EmberGen 1.0 ALL 58 Presets Showcase in 4K on 4090 RTX (Real-Time FX Simulations)

Поделиться
HTML-код
  • Опубликовано: 16 сен 2024
  • Learn the basics of EmberGen with the FREE Magic FX Crash Course (10 videos): redefinefx.com... Learn GPU particles, variety of forces, modulators, vorticles, custom color gradients, importing animated characters, looping your simulations, and much more. Absolute beginners as well as more advanced users are welcome (there's lots to learn for every skill level). Back-up link to sign up: redefinefx.ck....
    Subscribe for more upcoming videos: / @jessepitelavfx
    Follow me on Instagram: / redefinefx
    Facebook: / redefinefx
    Facebook Group: / redefinefx
    Main RedefineFX channel: / redefinefx
    #redefinefx #vfx #visualeffects
  • КиноКино

Комментарии • 53

  • @JessePitelaVFX
    @JessePitelaVFX  Год назад +4

    Want to keep learning EmberGen? Grab my new (and completely free!) Magic FX Crash Course (10 videos): redefinefx.com/magic/

  • @MigiloDiPilo
    @MigiloDiPilo Год назад +1

    Thanks for taking the time to do this

  • @TonyDelvillar91
    @TonyDelvillar91 Год назад

    I could watch this all day ...

  • @jimmwagner
    @jimmwagner Год назад

    Nice! So much of that seems like you could essentially drag and drop and be 90+ percent there.

  • @krissosful
    @krissosful Год назад

    Awesome, thanks a lot for sharing👏👏

  • @sahdsalmi3935
    @sahdsalmi3935 Год назад

    sooo satisfying

  • @cgidrian5899
    @cgidrian5899 Год назад

    😍😍More more more 🎉🎉✨🤸

  • @manavsingh2837
    @manavsingh2837 Год назад

    🔥🔥🔥

  • @andreytrukhachev7417
    @andreytrukhachev7417 Год назад

    Can you produce a lightning bolts, electricity effect in embergen?

    • @JessePitelaVFX
      @JessePitelaVFX  Год назад +1

      Yes check my main channel @redefinefx for tutorials

  • @chadtheall682
    @chadtheall682 Год назад

    Everytime I see "real-time" I get very confused, does that mean this could be used in video games? Or just an easier development structure for cinematics? Real 3-D VFX in video games is so lacking, so if this means we're not far from seeing stuff like this in video games then that's absolutely insane!!! I wonder if this could work with say Nanite and Lumen for example? Thank you for posting :)

    • @acidsilly
      @acidsilly Год назад +4

      It could be used in games if heavy optimization is done. For VFX programs like Ember-Gen, real-time means that the simulation is being simulated and rendered in front of your eyes. No bake time needed. This is very useful if you want to tweak your scene on the fly without having to wait ages. Considering how fast technology is evolving you should probably prepare yourself to see such simulations in games in approx. 5/10 years

    • @chadtheall682
      @chadtheall682 Год назад +1

      @@acidsilly ooo i see! ty for reply! yes, i’m hoping! 🤞

    • @MrNiceGuy412
      @MrNiceGuy412 Год назад

      look at squad they use really good vfx the game realistic af

    • @johannjomy8764
      @johannjomy8764 10 месяцев назад

      realtime mostly refers to 23.8 to 24 fps so you might be able to use it in video games

  • @OnyxLee
    @OnyxLee Год назад +3

    How to bring these into unreal? Can you make a tutorial about it please? Thanks.

    • @MortalShores
      @MortalShores Год назад +1

      Flipbooks or NanoVDB

    • @OnyxLee
      @OnyxLee Год назад

      @@MortalShores but flip book can't be real 3d. Is nano vdb production ready?

    • @MortalShores
      @MortalShores Год назад +1

      @@OnyxLee absolutely not

    • @edgarprotsko1558
      @edgarprotsko1558 Год назад +1

      @@OnyxLee i see long time ago 3d flipbook in ue

  • @stevenls9781
    @stevenls9781 Год назад

    Is the one around the 13:00 mark emitting from a texture?

    • @JessePitelaVFX
      @JessePitelaVFX  Год назад +1

      Yes but it’s just the noise map. You can’t use your own textures (yet)

    • @stevenls9781
      @stevenls9781 Год назад

      @@JessePitelaVFX noise map is still good for chucking over and object and coming up with a randomly emitted fire source.

  • @Edit_effect_montaj_777
    @Edit_effect_montaj_777 Год назад

    hello friend, can you run the program on your phone? and what is the name of the program?

  • @seance0
    @seance0 Год назад

    hai anyone please help me to how to render out in PNG

  • @sirgareth5283
    @sirgareth5283 Год назад

    The second effect is inspired by „they turned into dust“ wtc ähm wtf

  • @pix_elpimp2772
    @pix_elpimp2772 Год назад

    Linux but no OS X? Odd!

  • @RAGArtist
    @RAGArtist Год назад

    There is not any fluid example, just explosions, smoke and fire?

    • @joshtucker9798
      @joshtucker9798 Год назад +1

      Yeah JangaFX are currently making a program called LiquiGen, that’ll be where we can do the fluid sims

    • @xanzuls
      @xanzuls 16 дней назад

      Fluid means both smoke and liquid.

  • @geetify
    @geetify Год назад +13

    Houdini is dead, Realtime is King 👑 I mean look at this smoke quality, a normal human can't even notice that 4-5% extra increase in quality that Houdini gives you in return of taking that time of your precious life, for nerds who can't understand that people don't even care about that extra 4-5% can keep doing VOPs DOPs SOPs CHOPs..👽 If the story is great but the vfx is moderate, the audience couldn't care less about vfx, start focusing more on stories.

    • @crypt0sFX
      @crypt0sFX Год назад +3

      I wouldn't say Houdini is dead yet as they still have sparse(I know Embergen is getting it) and Houdini reigns Supreme in fluid, fracture, RDB, etc. However, I do believe real-time is the future and Embergen 2.0 will officially put Houdini down.

    • @fastlearner292
      @fastlearner292 Год назад +2

      You guys are nuts lmao, first of all, Houdini wasn't ever made for things with "moderate" VFX, other easier software existed for that. Janga FX Suite will only replace those completely not Houdini because Houdini is much much more than a VFX software now (although VFX is it's main selling point). And, SifeFX has a history of adapting to newer norms to stay at the top and has been doing this for years till now, there's a good chance they will make something like this but maybe even better (just like karma). Other than all that, yeah this is good

    • @jamaljamalwaziat1002
      @jamaljamalwaziat1002 Год назад

      Axiom solver is exactly what emebergen does

    • @crypt0sFX
      @crypt0sFX Год назад

      @@jamaljamalwaziat1002 Not really. Axiom isn't true real-time.

    • @neoneil9377
      @neoneil9377 Год назад +2

      Houdini is about handeling extreme complexity and deep control u cannot begin to imagine. I understand this software is an exceptional in terms of speed and quality to some extent and for certain market. but still it is too limited.

  • @arniferak578
    @arniferak578 Год назад

    Ehh i am not sure but the shading looks kinda down to me cuz (as a houdini user) the colors are not complementing just like in real life. Houdini pyro shader looks more natural imo (i am not promoting)

    • @vssjinx
      @vssjinx Год назад +1

      For me I don’t see the difference

    • @arniferak578
      @arniferak578 Год назад +1

      @@vssjinx you use houdini? How about watch some movies like dune, bumblebee etc etc where there are tons of pyro stuffs and none of the look like embergen shading.... just suggesting. If you cant give proper reasoning nor flaw out my statement without proper arguments then i better suggest to stay quiet fr.

    • @lukeattard9914
      @lukeattard9914 Год назад +3

      I'm a houdini user myself. While yes it may not look as photorealistic as houdini you have to take in consideration that this is real time which is utterly mind-boggling.

    • @arniferak578
      @arniferak578 Год назад

      @@lukeattard9914 yea i understand that.... embergen got that beautiful high quality detail in realtime but may have flaws in final output. While houdini is slow af.... like just waayy slow cooking high resolution data but atleast it looks believable at the end

    • @Rivental
      @Rivental Год назад +1

      @@arniferak578 "How about watch some movies like dune, bumblebee etc etc where there are tons of pyro stuffs and none of the look like embergen shading." Are you sure that in this movie used "houdini viewport shading "? I don't think so. I think for finale render they used Redshift or Arnold or Mantra. So what is the point to compare realtime viewport shading with render engine's results?