you didn't KO the boss before the song ends, it repeats again with the boss' health lowered from your last run until you KO the boss or you run out of health. If you're able to get the oni biker unit from the descend boss events and 幻嬢・三途王 from the gacha, you've pretty much beaten the game aside from the "free play" mode that was added before EoS was announced and feels more like a proper rhythm game than the quest campaign and events. Between the easy songs gated by unit strength, using premium currency to just "brute force" the descend to get the oni biker and the whole Megaman Legends 3 Aero situation, it pretty much died in a year. At least the OST was pretty good and paved the way for more gacha rhythm games like SB69 and Lovelive to improve on what Otoranger messed up on.
Cross X Beats was pretty unique for it's time, sucks that it failed and that Naoki Maeda didn't find much success outside of Bemani and the DDR games. Naoki Maeda even made a spiritual successor to Cross X Beats called Seven's Code, which unfortunately wasn't commerically successful as well. Naoki Maeda as of right now is now working for Step Revolution (studio from the creators of In The Groove and Pump It Up Pro) making music for their game StepManiaX. Although some his music from his game Seven's Code would later crossover to StepManiaX. The latest song from Naoki Maeda to appear in StepManiaX is 403 (Tokyo 2021)
Ever heard of kickbeat? No well it's an old rythem game I played on the psvita which I'm one of the top 10 players I believe I'm 7 or 6 idk my vita doesn't work anymore. It's on all devices I believe if want to check it out. Ps it uses HEAVY-DUTY copyright songs so yea
Later during CROSSxBEATS’ lifespan, you could actually have up to 15 Tickets, with one regenerating every 10 minutes. This made the game a little better, but not by much. Also, Unlock Missions being removed from crossbeats REV SUNRISE feels like a letdown, since unlockable content may as well not be in the game anymore. P.S.: Am I the only one who thinks the GLAY Menu Skin in the mobile game has fantastic sound effects?
It was worded badly. Seven's code's story was released on a month-by-month basis, with the finale releasing a year after the game launched. Afterwards, no new content was slated to be released, but the game is still playable.
The game was only ever available for iOS. If you mean "download the IPA file onto an Android device" then yes (as an IPA file is a file just like any other file), you can download it using an Apple ID that has been used to download the game before, on PC using iTunes 12.6. The game has been dead (completely unplayable because it's an online game) for 4 years at this point, so I don't know what you want to download it for.
Long time player here.
The Mobile Game failed as it was a combination of a lot of things. The concept was doomed from the start as the initial ticketing system was a very freemium way of unlocking songs, especially if you come into the game later like I did. It can also be very unforgiving to those trying to do missions to unlock newer songs but not having the tickets to unlock them without paying. There was also a very unpopular unlocking method for content called Ransai Festival which during the majority of the games life span gave you a new unlockable song 0.001% of the time. Add this with the ticket system which only regenerated tickets at an hourly rate with a max of 10 you can have for "Free" and it just made things incredibly grindy. Eventually the new song percentage was raised for certain songs until the very end of the game's life span when they realized this was a terrible metric to begin with.
Also over time, the novelty of the game wore down. The initial hype was with the game primarily being NAOKI and several old ex-BEMANI Composers creating content for the game as well as a decent license deal with GLAD. After the GLAD Licenses were removed, the game was in bad shape and most of the content coming out didn't live up to the hype of initial launch. Attack The Music tried their best with their own content and artists but it wasn't enough to drive more popularity of the Mobile Rhythm Game scene to CxB. Stuff like Arcaea, Lanota, and Cytus II were hitting their stride by that time.
I can't speak on the arcade version as it was received ok, but from the mobile side of things there was a lot wrong with the game and it deserved it's death from the get go.
Don't pin!!! 🤬🤬
Corrections:
"Ransai Festival" - "sai" means festival so this is a a repetition of terms. The official name is just "random select sai", often abbreviated to "ransai" by Japanese players.
"GLAD" should be GLAY.
As for the payment model, IMHO they're trying to run it as an arcade game. The free tickets are basically just a "free trial" and won't let you achieve anything significant. The frequent grinding required to unlock songs are also reminiscent of arcade BEMANI games like jubeat. If you view it as an arcade game, its operational strategy becomes much more understandable.
@@_lun4r_ ??? what???
"In Ultimate Gauge you can full combo the song and still fail"
Aah yes, the SiIvaGunner Friday Night Funkin rip meter
Just found an old Taishi song for this game, tried doing some research on it and this is exactly what I was looking for. Thanks for doing what no one else will.
7:42 Hate to be a bearer of bad news but Seven's Code is shutting down on June 30th. Which is a shame, this style of gameplay is truly unique. I've played CROSSxBEATS Rev Sunrise at my local Round1 a few times (after it went offline), never got the chance to play 7C cause every time I tried to download it on my phone, I was stuck on a loading screen.
Games like this are kinda fun once you get the hang of it, I don't understand why games with this type of gameplay are cursed to be shut down in two years.
Because they are a pain to read. There is a reason only more or less traditional vsrgs are thriving and it's that people including myself prefer straight-forward and easy to read vsrgs. Don't get me wrong, they can still be hard as bollocks, however, reading the notes should not be a separate challenge of its own when you pick up a new vsrg. Otherwise it is doomed. From what I was looking at in this video, the idea of preamtively showing a note coming from two to FOUR directions in such a flasy way draws all of your attention at one note (which I don't really even have an idea of how to switch to another when there are some many of these random lines showing up on the screen) and kind of makes my eyes feel weary just by looking at the gameplay footage and that is a bad sign.
I played CROSSxBEATS from day one of its release on the Japanese iTunes store. I got some friends into it who were already into iOS rhythm games like jubeat and reflec beat plus. We were very excited when the arcade version REV. was announced as a new arrival for US Round1 locations. We even held a small tournament for the game in early 2018, shortly before they announced the game would be going offline a few months later. One of the best parts of the game though was the lineup of original music, especially with NAOKI bringing in a lot of old familiar names from the older bemani days like SLAKE, DJ SIMON, and Pink Pong.
You should make a dead rhythm games video on reflec beat. It's frustrating what they did for the final entry.
there will be a video on Reflec Beat! It just may not be in dead rhythm games.... The state of that game is very strange. But I do plan to cover it. RB holds a special place in my heart
@@losermanwins4338 there are still official servers for reflesia, but the series is pretty much officially dead.
I'm from the future, it happened! He made the vid
I actually first played this game after its death. The machine used some sort of private server but since it asked for a Nesica card, which I lack, I didn't even committed to play more than twice. It helped that the machine was running freeplay though.
Update: I was wrong with the Nesica. I was using my Aime wrong due to this machine limitations.
I've played Otoranger shortly after the Golden Bomber collab ended. Aside from two Capcom collab songs, the charts in general were insanely easy and relied more on brute forcing the boss with strong units rather than doing good on a song. If you didn't KO the boss before the song ends, it repeats again with the boss' health lowered from your last run until you KO the boss or you run out of health. If you're able to get the oni biker unit from the descend boss events and 幻嬢・三途王 from the gacha, you've pretty much beaten the game aside from the "free play" mode that was added before EoS was announced and feels more like a proper rhythm game than the quest campaign and events. Between the easy songs gated by unit strength, using premium currency to just "brute force" the descend to get the oni biker and the whole Megaman Legends 3 Aero situation, it pretty much died in a year.
At least the OST was pretty good and paved the way for more gacha rhythm games like SB69 and Lovelive to improve on what Otoranger messed up on.
Cross X Beats was pretty unique for it's time, sucks that it failed and that Naoki Maeda didn't find much success outside of Bemani and the DDR games. Naoki Maeda even made a spiritual successor to Cross X Beats called Seven's Code, which unfortunately wasn't commerically successful as well. Naoki Maeda as of right now is now working for Step Revolution (studio from the creators of In The Groove and Pump It Up Pro) making music for their game StepManiaX. Although some his music from his game Seven's Code would later crossover to StepManiaX. The latest song from Naoki Maeda to appear in StepManiaX is 403 (Tokyo 2021)
Naoki going nuts without the music for context was hilarious 😆btw I'm binging a bunch of your videos today
a Capcom rhythm game? That sounds good, would be cool to have remixes from DMC, Megaman series to be there.
Ever heard of kickbeat? No well it's an old rythem game I played on the psvita which I'm one of the top 10 players I believe I'm 7 or 6 idk my vita doesn't work anymore. It's on all devices I believe if want to check it out.
Ps it uses HEAVY-DUTY copyright songs so yea
THEY'RE SHUTTING DOWN THE SERVERS FOR SEVEN'S CODE TOO
i love this type of content
Later during CROSSxBEATS’ lifespan, you could actually have up to 15 Tickets, with one regenerating every 10 minutes. This made the game a little better, but not by much. Also, Unlock Missions being removed from crossbeats REV SUNRISE feels like a letdown, since unlockable content may as well not be in the game anymore.
P.S.: Am I the only one who thinks the GLAY Menu Skin in the mobile game has fantastic sound effects?
Finally remembered your Password
About damn time
you should make a dead rhythm games vid on wacca
Also, didn’t sevens code terminate service like a year ago?
It was worded badly. Seven's code's story was released on a month-by-month basis, with the finale releasing a year after the game launched. Afterwards, no new content was slated to be released, but the game is still playable.
i cant with the fact how small is the amount of views you get😭😭😭
Finally!
I have been searching for some way to download this to android..is there any way I can or is the game completely done?
The game was only ever available for iOS. If you mean "download the IPA file onto an Android device" then yes (as an IPA file is a file just like any other file), you can download it using an Apple ID that has been used to download the game before, on PC using iTunes 12.6.
The game has been dead (completely unplayable because it's an online game) for 4 years at this point, so I don't know what you want to download it for.
@@jacquelineliu2641 thanks so much for your help!💜💖💜💖💜
Do you have a link to sevens code I'm not seeing it on the playstore