I'm Building The Backrooms In Minecraft. Here's How.

Поделиться
HTML-код
  • Опубликовано: 31 дек 2022
  • One of my favorite videos from the past has got to be my previous experience building the Backrooms in Non-Euclidean Minecraft. This time around, however, I want to do the source material justice. Taking pages from Kane Pixel's book, adding different layers, monsters, a wide variety of puzzles, tricks, and more are to come. Enjoy this behind-the-scenes look into the project!
    MY LAST BACKROOMS VIDEOS
    • I Built The BACKROOMS ...
    • I Put PhoenixSC in my ...
    KANE PIXELS (BACKROOMS)
    / @kanepixels
    JARED PIKE (POOLROOMS)
    www.jaredpike.art/
    RESOURCE PACK
    www.planetminecraft.com/textu...
    DISCORD
    / discord
    MERCH
    csx42.creator-spring.com/
    ============================================
    Twitter - / csx42gaming
    Twitch - / csx42gaming
    Instagram - / officialcsx42
    Email - csx42csx@gmail.com
    ============================================
    Here's to 2023! :)
  • ИгрыИгры

Комментарии • 560

  • @snfriedm
    @snfriedm Год назад +432

    and why he ourple 😂

  • @jimyvanloock3510
    @jimyvanloock3510 Год назад +255

    "All of this... All of this...*Ever-suffering sigh* All of this is done by hand."
    As someone who is scared by the complexity of WorldEdit, I know how big and somewhat repetitive builds can quickly become self-torture. You know it's draining your sanity, but at the same time you WANT to finish it.

    • @glooberofficial
      @glooberofficial Год назад +2

      honestly the only worldedit command i use it //copy and //paste just to put down walls. on another note HOW ARE YOU STILL SANE

    • @glooberofficial
      @glooberofficial Год назад +3

      wait wtf "all done by hand" sure they dont use world edit but ur kidding me 8:53 ???? that chat message does not look like its by hand

    • @CloudMouth27
      @CloudMouth27 Год назад +2

      @@glooberofficial ok

    • @Hellscaped
      @Hellscaped Год назад +3

      @@glooberofficial thats /fill

    • @glooberofficial
      @glooberofficial Год назад +1

      @@Hellscaped i know. he said by hand tho lol. prolly just a slip up tho its fine

  • @DruCart
    @DruCart Год назад +138

    As a fun, thematic little trick, you can use the big rooms or different modules and have out of reach "exits" that no portal ever reach. A high up walkway with a green exit glow, but no portal ever reaches it, making people think they can get to it somehow, but only pass it and fall deeper in.
    Just a thought.

  • @eboatwright_
    @eboatwright_ Год назад +311

    This is great! It would be awesome if the Poolrooms seamlessly integrate into the backrooms and suddenly you're just IN the next level

    • @FlooferLand
      @FlooferLand Год назад +14

      Maybe you just walk into a room that has a door in it, and when you walk into that door room you can't go back into level 0 (one-way portal). So your only choice is to open that door and head into the pool rooms where there would be another transition of sorts into level 0.
      There could also just be the fire exit doors, since they're canonical and could be added in pretty easily.

    • @eboatwright_
      @eboatwright_ Год назад +6

      @@FlooferLand that would work well too

    • @dusk3971
      @dusk3971 Год назад +1

      no, make the first seven levels and when you get to the ocean one make a opening at the bottom in some random area that is surrounded by tiles and make it go down until you drop through the roof of the poolrooms. Obviously add all different versions of the poolrooms otherwise you aren’t original at all. If you need to know about the entrances and exits without looking at the wiki here you go
      Exits:
      Certain locations under the water of Level 7 can lead one to this level;
      Submerged areas of Level -132 may lead to Level 37;
      Curved tunnels in Level 67 often seamlessly lead to tunnels in this level;
      Noclipping through certain pools in Level 997 will lead one to this level, with it being more common in pools with ceramic tiles;
      Entrances to Level 37 may be found in the Quaoar and Haumea areas of Level 30.
      Exits:
      Wading through the dark, dingy areas of this level may lead one to Level 37.1, a sublevel of Level 37, typically without one taking notice;
      Immersing in the water of the level has a rare chance of reemerging in the pools of Level -33 or Level -34;
      Long corridors in Level 37 may rarely lead to the workrooms of Level 4;
      Enclosed tunnels in this level may lead one to Level 43;
      Certain submerged areas of the level may lead to Level 67 or Level -132, in conjunction with the entrances.

    • @ethanhawksley9097
      @ethanhawksley9097 Год назад +1

      Poolrooms are the same thing

    • @dusk3971
      @dusk3971 Год назад +1

      @Rostitan it would be cool though

  • @theduke7768
    @theduke7768 Год назад +66

    A cool thing you could do is make rooms that feel eerily similar to other rooms to make you feel like you've been there before, but something is always different like different exits or different pillars

  • @thebestroombachild2084
    @thebestroombachild2084 Год назад +22

    just letting you know, you can get "light blocks" in minecraft which are invisible light sources intended for builders, if i remember correctly the command is something like "/give @s light_block 64 15" pretty sure thats the bedrock version of the command it might be slightly different on java i dont really wanna check java rn, the "15" is the light level 15 is the brightest which might not work the best for the backrooms you might wanna use a darker one like 7 or something idk

  • @jackatk
    @jackatk Год назад +20

    The immersive portals mod actually has compatibility with the gravity mod, so I think it’d be really cool if you made some portals that change your gravity!

  • @King_Of_Gay-zg5it
    @King_Of_Gay-zg5it Год назад +89

    Nick, this is insane and I'm super excited to see where this takes the channel. I love The Backrooms as a concept, it's so cool and weird, and somewhat horrifying with all the things(enemies? Hostile creatures?) in it that take the whole "uncanny valley" and turn it up to 12. All the enemies that look or sound like humans only to be something that wants to kill us is so cool from a horror perspective.
    I love how this build seems so natural when you're walking around the place, you can't tell where a portal is, it just looks like one massive and complex build. It looks super cool and I can't wait to see the other levels of The Backrooms, as well as see where this goes in the future!

    • @imdliamdragonlucha6827
      @imdliamdragonlucha6827 Год назад +5

      i personally prefer the "you are completely alone" backrooms
      *no entities*

    • @unimox3343
      @unimox3343 Год назад

      @@imdliamdragonlucha6827 thats level 0, which he is currently building

    • @imdliamdragonlucha6827
      @imdliamdragonlucha6827 Год назад

      @@unimox3343 i may watch it later, got distracted

  • @snfriedm
    @snfriedm Год назад +60

    what are they in back of???? THESE ARE THE DETAILS WE NEED TO KNOW.

    • @ninjashoe2158
      @ninjashoe2158 Год назад +21

      What else? The Frontrooms!

    • @WhatnotArt
      @WhatnotArt Год назад +9

      @@ninjashoe2158 but what about the middlerooms?

    • @ninjashoe2158
      @ninjashoe2158 Год назад +4

      @Whatnot Animations They are in-between the two, so the backrooms are behind the middlerooms too. Just not as much as the Frontrooms.

    • @snfriedm
      @snfriedm Год назад

      @@ninjashoe2158 oh my god, you are a GENIUS!

    • @the_explorer4600
      @the_explorer4600 Год назад

      So i assume that your not familiar with the backrooms? The back rooms are a place that exists in between reality.

  • @populasmario
    @populasmario Год назад +21

    Actually, I wonder if changing the orientation of the portals changes the gravity of the player. If thats the case, you could make that extremely tall room in section 6 a "House of Stairs" situation with tons of stairways leading to the top or reversing the progress the player has made.
    That would be cool as heck!
    Edit: Grammar

    • @deloptin545
      @deloptin545 Год назад +5

      It doesn't change the player's gravity by default, but there is a gravity mod that has compat with immersive portals that implements that functionality. IIRC you do need to manually set each portal to change gravity though which gets annoying quickly

    • @halyoalex8942
      @halyoalex8942 Год назад +1

      God, gravity mod and pekhui for the Backrooms would be a special flavor of hell. Maybe one layer/level of this can do that to the Nth degree 😂

  • @justinmeque3192
    @justinmeque3192 Год назад +10

    This project is wild, and seems to be a lot of fun to create. You have all my support, as I'm eager to see what's next

  • @mikejr7727
    @mikejr7727 Год назад +3

    Honestly, I'm loving this. All it needs is possibly more rooms used in the next levels and a train or two crashing through the walls.

  • @mrspifff
    @mrspifff Год назад +2

    I, like you, have decided to start on a backrooms project because I thought it would be interesting to see how it pans outand to see what I'm capable of. However, I'm not using mods, only datapacks (i'm much better at commands/datapacks than building). You have a very cool take on it! I opted for procedurally generated rooms, but I don't want to make the rooms too stale in design (since it's hard to generate connected rooms with just Minecraft commands and implement things that make it interesting, such as verticality and abnormal features). Great work :)

  • @burgerboyisherehorror
    @burgerboyisherehorror 7 месяцев назад +3

    Pleeease make a sequel to this! I've watched this like every day and I want to see more!

  • @SuperRandoms.
    @SuperRandoms. Год назад +1

    I remember originally watching those vids right when they came out interested in the idea that I haven’t heard of before coming from the portal vids and I just came back to the channels after searching for it and I’m really impressed by how much it’s improved

  • @blue52611
    @blue52611 Год назад +7

    I have an idea for the very tall room (and you don't have to use it for that room, but you can for other rooms!) put the ceiling lights on the floor to not only light it up, but disorient the person who walks in. The room will seem to have flipped! If you don't like this idea, that's fine ^^

  • @seth8270
    @seth8270 Год назад +5

    Where’s the next videos?

  • @agent7c_
    @agent7c_ Год назад +3

    I’m pretty sure there’s a gravity changing mod compatible with immersive portals. That, alongside pehkui (size changing immersive portals compatible mod) could create a really interesting experience in later levels!

  • @SuperRandoms.
    @SuperRandoms. Год назад +1

    You should make some claustrophobic crawl spaces were you’re just stuck crawling for a while and can just as easily get lost

  • @SunroseStudios
    @SunroseStudios Год назад +1

    these tips on how to make the portal lighting consistent are gonna be SO helpful to us omg

  • @Lumpfriend
    @Lumpfriend Год назад +2

    Wow, I didn't realize how much was involved with perfecting the lighting when working with the immersive portals. Pretty cool!
    I'm not familiar at all with any backrooms stuff, but after seeing you make that one really tall room I think it would be cool to have at least one more module that plays with verticality a lot

  • @7zQs
    @7zQs Год назад +2

    Woah, i had never tought of replicating the light levels in order to mask the portals, actual genius idea man.
    also can't wait to see more content about this build, big fan of the portals and the backrooms concept in general, all in all great video!

  • @Absolutely_No_Name
    @Absolutely_No_Name Год назад +6

    i will set five alarms to be able to get up and watch this, idc if im tired, i need to see this cool video made by the one and only csx42 (Nick), i'm also really amazed from on how it is coming out, im dying to see what comes next on this channel Nick!

  • @PloverTechOfficial
    @PloverTechOfficial Год назад +3

    This is looking absolutely amazing, wonderful job on the backrooms I love the way you’ve used the portals and stuff!

  • @irritatingcanine3514
    @irritatingcanine3514 Месяц назад

    you can automate part of this. I found this out using structure blocks, making small layouts, and then placing a few blocks, a structure block, specifying structure, and then pasting. then I used a mod that basically reduces the resolution of objects that are at a certain distance away by replacing their textures with something easier to render. it allows the game to run easier at the cost of making open spaces look worse than you want to. In exchange I’ve built up a genuinely massive Backrooms maze, spanning around 200,000 blocks (4000x5000) with the help of this automation. If it weren’t for structure blocks, I’d have quit months ago.
    Those were better times, when we had two years to do basically whatever we wanted, basking in laziness in what felt like the years leading up to a zombie apocalypse

  • @juicy.oranges
    @juicy.oranges Год назад +1

    With levels I think instead of just adding a noclip zone or going through a glowing portal you should make it seamless, like you go up a staircase, just a change of room (not 1 way) or going down a hole like Kane. Also it’d be cool to make malls or stuff like that instead of using levels from the wiki (you can still put the poolrooms cause it’s not always a backrooms level.) I just think it’s a good idea to make it like complex found footage (steam game)

  • @juanestebanmauro5280
    @juanestebanmauro5280 Год назад

    Loved the video, so here's 2 tips to make it more true to the original source:
    1: No-Clipping; As in walls, floors, ceilings being "fake/walk-through" to simulate noclipping into other rooms or even levels as part of transitions.
    2: Decoration; Sparse decoration, such as desks, computers, chairs, crumpled up papers, etc, will add to the experience, and give it that characteristic sense of dread and uncanniness the backrooms have. Plus, it'll help you when you tackle further levels, that may have more/different furniture.

  • @CloudMouth27
    @CloudMouth27 Год назад +12

    Suggestion: Remodel the Warden to be the Backrooms entity seen in Kane Pixel's series since they have similar behavior

  • @Bone_Incidents
    @Bone_Incidents Год назад +1

    The non Euclidean aspect of this build is actually lore correct with the concept of the original Level 0

  • @Luke_Dalton
    @Luke_Dalton Год назад +2

    This is awesome man!
    I have a PC that supports bedrock ray tracing so I’ve been dabbling in making a few Backrooms scenes. I used yellow light blocks, the light brown mushroom blocks for the walls and brown mushroom blocks for the carpet. That, illuminated by the yellow lights makes the most accurate Minecraft Backrooms scene I’ve seen so far. I want to find a resource pack that makes the actual wallpaper patterns so I can have the best looking Minecraft Backrooms on the internet
    Probably

    • @zachariaholmsted786
      @zachariaholmsted786 Год назад

      You can also use command blocks to teleport the player, so you don't necessarily need portals if you don't have access to them.

    • @MicahFraser-ex8gr
      @MicahFraser-ex8gr 7 месяцев назад

      Hi

  • @clamg5241
    @clamg5241 Год назад +2

    If someone were to install a backrooms map with portals using a world file, would the portals (being entities) still be there? I made a map myself that even though I’m biased, feels pretty good, so I want to share it around just not sure how.
    I’m super looking forward to the next video and completed project!

    • @zackOOO-nz9rh
      @zackOOO-nz9rh Год назад

      i would assume so, the portals themselves are entities so i dont see why it wouldn't but who knows

    • @randomcamera746
      @randomcamera746 Год назад

      entities are saved in world files

  • @TheLypex
    @TheLypex Год назад

    awesome work!! cant wait for a download, keep it up!

  • @hyalinamusic18
    @hyalinamusic18 Год назад

    I've been working on my own Backrooms map for fun on my PS4. Because I haven't been able to use any mods, I've had to build everything by hand and it has been so tedious, but that's kind of the fun of building a Backrooms map by hand. I can easily just throw on an album and just build different rooms and levels while I listen to music (and it's a great way to listen to lots of new music too). I've mostly done the yellow rooms, but I built one poolrooms area. The map overall is definitely inspired by Kane Pixels' Backrooms, and I'm trying to recreate a few of the most iconic areas like the Pitfalls room and the Async control room. I'll look forward to future updates (just subbed) and maybe I might take some inspiration from your rooms for my map lol

  • @lostraven734
    @lostraven734 9 месяцев назад

    My third time watching this video since it came out and I'm still impressed by the seamlessness. Can't wait for the next one!

  • @Cubekid10.
    @Cubekid10. Год назад +1

    Oh god the faded sounding music when you first got in

  • @Jg-wd9fw
    @Jg-wd9fw Год назад

    This is absolutely amazing! Well done!

  • @burning___
    @burning___ Год назад

    I knew your voice seemed familiar, glad to see your content is back in my recommendations!

  • @Vorcupine
    @Vorcupine Год назад +1

    Entity Ideas:
    If you ever do it with entities, you should add at least 3 distinct entities. (Bacterias -from Kane Pixel's series, Hounds, and Skin Stealers -from the og backrooms wiki )
    And I assume you'd be putting people in it, you should do multiple, of course the amount would be based off of how big the map is because I have no idea how many modules you're doing. -- The multiple players could be used to lure players into approaching Skin Stealers which would switch to the skin of their last killed player.
    Bacterias would be like the Apex Predator of the space, just a bit slower than the average human and quite deadly, while hounds would be stunned if you look at them, but be quite fast and violent.
    No idea how you'd do this, but I am sure there's some mods out there or person willing to do some command blocks if you'd need help with that kind of stuff.

    • @NoKetchupOnSpaghetti
      @NoKetchupOnSpaghetti 3 месяца назад

      Level 0 has no entities

    • @Vorcupine
      @Vorcupine 3 месяца назад

      It does.

    • @NoKetchupOnSpaghetti
      @NoKetchupOnSpaghetti 3 месяца назад

      @@Vorcupine no, all of them arent canon, the canon Lobby hasnt got any entities, or atleast they arent found

  • @coffee_wizard3515
    @coffee_wizard3515 Год назад +1

    Theres a "light block" you can get from commands, and its invisible unless you are holding it + its completely intangible, might help you with lighting and stuff for portals and such

  • @stupidnintendo4290
    @stupidnintendo4290 Год назад

    This needs more attention! Great video!

  • @Totally_Bonkers
    @Totally_Bonkers Год назад +2

    technically you don't need variety. a lot of the backrooms is the same, so if there's more variety there's a less sense of being lost. simple: make less rooms that are very similar and hard to tell when you enter, when you exit, and if youve seen it before

  • @ChunKy_Dud
    @ChunKy_Dud Год назад +1

    this is the coolest thing I've seen in awhile, I always thought if someone would make the backrooms in minecraft! can't wait to see more vids so you've earned yourself a subscribe button :)

  • @userNULL
    @userNULL Год назад

    I have no words. This is more than just a maze map, this a fully fledged puzzle game with Minecraft as an engine. I was going to make my own version, but now that I've seen this I know I'll never be satisfied with my own creation. I'll be much happier by supporting your endeavors. +Sub

  • @zackOOO-nz9rh
    @zackOOO-nz9rh Год назад

    the weird hallway room thing was genius

  • @builder1013
    @builder1013 Год назад

    Wow, I have never seen so much work put into Minecraft lighting before

  • @oatt
    @oatt Год назад +1

    You could use light blocks to help blend room lighting together with portals. They were recently added to Java edition and are completely invisible and aren’t solid

  • @DoonaldTrump
    @DoonaldTrump Год назад

    you should add an exit sign for wood signs, because we often finds exit sign in the backrooms that leads to more maze.

  • @OfficialKingz_yt
    @OfficialKingz_yt 7 месяцев назад

    We need more!!, I love this (even though the backrooms might be considered old to some people)

  • @SamiTheAnxiousBean
    @SamiTheAnxiousBean Год назад

    while not a fan of the modern backrooms, this project is really cool!!

  • @sfm_pakic3527
    @sfm_pakic3527 Год назад

    i love map and i love this progression thing you add it way better then last time

  • @Doctor677productions
    @Doctor677productions Год назад

    yoooo this is awesome you just got a new subscriber cant wait to see more of this!!!!

  • @RosemaryWebs
    @RosemaryWebs Год назад

    this is AWESOME so far, and i feel it really does capture the essence of the first level of the backrooms while still adding variety. id love to help ya out with level transitions. i can share a multitude of ideas and such as well. the Backrooms as a concept is super awesome, and im even making my own canon of it called the Backstages (if you're interested, i could talk about it with ya as well). heck, if need be, i can also help with the resource pack to add more custom textures and models (such as tables, equipment, etc.) if u are interested, lemme know.

  • @Ixarus6713
    @Ixarus6713 Год назад +1

    I hope you eventually add the Manilla room and level 1 and 2! Great job!

  • @HappyGreenSteve
    @HappyGreenSteve 6 месяцев назад +1

    "if you subscribe right now" the button glows, what? 0:36

  • @linkplayz0
    @linkplayz0 Год назад

    congrats on 150k :)

  • @subsiken
    @subsiken Год назад

    for the poolrooms, to enter, you could make it so you have to find a water pool maybe which teleports you to the poolrooms

  • @arandomdude5147
    @arandomdude5147 Год назад +1

    Hey! Have you considered using lighting blocks for the bigger rooms, so you can do some lighting fixes, aswell as for better transitions? The “light” blocks help ALOT

  • @jordangoodheart5125
    @jordangoodheart5125 Год назад +1

    I Love Your Non-Eulidion Videos Bc i watch them when im bored

  • @Aj-py8en
    @Aj-py8en 9 месяцев назад +1

    Still think this is the best version of the backrooms I've seen in minecraft

  • @sethcushman5454
    @sethcushman5454 Год назад +1

    It would be cool if you added falling blocks (with no gravity) that looked like the normal blocks so you could "noclip" through them. The fact that their lighting would be slightly off would actually fit with the backrooms lore of how places you can noclip have slightly different lighting.

  • @poggins4480
    @poggins4480 Год назад +1

    i used the code function in the free minecraft education edition to procedurally generate the backrooms.. i didnt make a backup and made the walls out of stripped birch wood.. the fire took care of it pretty fast. if that wasnt enough i lost the code because it was a wack version of mc edu. rip 7 hours of work.

  • @namethe____7214
    @namethe____7214 Год назад

    This is super cool!

  • @Absolutely_No_Name
    @Absolutely_No_Name Год назад +1

    Nick, you should add a little crack in the wall, like a gap to look through, i saw it in a kane pixels video, use immersive portals to make it seem infinite like going down the corridor. there is a trick to do that but i forgot how to, hope this comes to your map, just a random idea i came up with, tell me if you think its a good one!! (keep making these backrooms videos, i really enjoy watching them)

  • @Scrungler111
    @Scrungler111 Год назад +1

    You should add ‘duplicate rooms’ which are copy pasted rooms but with different portals and very small differences such as wall height, hallway length, or even room size.
    Edit: also transitions between levels should be walking into a dark room and seamlessly entering another dark room in the next level

    • @csx42
      @csx42  Год назад

      1. already doin that
      2. last thing i want is the transitions to be obvious. takes away from the hidden progression

  • @CaptainRyMM
    @CaptainRyMM Год назад

    There's just this whole build that you've done and I've somehow missed all of it 😮❤

  • @bug473
    @bug473 Год назад

    this is so cool and i was just thinking about how i wanted to play a minecraft backrooms map lol

  • @ScaredCrowe
    @ScaredCrowe Год назад

    This is royally cool. I cannot wait to see the outcome of it all.

  • @constacks
    @constacks Год назад

    this seems really nice! a tip tho is that you can use sea lanterns instead of redstone lamps (so that you dont use redstone blocks)

  • @jdsalamander1828
    @jdsalamander1828 Год назад

    Iloved this video I have been recently doing the same thing in vanilla, so I don't have access to the portals, but I have serious respect for building it block by block👍. I did use I little world edit. I hope you keep going😀.

  • @isaacisfood1814
    @isaacisfood1814 Год назад +1

    It would be cool if on some of the later levels you did some orientation switching stuff, like walking on the walls of a fake version of a previous room

  • @TrainsAreReallyCool
    @TrainsAreReallyCool Год назад

    Can't wait for the minecraft remakes of Kane Pixels' series once this is finished and releases!

  • @artisanmain
    @artisanmain Год назад +5

    Whenever I get blindness from a warden that is within breathing distance, I half expect whenever the blindness goes away I’ll be in the back rooms.

  • @MrGameplay2498
    @MrGameplay2498 Год назад

    I think you should have Module 10 be a combination of all the previous modules. It could be really chaotic, for the better!

  • @CharManic
    @CharManic Год назад

    I may or may not have forgotten that the premiere was on...
    And joined as soon as it finished!
    Good job me 👏

  • @Captain_Kon
    @Captain_Kon Год назад +1

    this looks awesome

  • @fuery.
    @fuery. Год назад

    Me and some other people have began making the backrooms in Minecraft as well, and damn it's fun to make the most confusing shit possible.

  • @king_andu4562
    @king_andu4562 Год назад

    I remember this texture pack i used it once to make a backrooms map and my friends had some fun

  • @igimenmen4029
    @igimenmen4029 Год назад +1

    Pls bring back the immersive railloading survival series

  • @El_Silveiro
    @El_Silveiro Год назад +1

    I would love to see how all of these looks without the resource pack

  • @9767Music
    @9767Music Год назад

    Wowo this is insane I love it! Make more more more!

  • @cameronsvault8205
    @cameronsvault8205 15 дней назад

    this inspired me to make make my own. thank you csx42!!!

  • @personwhowatchesvideos9163
    @personwhowatchesvideos9163 Год назад

    I'm also building my own version of the backrooms in Minecraft, and I'm gonna build multiple levels from the backrooms too. I'm basing it off of the wikidot version of the backrooms, and I'm building it in vanilla Minecraft. No texture packs, no mods. All I'm using is the beta features for 1.20 since the bamboo mosaic is perfect for the walls

  • @hahafuni1183
    @hahafuni1183 Год назад

    I can not wait to see this when it’s finshed cause it looks S O good

  • @hueman1743
    @hueman1743 Год назад

    I remember when this channel was at 1k subs it's been so long since I've visited this channel omg it has grown so much

  • @sgtrock3259
    @sgtrock3259 Год назад

    Make sure not to watch this before going to bed, unless being in the backrooms for eternity is on your bucket list.
    I know every corner of this map now. I am not the same person as I was when I went to bed. The backrooms feel even more uncomfortably familiar after this experience.

  • @fverzide9353
    @fverzide9353 Год назад

    its been 2 months since any minecraft content missed it

  • @dutssz
    @dutssz Год назад

    I wonder how it looks like with shaders, feel like this could become the best backrooms experience

  • @tarajohnson4422
    @tarajohnson4422 Год назад

    Dude, this is awesome.

  • @RedHatterz
    @RedHatterz Год назад +1

    I am 82% excited, 8% concerned and 50000% scared.

  • @dapimasta6809
    @dapimasta6809 Год назад

    you should use the light block (you can get it with the command /give @s light[level=]) to make the portal lighting better

  • @hakerboi5567
    @hakerboi5567 Год назад +1

    this guy is very cool, take care, Csx42.

  • @khaoskhaos
    @khaoskhaos Год назад

    (hey just letting you know that it's actually possible to add dimensions in vanilla minecraft, so if you wanted to somehow implement this as an add-on to a minecraft world, it'd be 1000000% in the realm of possibility)
    edit: and by add on to a minecraft world, I mean you can have the end nether overworld all uneffected by the custom made backrooms

  • @henrytrinh3280
    @henrytrinh3280 Год назад +2

    I will escape by simply asking an entity where the nearest exit is, or how to leave.

  • @spi231
    @spi231 Год назад

    I think it's really funny that instead of horror music, you can hear Undertale music lightly playing in the background.

  • @The_Hydration_Police
    @The_Hydration_Police Год назад

    This dude needs the effortless building mod

  • @kase8657
    @kase8657 Год назад

    This is undoubtedly the best backrooms related thing I’ve seen in Minecraft. Upon release, will the game be functional with more than one player?

  • @stef__an
    @stef__an Год назад +1

    This is Great!!

  • @shawnfox1570
    @shawnfox1570 Год назад

    this is a tutorial on how to build the backrooms too
    amazing getting subbed

  • @subsiken
    @subsiken Год назад

    omg i cannot wait to see more of this

  • @mr_melorye_8585
    @mr_melorye_8585 Год назад

    Yo that's cool man I would include the portal thing in my map but sadly I play on pocket edition but I was lucky enough to be able to make my own texture pack, your map looks amazing