I don't know where you're from, safe somewhere in Europe or? 🤣 I've often been surprised at how similar German and especially English are... the more you understand both languages, the clearer it becomes
you can say whatever you want and it might catch on 11 did you know that the phrase "long time no see", originated from chinese merchants communicating in english to british traders?
The biggest downside of Feudal Stone Walls: They can be broken with one Petard. And even at later stages of the game, Petards are often a very effective counterplay especially when you have mobile units like cav or CA that can immediately swarm the opponent base.
What I've always wondered about is the fact you've got 200 res just sitting there until castle age. Normally, floating resources for that long would be considered a major misplay. It's always felt like you should be able to justify some use of stone walls by virtue of the fact you're saving that wood. Accounting for time to build and the free stone, building 40 palisades effectively costs you around 80 more resources than 40 stone walls, accounting for that free 200 stone. Of course, you'd need to collect it back later on, but aren't resources worth way more earlier in the game? That's like getting 1.33 free farms in early feudal age, or cutting the price of Horse Collar in half, AND having walls that are essentially unbreakable.
Team games when they get to late game. In late game population cap becomes a big limitation and if you loose an engagement the enemy team will throw their entire military population at you which in 3v3 and 4v4 can literally end the game instantly. If you invest into bombard towers they function as free military that takes no pop cap and can delay the enemy from ending the game fast after a good engagement. At least this situation (late game 4v4s and 3v3s specifically) is where I have seen pros using them and literally spamming them everywhere on "frontlines" of the map
Towers and BBT have quite the same role. BBT obv a bit stronger but more costly. In RF/BF 4V4 : 1st priority is getting (and staying) 200pop with main units full upgrades and around 130v, 2nd is sling your low eco allies food and wood while adding trade to 50+ (and deleting some vills), 3rd is adding towers upgrades and towers. Having all standard techs makes already very good towers. Its a really great tools to protect the ally trade line, and to push with your siege, add towers continuously as you push with your siege and your army. with trade, you can buy stone to add more towers. In 1V1 there are few maps where there is enough stone left in late imp to make a decent amount of towers (ofc its very expensive to get all towers upgrades if you do only 5 or less of them, better make a castle)
I think that late game full walling really depends on what civ you are up against. For example vs mayans, who have eagles in your economy as a win condition, it will probably be good play, especially when you got a civ with a good death ball. You lock down the sides with defense to prevent raids and have 1 big push in the middle.
At 750 elo, I've had 2 people stone wall against me this week. The first one was an arena game. Our bases were right next to each other. They walled right round my base. I didn't have much resources or relics. I pushed back with Cuman arbs and bbc. Won the game no problem. Second one was arabia. Tge opponent walled half the map. I made a few good pushes with arbs and is their castle units shotels? Eventually got overtaken by Mamalukes and skirms though. Mixed results then
since u are more the full wall in dark age, greed up to castle age and boom type of player i guess stonewalls never make sense for someone that is so good in defending without them. I like to use them in late game to lock parts of the map, that way I avoid raiding and force the enemy to fight my army at my conditions
I still think that walling in trebs at higher elo's is underutilized. I have seen sooo many games lost because someones trebs got sniped multiple times, where a couple pieces all wall would have their push unstoppable
Isn't build time for walls a myth at 2500+ Elo? If someone just hits each wall piece for 2-3 seconds, wouldn't that have a very similar effect to building the wall completely?
Hey Hera, just a heads up, when using the word “negligible”, the emphasis is on the first syllable: NEG·li·gi·ble. (Not criticizing, I know you speak multiple languages)
7:41 A CAT!!
Hera: I hope to pioneer [stone walls]
Legend of wall: am I a joke to you ?
hera stands no chance against WALL in this competition
6:00 this hole in the wall hurt my soul !
Didn't know in English you can say "it's not all roses and flowers"...
I don't know where you're from, safe somewhere in Europe or? 🤣
I've often been surprised at how similar German and especially English are... the more you understand both languages, the clearer it becomes
@@stalinstylez4034, I'm Italian 😉
you can say whatever you want and it might catch on 11 did you know that the phrase "long time no see", originated from chinese merchants communicating in english to british traders?
I think the more common expression is “it’s not all sunshine and rainbows”
I use these to lock down the far flanks of my eco, it does wonders for keeping hussars out of my farming eco
The biggest downside of Feudal Stone Walls:
They can be broken with one Petard.
And even at later stages of the game, Petards are often a very effective counterplay especially when you have mobile units like cav or CA that can immediately swarm the opponent base.
Instructions unclear, started the game as goths.
You do not talk about stone walls. You BUILD stone walls. You build tons of them. Tons. Tons. Tons...
(AoE HD flashbacks...)
Niemand hat vor eine Mauer zu bauen!
Außer der Donald
9:37 @Hera have you actually pioneered or invented an AOE2 strat before?
Probably the no loom until feudal
What I've always wondered about is the fact you've got 200 res just sitting there until castle age. Normally, floating resources for that long would be considered a major misplay. It's always felt like you should be able to justify some use of stone walls by virtue of the fact you're saving that wood.
Accounting for time to build and the free stone, building 40 palisades effectively costs you around 80 more resources than 40 stone walls, accounting for that free 200 stone.
Of course, you'd need to collect it back later on, but aren't resources worth way more earlier in the game? That's like getting 1.33 free farms in early feudal age, or cutting the price of Horse Collar in half, AND having walls that are essentially unbreakable.
Can you do a video on bombard towers? Could never figure out when/how to use them.
Most useful for Portuguese and turk mostly
Team games when they get to late game. In late game population cap becomes a big limitation and if you loose an engagement the enemy team will throw their entire military population at you which in 3v3 and 4v4 can literally end the game instantly. If you invest into bombard towers they function as free military that takes no pop cap and can delay the enemy from ending the game fast after a good engagement. At least this situation (late game 4v4s and 3v3s specifically) is where I have seen pros using them and literally spamming them everywhere on "frontlines" of the map
they used to do melee dmg and that was pretty much the appeal, as they could defend against rams. now they are quite useless
@@muhammadnuralhafiz and Spanish and Bohemians and Koreans!
Towers and BBT have quite the same role. BBT obv a bit stronger but more costly. In RF/BF 4V4 : 1st priority is getting (and staying) 200pop with main units full upgrades and around 130v, 2nd is sling your low eco allies food and wood while adding trade to 50+ (and deleting some vills), 3rd is adding towers upgrades and towers. Having all standard techs makes already very good towers. Its a really great tools to protect the ally trade line, and to push with your siege, add towers continuously as you push with your siege and your army. with trade, you can buy stone to add more towers. In 1V1 there are few maps where there is enough stone left in late imp to make a decent amount of towers (ofc its very expensive to get all towers upgrades if you do only 5 or less of them, better make a castle)
did you ever regret bulding a stone wall?
how many times did you regret not building a stone wall?
I think that late game full walling really depends on what civ you are up against. For example vs mayans, who have eagles in your economy as a win condition, it will probably be good play, especially when you got a civ with a good death ball. You lock down the sides with defense to prevent raids and have 1 big push in the middle.
Or if you play as Mayans they're a good idea as well, because the civ has a discount on walls.
I used to stone wall on Baltic while taking the water. Thin shores supported by navy would not break at low elo.
At 750 elo, I've had 2 people stone wall against me this week. The first one was an arena game. Our bases were right next to each other. They walled right round my base. I didn't have much resources or relics. I pushed back with Cuman arbs and bbc. Won the game no problem. Second one was arabia. Tge opponent walled half the map. I made a few good pushes with arbs and is their castle units shotels? Eventually got overtaken by Mamalukes and skirms though. Mixed results then
since u are more the full wall in dark age, greed up to castle age and boom type of player i guess stonewalls never make sense for someone that is so good in defending without them. I like to use them in late game to lock parts of the map, that way I avoid raiding and force the enemy to fight my army at my conditions
Watching Hera play AoE2 is a bit like watching a superstar guitarist. You lose all hope of being good 😂😂
Do you recommend Stone Walls against Humans 2 TC Ram Rush? Trying to beat my friend who does this all the time.
Fatslob approves
Also me, because stone walls look cool.
WALL approves this video...
I only stonewall on Black Forest.
Stonewalling seems to be a bit like getting relics before DE was:
Noobs like to use it a lot more than pro's do but it is actually quite good!
I still think that walling in trebs at higher elo's is underutilized.
I have seen sooo many games lost because someones trebs got sniped multiple times, where a couple pieces all wall would have their push unstoppable
Isn't build time for walls a myth at 2500+ Elo? If someone just hits each wall piece for 2-3 seconds, wouldn't that have a very similar effect to building the wall completely?
Hi, is there a way to get the CaptureAge minimap ingame?
Next video: bombard towers
what about walling in your enemy? ^^
especially on the map enclosed
what about douching
yes im a stonewaller :)
What about house walls
... You realize you just made everyone wall right????? I hope your next vid is about how to counter stone walls. 11
Hey Hera, just a heads up, when using the word “negligible”, the emphasis is on the first syllable: NEG·li·gi·ble. (Not criticizing, I know you speak multiple languages)
first
Second
If every night we had as much fun, we'd never get enough sleep, but we'd always be happy🍓