Funny thing is, I remember playing this map the very day the Pyro update came out. I have vivid memories of being in the soccer field with the brand new Backburner. Crazy stuff.
Back then, the Backburner was kind of a direct upgrade to stock, since it didn’t have airblast, which basically made it a pre-Pyro Update flamethrower that crit from behind. Thankfully, VALVe balanced the weapon and never made a direct upgrade agai-oh wait the Third Degree.
Arus Sucks that they didn’t make any new flamethrowers in the pyro update which made it suck horribly. Now new TF2 players can’t tell people in the future the first time they picked up the new weapon But they did add a Jetpack and a banana, yaaaaay... I guess...
With modern items you could probably make a medic section revolving around using Uber to make yourself immune to damage and the Overdose's extra speed.
@@grimtygranule5125 i havnt made it to the soldier part yet, but i assume he means beggers doing midair jumps and airstrike with fast rocket shoot speed
@@grimtygranule5125 in order to start the course you have to shoot a target with your shotgun meaning that if you tried to equip your base jumper you wouldn't be able to start the course, all of this while the map was made in 2008 and the base jumper was released in 2014
They're good as they are, the pace is nice for what is shown and makes watching the video relaxing, maybe the heavy section could have been sped up a bit though.
You missed a secret in the shark control room. On the right side of the same wall as credits you can break a section to reveal a cow that i think explodes. I loved this map so much as a kid :)
i miss achievements/idle maps, they always had so much replayability and its great when ya dont wanna play online but still wanna play tf2 anyways, they always had so many secrets and fun stuff to do, nowdays is just people tryin' to make maps so it can be added to the game, thats not bad of course, but i still miss those kind of maps, and all the fun i had from the interactions and such
The bottom of the pool room has another secret. After some secret wall buttons are pressed standing on top of the tape recorders when you shoot the final switch will teleport you to the map title room so you can spray your spray on it for people joining the map to see.
By far, the most realistic and convincing renditions of birds, newts, and sharks I've seen in a videogame. and all in 2008 Incredible. (And a shout out to the Yaypit? Damn that takes me back, before I knew what GMOD was. Fuck me those were tender years.)
It's kinda funny because that's basically what it is. I remember playing this map a shit ton as a kid and I'm not kidding when I say that there were multiple 32 player servers with this map playing 24/7 that were ALWAYS full. It really felt like a cool social hangout/playground to fuck around and do basically anything. Don't feel like fighting? Help your homies out with the obstacle/jump courses or just dick around in the secret rooms. Feel like a dick today? Kill everyone trying to enter the Medic Haus and turn it into a warzone, all while Daft Punk plays in the background. It was so much fun, I miss those days a lot.
This for whatever reason makes me weirdly nostalgic. I wasn't playing tf2 at this time, and I would of been pretty young at the time, but I still kind of get sad and long for this time period. Maybe it's just the music.
Same man, it reminds me so much of early youtube and the internet in general during 2007 - 2013. I didn't have a computer good enough to play games at the time this stuff was happening lol.
Ah, to have been around in the days of early hammer mapping. I think my favorite thing about these old tf2 maps is how they'd have their own secondary storylines in the form of easter eggs that would nest more and more easter eggs inside of them. Stuff like the Pyro's house in achievement turbo or the mystery course in jump academy. They actually inspired me to do the same thing on my own maps back in 2014, albeit of course that I had the mapping capability of a toddler and all my levels were big boxes filled with secrets and cryptic inside jokes. Anyway, another fantastic video, as per usual. Very informative into the history of source's mapping community.
There's something about your videos, especially when you review older maps. There's a feeling of emptiness and nostalgia that I rarely feel. These feelings get especially amplified when I see old stories from the creators of the maps and all the old internet memes at the time. It feels like I'm looking at the ruins of a great city.
if maps could be emotional sentient beings i imagine it would feel so blessed and humbled to have a player play the map as it would talk about the old day joys of players on the maps and how long it has been since another player has joined.
Imagine if we just tossed a few competitive teams against this map. How would the meta form with our current mechanics and weapons? I wonder if a similarly inspired map designed for modern tf2 with updated map mechanics and more teamwork could be created. (I.e. a medic course is actually just teleporting between different key parts of other class courses to heal teammates that take damage)
It could be pretty interesting, but the last three classes covered in the video definitely merit more work. For Engineer and Spy, I'd have the content themed around their actual gameplay roles - defense and sabotage, respectively. Engineer: - Enemy bots from MvM (feel free to use zombie reskins etc.) swarm from angles. You must survive for 15, 25, 40, 60 and 1m 25s through five mini scenarios to reach the control point. Spy: - Sentry guns and dumb AI robots stand around or move in pre-set patterns. Destroy all in an area to proceed forwards. As for Medic, no grand ideas come to mind, as all of Medic's mechanics work rather passively. Here's an idea that piggybacks off of the Engineer: Medic: - You must keep your friendly Hoovybot and yourself alive. When your Hoovybot is ready to attack, deploy the Ubercharge with good timing. Maybe each section could use a different friendly bot as an assistance target, but really Heavy works best within Medic's purview as a class.
Probably one of the most classic custom maps i've seen. I remember playing it for years. If i remember correctly the frog (we called it the hypnotoad) needed to be pushed to a certain spot within the scout course (i cant remember where), and it'll thank you for returning it to its home, and help you in the scout course by stopping the boulder from rolling (i think?) I think it might of also made it easier to make that jump into the crouch hole.
OH and that map on the scout course you weren't sure about saying the goal was to avoid fall damage, you were correct, except If i recall correctly the game forced you down the slope so you had to move left and right to avoid the ramps
Sorry lots of replies, you had to push the frog to the top of that ramp that you find it in, you'll know it worked when it disappeared. Theres also one in the soldier room but only for blue. You find it by walking on some invisible wall I think? (doing this from memory sorry) and you had to knock it to the start of the course which made the last jump easier
Yoooo, this map was sick back on Fugworld, I know others pointed out some of the missed secrets, but if memory serves correctly, you get into the credits room by jumping on the light above the HEV chargers in the TV room.
I've played this on a DSP server, silly fun with a bunch of people. I even remember what music I micspammed. It was a few tracks from Nexiuz OST, during the pyro section.
I don't know why. But whenever I watch one of your videos I can't help but feel relaxed. Your style of videos remind me of valve's developer commentary.
I like how the different areas look at different gameplay elements for each class like the sniper one focusing on aim and the scout which Was all about mobility
I loved this map. It was so much fun. Made me a little sad to see you cheese the courses with modern weapons instead of using stock, especially with the engineer course
Theres something magical about this-- I was not around to play TF2 on pc when it first came out. I first played on the Orange Box on the xbox. This and the Garry's Mod episodes evoke some weird adventurous feeling that is honestly making me want to do more exploring of large maps just for the fun of it. Also, obscenely excellent choice of music. The Equinox ost has quickly become some of my favorite ambience and I blame you for it entirely :v)
There really is a surreal quality to some parts of this map. How wide-open and spacious the Demo course is, how cold and eerie the Sniper course is. Mapmaking is something special, the act of carving out a little world by hand; it's really interesting that, even with maps that are somewhat barebones and gameplay-first, there's still an interest towards exploring aesthetics and moods.
This map brings back so much memories. I can't believe some of the easter eggs I forgot about until I saw this video. Maps like this are why my times playing TF2 back in the day were the best I ever had for online gaming.
Okay so Whomobile, you missed 2 things: 1. Shoot the Medic of your own Team Color on the Medic Haus to get Shoop'd Da Whoop'd; 2. There is a secret Death Cow behind a destructable Wall in the part of the Shark Room where you can toggle the JAWS Theme and the Whirlpool, it's to the right of the exists that bring you back to your spawn rooom.
@@Whomobile Oh I missed the shoop da whoop part in your video, sorry for that. Also for the cow part, if pause the video at 27:44, you're looking right at the desctructable wall.
these videos are honestly so good for when you're exhausted, you can just shut your brain off and listen to him talk about how weird these maps are it's amazing
Dude, you have no idea about the Engineer course. The course in 2008 would take SUCH immense strategy and planning ahead, because not only could you not wrangle - you couldn't move ANY of your buildings! The dispenser got you a bit of a height advantage but a level 3 sentry was the only thing required to jump over higher ledges. So you reallllly had to ration your metal and take your time - destroying both your level 3 sentry AND dispenser to gain enough metal on EVERY SECTION to build a dispenser again, and be patient so you can build up to a level 3 and progress. I think you did the map an injustice by completing it with the wrangler / rescue ranger. Still love the vid haha :D
I just want to say, I love the way this video was presented. I also find it fascinating to see old custom map from TF2. I joined around 2013, so I never really saw stuff like this.
I'm just glad that all of these ancient maps are still playable on the current version of TF2. Can't say the same for any five year-old Roblox game... Edit: okay, to be fair engi is broken technically
what's sick about the engineer course is the fact that he couldn't move buildings before a certain update in 2010, so thus you had to destroy and reconstruct buildings for his course.
In the words of an absurdist humor connoisseur, what makes something funny is if it’s unexpected. Those zoom ins you put in, like with the spy, were funny for that reason. I never expected it since the whole video has a professional tone
This is honestly one of my favorite youtube series. A look back on the old days of our favorite games. Hopefully there will be another community resurgence of maps like these
I used to be fond of maps like these, even though this is still best experienced in multiplayer a single player can still enjoy this map a lot. I remember a Mannco Science map that draws inspiration from Portal to create a puzzle based obstacle course, where you need to know which class is best suited for each area. There's this big gap here and I need to get to the other side, I should probably switch to Scout and jump my way through. These sentry guns are too far away from me and there's no way to get closer, I should probably use the Demoman's stickies or the Soldier's rockets to destroy the sentries from a safe distance.
I seem to remember there was a further secret in the scout course, where you had to move the frog in the hidden room somewhere in the obstacle course. I think there was also another frog with a similar secret at the top of the soldier course, in the rafters at the highest point.
Your exploration of these maps is really interesting to me. Your videos are so calming and yet its kind of off putting seeing your roam through abandoned maps that so many people used to be. I am definitely subscribing for more of this content. Thank you
pretty sad they did medic dirty like that. they coulda done a minigame where you had to keep your healbeam on a target as it moves or something like that. missed oppurtunity
Holy crap, I haven't thought about this map in a looooong time. I remember running out of ammo in the Heavy maze and using my spray to inch the rest of the way lol
That thing at the end seems like what they would show you when you were spectating. Like it would display that text when waiting to respawn or for the map to start.
Oversized rooms, blocky geometry, and experimental level design. This is what I signed for when subscribing to the channel. By the way, the map looks horrible to play, but I still would play it over 10 years ago, so who am I to judge.
11:40 there's actually a lot of maps that used to do this, mainly achievement ones, where the floor itself was invisible and you had to shoot to see the bullet marks for it
Even if best in class shows its age and is pretty rough around the edges, I would love to see it get remade to incorporate newer mechanics and weapons (imagine if the pyro circuit included airblast!). I can see myself and a friend having a lot of fun with this map!
4:01 i assume that would be alot harder as you's be attempting to run faster than the scout next to you in order to get to the point which would make you move around a bit more frantically
17:18 dude, if you press 5 as engineer you equip the Demolition PDA, which lets you destroy your own buildings. You probably were supposed to get extra metal from the dispenser to keep on building. All the jumps are totally possible without the wrangler as well, you probably just had to get up on your dispenser, and crounch jump up. If it was too high, you could plop a teleporter exit at the top of the jump and build an entrance later. The course should take even longer than today, as in 2008 engineer could not even move his buildings.
Also somewhat noteworthy is that the class doors in spawn are in the TFC order instead of the TF2 order.
Interesting
🤓
@@JustAnAverageGuy5731 💀💀
@@JustAnAverageGuy5731 💀
@@JustAnAverageGuy5731 💀
The Medic Haus was the most 2008 thing I have ever seen in the game
As soon as I saw those song choices...
wat is love baby don't hurt me
Gave me a little nostalgia ngl
12 years ago. I just lost the nostalgia game.
It literally has never gonna gice you up
Pyro course: Expecting some sick airblast action
Course: Light the way
My dumb ass remembering few minutes in that airblast was added later: Oh...
Funny thing is, I remember playing this map the very day the Pyro update came out. I have vivid memories of being in the soccer field with the brand new Backburner. Crazy stuff.
Back then, the Backburner was kind of a direct upgrade to stock, since it didn’t have airblast, which basically made it a pre-Pyro Update flamethrower that crit from behind. Thankfully, VALVe balanced the weapon and never made a direct upgrade agai-oh wait the Third Degree.
Arus Sucks that they didn’t make any new flamethrowers in the pyro update which made it suck horribly.
Now new TF2 players can’t tell people in the future the first time they picked up the new weapon
But they did add a Jetpack and a banana, yaaaaay... I guess...
@@uuurettererreeeer They did add a new flamethrower though. And not even a weak one at that
Buried Alive Really? When?
"every class"
ok...
"except medic"
nooo!
Don't fret, the Medic Haus is there waiting for you to party.
The medic can probably tag along the soldier/demo with the quick fix
heck yes!
@@DemopanTF2 oh yeah, I forgot about the quick fix
With modern items you could probably make a medic section revolving around using Uber to make yourself immune to damage and the Overdose's extra speed.
kind of amazing how the soldier course was future proofed 6 years in advance
Explain please?
@@grimtygranule5125 i havnt made it to the soldier part yet, but i assume he means beggers doing midair jumps and airstrike with fast rocket shoot speed
no he ment the base jumper
you can't continue on without a shotgun equipped
@@grimtygranule5125 in order to start the course you have to shoot a target with your shotgun meaning that if you tried to equip your base jumper you wouldn't be able to start the course, all of this while the map was made in 2008 and the base jumper was released in 2014
Notumengi potentially to prevent demomen from being able to complete it i wonder?
remember when these were 8 mins or so long? well now we're up at 30 mins and they're still good
tbh I've been trying to make them shorter because 30+ long minute videos are a pain to edit.
oh
@@Whomobile
Understandable have a great day
They're good as they are, the pace is nice for what is shown and makes watching the video relaxing, maybe the heavy section could have been sped up a bit though.
god i didn't even realize this was 30 minutes until you pointed it oyt
You missed a secret in the shark control room. On the right side of the same wall as credits you can break a section to reveal a cow that i think explodes.
I loved this map so much as a kid :)
Same... Brings back memories.
i miss achievements/idle maps, they always had so much replayability and its great when ya dont wanna play online but still wanna play tf2 anyways, they always had so many secrets and fun stuff to do, nowdays is just people tryin' to make maps so it can be added to the game, thats not bad of course, but i still miss those kind of maps, and all the fun i had from the interactions and such
Mapcore needs to hold an achievement map competition.
They still exist tho
Same
Yeah idle maps are cool. It was always great meeting new and wacky people as well has having a never ending war that's pretty fun.
Achievement maps are still around. I used one not too long ago.
The bottom of the pool room has another secret. After some secret wall buttons are pressed standing on top of the tape recorders when you shoot the final switch will teleport you to the map title room so you can spray your spray on it for people joining the map to see.
By far, the most realistic and convincing renditions of birds, newts, and sharks I've seen in a videogame.
and all in 2008
Incredible.
(And a shout out to the Yaypit? Damn that takes me back, before I knew what GMOD was. Fuck me those were tender years.)
Man this map is so old that their is a homestar runner easter egg.
i remember trogdor, the famous burninator of the country side
There*
@@Frognungun wow nobody gives a shit.
@@mittens5789 i'm just reminding them*
@@Frognungun reminding them in a very snobby stupid way? damn bro nice life you got there
I love that they added a patience element to the sniper course.
I love this kind of long forgotten maps where it's so lonely that it gets a kind of dark vibe, as if it were some kind of ruin of a ancestral race.
yeah now it has a totally lonely and sad vibe
@@ineedausername124 Especially the Sniper course that looked like it came out of Half life 2
It's kinda funny because that's basically what it is. I remember playing this map a shit ton as a kid and I'm not kidding when I say that there were multiple 32 player servers with this map playing 24/7 that were ALWAYS full. It really felt like a cool social hangout/playground to fuck around and do basically anything. Don't feel like fighting? Help your homies out with the obstacle/jump courses or just dick around in the secret rooms. Feel like a dick today? Kill everyone trying to enter the Medic Haus and turn it into a warzone, all while Daft Punk plays in the background. It was so much fun, I miss those days a lot.
This for whatever reason makes me weirdly nostalgic. I wasn't playing tf2 at this time, and I would of been pretty young at the time, but I still kind of get sad and long for this time period. Maybe it's just the music.
Same man, it reminds me so much of early youtube and the internet in general during 2007 - 2013. I didn't have a computer good enough to play games at the time this stuff was happening lol.
I was watching Minecraft in 360p with terrible buffering at this time.
The old internet was a blessing.
Ah, to have been around in the days of early hammer mapping. I think my favorite thing about these old tf2 maps is how they'd have their own secondary storylines in the form of easter eggs that would nest more and more easter eggs inside of them. Stuff like the Pyro's house in achievement turbo or the mystery course in jump academy. They actually inspired me to do the same thing on my own maps back in 2014, albeit of course that I had the mapping capability of a toddler and all my levels were big boxes filled with secrets and cryptic inside jokes. Anyway, another fantastic video, as per usual. Very informative into the history of source's mapping community.
I think it's funny how disco rooms basically died out before they introduced dancing emotes.
There's something about your videos, especially when you review older maps. There's a feeling of emptiness and nostalgia that I rarely feel. These feelings get especially amplified when I see old stories from the creators of the maps and all the old internet memes at the time. It feels like I'm looking at the ruins of a great city.
if maps could be emotional sentient beings i imagine it would feel so blessed and humbled to have a player play the map as it would talk about the old day joys of players on the maps and how long it has been since another player has joined.
Imagine if we just tossed a few competitive teams against this map. How would the meta form with our current mechanics and weapons?
I wonder if a similarly inspired map designed for modern tf2 with updated map mechanics and more teamwork could be created.
(I.e. a medic course is actually just teleporting between different key parts of other class courses to heal teammates that take damage)
Problem is the Engie course, given that it's currently literally impossible.
You'd need to edit it to be possible.
It could be pretty interesting, but the last three classes covered in the video definitely merit more work. For Engineer and Spy, I'd have the content themed around their actual gameplay roles - defense and sabotage, respectively.
Engineer:
- Enemy bots from MvM (feel free to use zombie reskins etc.) swarm from angles. You must survive for 15, 25, 40, 60 and 1m 25s through five mini scenarios to reach the control point.
Spy:
- Sentry guns and dumb AI robots stand around or move in pre-set patterns. Destroy all in an area to proceed forwards.
As for Medic, no grand ideas come to mind, as all of Medic's mechanics work rather passively. Here's an idea that piggybacks off of the Engineer:
Medic:
- You must keep your friendly Hoovybot and yourself alive. When your Hoovybot is ready to attack, deploy the Ubercharge with good timing.
Maybe each section could use a different friendly bot as an assistance target, but really Heavy works best within Medic's purview as a class.
@@lpsp442 **Hoovy**
@@lpsp442 For medic you could have syringe gun targets as syringes have drop, and you could exclude blast damage from the Grenade Launcher.
Probably one of the most classic custom maps i've seen. I remember playing it for years. If i remember correctly the frog (we called it the hypnotoad) needed to be pushed to a certain spot within the scout course (i cant remember where), and it'll thank you for returning it to its home, and help you in the scout course by stopping the boulder from rolling (i think?) I think it might of also made it easier to make that jump into the crouch hole.
OH and that map on the scout course you weren't sure about saying the goal was to avoid fall damage, you were correct, except If i recall correctly the game forced you down the slope so you had to move left and right to avoid the ramps
Sorry lots of replies, you had to push the frog to the top of that ramp that you find it in, you'll know it worked when it disappeared. Theres also one in the soldier room but only for blue. You find it by walking on some invisible wall I think? (doing this from memory sorry) and you had to knock it to the start of the course which made the last jump easier
Yoooo, this map was sick back on Fugworld, I know others pointed out some of the missed secrets, but if memory serves correctly, you get into the credits room by jumping on the light above the HEV chargers in the TV room.
Fug. Now that's a name I haven't thought of in a looping time
This is honestly a really fun-looking map. Especially when you get to all the secret bits.
I want to make a map like this one day.
Shit! That's where I remember the "Medic Haus"!
Man, watching your vids about old maps just fills me with nostalgia.
That whole Medic Haus music list is a summary of 00s internet
Every song in the Medic Hause are all individually the most nostalgic things humanly possible.
Bannana Phone! Now that's something I haven't heard in a decade!
it seems like this map could actually act as a halfway decent tutorial in some ways.
better than the one we got, anyway
I've played this on a DSP server, silly fun with a bunch of people. I even remember what music I micspammed. It was a few tracks from Nexiuz OST, during the pyro section.
Why do I have such strong nostalgia for a time I hardly experienced?
I don't know why. But whenever I watch one of your videos I can't help but feel relaxed. Your style of videos remind me of valve's developer commentary.
The music selection at 22:24 just screams 2006
Sniper course reminds me of break the target.
I like how the different areas look at different gameplay elements for each class like the sniper one focusing on aim and the scout which Was all about mobility
And the Pyro and Heavy ones are all about spamming your primary at the right time
I was praying you'd do a video on this map, I used to play it all the time but no one really talks about it or plays it anymore
I loved this map. It was so much fun. Made me a little sad to see you cheese the courses with modern weapons instead of using stock, especially with the engineer course
Theres something magical about this-- I was not around to play TF2 on pc when it first came out. I first played on the Orange Box on the xbox. This and the Garry's Mod episodes evoke some weird adventurous feeling that is honestly making me want to do more exploring of large maps just for the fun of it.
Also, obscenely excellent choice of music. The Equinox ost has quickly become some of my favorite ambience and I blame you for it entirely :v)
The basic blank rooms combined with the music makes this very unsettling and anonymous
It's awesome that you bring back this relic of the past. It's really interesting to see how things have changed over the years.
There really is a surreal quality to some parts of this map. How wide-open and spacious the Demo course is, how cold and eerie the Sniper course is. Mapmaking is something special, the act of carving out a little world by hand; it's really interesting that, even with maps that are somewhat barebones and gameplay-first, there's still an interest towards exploring aesthetics and moods.
Thanks for putting scary music in the background, this now gives me a bigger scare while playing by myself
This map brings back so much memories. I can't believe some of the easter eggs I forgot about until I saw this video. Maps like this are why my times playing TF2 back in the day were the best I ever had for online gaming.
It's so beautiful to watch how revolutionary the disco rooms with playable music were back in the time.
Okay so Whomobile, you missed 2 things: 1. Shoot the Medic of your own Team Color on the Medic Haus to get Shoop'd Da Whoop'd; 2. There is a secret Death Cow behind a destructable Wall in the part of the Shark Room where you can toggle the JAWS Theme and the Whirlpool, it's to the right of the exists that bring you back to your spawn rooom.
I showed the shoop da whoop medic at the end but I didn't know about the cow!
@@Whomobile Oh I missed the shoop da whoop part in your video, sorry for that. Also for the cow part, if pause the video at 27:44, you're looking right at the desctructable wall.
these videos are honestly so good for when you're exhausted, you can just shut your brain off and listen to him talk about how weird these maps are
it's amazing
Dude, you have no idea about the Engineer course. The course in 2008 would take SUCH immense strategy and planning ahead, because not only could you not wrangle - you couldn't move ANY of your buildings! The dispenser got you a bit of a height advantage but a level 3 sentry was the only thing required to jump over higher ledges.
So you reallllly had to ration your metal and take your time - destroying both your level 3 sentry AND dispenser to gain enough metal on EVERY SECTION to build a dispenser again, and be patient so you can build up to a level 3 and progress.
I think you did the map an injustice by completing it with the wrangler / rescue ranger. Still love the vid haha :D
I like how the music you chose for the Engie Course is the same one as the achievement map you made a WM video on, good times.
I just want to say, I love the way this video was presented. I also find it fascinating to see old custom map from TF2. I joined around 2013, so I never really saw stuff like this.
I was just wondering when you'll make a video about my faveourite TF2 map from back in the day and BOOM, here it is
I'm just glad that all of these ancient maps are still playable on the current version of TF2. Can't say the same for any five year-old Roblox game...
Edit: okay, to be fair engi is broken technically
Just got recommend this channel and I'm getting some kliksphilip vibes, I like it
what's sick about the engineer course is the fact that he couldn't move buildings before a certain update in 2010, so thus you had to destroy and reconstruct buildings for his course.
In the words of an absurdist humor connoisseur, what makes something funny is if it’s unexpected. Those zoom ins you put in, like with the spy, were funny for that reason. I never expected it since the whole video has a professional tone
This is honestly one of my favorite youtube series. A look back on the old days of our favorite games. Hopefully there will be another community resurgence of maps like these
The medic haus would just be a war against what is love and never gonna give you up
more off the older maps this is so nostalgic thank you so much !
30:15, this is visable when you join a server and are the spectator
I used to be fond of maps like these, even though this is still best experienced in multiplayer a single player can still enjoy this map a lot.
I remember a Mannco Science map that draws inspiration from Portal to create a puzzle based obstacle course, where you need to know which class is best suited for each area. There's this big gap here and I need to get to the other side, I should probably switch to Scout and jump my way through. These sentry guns are too far away from me and there's no way to get closer, I should probably use the Demoman's stickies or the Soldier's rockets to destroy the sentries from a safe distance.
Notice how Heavy's course mostly took place in a padded room. This says a lot about society IMO
I seem to remember there was a further secret in the scout course, where you had to move the frog in the hidden room somewhere in the obstacle course. I think there was also another frog with a similar secret at the top of the soldier course, in the rafters at the highest point.
I remember learning to do the Pyro course without having to use the flamethrower and then going there as a heavy. Good times lol
Your exploration of these maps is really interesting to me. Your videos are so calming and yet its kind of off putting seeing your roam through abandoned maps that so many people used to be. I am definitely subscribing for more of this content. Thank you
I remember playing on this map quite a while ago with the sticky jumper in the demo course. It didn't work as well as you'd think with 8 stickies.
I think it feels too easy because of that, you had to manage your health with each jump to not die in the process
I like watching your videos late at night it gives me a nostalgic feeling
And ay good video
I really enjoy this series, something fascinating about these old maps
pretty sad they did medic dirty like that. they coulda done a minigame where you had to keep your healbeam on a target as it moves or something like that. missed oppurtunity
I'm not sure if you could have done that in 2008. The editor has changed quite a bit since then.
At least there's the Medic Haus
Could’ve used the syringe gun’s bullet drop to make something unique.
That music neat the end is perfect, just exploring an empty old map that is no longer in its glory days with lots of hidden secrets
That's pretty cool. It's like a time capsule of old TF2 mechanics and memes. Plus, it got so many secret rooms! Damn!
That transition between what is love and trogdor was glorious.
Really damn interesting. Thank you for documenting something that otherwise would be lost to time
Something about the music in these maps (and videos) make me feel nostalgic i dont know why
Holy crap, I haven't thought about this map in a looooong time. I remember running out of ammo in the Heavy maze and using my spray to inch the rest of the way lol
That pyro section is WILD! I feel like you could make a full puzzle game out of that concept!
"Back in the day"
We are turning into old farts man
Prune juice here I come !
Thank you for those map reviews they are very relaxing c:
That thing at the end seems like what they would show you when you were spectating. Like it would display that text when waiting to respawn or for the map to start.
Oversized rooms, blocky geometry, and experimental level design.
This is what I signed for when subscribing to the channel.
By the way, the map looks horrible to play, but I still would play it over 10 years ago, so who am I to judge.
The room under the spawnroom is a room you'd see while you're browsing through the spectator cameras for your friend
I shamefully admit that part of the inspiration for Pyro's House in the Turbo series came from the Medic Haus.
Was this made by the same guy who did Melee_Extreme? The frog secret's pretty similar.
*p h r o g*
I remember this map and it was a good experience, loads of fun
this makes me feel nostalgia for a game i havent even played until 2017
11:40 there's actually a lot of maps that used to do this, mainly achievement ones, where the floor itself was invisible and you had to shoot to see the bullet marks for it
That map is such a time capsule
22:48 ah got rick rolled again
You can just hide the wrong one, it's less confusing that way
Even if best in class shows its age and is pretty rough around the edges, I would love to see it get remade to incorporate newer mechanics and weapons (imagine if the pyro circuit included airblast!). I can see myself and a friend having a lot of fun with this map!
Please do more.
this is the only tf2 series i love more than the jerma and star_ days
Medic has more content than all the other classes, no wonder he did not get a section.
6:11 the music ("gas giant") here is magical
Heavy: "YAAAAA!"
RUclips: "Is this applause?"
The section with the burgers had me in stitches
I love the amount of secrets and personality put in these kinds of maps.
4:01 i assume that would be alot harder as you's be attempting to run faster than the scout next to you in order to get to the point which would make you move around a bit more frantically
These videos are strangely calming.
Cool Background music you pulled up there man.
Keep the good work
man i've been binging these weird map videos and i fucking loooove them.
please keep doing more!
>Sees postal plummeter
Another man of culture I see
17:18 dude, if you press 5 as engineer you equip the Demolition PDA, which lets you destroy your own buildings. You probably were supposed to get extra metal from the dispenser to keep on building.
All the jumps are totally possible without the wrangler as well, you probably just had to get up on your dispenser, and crounch jump up. If it was too high, you could plop a teleporter exit at the top of the jump and build an entrance later. The course should take even longer than today, as in 2008 engineer could not even move his buildings.
Funny how the sniper map looks like tuefor- oh wait
I'm glad you're still doing this. I only joined tf2 a couple of years ago, and this gives me a lot of insight into the early days
your weird maps videos are always so strangely relaxing...