Procedural Noise Patterns with RayTK

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  • Опубликовано: 11 янв 2025

Комментарии • 3

  • @btsNwvs
    @btsNwvs 28 дней назад

    Thanks, this works very well!

  • @Ariel-z3f
    @Ariel-z3f 3 месяца назад

    Really enjoyed this and see a lot of versatility! I suspect making the textures tileable would be a lot of work, but it'd help SOPs a lot where continuity matters.
    Awesome tutorial nonetheless.

  • @luzid.vision
    @luzid.vision 3 месяца назад

    Amazing thank you! 🤟