Letting pro smash players get hands on the game and showcase it lends a ton of credibility to the kickstarter. I'm glad they waited until they actually had the game at this advanced stage to launch the campaign.
@beardalaxy I don't follow melee personalities in general, but I'll say that if this event was hosted by HBox, I would not have been able to watch it for 4 hours.
@@catioropulguentoyep, in fact they recently had a patch to make it so that more stages had that effect than before. They realised how hype it was and deliberately added in more of that in the first game.
I'm very glad Aether Studios waited for this point in development to launch the Kickstarter and let people play it. Based on Rivals 1, I have full confidence in Dan & Co., but seeing how far along and developed the mechanics are is reassuring. If a game launches into Early Access or crowdsourced fundraising too early, it can really hurt a game's profile, or even derail the whole project. A prominent platform fighting example would be Fraymakers. That game went into Early Access WAY to early, when the game not only had a small amount of fighters, but several of their animations were VERY far from finished. From what I can tell, it killed a lot of the hype around that game. You only get one chance at a first impression!
I just bought the "Early Bird" Kickstarter tier. Extremely hyped for this game, and being able to get it early access and getting the game when it releases for the same price as NASB is a no brainer.
Yes and no. A lot of people probably will move to Rivals 2, but people that have invested too much time amd brand identity into Melee will probably stick with Melee. Most of the people who move will be low to mid level melee and PM players, or people who primarily played Rivals 1. A lot of higher tier smash pros will definitely try it out, though.
@@beardalaxyfor sure, fair assesment. I do feel a lil more optimistic about the melee nerds loving it, we just wanna shmoove. And rivals 2 looks shmoovy indeed
The game not being on consoles day 1 and not even having that as a stretch goal is pretty interesting too. I get that the team are probably doing heroics with the regular work they are putting in but it not being on consoles is a blow for sure.
@@anonwalkerrIt will release on Consoles eventually, first it needs to be fully polished on PC for release, honestly im glad theyre getting their priorities straight. 👌
Although I adored the charm of the pixelated graphics in the first game, the 3D graphics in this one will allow it to be recognized more than just an indie platform fighter and more of a real deal competitor to smash bros. Sadly the 3D kills the workshop though
@@cosmic5665 developer support for smash bros is terrible so a strong competitor that has a big scene while also having developer support would be amazing.
Who said 3D kills the Workshop? You know you can still use sprites right? And tbhonestly who cares about mismatching art-styles, functionally its even better now cuz you can choose between 2D or 3D, and animating in 3D actually takes way less time compared to just hand-drawing every single sprite in 2D, not to mention its a no-brainer for the skins, you just have to make the animations once and youre good to go, ALSO again nobody said the game wont have the Workshop supported, it just wont be available on at launch.
@@beardalaxypeople who call it a clone or smash killer also don't know that they don't want to kill smash and they made the game because they loved it and were inspired
He had a series of tweets where he was complaining that these guys weren't at a coinbox they signed up for with some screenshotted texts of them playing this game instead@@catioropulguento
Sakurai posted tips to "make games more fun"...so they're useable tips, right? Add a little shake to that short pause on strong attacks! Slow down those last stock killing moves! It feels guud~
I want games to succeed without copying smash tho. It just validates that if any play fighter wants to succeed they have to make it like smash. I really don't want more platform fighters feeling like smash
@@mnmtwoone example of a feature being wanted in another game doesn't make it a clone. Smash having platforms doesn't make it a clone of any platformer game.
Not at launch but theyre its definitely gonna add it to the game once it gets ported to other consoles, for now itll release just on PC on Day 1 at least i believe.
You can get it now for 30$ if you get that Kickstarter tier which gives you access to the game when it comes out on Day 1, idk about the launch price for when the game eventually releases tho but i cant imagine it being any higher or lower than 30-40$.
this comment section is so funny because all the Rivals players are seething that it's Melee 2 and all the Smash players are out of their minds with hype. well done fornace
Wait, this doesn't have ledge trumping? Looks like a strong contender for platform fighting but I wish they'd change ledge mechanics or make it stale if you try stall at ledge.
Oh right, also yeah, no ledge-trumping (its the one in Ult right? Where you can steal the ledge from your opponent), but this game has ledge-hogging tho, personally i prefer trumping on a competitive setting-wise, but hogging is like way more fun tbhonestly to do casually-wise lol.
@@SimoneBellomonteI would actually disagree with this. I think ledge trumping is significantly more casual oriented while ledge hogging is more competitive This is because ledge hogging makes edge guards better which makes "the corner" and corner pressure way more significant and therefore stage positioning as a whole more relevant. It makes strategy more dynamic Trumping ensures that it is more likely everyone will get back to stage more often which is nice for casuals but less for competitive players. In a competition, when you read that someone is choosing to or has to go to ledge, that should be the stock imo. glad you're so excited for rivals 2 though! I love your enthusiasm :)
the ONLY things i dislike about rivals 2 is the lack of shadows/player interactions with the terrain and ledgehogging/how weak recoveries seem to be outside of like two characters
Unless things have changed since Rivals of Aether (I assume they haven't and I'm just gonna assume some players don't know) but you can walljump during free fall after up special to recover better. So you UP Special>Wall Jump>Up Special to recover. and this is like Pre-Alpha so I don't think it looks as good as it can in regards to shadows if those were to be a thing.
The first point seems like something that is probably due to this being a prealpha and they just haven't developed those parts much yet. The second point is more relevant but hopefully something they can fix when they get more feedback.
recoveries are still super strong its just a skill issue on the players side today, but Trevor tricked them out in those sets and they'll learn how to recover better with their characters (for example, none of the Maypul players used her ledge special as an offstage tool, none of the Wrastor players used neutral B to recover, etc.)
Bruh why is nobody using Parries, are these all Smash players who never touched Rivals 1 before? Lol, also wtf was that Kragg doing during that Doubles Match near the end lmao. 💀
So far I like NasB2 better at least in terms of aesthetic. I'm not super into the furry feeling I'm getting from this game. Rivals 1 didn't feel that way to me [maybe because of the pixels] but this gives off those vibes pretty heavy. I definitely like the speed of it though and it feels pretty dang polished for this point in development.
For me this sounds very controversial but I hate the iconic crossover characters, it feels like casual bait and isn't original but that's just my opinion
Its still in a pre-alpha so itll definitely be more polished for launch, like for example theres no shadows atm but no reason not to think they wont get added, like cmon man lets not forget this game is still in development in a pre-alpha stage, but so far it looks amazing for this level of polish it has right now for the moment, also compared to NASB2 the level of the animations quality is superb and way better imho than NASB2, maybe its even on the same level as Smash Ultimate, lastly have some faith man, Dan has good rep as testified by the games stellar reputation and Rivals 1 still getting balance patches and dev support and bug fixes, etc., this game is gonna be great, probably even win GOTY. 💪💪💪
As for the furry aesthetic thats personal preference, so i understand if thats how you feel, i personally dont mind even though im not even a furry going around in a fursuit or wearing a badge lol tbh idk.
@@cosmic5665You mean like Ori and Shovel Knight? Well those are the only 2 i can think of lol seeing as the rest is completely original (with Fleet being like, 2nd• Party? As she was developed for the spin-off game Dungeons of Aether by another dev team i think? but copyright-wise i think she belongs to Aether Studios i think), but tbh crossover characters are fun, i mean seeing your favorite char in the game is just the best and mostest feeling ever, + bonus points if they have a playstyle you really like, maybe Smash Bros. played a way too much bigger part in getting chars to crossover, as that isnt needed but it definitely adds a bit more touch of personality and ooze into the game, i hope we get Hollow Knight as a char. 🙏👏
@@SimoneBellomonte I’m not sure what you mean about the shadows. The game has shadows. But I said it’s polished for this stage in development. I just don’t like how it looks aesthetically. That’s something they can’t really change. As I said, huge furry vibes. Even since posting this I’ve seen the furries showing their support for it pretty heavy on X. I have no doubt the furry community will be behind this game 100% at launch, which is a good thing for the longevity of the game. They kept Fighting Herds alive for a while. It’s just going to have to play exceptionally well for me to want to pick it up when it drops. I’m sure multiversus will be back by then, maybe some smash news and we’ll see NASB survives. The landscape for platform fighters is going to look much different in a year.
Tbh I pretty much like this and Brawlhalla way more than Smash. They both have crossplay (they said in a Twitter it'll have). Which means more people playing it, while Smash is limited to Nintendo consoles.
There are a lot of unique things to Rivals that no other smash game or platform fighter has. But yes the first one was partially taken from the DNA of melee and P+ and they are building on that framework Rivals 1 and 2 both have a ton of unique factors though! one of the most creative entires in the genre imo
It's crazy how inattentive you are considering the numerous gameplay differences, and how indolent you are to not do your research or even play the first game for ANY point of reference when writing your comment despite how objectively wrong you are.
It looks great but it's weird how every platform fighter just lacks that movement that ultimate has. It's hard to explain but ultimate just feels so precise.
The tools to be that precise absolutely exist in a game like this. Dash dancing and wavedashing give you really fine control over your micro-spacing if applied well.
yeah tbh i don't blame you after nsab1, multiversus, fraymakers and all the other "smash killers". but after the insane support Dan and aether studios has put into the first game for 7 years it gives me the most hope thus far for a platform fighter's future going forward
@@AziDoesQuestionableThingsevery platform fighter isn’t a “smash killer” what is up with this weird idea? Every fighting game that comes out doesn’t get called a “street fighter killer”. No one who plays or develops these platform fighters wants them to be “smash killers” it’s so bizarre
@@CCuppy29 I don't know why this phenomenon is exclusive to platform fighters but some people seem to think every platform fighter that's not smash is trying to overtake it
I think it comes from the necessity of having a star-studded cast or highly recognisable roster to try and compete with the roster of smash while not being mechanically interesting enough to differentiate itself, it's my personal interpretation of what a "smash killer" is
I love it when Smash players see something that looks similar to Smash, and then act as if being similar to the game they like is a bad thing. Like, Smash proves that its game style can work, so I don't get why only Smash and Smash alone is allowed to have said game style and other developers can't take a shot at it as well. If this is so similar, may I ask what they could do to make themselves different from Smash?
why is an indie company even tryin to make a smash clone still with smash being the best version.... as in if im gona play any smash game it sure as hell isnt gona be this garbage
This is one of the most braindead takes I've seen in a while. You can voice your opinion, but it has no merit or validity if you are spouting shit without fully experiencing the game. I had the exact same thought process as you until I actually sat down and sunk in time to rivals 1. And let me tell you, the gameplay design and engines have EXTREMELY different philosophies compared to smash. Smash is made to be a fun party game with balanced enough characters for competitive play. Rivals on the other hand focuses on making the game as smooth as possible with a movement system that takes good things from melee and improves upon it; as well as making characters with mechanical synergy and spatial resources to make the competitive play more dynamic. Rivals 2 is just an expansion of the first, adding new mechanics and switching to 3d to appeal to a new audience. I encourage you to actually have backing to your statement, and not just saying it's a "smash clone." Same genre, not the same game.
The only things that’s rivals 2 has similar to smash is the shield and trapping the edge of the wall and grabs. That’s pretty much it everything else is from its original game rivals of aether. Stop being a hater.
Letting pro smash players get hands on the game and showcase it lends a ton of credibility to the kickstarter. I'm glad they waited until they actually had the game at this advanced stage to launch the campaign.
@beardalaxy I don't follow melee personalities in general, but I'll say that if this event was hosted by HBox, I would not have been able to watch it for 4 hours.
They went the Riot Games route. Nintendo had their chance lets make them look stupid.
@@khariperkins4243?
It's incredible how good this looks in its current development state. I wouldn't expect so much polish right now. Can't wait until the full release.
15:36 the way the map changes when it get to last stock is so sick
Wait really? Gotta watch again.
The first game does this as well on some stages
@@KKJazz really? Wow, I guess I'm always tense playing online, I never realized.
@@catioropulguentoyep, in fact they recently had a patch to make it so that more stages had that effect than before. They realised how hype it was and deliberately added in more of that in the first game.
15:32 for a few seconds before / lazy people
ludwig promoting this is so fucking huge
This looks so damn good holy hell. Best of Rivals and PM all in one
I'm very glad Aether Studios waited for this point in development to launch the Kickstarter and let people play it.
Based on Rivals 1, I have full confidence in Dan & Co., but seeing how far along and developed the mechanics are is reassuring. If a game launches into Early Access or crowdsourced fundraising too early, it can really hurt a game's profile, or even derail the whole project.
A prominent platform fighting example would be Fraymakers. That game went into Early Access WAY to early, when the game not only had a small amount of fighters, but several of their animations were VERY far from finished. From what I can tell, it killed a lot of the hype around that game. You only get one chance at a first impression!
Aaaw man Fraymakers. It hurts cause its true. Another game I wish it was more populated was Rushdown Revolt.
I just bought the "Early Bird" Kickstarter tier. Extremely hyped for this game, and being able to get it early access and getting the game when it releases for the same price as NASB is a no brainer.
RoA2 is the only game I had any anticipation for. I’m so glad it looks absolutely sick, but if I’m being honest, I knew it would be.
Damn, 300k in 6 hours is crazy. Good shit Ludwig.
Ludwig not checking audio before starting is on brand LMFAO
Omg yes! I loved Dofus! Great game, more Dofus chat please
Zain is just effortlessly funny "Yes, Sir" LOL
Am i kinda smocking the crack pipe when i say this could be melee 2? Game looks AMAZING
nah ur not, after Nintendo took a shit on the melee scene with their community guidelines, this could _finally_ be the game they migrate to
Yes and no. A lot of people probably will move to Rivals 2, but people that have invested too much time amd brand identity into Melee will probably stick with Melee. Most of the people who move will be low to mid level melee and PM players, or people who primarily played Rivals 1. A lot of higher tier smash pros will definitely try it out, though.
@@beardalaxyfor sure, fair assesment. I do feel a lil more optimistic about the melee nerds loving it, we just wanna shmoove. And rivals 2 looks shmoovy indeed
@@beardalaxywellllll pm is pm
Its a fun game but its has never captured my interest like rivals 2 just did
@@beardalaxyoyea babyyy
Rivals two looks great. Really looking forward to playing.
Was scrolling through this video and saw Joshman ranno vs zetterburn were four games that ended with ranno fair
the move lives up to its name 😅
I am actually upset that I can't play this right now
Is anyone going to tell Ludwig cats are nocturnal?
Game looks cool. Hope clairen is there day 1. Also think there has to be a ranked mode. Hopefully if they make one it’s like guilty gear with floors.
The game not being on consoles day 1 and not even having that as a stretch goal is pretty interesting too. I get that the team are probably doing heroics with the regular work they are putting in but it not being on consoles is a blow for sure.
Actually Guilty Gears Strives Ranked mode with floors is pretty garbage lol, id rather just have an MMO rating system like typical fighting games.
MMR*.
@@anonwalkerrIt will release on Consoles eventually, first it needs to be fully polished on PC for release, honestly im glad theyre getting their priorities straight. 👌
How did i miss all the recent videos for this game? RUclips algorithms are completely broken.
Still cant believe we can play this after 1 year later. I cant wait anymore 😅
What a truly mesmerizing and unforgettable experience!
Although I adored the charm of the pixelated graphics in the first game, the 3D graphics in this one will allow it to be recognized more than just an indie platform fighter and more of a real deal competitor to smash bros. Sadly the 3D kills the workshop though
Why do people think every platfighter has to compete with smash, we can all coexist
@@cosmic5665 developer support for smash bros is terrible so a strong competitor that has a big scene while also having developer support would be amazing.
@@jaycemarshall9237I know smash bros dev support sucks but I'm just saying that games should never compete with eachother
It'd be kinda funny if they make modded characters just flat like GnW.
Who said 3D kills the Workshop? You know you can still use sprites right? And tbhonestly who cares about mismatching art-styles, functionally its even better now cuz you can choose between 2D or 3D, and animating in 3D actually takes way less time compared to just hand-drawing every single sprite in 2D, not to mention its a no-brainer for the skins, you just have to make the animations once and youre good to go, ALSO again nobody said the game wont have the Workshop supported, it just wont be available on at launch.
I would absolutely love a fat Aiden Orcane. Make it happen
This game looks reeeeaaaally good
This Phillip De Franco esc thumbnail made me double check
?
Hell yeah!
New rivals of aether!?!?!?
Rivals 2, it's dropping 2024.
I do hope it gets a nomination for best fighting game. I'd personally vote for them, despite thinking Tekken 8 would still win.
@@catioropulguentoNah Rivals 2 is gonna get blobrogoated. 👌
YOU ARE AFKING GOD LUD LOVE U VERY MUCH
DAN U R KIND OF OK TOO
Why does every comment section of rivals of aether 2 video have to have 5 year old smash fans calling it a copy
@@beardalaxypeople who call it a clone or smash killer also don't know that they don't want to kill smash and they made the game because they loved it and were inspired
Is this why hungrybox got angry?
Why would that be the case?
He had a series of tweets where he was complaining that these guys weren't at a coinbox they signed up for with some screenshotted texts of them playing this game instead@@catioropulguento
Sakurai posted tips to "make games more fun"...so they're useable tips, right?
Add a little shake to that short pause on strong attacks! Slow down those last stock killing moves! It feels guud~
I mean, the games still in pre-alpha, its not finished man, but i see where youre coming from. 👌
I want games to succeed without copying smash tho. It just validates that if any play fighter wants to succeed they have to make it like smash. I really don't want more platform fighters feeling like smash
What is that house beat that's playing at 17:10?
Fleet is dex/int and maypul is dex/fth
like tracy is literally the funniest
Hope they add a ko effect like in smash, but one that actually works, unlike smash
ye lets just take everything from a game and call it our own? if u wana play smash just play smash? yall retarted or something?
@@mnmtwoone example of a feature being wanted in another game doesn't make it a clone. Smash having platforms doesn't make it a clone of any platformer game.
There's already an effect called a "galaxy" that turns the background purple when you are guaranteed to die regardless of DI. It's actually very nice.
3:35:46 He did NOT just call Ranno f-air mid. No way dude.
B*tch who do you loveee!!! Who do you love - yg Drake
PLEASE SOMEONE TELL ME YOU HEAR CHRONO CROSS MUSIC AFTER A MATCH
Are the hitboxes 2D or 2.5D???!!!
If this get cross play, I'll be playin it more than Brawlhalla.
Not at launch but theyre its definitely gonna add it to the game once it gets ported to other consoles, for now itll release just on PC on Day 1 at least i believe.
@@SimoneBellomonte Oh yeah, they told me exactly what you sayin on Twitter.
I loved the first game, I played it waiting for Smash Ultimate to come out
Does Rivals 2 not have walljumps anymore? It seems like no one is walljumping, and if they miss the ledge, they just die.
They still have it though !
You can no longer wall jump out of up-special which was a huge staple of rivals 1 but a bit overkill in rivals 2 because of ledges
@@dominicarps715 gotcha.
different input then smash, they probably don't know it.
You can still wall-jump out of certain moves, it just has to be done before Up-Bing.
Hype
Crazy that lud didn't pick nick I was screaming at my screen
Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿
They are playing on GC controllers. Is this game coming to console? I thought of only
For now only Steam, but no reason not to think it wont get released on other platforms later down the line.
The p+ I've always wanted
How much is it gonna cost?
You can get it now for 30$ if you get that Kickstarter tier which gives you access to the game when it comes out on Day 1, idk about the launch price for when the game eventually releases tho but i cant imagine it being any higher or lower than 30-40$.
Can ranno still dacus?
Yes
Rivals 2 or Nasb2.. which is better? Someone spit facts
Rivals 2 isn't out yet but it does seem it's gonna be much feel much better and polished then NASB2.
rivals 2
this comment section is so funny because all the Rivals players are seething that it's Melee 2 and all the Smash players are out of their minds with hype. well done fornace
There's no final destination type stage in this game?
Hi
Burbs
Wait, this doesn't have ledge trumping? Looks like a strong contender for platform fighting but I wish they'd change ledge mechanics or make it stale if you try stall at ledge.
You can only get ledge-invincibility like twice per touching ground, and but it refreshes on… well, touching the ground, obviously lol.
Oh right, also yeah, no ledge-trumping (its the one in Ult right? Where you can steal the ledge from your opponent), but this game has ledge-hogging tho, personally i prefer trumping on a competitive setting-wise, but hogging is like way more fun tbhonestly to do casually-wise lol.
Not only do i-frames dissappear at ledge over time, but you lose the ability to refresh it after a couple times as well
@@SimoneBellomonteI would actually disagree with this. I think ledge trumping is significantly more casual oriented while ledge hogging is more competitive
This is because ledge hogging makes edge guards better which makes "the corner" and corner pressure way more significant and therefore stage positioning as a whole more relevant. It makes strategy more dynamic
Trumping ensures that it is more likely everyone will get back to stage more often which is nice for casuals but less for competitive players.
In a competition, when you read that someone is choosing to or has to go to ledge, that should be the stock imo.
glad you're so excited for rivals 2 though! I love your enthusiasm :)
is the thumbnail supposed to be Israel vs Palestine?
No... Stop
What an insane thing to comment lmao
Not funny. Didn’t laugh
was this comment supposed to be funny?
Yeah the Rivals are Isreal and Palestine
the ONLY things i dislike about rivals 2 is the lack of shadows/player interactions with the terrain and ledgehogging/how weak recoveries seem to be outside of like two characters
Unless things have changed since Rivals of Aether (I assume they haven't and I'm just gonna assume some players don't know) but you can walljump during free fall after up special to recover better. So you UP Special>Wall Jump>Up Special to recover.
and this is like Pre-Alpha so I don't think it looks as good as it can in regards to shadows if those were to be a thing.
The first point seems like something that is probably due to this being a prealpha and they just haven't developed those parts much yet.
The second point is more relevant but hopefully something they can fix when they get more feedback.
You can not walljump after up b, however you are not put into freefall after airdodge so that can be used to get som extra distance before up b
@@Jcriptobeta yea no they removed upb walljump upb
recoveries are still super strong its just a skill issue on the players side today, but Trevor tricked them out in those sets and they'll learn how to recover better with their characters (for example, none of the Maypul players used her ledge special as an offstage tool, none of the Wrastor players used neutral B to recover, etc.)
Bruh why is nobody using Parries, are these all Smash players who never touched Rivals 1 before? Lol, also wtf was that Kragg doing during that Doubles Match near the end lmao. 💀
So far I like NasB2 better at least in terms of aesthetic. I'm not super into the furry feeling I'm getting from this game. Rivals 1 didn't feel that way to me [maybe because of the pixels] but this gives off those vibes pretty heavy. I definitely like the speed of it though and it feels pretty dang polished for this point in development.
For me this sounds very controversial but I hate the iconic crossover characters, it feels like casual bait and isn't original but that's just my opinion
Its still in a pre-alpha so itll definitely be more polished for launch, like for example theres no shadows atm but no reason not to think they wont get added, like cmon man lets not forget this game is still in development in a pre-alpha stage, but so far it looks amazing for this level of polish it has right now for the moment, also compared to NASB2 the level of the animations quality is superb and way better imho than NASB2, maybe its even on the same level as Smash Ultimate, lastly have some faith man, Dan has good rep as testified by the games stellar reputation and Rivals 1 still getting balance patches and dev support and bug fixes, etc., this game is gonna be great, probably even win GOTY. 💪💪💪
As for the furry aesthetic thats personal preference, so i understand if thats how you feel, i personally dont mind even though im not even a furry going around in a fursuit or wearing a badge lol tbh idk.
@@cosmic5665You mean like Ori and Shovel Knight? Well those are the only 2 i can think of lol seeing as the rest is completely original (with Fleet being like, 2nd• Party? As she was developed for the spin-off game Dungeons of Aether by another dev team i think? but copyright-wise i think she belongs to Aether Studios i think), but tbh crossover characters are fun, i mean seeing your favorite char in the game is just the best and mostest feeling ever, + bonus points if they have a playstyle you really like, maybe Smash Bros. played a way too much bigger part in getting chars to crossover, as that isnt needed but it definitely adds a bit more touch of personality and ooze into the game, i hope we get Hollow Knight as a char. 🙏👏
@@SimoneBellomonte I’m not sure what you mean about the shadows. The game has shadows. But I said it’s polished for this stage in development. I just don’t like how it looks aesthetically. That’s something they can’t really change. As I said, huge furry vibes. Even since posting this I’ve seen the furries showing their support for it pretty heavy on X. I have no doubt the furry community will be behind this game 100% at launch, which is a good thing for the longevity of the game. They kept Fighting Herds alive for a while. It’s just going to have to play exceptionally well for me to want to pick it up when it drops. I’m sure multiversus will be back by then, maybe some smash news and we’ll see NASB survives. The landscape for platform fighters is going to look much different in a year.
this game looks liek its going to be peak platform fighter. Sucks that smash is shit garbage, but at least this can exist
Tbh I pretty much like this and Brawlhalla way more than Smash. They both have crossplay (they said in a Twitter it'll have). Which means more people playing it, while Smash is limited to Nintendo consoles.
@@catioropulguentoif smash came to PC with decent netcode, I wouldn't buy this game. Just being honest😅
so this the poor mans smash bros? cause literally everything down to the t is takin from smash
There are a lot of unique things to Rivals that no other smash game or platform fighter has. But yes the first one was partially taken from the DNA of melee and P+ and they are building on that framework
Rivals 1 and 2 both have a ton of unique factors though! one of the most creative entires in the genre imo
It's crazy how inattentive you are considering the numerous gameplay differences, and how indolent you are to not do your research or even play the first game for ANY point of reference when writing your comment despite how objectively wrong you are.
It looks great but it's weird how every platform fighter just lacks that movement that ultimate has. It's hard to explain but ultimate just feels so precise.
Have you played Rivals of Aether?
The tools to be that precise absolutely exist in a game like this. Dash dancing and wavedashing give you really fine control over your micro-spacing if applied well.
Dude, movement is ults biggest problem
@@beardalaxyeven when ult was my main fg, I still knew the game lacked movement but did and still like ult
Thank fuck nobody's trying to replicate Ultimate's movement. The ground feels so sticky in there. There's WAY too much traction.
i have a bad feeling this game has a lot of fake hype and is going to totally flop
yeah tbh i don't blame you after nsab1, multiversus, fraymakers and all the other "smash killers". but after the insane support Dan and aether studios has put into the first game for 7 years it gives me the most hope thus far for a platform fighter's future going forward
@@AziDoesQuestionableThingsevery platform fighter isn’t a “smash killer” what is up with this weird idea? Every fighting game that comes out doesn’t get called a “street fighter killer”. No one who plays or develops these platform fighters wants them to be “smash killers” it’s so bizarre
@@CCuppy29 I don't know why this phenomenon is exclusive to platform fighters but some people seem to think every platform fighter that's not smash is trying to overtake it
I think it comes from the necessity of having a star-studded cast or highly recognisable roster to try and compete with the roster of smash while not being mechanically interesting enough to differentiate itself, it's my personal interpretation of what a "smash killer" is
300k raised in less then a day makes me think different
imagine being a indie game dev stealing every single thing from smash to sell again to idiots X D its true consumers have fishbowl brains
I love it when Smash players see something that looks similar to Smash, and then act as if being similar to the game they like is a bad thing. Like, Smash proves that its game style can work, so I don't get why only Smash and Smash alone is allowed to have said game style and other developers can't take a shot at it as well.
If this is so similar, may I ask what they could do to make themselves different from Smash?
bro just look at your pfp
why is an indie company even tryin to make a smash clone still with smash being the best version.... as in if im gona play any smash game it sure as hell isnt gona be this garbage
This is one of the most braindead takes I've seen in a while. You can voice your opinion, but it has no merit or validity if you are spouting shit without fully experiencing the game. I had the exact same thought process as you until I actually sat down and sunk in time to rivals 1. And let me tell you, the gameplay design and engines have EXTREMELY different philosophies compared to smash. Smash is made to be a fun party game with balanced enough characters for competitive play. Rivals on the other hand focuses on making the game as smooth as possible with a movement system that takes good things from melee and improves upon it; as well as making characters with mechanical synergy and spatial resources to make the competitive play more dynamic. Rivals 2 is just an expansion of the first, adding new mechanics and switching to 3d to appeal to a new audience. I encourage you to actually have backing to your statement, and not just saying it's a "smash clone." Same genre, not the same game.
The only things that’s rivals 2 has similar to smash is the shield and trapping the edge of the wall and grabs. That’s pretty much it everything else is from its original game rivals of aether. Stop being a hater.
Go Birds @Mang0