Это видео недоступно.
Сожалеем об этом.

The OVERPOWERED Pyrolauncher: is it a BAD Thing for State of Decay 2: Juggernaut Edition?

Поделиться
HTML-код
  • Опубликовано: 12 авг 2024
  • A long time ago... in a patch level far far away...
    INDEPENDENCE PACK! Or something like that. The Pyrolauncher is the marquee item of the Independence Pack. It practically IS the Independence Pack. It could easily have just been called the Pyrolauncher Pack.
    It is easily the most controversial weapon in the game, but why? Let's take a look at the mighty Pyrolauncher and see why people like and dislike the weapon and think about ways it can be improved, curbing some of the negative elements and enhancing the positives.
    Like this video if it was helpful or entertaining and subscribe to my channel for more State of Decay 2 content!
    Twitter: / gitgudfox
    Facebook: Git-Gud-Fox-...

Комментарии • 217

  • @GitGudFox
    @GitGudFox  4 года назад +10

    What do YOU think about the Pyrolauncher of State of Decay 2? What would you do to improve it?

    • @afortsnight9154
      @afortsnight9154 4 года назад +7

      its a bit to strong for serious play but goo
      d enough for casual play. The longer you play the less you should use it.

    • @jagerin3002
      @jagerin3002 4 года назад +5

      Its the fun and effectiveness of a flame thrower in a significantly less cool form, looks like a damn squirt gun.

    • @Diarmuhnd
      @Diarmuhnd 4 года назад +4

      I always thought the Pyro Launcher was a silly OP make believe weapon that broke my immersion. So i just did not use it and tried to ignore it.
      If they had given us a flame thrower instead then I would have been much happier. I made fun of players using it because it was easy mode even in nightmare.
      I was disappointed they did not give us chainsaws or bikes either. :( They made nightmare enemy human NP's easier, you do not 1 hit die anymore. meh

    • @bayleef2356
      @bayleef2356 4 года назад +3

      Personally I would love to see it (and the starshark launcher) removed from the game and replaced with the a flamethrower. I’m definitely one of the players you described who chooses not to use it. I do enjoy the combat a lot so I guess that helps, It just completely breaks my immersion it is the polar opposite of the tone of the game. I don’t really agree that there are any deeply ingrained problems or that fighting zombies has no reward (influence and fighting exp I know that might be a stretch for some) maybe I’m just a mega zombie nerd who enjoys the realism but I feel you should have to fight zombies from time to time as an integral part of survival. You can choose to limit the amount of combat you engage in and there is merit to that, but ultimately the goal is to clear the map of plague hearts to make the town a safer place for your community and other communities. I think a flamethrower would be a nice addition and you could craft the ammo from fuel, I agree that it could be balanced the same way the BFG/model99 are balanced and the game would be better overall if this was the case. Overall I love this game and I’m not to salty about it just being in the game for those who enjoy it, but I think everyone including those who enjoy it would be happier with a more realistic weapon. Sorry for the essay! I just wanted to put my thoughts out there feel free to disagree!

    • @Entilzha06
      @Entilzha06 4 года назад +1

      I love the pyro launcher. If they had an actual flamethrower then I'd go for that.

  • @Entilzha06
    @Entilzha06 4 года назад +28

    Speaking of weapons that destroy the landscape... I'd like an explosive weapon that could take out the car piles in the middle of the road.

    • @Mkronox
      @Mkronox 4 года назад +3

      it would be cool if car piles had hp that could only be damaged by explosions made with strong explosives like C4, I for one know some people would actually use the resources or influence in order to clear the pileups

    • @jmroz311
      @jmroz311 4 года назад +1

      heres hoping we can get a semi or bulldozer so we can clear the road. i just started playing the Heartland expansion and there are SOOOOOOO MANY cars on the road it is crazy.

    • @Mkronox
      @Mkronox 4 года назад +1

      yeah there are a bit too many, on the other hand it is also a very open map so you can cut across the map very easily to get to your destination.

    • @sostrongineedmoreofyourmon974
      @sostrongineedmoreofyourmon974 4 года назад +1

      Yes. The real use for C4 in game should be for clearing all the damn road obstructions. I’ve been in game for hundreds of days, yet I still have to deal with those. Bullshit. .

    • @chloekaftan
      @chloekaftan 4 года назад +2

      what can destroy cars will also destroy the road

  • @RET-2-GO
    @RET-2-GO 4 года назад +27

    I mean as long as your having fun then use all the OP things. If you wanna handicap yourself then by all means.

    • @Diarmuhnd
      @Diarmuhnd 4 года назад +5

      I want to turn Cash Beaumont into an enemy so i can rob him and take his truck and feed his fat hat to a few hordes.
      That would be some fun self handicap action! Buya! :)

    • @SeraphimxSins
      @SeraphimxSins 3 года назад

      @FullBlown That's why I've been saying they should add a new freak or two (or rare variants of existing ones) to spice things up as well as new fun ways to kill zombies. It's all about the arsenal of death toys.

  • @jon6car
    @jon6car 4 года назад +5

    Another OP thing (and heavily slept on) in the Independence day pack are the bouncing borises. It basically allows you to effectively deal with even juggernaut hordes for an ammo resource. Or if your aim sucks 2-3 ammo resources.

  • @Firebox720
    @Firebox720 4 года назад +19

    I can say I personally avoid the pyrolauncher, because it makes the game boring and not worth playing without a challenge.

    • @SeraphimxSins
      @SeraphimxSins 3 года назад

      For me, it's as much about the challenge as it is the fun ways I have to kill zombies available to me.

  • @MrDLYouTube
    @MrDLYouTube 4 года назад +6

    I never use the Pyrolauncher. I feel it completely removes any sense of threat. You can just run around knowing you can take out anything. The Pyrolauncher feels more like a Saints Row weapon.

  • @cuantatadude
    @cuantatadude 4 года назад +3

    I found myself getting bored using it so I keep it into the trunk for those rare times you almost die from lack of meds lol

  • @Mkronox
    @Mkronox 4 года назад +2

    I like the pyro launcher as a way to build up for later enjoyment, I use it early in my nightmare plays to build up ammo and craft the munition for the granade launcher which later becomes my plague heart killer (even if it isn´t as effective its fun to be able to use powerful weapons every now and then. The only actual use I give the pyrolauncher is plague hearts since I hate using it on killing infestations because it just keeps calling more and more zombies into the scene and it makes killing said infestations take longer then just arriving into the area with scentblock giving quick headshots to everything in the place and going to the next infestation.
    I´m with you on the opinion that they should make a flametrower, they could keep both in the game and yeah making the amunition for the flame trower rare or craftable in the warlord building would be cool since that building doesn´t have any good use in the game other then crafting granades which aren´t all that necessary or useful, since once again a bouncing boris can kill jugernauts with only one if you trow it at their feet which is way more efective then a bunch of grandes.

  • @york2828
    @york2828 4 года назад +4

    A rose by any other name- it is a flamethrower. I like the pyrolauncher and feel no shame in using it! I can have the same effect with fuel and thermite bombs but the pyro is just more convenient.

  • @VAULT-TEC_INC.
    @VAULT-TEC_INC. 4 года назад +6

    The armor-headed feral’s in Heartland were pretty tough.

    • @GitGudFox
      @GitGudFox  4 года назад +4

      Only if you try to shoot them to death. They can be dropkicked and executed, burned, or insta killed with plague busters.

  • @Brim869
    @Brim869 4 года назад +4

    I've always thought alot of the clothing and voice lines took away from the seriousness of the "we've been in the apocalypse for awhile" feel. I know its not supposed to be super serious but It just kinda broke immersion for me. I would've liked to have seen more worn clothing, and in instances more toned down reactions from our characters, less arcade'y if that makes sense.

  • @chloekaftan
    @chloekaftan 4 года назад +2

    heres a balance change for the pyrolauncher, reskin it to a typical flamethrower and make it use fuel and material rucksacks to produce ammo for itself, since flamethrowers use gasoline and polystyrene to manufacture Napalm-B, since both material and fuel rucksacks can be really expensive it makes the flamethrower much more of a premium weapon.

  • @shaunclarke3913
    @shaunclarke3913 4 года назад

    Great content 👊👍

  • @Deciduoustrees
    @Deciduoustrees 4 года назад +1

    on a note more related to the video: I started getting more enjoyment out of SOD2 when I realized that in a lot of ways it's an arcade game: zombies spawn like people in GTA-all around you, pretty randomly. if there were more tactics related to killing the zombies on a consistent basis, I could see just killing the zombie as a more enjoyable part of the game- for instance, if you couldn't just leave an area you want to loot and wait for zombies to despawn-if, for instance, once zombies are there they're there until you deal with them, or if zombies only spawned around infested areas and plague hearts instead of literally everywhere for no conceivable reason other than that it's a game where you fight zombies, which it is- but that's not the way the game is-it has certain systems that are very fleshed-out, such as the base-and-community-building, and the combat system, so in other words, the player systems are very involved-however, the enemy systems are not-they're very random and arcade-y, and if you're good enough at the game, as I am, and as you are, you're going to find yourself at a loss as to what to do to keep the game entertaining sometimes. The main problem with this game, as I see it, is that there just isn't enough to do with the player systems. There are so many weapons, so many facets to the game's resource economy, and so many styles with which you can build your community and ways to customize your characters, but there just aren't enough things to do in the world with them. Firstly, the game world isn't that big, even with four (five if you count Trumbull Valley) maps, and there aren't that many ways to interact with the world other than by killing zombies and looting buildings. I've said before that I would love for this game to have procedurally-generated maps and destructible environments. Can you imagine how much fun it would be if there was an infestation you had been ignoring to the point where there were like ten screamers and thirty zombies, and instead of meticulously picking them off you could just call in an air strike and level the whole house they were in, or burn it down with a few well-placed fuel bombs? This is an pretty tall order, I know, but these sorts of things would really take the game to a new level if they were somehow possible. As it is, I don't see why just because something is in the game I have to use it. I don't use the pyro launcher or the Builder Boon because I think both of those items are ridiculously OP and I'd rather play the game, warts-and-all, without them. I think SOD2 is a really great game and even though it has some very obvious flaws, I've always preferred games that eschew polish and sometimes even balance in the service of very unique and fun ideas, and all they ask is that their players exert some creative energy in order to play them

  • @kingtiger332
    @kingtiger332 4 года назад

    off topic a bit, sorry, but i just would like to know where and how did you get that van at the Firewatch Fortress? (8:43) ... 8) Regarding about the Pyrolauncher, i think its just a fun weapon by Undead Labs ...

    • @GitGudFox
      @GitGudFox  4 года назад

      It's not available anymore. It was a 2018 or 2019 exclusive.

  • @joevk6274
    @joevk6274 4 года назад +3

    I rarely even use it. It's a "meh" weapon for me. It was fun the first time I used it, but after that, I haven't bothered.

    • @sostrongineedmoreofyourmon974
      @sostrongineedmoreofyourmon974 4 года назад

      Joseph VonKamp while I also tend to rarely (if ever) use it myself, I always give it to an AI community member for base defense. In one sense, that means I always use it.

    • @joevk6274
      @joevk6274 4 года назад

      @@sostrongineedmoreofyourmon974 never thought of doing that. Might be fun to see an AI up in the watch tower raining hellfire down on zeds.

  • @marcnvrbad
    @marcnvrbad 4 года назад +1

    Been playing since day 1 and haven't used the pyrolauncher yet. Just ain't my thing. But I learn new stuff all the time. Hell, I just learned a few days ago that you could put rucksacks in your supply locker.

  • @MrFireSpy
    @MrFireSpy 4 года назад +9

    I have never understood how, in a single player game, people using an OP item seems to upset and/or offend people. Making them get angry and want to Dev's to nerf/remove said item.. In a multiplayer PvP game, sure, that's a different thing all together.. but in any single player game.. how does , me using an OP item affect you in your single player game? Especially, in this case, an item that you have to explicitly call in to even use it.. you can't stumble across it in normal gameplay..

    • @GitGudFox
      @GitGudFox  4 года назад +5

      There is an answer, but it's extremely complicated because we have to go beyond the video game and actually answer an issue of the human psyche. A RUclips post is not the place for this, but what I want you to think about is this.
      Ever notice how consistent this behavior is? It doesn't matter what game it is, what game genre it is, what platform it is, what year or gaming generation it is. It doesn't matter if these offended people have any contact with other offended people. It's very, very consistent.
      It's too consistent for them to just be weird or crazy. They'd be 1 offs or flukes in that case. No, it happens too consistently which means there is some tangible cause for their offense.
      This is one the most important part of understanding other people, accepting that their offense could be real and not imagined even if you don't understand why.

    • @MrFireSpy
      @MrFireSpy 4 года назад

      @@GitGudFox You are probably correct, Not sure it'll ever be something that can be "fixed". Probably why you can never please everyone.

    • @SeraphimxSins
      @SeraphimxSins 3 года назад +1

      @@GitGudFox That still leaves the question of why though?
      It's an item that is *completely* optional. If someone feels it's OP, then they can simply not use it in order to give themselves more of a challenge if that is what they seek.
      If they have friends join them, then restricting the arsenal can be done by saying "hey guys, I'm doing a challenge run here where I don't use _______ guns here. If you'd like to join, thems the house rules."
      It's gonna be a powerful weapon, nerf or no nerf. So the better option is just choosing whether to opt in or out of using it.

    • @renaldoawesomesauce1654
      @renaldoawesomesauce1654 3 года назад +1

      Imagine playing Bannerlord and the devs release a minigun that you can grab at a local trader. Single player experience, but hey if you want this rad minigun that doesn't fit in the universe at all and completely obliterates anyone it sees, you can have it for almost nothing. Then people rush out and grab it, destroy all the factions with it, and more or less ruin the experience that "could have been" with cheap weapons.
      Nobody gets mad about SOD 2 mods or cheapening your own experience, so it's not really about you. It's more about the devs officially cheapening the experience for us. All of us, collectively.

    • @doltBmB
      @doltBmB 3 года назад +2

      Because in a game, you are in competition *with the game*. It matters every bit as much as if you were in competition with another human being. If I can just get an insanely overpowered weapon then I win by default, there is no pushback. Good games give you pushback even if you play them to the very limit. With overpowered things, you can't get pushback. If I can't remove it, then I basically have to "pretend" I'm playing the game. Then I'm not looking for every tool the game gives me anymore, I have to constantly second guess whether what I'm doing is cheating. I want to play the game, not pretend I'm playing it and second guessing everything.

  • @Mkronox
    @Mkronox 4 года назад +1

    fox pls when you run into a jugernaut horde on your nightmare series if you can try and trow some bouncing borises into them and watch them get shredded into pieces its amazing how it just annihilates them, and I feel not many know that they actually do these. One of them can kill a jugernaut but if you trow 3 into them its like carpet bombing the place.

  • @joelblyth9625
    @joelblyth9625 4 года назад

    Best thing they could probably do is make the mag size lower (maybe to 10), make the ammo harder to make and make the ammo only stack up to something like 10 a slot. Those 3 things would make it less viable all around since ammo would be hard to come by and make and then when you do get to use it you can only hold so much of it at a time.

  • @beakie58
    @beakie58 4 года назад +4

    I don't think you can say the Pyrolauncher is silly without looking at all of the contents of the independence pack I mean that was also the patch that gave hordes upon hordes of silly revolutionary war soldiers. The 3 vehicles . All the silly bombs that look cool but are not that great. And, Some of the better Melee Weapons in the game up to that point.The only reason I bought that pack was for the flamethrower er, I mean the Pyrolauncher. I'm not sorry I bought the Pack. I have fun with it and when it comes right down to it if, it makes the game funner it can't be bad. And yes I too would have loved a true Flamethrower. But, I can certainly make due with what they did give us. I also, Don't see the need for them to waste development time to make a Flamethrower would much rather they spend the time on the terrible NPC AI

    • @GitGudFox
      @GitGudFox  4 года назад +2

      They already improved the AI quite a bit. They get into your car faster, get confused less, are DRASTICALLY more accurate, and now AI followers can heal themselves.

    • @GitGudFox
      @GitGudFox  4 года назад +4

      Yeah, it can get a little annoying when they heal themselves though. You'll hear "Hey wait a minute" all the time.

  • @Deciduoustrees
    @Deciduoustrees 4 года назад

    when are we gonna have the Builder Boon Discussion?

  • @togglefire3537
    @togglefire3537 4 года назад

    Also in every movie I've seen when the military is around and dealing with a zombie apocalypse, typically there are some guys in biohazard suits that have flamethrowers that are disposing of the bodies that are piling up. So it is not only 100% logical for flamethrowers to be taken out of the commission but also to find them scattered around everywhere. Not only would that make it so you don't have to do all the hoop jumping to get the Pyro launcher but it makes it seem a little bit more realistic. And you can just refuel the flamethrower you have with gas. It can be a slightly expensive commodity.

    • @GitGudFox
      @GitGudFox  4 года назад +1

      Not to mention the military is already bringing outlawed weapons, like the Willie Pete white phosphorous grenades out. The BFG50 was specifically designed as an anti-zombie weapon.

    • @togglefire3537
      @togglefire3537 4 года назад

      @@GitGudFox yeah that's one thing I always hate about video games. You either have something that tries to be realistic as all hell but the people that made the game are too stupid to make it realistic or you have a game that seems realistic and promising in that regard but then they throw in little random things that break the game.
      And like you said your video if they were seriously complaining about having a flamethrower need to catch the environment on fire and burn it down then why doesn't anything else do that?
      I mean hey don't get me wrong Dynamic fires like that would be interesting. Start a fire that gets out of control or catches the wrong thing on fire and you have a forest fire on your hands. But the pyro launcher doesn't light things on fire and technically speaking it's a flamethrower.
      A very lame excuse by the developers. I think they just didn't have time to add it and gave us a cheap alternative.
      Like you said it looks like a water gun

    • @GitGudFox
      @GitGudFox  4 года назад

      There's literally a weapon called "napalm grenade" in SoD2. It's the same chemical that is compatible for flamethrowers, and it doesn't deform the landscape, propagate to flammable objects like trees and wooden fences etc.
      What I think it is is that they just don't want to do it because it's too much effort, and instead of just saying that, they want some sort of "plausible excuse" that's convincing to fanboys and idiots who will just nod their head yes at anything they say.

  • @timmercado7020
    @timmercado7020 4 года назад +1

    So, something you said earlier on in the video really struck a cord with me: And it had nothing to do with the pyrolauncher, lol
    It's basically the ONLY reason why I still even play state of decay 2 at all anymore.
    Really, SoD2 is the ONLY dog in town, that lets you gather a small group, create a base from a variety of optional bases, and play a small team. That mechanic right there; The base collection, and the increasing team-building (starting with 3, 2, or 1 even characters... Then playing to find out who you might come across)... I still consider the mechanic around that concept very unique. And it's what keeps me playing.
    I couldn't give 2 shits about zombies, to be quite honest. Not 2 shits. If another game had this sort of gameplay, and it was in any other kind of apocalypse... I'd likely PREFER it to SoD2, because the whole zombie schtick is kinda old by now and I'd REALLY be happy if some other developer that didn't do certain dumb things like over-spawning missions, leaving in janky vehicle mechanics (paper cars, anyone?) and really the most TERRIBLE form of 'difficulty' game developers have at their disposal... (Difficult AI packages? Wait, thats lots of effort. I know! Let's just make the game harder by severely crippling the player, but NOT attaching those crippling mechanics to the NPC's they face, but instead adding lots of zeros to the stats of those NPC's and have them hit like aimbots! Yes, great idea, team! :D )
    It's the choices of bases, the interesting mechanic of which facilities you place in them and how those facilities work with any of that base's unique features, and also the collection of a group of people that are trying to survive the apocalypse that appeals to me.
    Pyrolauncher silly and OP? Sure, I agree. I agree with both sides... It's silly, fluff-headed, and mindless, and is not serious enough to really be applied to a mentality of 'I really need to survive these dark times', but... It's just so damn fun and really does remove the tedium. For me, I could care less... I either use it, or I don't, and I don't really care. Pipe bombs work just as well.
    But, yeah... The only reason I'm still playing this is because of teams and bases. Now, the only thing I TRULY hope for is being able to radio-call-in my saved survivors for like 3,000 influence so I can develop my dream team. And I don't care if that makes the game 'easier or harder'. It's how I want to play it.
    Thank you, Fox... Great video, really good points to consider. Damn, I wish these people would release an UE4 devkit! The (actually beneficial) modding community would WRECK SHOP.

    • @GitGudFox
      @GitGudFox  4 года назад +1

      Yeah, a lot of people don't understand the playthroughs I do on my channel because they don't see the relationship between them.
      What do Mechs and zombies have to do with one another? Nothing really.
      What do zombies and being trapped in an asteroid have to do with one another? Not a lot.
      It's because I'm not a zombie guy. I'm a management guy. I like games that involve managing something under some kind of pressure.
      In Mechwarrior/Battletech, it's the joy of basically inheriting a company in debt and turning it around into a well oiled, profitable machine exceeding who you inherited it from and leading your team into a prosperous future.
      In Oxygen Not Included, it's the sense of discovery, going back to the drawing board when things fails, and the spark of genius I feel when my plan comes together and all the little mechanisms of the "rube goldberg" device are coming together.
      What people see are zombies. I don't dislike zombies. I like them, but they're not my main thing, far from it. I play SoD2 because I like management simulations, and I like them in different environments. Sometimes I want to survive in a zombie apocalypse. Other times I want to negotiate contracts with my company of high tech BattleMechs to earn influence, salvage, and credits to afford that new upgrade for my headquarters.

    • @stuartbagley2586
      @stuartbagley2586 4 года назад

      Take a look at Surviving the Aftermath. It may have some of the things you’re looking for.

  • @NightShark-lm8wr
    @NightShark-lm8wr 4 года назад

    They should add people during the story line like in the walking dead that you can fight and make other choices with and more interact more

  • @FreedomFighterEx
    @FreedomFighterEx 4 года назад

    Make it so the moment you start firing, it can't be stopped by crouch down, sprinting, and jumping. You can cheese its downside by doing those make it overpowered than it suppose to be.

  • @disco4178
    @disco4178 4 года назад

    You mentioned the Geneva Convention! Ha ha. I'm guessing the land mines have metal in them then...

  • @princeahrongmaierhofer7750
    @princeahrongmaierhofer7750 3 года назад

    how do you get pyrolauncher im still new to this game

    • @GitGudFox
      @GitGudFox  3 года назад

      You can order one from the radio menu section, but it is locked until you beat the game once.

  • @immortalshade4069
    @immortalshade4069 4 года назад

    Do you need to beat the game to use it?

  • @LordNexusTheFir
    @LordNexusTheFir 4 года назад

    I have only used the pyrolauncher a few times like less than 7 times its to tedious to shoot crouch over & over & this is from someone who knocks down zombies & crouches to stealth kill them constantly. Surprisingly i don't use op things except the sniper tower & thats mainly to clear the area around my base cause i hate drawing zombies in or having hordes or specials lurking about constantly.

    • @GitGudFox
      @GitGudFox  4 года назад

      You have a very specific memory! 7 times and not a single time more!

  • @rob3231
    @rob3231 4 года назад

    Walked away listening to video, came back and saw Mechs. I was like, where do you get a Mech in SOD!!!! Got my hopes up.

    • @GitGudFox
      @GitGudFox  4 года назад

      We're still another 1000 years away from BattleMechs! This game takes place in like 3020 or something.

  • @ravin3191
    @ravin3191 4 года назад

    but would a flamethrower be any different most of the enemies are weak to fire so its the same

    • @GitGudFox
      @GitGudFox  4 года назад

      Depends on how economical it is to maintain. The power of the pyrolauncher comes from 3 sources: ease of access, extremely cost efficient maintenance and supply, and incendiaries are really strong in SoD2.

    • @evancrow2191
      @evancrow2191 4 года назад

      Also flamethrower is range limited. I would rather have a flame thrower.

    • @indegostalker2259
      @indegostalker2259 4 года назад

      @@evancrow2191 Combat flamethrowers, as I understand them, don't just whoosh a flame as if you are spraying hairspray on a lighter. They fire flammable liquid at pressure which lands on the target - painting them in a substance that often burns at temps higher than the surface can handle, and the liquid itself of course gives very poor heat insulation on it's own - therefor the surfaces, people, land, vegetation - burn on their own. It doesn't merely put fire next to stuff in order to light it up. Plenty of vehicle mounted and man portable systems had a range that might be impressive, lots of photo and video of them in use.

  • @Necrotias
    @Necrotias 4 года назад

    I agree, it doesn't fit and has more of a comedic Dead Rising feel to it but it can be used legitimately for a few plague hearts or infestation on Nightmare since the mode itself often exaggerates with huge double and triple Hordes out of nowhere even when sneaking. To Hostiles there are other more effective answers: Bloater Gas Grenade, Zombait or a follower and using a Crossbow for Headshots. For triple stacks of Ferals fire isn't effective enough and they roll on the ground so gunslinging or the drop kick by powerhouse works better.
    For plague hearts I constantly want to challenge myself a bit and try not to use the same method on more than two hearts to keep things terrfic.

    • @GitGudFox
      @GitGudFox  4 года назад +1

      Fire works fine against 3 ferals. You just burn the ground and make them run through it then burn them while they are rolling. It's just like burning 1 feral except you have to change targets if they are split up.
      You can also do this at a much farther range than gunslinging allows.

    • @Necrotias
      @Necrotias 4 года назад

      @@GitGudFox Alright, fair enough. That's a good point but I'm still convinced that there are better methods and the Pyro Launcher is just a gimmick-addon and as with every weapon and given possibility you need some luck^^

  • @hunyo_you
    @hunyo_you 3 месяца назад

    can you craft special rounds/ammo for Pyrolauncher?

    • @GitGudFox
      @GitGudFox  3 месяца назад +1

      Yes, but you need the DLC crafting station for it as well. The ammunition isn't too expensive.

    • @hunyo_you
      @hunyo_you 3 месяца назад

      @@GitGudFox is that the Fireworks Crafting Station? i just found it right now. btw, what is the easiest way to find the Fireworks Crafting Station? thank you

    • @GitGudFox
      @GitGudFox  3 месяца назад +1

      @@hunyo_you Since it's originally a paid DLC item, there's a merchant from your radio commands that can be called in. The section will be colored green like the other DLC merchants and radio-call ins.
      I can't remember what it's called exactly... I think Independence.

  • @g4jira1
    @g4jira1 4 года назад

    I think in a sense of fun and variety, pyrolauncher is doing okay. I would prefer to have other weapons have unique characteristics instead which make them as fun as Pyrolauncher.
    Maybe slug shotgun, explosive rounds weapons? Hollow points that dismember legs at body shot? Guns that pierce even without sharpshooting, or guns that have spread but almost 0 recoil?
    Blade weapon that's longer and heavier use lots of stamina but can decapitate multiple enemies. Almost like the 50 cal class of a blade variant. This will open up samurai playthrough.
    How about projectile throwing weapons? Kunai, shuriken, throwing knives/axes?

  • @justice5212
    @justice5212 4 года назад +1

    Ruduce the magazine from 40 to 4.

  • @peterdworzanski7177
    @peterdworzanski7177 4 года назад

    I'm happy you throw in solutions. Everyone just complains. Not Fox. Fox 2 Gud

    • @GitGudFox
      @GitGudFox  4 года назад

      I don't force myself to offer solutions, but I have some in this case. I think complaints are just as important as solutions, and some people are better at finding what's wrong than coming up with solutions. Others are better at finding solutions rather than figuring out what's wrong, so I don't expect anyone to have them both.

  • @Aro2001
    @Aro2001 4 года назад

    Hell... The fact that they made armored zombies fire resistant after the pyrolauncher came into existence. My gut tells me that the weapon might have at least a little bit to do with it. Another thing they could possibly do is make the flamethrower a consumable in the form of hairspray and lighter to address the availability

  • @chloekaftan
    @chloekaftan 4 года назад

    heres a way to deal with zombies, for players just use distraction methods like fireworks or radios, or better yet use vehicles with sirens to pull hordes away from the building you want to loot.
    for the developers, offer more ways to attract zombies, copy ideas from dying light or dead rising and give us static vehicles in the world that have their alarms armed (or theyre all disabled because dead battery but with a little investment you can rearm them yourself with a charged car battery), or lamp posts or transformers that we can overload to attract the hordes across town, build bigger towns that encourage parkouring over rooftops, staying off the ground as much as possible, locking doors and building barriers against the zombies, and ultimately turning the abandoned towns into your personal playground or even castle. state of decay should not just be kill or be killed, but be about deception, the best way to survive a zombie apocalypse is by being smart.

  • @ghostlightx9005
    @ghostlightx9005 4 года назад

    I hardly use it. Silenced AK type rifles are more fun. Didn't even notice or feel it was OP. The Sniper tower is far more OP imo.

  • @Fraudful123
    @Fraudful123 4 года назад

    Fox do you have a discord for state of decay 2

    • @GitGudFox
      @GitGudFox  4 года назад

      No, I'm not a SoD2 channel, so I don't have a SoD2 specific Discord.

    • @Fraudful123
      @Fraudful123 4 года назад

      @@GitGudFox oh okay, thank you for answering

  • @joltix3494
    @joltix3494 3 года назад

    I can’t get it

  • @albertfrazier3844
    @albertfrazier3844 4 года назад

    I only use it for plague hearts, I would make it more expensive to craft ammo for it

  • @dzobie
    @dzobie 4 года назад

    It does suck a lot of fun from the game. I carried it around for a while until I realized I wasn't using it. Plus when I have bounties running in the background it becomes counterproductive.
    I'd much rather have a flame thrower. Probably at least two types---A military grade flamethrower, coming with high encumbrance while vulnerable to self combustion from enemy gun fire, but also having a large conical AOE; the second would be something you could craft with the munitions skill but would only burn one target at a time. Both would require fuel to craft the ammo.

    • @GitGudFox
      @GitGudFox  4 года назад

      I think self combustion is a myth that Hollywood created.

    • @dzobie
      @dzobie 4 года назад

      @@GitGudFox I was just throwing that in to add a suitable penalty for an OP weapon lol.

  • @likeablekiwi6265
    @likeablekiwi6265 2 года назад +1

    wont a flamethrower use fuel? its not like you'd have fuel at the start of the game.

    • @GitGudFox
      @GitGudFox  2 года назад +1

      Not immediately. The weapon comes with a full magazine of ammo. 40 rounds can already do a lot of damage, and you'd just need to do a hop and a skip to the nearest gas station. There's always a close by one for every map.

    • @likeablekiwi6265
      @likeablekiwi6265 2 года назад +1

      @@GitGudFox true

  • @blightfang5148
    @blightfang5148 4 года назад

    so what is the part of the game you enjoy fox because form what i've heard you really dislike the mechanics that make up most of the game play for state of decay 2 you dislike the missions the looting and fighting the zombies what do you just play the game for the base building and management?

    • @GitGudFox
      @GitGudFox  4 года назад

      Yep, I like building the base and recruiting people.

  • @N7Tigger
    @N7Tigger 4 года назад

    I've got it and I've never used it. I don't even consider it OP. I can take out a Plagueheart quicker with the DEVGRU and I can take out a horde quicker with Gunslinging.

    • @GitGudFox
      @GitGudFox  4 года назад +1

      The DevGru is only a few moments faster than the Pyrolauncher, and it's ammo economy is drastically worse than the Pyrolauncher. Gunslinging also won't kill a large group of zombies faster than the Pyrolauncher since it can kill 30+ zombies in a single munition and at a longer range, longer than gunslinging will allow you to lock on.
      Neither the Devgru nor Gunslinging are even close to the Pyrolauncher's power.

  • @shayliakara
    @shayliakara 4 года назад +3

    I see it as like a cheat code. When I play a game and find a cheat code, I try to avoid using it. Because I know that as soon as I do, I will ruin the game for myself. I played a game called "Age of Wonders" and I found a cheat code that let me make my soldiers instantly. The problem with it is that the AI also did the same thing. Cheats break the game and the devs found a way to punish players for using them. But even without that, I find that cheating a game is like "why am I playing this?"
    The pyro launcher breaks the game, for me. I like the fear of running into a horde and having to run away to survive. It makes my heart race and scares me at night. That is what I like about SoD 2.

  • @indegostalker2259
    @indegostalker2259 4 года назад

    Aesthetically - yeah I think it looks kinda dumb. But so does the Meat Wagon. ... If UL said they are trying to maintain realism in some aspect, this was a departure. Plastic and fire don't go well together, last time I checked.
    A Flamethrower, with some realistic design - would be pretty cool, provided it did enough damage to kill whatever runs at you BEFORE they set you on fire. Personally I like the AK combo from the Cleaners in the Division. Any suggestion that the DLC should be only available after x number of days/hour is nonsense to me. The ammo - sure - increasing the cost of ammo would make sense. I don't use the pyro - just because it makes me feel silly, so I wouldn't care either way. But when I play with friends on Nightmare, I think having one in the team might be fun and like a sort of combat role.
    That brings to mind the lack of LMGs in SoD2 as well. MGs have been around for a long time, why are there none in SoD2? This is set in America, BTW, and I am pretty sure that even private citizens here can obtain LMGs, in SOME states, with the right certifications (and of course clean criminal history), but they are absent. Balance seems easy enough, 4 Ammo / 2 Materials + 50 5.56, or Mats/Ammo and Parts plus 50 5.56 = 50 rounds and it only shoots full auto at 800rpm max carry is 200, stack size 200 with a sizable weight/ large sprinting stamina debuff factor. Hell we could have a shooting skill that favors LMGs (maybe handling, with an increased bonus for LMG control while firing or something, making it a more useful and specialized skill to spec into)... Specifically meant for multiplayer, where roles could play a big part in the group. Yeah I guess I'm ready for that combat conversation. Cool ideas fox stay safe man don't let that Doritos virus get ya!

    • @timmercado7020
      @timmercado7020 4 года назад

      Absolutely agreed on the LMG's. I mean, it wouldn't be hard in the Apocalypse to find a well-preserved M-249 at all, and PLENTY of ammunition for it, if you knew where to look and how to get into those places. And yeah, it'd be tons of fun. And man, when they did the WWII weapons back in the day, that woulda been a PERFECT time to introduce old-timey flamethrowers. I mean, they could have even added in 'replica' type ones that were enthusiast-made, then like a much more rare one (maybe as often as you find infinite rage, maybe...Which is in no way realistic) that was like an 'original' model that perhaps had better stats/wider or longer flame reach/ more 'ammo' (larger fuel tank) etc. Great post, man.

  • @evancrow2191
    @evancrow2191 4 года назад

    It feels bad and is a little hard for me to use. I hate burst weapons in games like this. Like if you are trying to survive burst is the worst. Also I constantly have my self hit. Another thing press trigger once and it won't stop firing help. Not using the most op thing actually helps me improve my gaming skills only time I use over powered op thing. It is for fun or emergencies.

    • @GitGudFox
      @GitGudFox  4 года назад +1

      It'll stop shooting, but you have to manually interrupt it either by crouching/dashing or by pressing the aim button again. It is annoying, but it has to have SOME disadvantages.
      You're right though. Becoming reliant on the Pyrolauncher will hold your growth back.

  • @ffaf0
    @ffaf0 4 года назад

    Dead Rising was the shit! Specifically, the one set inside the mall 😎

  • @FreneticEfreet
    @FreneticEfreet 4 года назад

    Just dropping a note to let Fox know he should feel good about the recently announced nerf to pyrolauncher

    • @GitGudFox
      @GitGudFox  4 года назад +1

      I don't think I would have done it the way they did, but I think the nerf is justified.

    • @FreneticEfreet
      @FreneticEfreet 4 года назад

      Git Gud Fox agreed. I think I’d probably drop the damage a fair bit, drop the clip size, and make the ammo ONLY available from drops in the world kinda like Willy Pete grenades.

  • @kam8843
    @kam8843 4 года назад +1

    Yessir

  • @wagnersampaio8961
    @wagnersampaio8961 4 года назад

    The "Pussy Fox" xD

  • @mvp3100
    @mvp3100 4 года назад

    Where can I get this weapon?

    • @VAULT-TEC_INC.
      @VAULT-TEC_INC. 4 года назад

      Moe x The Juggernaut Edition or the Independence Day DLC pack.

    • @mvp3100
      @mvp3100 4 года назад

      @@VAULT-TEC_INC. i have the juggernaut edition. but what do I have to do to get it?

  • @natecr4870
    @natecr4870 4 года назад

    I agree with Fox on this topic, I got this game from the very beginning it was very fun at first but after killing your 10,000 or so zombie it gets kind of old. True they added more difficulty but so what? If you get used to the mechanics it becomes easy as long as you are careful. I love base building and managing my survivors I watched your last couple of videos were you called some of your survivors grumpy butts, always a laugh. Now for those that complain about the pyrolauncher, yes I get your point that it is silly and can be very overpowering especially on plague hearts which it can melt within a clip of the launcher, but when you play the game just to enjoy building up your base or dont feel like dealing with the never ending swarms of normal zombies then I see nothing wrong with wiping them out. Game mechanics I would like them to have? Make it s bit more realistic some of those locations wouldn't have thousands of zombies to slay, like in the walking dead they could clear the zombies out and it would take some time for them to get back. This game doesnt have an endgame but when it shows you finishing a leaders story it shows no more zombies in the area. So why not make it show progression from overwhelmed with zombies to actually making your own town like they always say with their redundant lines at the end. Like having ally enclaves help you build up the town and you can manage that as well.

    • @GitGudFox
      @GitGudFox  4 года назад

      I have to call them something that won't get me demonetized since RUclips hates swear words.

  • @YFNSPIDEY
    @YFNSPIDEY 4 года назад +1

    The Pyrolauncher been in the game for almost two years now. Why recently it feel like it becoming a problem to the masses? Is it because more people are gaining access to it? You have to remember that back then the only way to get one was to buy the independent day pack or the "Season Pass". I feel like the pyrolauncher was a way to 1. celebrate the 4th of July and 2. Say thank you to the folks who when the extra mile and paid for the DLC. Now that everyone getting it for "free" there just going through the fun phase and have not burnt out of it like the vet. or people who use it when it was first release back in 2018.

    • @OEyeCu812
      @OEyeCu812 4 года назад

      Exactly it was a fourth of July thing and dlc....and no one's forced to use it. I don't think I've shot it but the first day it was in the game. Never used it since. Just get the preppers gun and warfiggter or gunslinger you're op far more than it.

    • @GitGudFox
      @GitGudFox  4 года назад +1

      It's always been like this. People have been complaining about the pyrolauncher since it came out. Before it was called out for being "pay to win" and now it's just being called overpowered.

    • @YFNSPIDEY
      @YFNSPIDEY 4 года назад

      @@GitGudFox I play on xbox I put in over 1156Hrs in SoD2 I play multiplayer majority of the time and i cant recall when I heard someone say it was OP or P2W. the last month or soo is when I realize how talked about this problem was.

    • @GitGudFox
      @GitGudFox  4 года назад

      That's because you're isolated from the playerbase at large. 1200 hours on Xbox is a really tiny, tiny wedge of the community compared to being on Reddit, having your own YT channel, where the community comes to you, having a presence on the major Xbox SoD2 clubs and being part of a greater SoD2 RUclips community.
      I first REALLY began taking notice of Pyrolauncher complaints about when Zedhunter update came out. Then, I began hearing about Zedhunter complaints of things being OP maybe a month after Choose Your Own Apocalypse update came out.
      In fact, it was a source of me losing subs which was using things deemed OP: pyrolauncher, scentblock, crouch spamming to go faster in stealth, using the rear end of a vehicle to kill zombies etc.
      Every season comes and goes with new faces bringing the same old complaints in.

    • @GitGudFox
      @GitGudFox  4 года назад +1

      Now, I do think that removing the paywall and also opening the game up to Steam has INCREASED things. But it only enhanced what was already there.

  • @MrMechen
    @MrMechen 4 года назад +1

    With my own skill I could make a firework launcher long before I could craft a flamethrower in the real world just saying

  • @russelledwards2405
    @russelledwards2405 4 года назад

    i think you should play with Brian Menard . I'm not a fan of mods as cheats, but he mods to make game harder. The pyrolauncher on the mods he plays on would be far more balanced.

    • @GitGudFox
      @GitGudFox  4 года назад +1

      I'm not into mods. They're not my thing.

    • @russelledwards2405
      @russelledwards2405 4 года назад

      @@GitGudFox i hear you. I'm not into mods either, but the way he uses them are more like a difficulty level increase. I played with him once. No modded weapons or characters. Just much higher difficulty. Not trying to change your mind, but you may want to check out live stream of him playing. I think Undead could utilize some of that to make game more challenging.

    • @GitGudFox
      @GitGudFox  4 года назад +1

      I think people misunderstand what I mean by difficulty. I think Nightmare Zone's quantity of zombies and the damage they do is fine.
      What I want is more complexity.

    • @russelledwards2405
      @russelledwards2405 4 года назад

      @@GitGudFox i get you. It could definitely use more complexity. The exact same missions over and over is boring

  • @rdr2gumbie63
    @rdr2gumbie63 4 года назад

    The starshank can kill a juganat

    • @GitGudFox
      @GitGudFox  4 года назад

      But the pyrolauncher can't.

  • @Ryumal15
    @Ryumal15 4 года назад

    I held off on using the pyro launcher just because of the fact it's not a base game thing and how strong it is, but now i've started using it and it's really fun. I understand people who played this game for years and find it OP and pointless, but this is the main thing: games exist to have fun and people have it differently. We all came to this game because it was fun for us in one way or another and to tell people that the thing they enjoy in the game is OP and should be removed/nerfed is kinda selfish(not specifically you, Fox) I didn't buy the dlc and just got the juggernaut edition so i had to "earn" my pyro launcher and i managed to play the game just fine. I've seen many games just become not fun because people complained about something being OP or broken. If people are struggling to find challenge in a game then just don't use the OP stuff. This dlc is optional so i don't see why people are hating on it so much. I play standard zone and i'm happy playing the "easy mode" with my "cheat weapon" because it's fun. Don't ruin it for us who enjoy it.

  • @shadedergu9921
    @shadedergu9921 4 года назад

    You could just make it a lot more expensive to repair

  • @jimstruckmanjr7809
    @jimstruckmanjr7809 4 года назад

    I like the Pyro launcher, but I'd much rather have a flame thrower. That being said, u.l. reason for not making one is that it effects the games memory with all the fire and causes lag,and also they would need to add a new ammo type witch is a lot of work. The ammo type is total bullshit, you can just make it use a can of gasoline as ammo. As far as the memory/lag issue with the fire idk... sounds like they don't know how to utilize the game engine properly to me...

    • @GitGudFox
      @GitGudFox  4 года назад

      I think the memory/lag is bullshit. Why would the flamethrower create any more flame than a pyrolauncher? The pyrolauncher creates tons of fire if you just spray it in a huge circle. You could throw 6 willie pete grenades into the air, then pull out your pyrolauncher and go wild and create far more fire than a flamethrower would.

  • @MrMaul80
    @MrMaul80 4 года назад

    I hate it when people complain about OP items that help the player. If you don't like don't use it. But this is my opinion.

  • @csguak
    @csguak 4 года назад

    I had to stop using it, I was about to uninstall the game, but decided to give it one last try without the Pyrolauncher. I've been having a blast with my new community without the damn overkill weapon.

  • @likeablekiwi6265
    @likeablekiwi6265 2 года назад

    The weapon looks too derpy tbh a reskin and maybe a single fire mode would work for it

  • @wickedblade
    @wickedblade 2 года назад

    Personally I like the Pyrolauncher very good on a stressful day, the con with a flamethrower would be limited distance, Pryolauncher has a much greater distance.
    P.s For those who likes to use it have fun and for those who don't like it just don't use it, Simple as, nothing need to be changed.

    • @GitGudFox
      @GitGudFox  2 года назад +1

      I think it's just fun to use. It's also effective and lets me keep videos progressing without getting trapped in like 10-15 minute battles where nothing gets accomplished.

  • @dyeshan221
    @dyeshan221 4 года назад

    You touched on the progression of the game in the video I would like to throw in some thoughts...........There is no real progression from beating the game, You should have the first difficulty doable as a starter no legacy area, but the second area should have been balanced so you would NEED these legacies to be able to compete in the next level (So instead of giving you a legacy to use in the same difficulty, the legacy should have been something that allowed your next higher difficulty playthrough doable with the legacy but extremely hard without the legacy benefits). This would have given you progression....where as it is now it feels really odd to give you a legacy reward to use on beating something you already did.

    • @GitGudFox
      @GitGudFox  4 года назад

      Progression goes in tiers. There's the legacies yeah. There's also just exploring the primary content, beating Heartland, playing and unlocking stuff in Daybreak. That's what I'd call primary progression.
      Secondary progression is building your dream base with all the bells and whistles and making it as good as possible, recruiting all the characters with the skills needed to upgrade the buildings and plugging in all the mods you want. This kind of like the "ultimate" playthrough.
      Then there's tertiary progression which is the really, really, tiny incremental stuff like grinding survivors until you get everyone with insane traits, grinding out all the clothing, grinding out duplicates of the rarest weapons etc. This is what I consider the least important kinds of progression to SoD2 hence why I call it tertiary progression.
      The problem with the game is secondary progression which is the heart of the game after you do stuff like clearing the obvious content... secondary progression ends very quickly. It's not hard to build up an awesome base. After you do that... well, you'll be scraping the bottom of the barrel for things to do.
      If you're like me, you won't find grinding out clothes and character traits to be very compelling and would just move onto another game.
      Now, I don't think that's a problem. I think that's how you SHOULD play SoD2. I think you should explore the primary content, then build your dream base until you're satisfied... then just play something else until the "SoD2 itch" comes back and you redo another dream base before taking another break and ultimately repeating this process.
      This is how I play SoD1. Every once in a while, like once a year, I feel like popping in SoD1 and just making my dream base in Breakdown. Then I feel satisfied and put the game away and play something else.

    • @dyeshan221
      @dyeshan221 4 года назад

      @@GitGudFox I appreciate this how you describe is how it is...no argument there at all... it is how I have been playing also. What I am suggesting is maybe a better way of extending the progression so beating the game makes the next harder parts of the game doable...like maybe on the second tier of difficulty the infection damage would accrue extremely fast but with a legacy it would reduce this to a more manageable level. Or needing more outposts for more bonus' so having a legacy with maybe another outpost slot would make the 2nd difficulty manageable. Maybe even keep your community when you progress So you can keep improving that over games as well. Maybe even bases would get more passive bonus' on the 2nd difficulty and then on the hardest difficulty you get more again like on the harder difficulty or more customisation like some of the useless buildings that are stuck in on easy would be able to be torn down in the next harder level(wells, generators, etc).
      balanced so they help make the harder difficulties doable
      had to edit for spelling etc lol

  • @linkart1910
    @linkart1910 4 года назад

    I never used that shit.

  • @poppamack2688
    @poppamack2688 4 года назад

    No . People who doesn't have the pre launch edition is up set

  • @KryoTronic
    @KryoTronic 4 года назад +1

    My friend leans on that gun soo much lol
    EDIT: After reading some of the comments I have realized that there is a huge split in the community which you mentioned in your video about the other game modes. Tons of players that want the game to be grueling, like me, and tons of players who just want to have fun like my friend that uses the pyro launcher.

    • @GitGudFox
      @GitGudFox  4 года назад +2

      That's why I made the video. It's a really controversial weapon.

  • @reallifebright
    @reallifebright 4 года назад

    Pyro launchers are cheese

  • @michaeldelacruz6370
    @michaeldelacruz6370 4 года назад

    There should be an actual campaign. With linear exiting parts, cool cutscenes and better characters.
    When I play sod2 it just dosent feel right.
    The zombies are super goofy too.
    If they made the zombies less goofy and more scarier (and diverse, as in not using the same pool of zombie character models) the game would take a darker tone.
    Also the military outposts are so boring.
    There's never huge buildings you can go to with levels underground.
    No military area 51 type bunkers.
    The map is huge but only has small pocket areas where to loot. Nothing really cool in between.
    They should add more boss type enemies.

    • @GitGudFox
      @GitGudFox  4 года назад

      I think empty space is just as important as used space. It prevents things from feeling cluttered.

    • @OEyeCu812
      @OEyeCu812 4 года назад

      State of decay 3... It should do those things

  • @CongrexesPrime
    @CongrexesPrime 4 года назад

    Pyro launcher is very OP. Great thing about is you can choose not to use it. I personally can't stomach this weapon because it takes away from the difficulty of the game. But that my opinion...... Flame thrower will be broken as well. SOD 3 hopefully brings balance to the force.
    "Fox is a pussy"! Omg 😂 my dude that was funny..... Is fox a pussy nah is he a twinkle toes well that up to debate.

  • @SeraphimxSins
    @SeraphimxSins 3 года назад

    I think the setting of SoD is that people are doing what they can to survive, and some whacky but effect homemade weapons are bound to come out of that. So I don't see a problem with it.
    Besides, it's not exactly ideal for all situations (close quarters), and it's a fun way to kill enemies, which in turn adds to the replay value.

  • @teddiecrash8216
    @teddiecrash8216 4 года назад

    A Flamethrower is unrealistic in this game and its too heavy, guess 70lbs. "Flamethrowers have not been in the U.S. arsenal since 1978", but Fox you are right its a PVE-Game, it does not matter.

    • @GitGudFox
      @GitGudFox  4 года назад

      Neither have the Willie Pete Grenades, but the zombie outbreak caused the US Government to bring out previously unused weapons.
      Flamethrowers carry about 3-4 gallons of fuel, and it's carried on the back for weight distribution. I don't see anything unrealistic about it.

  • @wilhelm8790
    @wilhelm8790 4 года назад

    also . . . fighting against zombie is useless, cause they spawn again and again in the same spot. there is no progress in this to clear a zone . . . makes no sense. sometimes you think ok no zombie there - and then "plop" they spawn direct in front of you . . . especially when you driving around. annoying !

  • @Ryokan76
    @Ryokan76 4 года назад +8

    The pyrolauncher is silly, overpowered and I refuse to use it.

    • @VAULT-TEC_INC.
      @VAULT-TEC_INC. 4 года назад +1

      Robert Sandoey What if you had a flamethrower that did nearly the same thing. So that would be okay?

    • @Ryokan76
      @Ryokan76 4 года назад +3

      @@VAULT-TEC_INC. Maybe if it was rare and the ammunition cost a lot to offset the overpoweredness.

    • @GitGudFox
      @GitGudFox  4 года назад +3

      Or if the game was hard enough to warrant the usage of such a powerful weapon.

  • @i.d.1228
    @i.d.1228 4 года назад

    I don't like using it. Do I think it's bad, not really. However it just doesn't give the game a good feel when using it so I don't use it.

  • @MrMcAwolfe
    @MrMcAwolfe 4 года назад

    Best way to remove plague hearts.

  • @Entilzha06
    @Entilzha06 4 года назад

    The only way to get the pyrolauncher is to buy the independence pack. The only decent thing in the entire pack is the pyrolauncher. If you take it out it devalues the DLC.

    • @GitGudFox
      @GitGudFox  4 года назад

      Well, until they made the independence pack free for everyone.

    • @jon6car
      @jon6car 4 года назад

      The bouncing borises are heavily slept on. They can kill a juggernaut if placed properly and usually get a few staggers if placed poorly.

    • @GitGudFox
      @GitGudFox  4 года назад

      I'll give them a shot sometime.

  • @alphadonut2673
    @alphadonut2673 4 года назад

    Make the pyro launcher only available after you beat the plague hearts or make it a mysterious stranger item and then make the ammo more expensive but add the flame thrower in its place so it melts through ammo but it fairly strong against normal zombies 🤔

    • @GitGudFox
      @GitGudFox  4 года назад

      Thing about the mysterious stranger is that he isn't hard to find either. You can get him on your first weekend, possibly your first day if you begin playing on the weekend.

    • @indegostalker2259
      @indegostalker2259 4 года назад

      Just over thinking it. Remember that this would be a retroactive change that might affect people who paid like $10 for these items, before Jugg edition was released. It's kinda wack selling a DLC and then making the items you paid for artificially hard to get/not guaranteed - which is probably why we won't see a change like this.

  • @nedderfu
    @nedderfu 4 года назад

    I never use it. Conceptually it doesn't fit in with the other weapons and it's just too easy. If you want the game to be easy, play on normal with the pyro launcher. If you want the game hard, play nightmare without the pyro. Pyro+nmz is pointless.

    • @GitGudFox
      @GitGudFox  4 года назад

      While NMZ is harder without the Pyrolauncher, you still have the 2nd most OP thing... which is running away. You can outrun everything but ferals in terms of pure running speed. You can literally just run into a building with 30 zombies chasing after you, fast search and just run away with your rucksack.
      NMZ is mainly difficult when you don't understand the weaknesses of the game. Even a player of average skill level can quickly overcome NMZ, without increasing their mechanical skill, by knowing a few weak points in the game like driving into zombies in reverse with a car, knowing zombies stop fighting once you get far enough away from them, splitting spawns by traveling regularly, and just knowing that you can run away from things easily.

  • @p.b.3659
    @p.b.3659 4 года назад

    Red talon soldiers and modded 999 rounds bfgs from pc players are more overpowered than pyrolauncher. The pyro is a funny weapon in this game, but nothing to take any time because only using one gun makes anything boring. I never call the pyro trader, i wait for a random trader who selling this, then i buy the launcher plus the 2x 40rounds and bring it to my locker for bad times when i going out of ammo or some like that

    • @GitGudFox
      @GitGudFox  4 года назад

      Think so? The Pyrolauncher would kill more than a BFG with 999 rounds because the BFG kills things 1 at a time. It doesn't even kill ferals in 1 hit without a headshot. 1 shot from a pyrolauncher, on the other hand, can kill 30+ zombies if they're crowding.
      You would kill things MUCH faster with the Pyrolauncher than the BFG. The only thing the BFG would have an advantage against is a juggernaut. It would be worse against everything else.

    • @GitGudFox
      @GitGudFox  4 года назад +1

      That's funny now that I think about it. An official weapon, the pyrolauncher, is more OP than hacked weapons. That's kind of hilarious now that I think about it.

    • @p.b.3659
      @p.b.3659 4 года назад

      @@GitGudFox in this case, we could say, any weapon have their goods and bads. Someone using pyro first time can easily burn down himself. I accept games how they are made, if there is an weapon thats OP, i respect that, but it doesnt say i have to use it. I love games you can do whatever you want to do like sod2, but i keep the game like it was created, thats the reason why i disrespect modding, hacking and some like that, we are living together with an generation, they didnt know any limit, thats the case, why devs creating some shitty stuff in games, they hope if there is an OP item, no one needs to hack the game for more OP items and steeling the ingame flavour from "true gamers" if you know what i mean. In time area of youtube, twitch and other, no secret, glitch, OP item and others would be a secret longer then a few minutes. Then devs going to try to patch things fast and doing it wrong, so one thing is patched and 100 others are new buggy stuff.... but enough of philosophic stuff. Thanks for answer fox and greetings from the little germany 😉

    • @GitGudFox
      @GitGudFox  4 года назад

      I think what's really OP about the BFG is that you can put it on your allies and have them shoot with infinite ammo without even needing to hack the weapon. They're really not that hard to acquire either.

    • @p.b.3659
      @p.b.3659 4 года назад

      @@GitGudFox thats right, but its nothing new in games, in halo it was same, the AI mates had infinite ammo so i gave them the rocketlauncher or sniper even if i was at the last bullet. There arw many objectives or characters in sod they are OP. Yesterday i played my nightmare community and red talon traders went 2 houses on left on my base, so i cleared any horde in around 500m of my base, while i take the hordes to the traders.... killed 11 juggs, more than 20 ferrals and 100's of other zombies without shooting a single bullet and all in this 30min they were my neighbors 🤣. You see, need no pyrolauncher or bfg to have OP options 😂. What i learned about the pyrolauncher, never give it to member that follows you, or it is a big chance he blow your car away while attack zombies. 😷

  • @chasealbus8656
    @chasealbus8656 4 года назад +1

    3rd

  • @lizzvargas1005
    @lizzvargas1005 4 года назад

    They should make the fire radius shorter

    • @indegostalker2259
      @indegostalker2259 4 года назад

      It's a balls out nerf to a weapon some people paid for. Remember it's a DLC that was released before Jugg edition. Enough people enjoy it as in in this coop PVE game so nerfing it would just appear to be "anti-fun", and a little bit "anti-customer".

  • @wilhelm8790
    @wilhelm8790 4 года назад

    sod 1 had little stories to tell and you are a part of it. sod 2 had nothing like this. only help here , help there. give us this, give us that. when not - you are an enemy. makes no sense ! sod 2 is only looting, grinding and after you eliminate all plaguehearts there is not really something to do. and this game has sooo much issues and mistakes in logical gameplay - unbelievable. after playing a loooot sod 1 i am very dissapointing about sod 2 !!!

  • @RazmahPlays
    @RazmahPlays 4 года назад

    Heyyo

  • @yukikodavila4907
    @yukikodavila4907 4 года назад

    The Pyro Launcher is a really silly looking weapon and is SUPER cheap to use. That said, I don't use that weapon because it makes things too easy. The Trade Depot also falls into the category of making things too easy and I don't use that either. I am not claiming to be a master of the game but I find that the two above mentioned items just made game play lazy and unengaging.

    • @GitGudFox
      @GitGudFox  4 года назад

      That's why I think the game needs to be harder and more complex. I don't think we need even greater quantities of zombies. Nightmare Zone is enough nor do I think zombies need to do even more damage. What we need is more management to have to consider.
      We'll have to see how SoD3 turns out if Undead Labs is beginning to keep up with the way players play the game rather than the way they think people will play.
      I think it's too late to make much more meaningful impact to SoD2's balancing issues without some kind of brute force nerf.

    • @yukikodavila4907
      @yukikodavila4907 4 года назад

      @@GitGudFox Agreed! The game management is the best part of the game. The hard part about nightmare is that it takes longer to solidify your enclave/base. There is always a turning point in every game when you no longer struggle. Nightmare just prolongs the struggle with less loot and higher costs of resources...not harder just annoying. If I wanted epic combat mechanics I would play Witcher 3 again. (level 100 with grandmaster legendary everything)

    • @GitGudFox
      @GitGudFox  4 года назад

      I don't think Undead Labs knows how to solve this problem though. Consider the way they jumped to conclusions with "trying to make brakes better" by nerfing silencers and still making brakes not worth using despite buffs.
      I don't think they understand how to move forwards in balancing the game based on how players rather than developers play.

    • @yukikodavila4907
      @yukikodavila4907 4 года назад

      @@GitGudFox I find it ironic that some of the recent fixes to the game have come after a certain live stream host recently began playing the game he actually works on. I would think that an understanding of game mechanics is crucial to providing a great game.

    • @davidplaza7121
      @davidplaza7121 4 года назад

      @@yukikodavila4907 ya'll gay you hear me clearly. you did all that for him to answer your comment. I'll beat you up all jokes aside lol chow

  • @QWERTY-me2wr
    @QWERTY-me2wr 4 года назад +1

    N O

  • @Camcolito
    @Camcolito Год назад

    I never used it. Just pretend it's not in the game. Obviously broken and lame.

    • @GitGudFox
      @GitGudFox  Год назад

      Yep, there are people who don't want to use it because they think it makes the game harder and more immersive. The thing is that that mentality is an illusion.
      If you're in a survival situation, then what's immersive is using every single trick in the book to come out victorious. You wouldn't forgo your most powerful tools. You wouldn't gimp yourself, kneecap yourself, aka play intentionally poorly to make it "harder."
      If a game is only hard when you intentionally play poorly and below your true capabilities... then that means it's not a very hard game.

    • @Camcolito
      @Camcolito Год назад

      @@GitGudFox It means it's a badly designed game and you need to make do with imposing house rules.

    • @GitGudFox
      @GitGudFox  Год назад

      Now you're talking. It's a shitty game. I think what you should really do is just play a game that is actually good instead of trying to shake some salt and pepper on a turd.

  • @shonty1774
    @shonty1774 Год назад

    Overpowered? Try it on Lethal Mode

    • @GitGudFox
      @GitGudFox  Год назад

      I'm the guy people yell at for making Lethal Zone too easy with the Pyrolauncher.

  • @smokeypuppy417
    @smokeypuppy417 4 года назад

    If you have been playing this game since may 2018, you know all the stupid things that happen in the game, thus the pyro launcher is justified due all the bs the game throws at you.

  • @Teezythadon
    @Teezythadon 4 месяца назад

    it's supposed to be stupid and over the top. The whole Independence pack is