0:56 You can get another route off of c.S > 5H > 236S > 66PRC. You can do c.S > 5H > 236S > 66PRC, 66c.S > 2H (2) > SS214K, 2K > 236K. This works on everyone except Sol, Ky, May, Anji, and Giovanna. For I-No you need to be point blank with the 2H, and you can instead end with 5K/2K > 214S for Potemkin, Faust, Leo, Nagoriyuki, and Goldlewis. If you're fighting Sol, Ky, May, Anji, or Giovanna, then use that combo at 0:56 instead.
0:56 You can get another-another route off of c.S > 5H > 236S > 66PRC. You also can do c.S > 5H > 236S > 66PRC, 66(push the opponent to the corner)c.S > 6H > SS 623H > c.S > WP 623H (237 Damage) after the PRC you have to push the opponent to the corner as far as you can, works on everyone but the timing for catch Potemkin after 623H is tight so I use 5K instead of c.S to wallsplat.
Another cool combo you can do is c.S > 5H > 214K > 66PRC > j.S > j.H, c.S > 2D. You drift PRC the startup of Foudre Arc and fast cancel into j.S > j.H. The c.S > 2D gets you Charged Stun Edge okizeme.
Practicing 623 until it becomes muscle memory is really the only way to get it consistently tbh, but a tip you can prob use is think of it as 6236 so you’ll do forward and then qcf but the game registers it as a DP.
I never really bothered with it personally for wallbreak since RTL is usually enough oki for me that shock state isn’t needed but I’ll def try to mess around with it
The combo at 0:57 gives me 173 damage (on a Ky dummy) when i delay the PRC slightly Edit: Perhaps it's due to letting shock state go on for a tad longer; it's weird.
@@RebirthOfKira it flipflops from 163 to 167 to a max of 173 for me, dunno if there's some funky shit with the shock state timer or if there's sweet spots on Kys sword or what - 3 -
Yes, this is just ideal when your opponent is burst happy after 44.RRC or DP since those are the most unsafe but common options. A more knowledgeable opponent would def work around it
0:56 You can get another route off of c.S > 5H > 236S > 66PRC.
You can do
c.S > 5H > 236S > 66PRC, 66c.S > 2H (2) > SS214K, 2K > 236K.
This works on everyone except Sol, Ky, May, Anji, and Giovanna. For I-No you need to be point blank with the 2H, and you can instead end with 5K/2K > 214S for Potemkin, Faust, Leo, Nagoriyuki, and Goldlewis. If you're fighting Sol, Ky, May, Anji, or Giovanna, then use that combo at 0:56 instead.
0:56 You can get another-another route off of c.S > 5H > 236S > 66PRC.
You also can do
c.S > 5H > 236S > 66PRC, 66(push the opponent to the corner)c.S > 6H > SS 623H > c.S > WP 623H (237 Damage)
after the PRC you have to push the opponent to the corner as far as you can, works on everyone but the timing for catch Potemkin after 623H is tight so I use 5K instead of c.S to wallsplat.
thanks cuh, this definitely roars my spark
Ey respectable music choice
Nice soundtrack choice on sen no kiseki
Ty :D, a Ky video wouldn’t feel right without it
These videos get better by the day keep it up brother
Ty
Another cool combo you can do is c.S > 5H > 214K > 66PRC > j.S > j.H, c.S > 2D. You drift PRC the startup of Foudre Arc and fast cancel into j.S > j.H. The c.S > 2D gets you Charged Stun Edge okizeme.
You're a legend if you understand the relevance of the music choice
🤫
Sadly I don't have time to play 9 60 hour long jrpgs, though I wish I did
Nice, now I can up my game
Ah, "Heed my call, Val", "Not so fast" theme.
Val whenever he’s on the screen is hype
Any tip on how to get c.S to hit after Shock state H.DP? I can’t seem to find the sweet spot to get it to hit consistently
Practicing 623 until it becomes muscle memory is really the only way to get it consistently tbh, but a tip you can prob use is think of it as 6236 so you’ll do forward and then qcf but the game registers it as a DP.
@@RebirthOfKira I can get the DP to come out it’s getting c.S after to connect that I can fine the timing for.
@@Ein5 I apologize I misread that cannot hold you. The window is kinda small so you kinda get a buffer window to hit c.S after SS HVT
@@RebirthOfKira SS HVT?
@@Ein5 shock state heavy vapor thrust
6P AA combo I’m having trouble with. The opponent seems to always float behind when actually attempting this mid match. Causing me to side switch
Isn't sacred edge combo ender a good idea? a little bit less damage, oki, and shock state.
I never really bothered with it personally for wallbreak since RTL is usually enough oki for me that shock state isn’t needed but I’ll def try to mess around with it
Can he beat ryu tho
They’re both just gonna relate to being weak in their games full of apes
The combo at 0:57 gives me 173 damage (on a Ky dummy) when i delay the PRC slightly
Edit: Perhaps it's due to letting shock state go on for a tad longer; it's weird.
If it’s a true combo I’ll try to optimize it myself for that extra bit of damage, thanks for the info
@@RebirthOfKira it flipflops from 163 to 167 to a max of 173 for me, dunno if there's some funky shit with the shock state timer or if there's sweet spots on Kys sword or what - 3 -
But where Dragon Install?
At the time I didn’t think DI would be useful :/, def doing DI confirms for the near future tho
Why do you say the last one is burst safe? can't they burst on your dp or 5k at the end?
Yes, this is just ideal when your opponent is burst happy after 44.RRC or DP since those are the most unsafe but common options. A more knowledgeable opponent would def work around it