Blender + Embergen: How To Setup Simulations Properly

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  • Опубликовано: 18 дек 2024

Комментарии • 53

  • @RaffoVFX
    @RaffoVFX  10 месяцев назад

    My Patreon for tutorials, assets, support the cannel and learning with me regularly
    www.patreon.com/RaffoVFX

  • @danielvanderkaaden8502
    @danielvanderkaaden8502 10 месяцев назад +7

    What great explanation! We will probably be sending this one around a lot in customer support ❤

    • @RaffoVFX
      @RaffoVFX  10 месяцев назад +1

      much thanks man! Post more videos please!

  • @dude3d
    @dude3d 2 месяца назад

    You don't know how much you help me posting this video raffo... Love you brother ❤👏🤝🔥

    • @RaffoVFX
      @RaffoVFX  2 месяца назад

      happy to hear this helped you, you are welcome!

  • @Pirohne95
    @Pirohne95 9 месяцев назад

    Grazie mille Raffo, sei un santo!

  • @deastman2
    @deastman2 4 месяца назад

    This was incredibly helpful. Thank you so much!

    • @RaffoVFX
      @RaffoVFX  4 месяца назад

      Glad it was helpful!

  • @samu7015
    @samu7015 9 месяцев назад +6

    So 60hz and famestride 2 works for 24/25/30fps Blender sequences then? I don't undestand why this is better than changing the entire sequence in Embergen to work natively with your Blender sequence. I mean there are no sync problems later? So for 24fps shouldn't it be 48hz for embergen simulation and frame stride 2? I don't understand

    • @RaffoVFX
      @RaffoVFX  9 месяцев назад +2

      I suggest: regardless of having 24, 25, or 30 fps, override to 30 fps and export a framestride of 2 like in the video.
      Doing as you say (no override, 24 fps, 48 hz, framestride 2), is technically correct but is potentially gonna break up completely the simulation in Embergen (too fast explosions, explosions not happening at all, stuff like that).
      Btw if broken simulation must happen, you already see it happening in Embergen, so trying costs nothing.

    • @samu7015
      @samu7015 9 месяцев назад +2

      @@RaffoVFX I did try lowering to 24hz and indeed things go very fast and such. I guess it requires adjusting the values in Embergen to match previous speed and so on. I'm just curious as to what it does to the fluidity of the sim with your method, in your experience. Like why doing it like that is the way to go, despite the framerate not matching exactly I mean.

  • @nixonmanuel6459
    @nixonmanuel6459 6 месяцев назад

    Very good.

  • @greentokyo
    @greentokyo 10 месяцев назад

    Really helpful! Thanks!

    • @RaffoVFX
      @RaffoVFX  10 месяцев назад

      my pleasure:)

  • @proden_
    @proden_ 8 месяцев назад

    Thank you so much for this simple tutorial! This is what I needed 🥲

    • @RaffoVFX
      @RaffoVFX  8 месяцев назад

      you are welcome:)

  • @Blazer8496
    @Blazer8496 7 месяцев назад

    Wonderful stuff! Very helpful! I just recently joined your Patreon and found exciting tutorials in there. I was wondering if I could find the Ghost Rider animation in a Blender file somewhere in there if it's something you are willing to provide. I'm not sure if you already have it there and I missed it. Really appreciate your work. Thank you!

    • @RaffoVFX
      @RaffoVFX  7 месяцев назад

      Thank you:) this project is not available for download, however I usually say it on youtube when related files or tutorials are on patreon:)

    • @Blazer8496
      @Blazer8496 7 месяцев назад

      @@RaffoVFX I understand. Thanks for your reply!

  • @yafvfx
    @yafvfx 10 месяцев назад

    Finally 💯🙏🏽

  • @simonmarlofabillaran509
    @simonmarlofabillaran509 6 месяцев назад

    What a superb tutorial! By the way, is there any solution we can make to expand the "bounding box" or the domain or I don't know what's the right term for that ( Hahaha), so that you can simulate a long smoke trail?

    • @RaffoVFX
      @RaffoVFX  6 месяцев назад

      thank you! check the simulation node options!

  • @Nokenheimer
    @Nokenheimer 9 месяцев назад

    thank you !!

    • @RaffoVFX
      @RaffoVFX  9 месяцев назад

      you are welcome!

  • @mastas7
    @mastas7 6 месяцев назад

    u the GOAT

    • @RaffoVFX
      @RaffoVFX  6 месяцев назад

      much thanks :)

  • @charithevfx
    @charithevfx 5 месяцев назад +1

    can you please explain the shader setup of this simulation in blender ( Fire + smoke shader , ember gen to blender )

    • @RaffoVFX
      @RaffoVFX  5 месяцев назад +1

      For the fire I use the shader made by Christopher Fraser, its really easy to tweak, check it here blendermarket.com/products/pyro

  • @SATISHTECHvlog
    @SATISHTECHvlog 17 дней назад

    Sir EmberGen download nahi ho raha hai please help

  • @anchorfeast
    @anchorfeast 3 месяца назад

    do u know why when i go to render viewport i can not find the colors of my smoke pls?

    • @RaffoVFX
      @RaffoVFX  3 месяца назад +1

      you will have to work on the shader editor, or maybe you just dont have any light in the scene ?

    • @anchorfeast
      @anchorfeast 3 месяца назад

      @@RaffoVFX yeah your right; but when i add teh light in the scene it's like the colors of the flame is not that bright, what do u think? and thank u for responding

  • @yesdadbut960
    @yesdadbut960 Месяц назад

    When i import fbx in embergen only 2 keyframes are apearing ??

    • @RaffoVFX
      @RaffoVFX  Месяц назад

      mmm weird…try to do an action bake for the armature before exporting, so that it “fills the timeline with keyframes in all single frames

  • @von.3d
    @von.3d 8 месяцев назад

    how is your VDB playing so smoothly? mine just lags when it gets into the middle...

    • @RaffoVFX
      @RaffoVFX  8 месяцев назад +1

      check the voxel count of your vdb in embergen, when is too high it will lag in Blender

    • @von.3d
      @von.3d 8 месяцев назад

      @@RaffoVFX I gotcha. Thanks!

    • @von.3d
      @von.3d 8 месяцев назад

      @@RaffoVFX Hello again! I used a preset from embergen, a shockwave. it has 33m voxels by default but still lags in the middle. as I've heard from other tutorials, that's too low? I got ryzen 7 5800x3d and a 4070 ti.

  • @Raitan2008
    @Raitan2008 5 месяцев назад

    will this same process work in Unreal Engine as well?

    • @RaffoVFX
      @RaffoVFX  5 месяцев назад

      in unreal engine is easier, Janga made a plugin to simplify the importing if I remeber correctly. Ask them about that

  • @gediongodfrey
    @gediongodfrey 9 месяцев назад

    Is this also on your patreon?

    • @RaffoVFX
      @RaffoVFX  9 месяцев назад

      no, I believe RUclips has already millions of video about character animations. My Patreon is mostly about destruction stuff, vfx, simulations and compositing on real footages, personal teaching, stuff like that

  • @nikitarusspl-7524
    @nikitarusspl-7524 4 месяца назад

    how export color/material??

    • @RaffoVFX
      @RaffoVFX  4 месяца назад

      materials are software dependent.
      For the fire I use the shader made by Christopher Fraser, its really easy to tweak find it on blendermarket

  • @denizcarta9915
    @denizcarta9915 7 месяцев назад

    hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that. In Blender forexample, when you start a simulation, you can us an Geometry as an Effector inside the Domain Box. I really need this Option in Embergen. Someone can help pls ?

    • @agingmirror4524
      @agingmirror4524 7 месяцев назад

      i found out by myself, you must give the emitter and the geometry two different Emitter Volume und turn off smoke and flue inside the emitter Volume of the geometry ❤❤❤❤ after 8 hours ❤❤❤😂

  • @eternal.incorpated
    @eternal.incorpated 7 месяцев назад

    you did gloss over the issue im having with transforms

  • @l33f1
    @l33f1 6 месяцев назад

    how can i get mroe FPS

    • @RaffoVFX
      @RaffoVFX  6 месяцев назад

      most of the time its all about optimizing your simulation setup. A part from that, of course a nice gpu is required for embergen

  • @zacharytarantelli1383
    @zacharytarantelli1383 6 месяцев назад

    You didn't talk about shading though...

  • @WizTrip-k1b
    @WizTrip-k1b 6 месяцев назад

    can you make car drifting smoke in embergen ? and blender and workflow ?