so, shukketsu, before i was beating renevant i did a practice run on shukettsu and when i did, i thought it was impossible, i wanted to beat it after renevant but it was so hard to me that i could not imagine doing it, now that i'm just sitting here knowing that i beat this impossible level it's just unfathomable to me, i truly thank anyone who supported me through this journey beating a new hardest, i never thought i could do it in the first place and now it happened, thank you all and thanks for watching, peace.
No wayyayayyaayyyayayayaayayayayayayayayayuayayayayzayayayayayyayayayyayayayayayayayayayayayay 5 dollar bill yeah 5 dollar bill i got ur mom in my mom in ur but yehahahahaah
My Guesses: Easy: 1. Fake Spikes 2. No Passable Blocks Deco 3. No Ground Spikes 4. No Deco in the Blocks 5. No Deco in Slopes Medium: 1. No U N I T Y 2. A Background Deco removed 3. Missing Ground Spike 4. Removed Background Deco 5. Colored Pulse Removed Hard: 1. No Text 2. Less Deco in Wave 3. No Mirror Portals 4. Red Square for Eyes removed in a Clubstep monster 5. A bit of deco removed Impossible: 1. No Saws 2. A few Fire Deco Removed 3. Sonic Wave Rebirth Deco is now OG Sonic Wave 4. Spike Deco Removed 5. Pulsing Pillars Removed
The Inferno Dragon is a Legendary card that is unlocked from the Electro Valley (Arena 11). It spawns a single-target, air-targeting, short-ranged, air troop with high hitpoints and various damage stages. The Inferno Dragon's damage increases over time as it remains focused on a single target. It resembles a Baby Dragon with a helmet, a yellow hose and a fuel tank on its back. An Inferno Dragon card costs 4 Elixir to deploy. Against a moving target, the Inferno Dragon should be placed, at most, 3.5 tiles away from the target's destination. This is because If the target moves out of range, the Inferno Dragon's damage stage will reset, severely hurting its damage per second. Use this fact and be sure to deploy your Inferno Dragon close to your Crown Towers or in front of troops to ensure that it will damage the target for as long as possible. The damage of the Inferno Dragon functions generally the same as the Inferno Tower. For its first four hits, it deals about 8.5% of its full damage (stage 1). For its next five hits, it burns at about 28.5% of its full damage (stage 2). After that, it will incinerate the enemy with its full 100% damage (stage 3). The optimal time to stun/freeze the Inferno Dragon is at 4 seconds, right before it reaches its third stage of damage. The Inferno Dragon can be considered a better alternative for the Inferno Tower due to its lower cost and the ability to counterattack. However, unlike the Inferno Tower, the Inferno Dragon is vulnerable to knockback and other effects that move it around the Arena, such as Giant Snowball, Fireball, or Tornado. It also has significantly less health than an Inferno Tower. The Mega Knight is great to use with the Inferno Dragon since he can protect the Inferno Dragon as well as destroy swarms, while the Inferno Dragon can melt troops that can counter the Mega Knight like the P.E.K.K.A. Due to the fact that it cannot pull ground or building-targeting troops, the Inferno Tower is the superior distraction. However, this can be an advantage as it means the Inferno Dragon can take down ground units easily without being damaged. An Inferno Dragon is best used against high hitpoint troops due to its extremely high damage per second at its final damage stage. Against troops with lower hitpoints, its damage per second will only ever be somewhat average since they will be defeated before the Dragon can reach its maximum damage stage, the Inferno Dragon also cannot kill low hitpoint troops like Spear Goblins and Skeletons instantly so a splash card such as the Baby Dragon is a better counter to those troops. The Inferno Dragon is delicate in the heat of the battle, so it is best to pair the Inferno Dragon with higher hitpoint troops, such as the Lava Hound. Units with a continuous stunning effect, like Zappies, Electro Wizard, or Electro Dragon make great counters. They will prevent the Inferno Dragon from ever reaching maximum damage, while taking minimal damage themselves. The Electro Giant can potentially counter the Inferno Dragon to some degree provided that the Inferno Dragon is in range of the Electro Giant's Zap Pack. Despite the Tesla having an electric theme and attack, it can't reset the Inferno Dragon's attack. However, due to the Inferno Dragon's relatively low health and the fact that the Tesla will likely be placed between the Towers, the Tesla can effectively distract and eliminate the Inferno Dragon for a neutral Elixir trade. If the opponent has a unit with a continuous stunning effect, the player should consider trying to bait it out before playing the Inferno Dragon. For example, if the opponent is attempting to build a push with the stunning unit as a support card, the player can deploy units in the other lane that are weak to stunning effects, like the Dark Prince or Sparky. This will likely prompt the opponent to use their stunning unit in the other lane, allowing the Inferno Dragon to attack uninterrupted. However, an adept opponent will likely try to defend the punishment without using the stunning unit, so the player should try to make the punish more threatening or have another method of controlling the stunning unit. Since the Inferno Dragon is quite volatile (as its DPS drops sharply when stunned or knocked back), the player should consider carrying another high-damage unit in their deck. The Hunter can be quite effective as he can also take out swarms, the other weakness of the Inferno Dragon. Pairing the Inferno Dragon with the Baby Dragon may be a good strategy since they cover each other's weaknesses. This is known as the Double Dragon combo, which is the air troop analogue of the Double Prince combo (single target high damage + area damage). The Baby Dragon takes out the low-hitpoint troops while the Inferno Dragon takes out higher hitpoint units. When Baby Dragon takes on a swarm, it will save the Inferno Dragon from having to get rid of it. However, this combo is vulnerable to a Rocket since both dragons will instantly die to it. But since these two dragons' speed is different, timing is really hard. When defending, it is advised to never let the Inferno Dragon lock onto a Crown Tower, as it can quickly threaten to take out the tower if it's not defended. If it does manage to lock onto a Tower, one of the best methods to stall its attack is by using Freeze, the Ice Spirit, or Zap. They can prevent it from dealing massive damage per second for a few seconds, which could easily save most of the health of a Crown Tower. There is also a possibility that the Inferno Dragon will re-target onto another unit. Spells like Fireball and Giant Snowball can also be used to reset the Inferno Dragon's attack charge since they can knock it back. Tornado can also be used to drag the Inferno Dragon out of range of its target, however, be careful with how you place the Tornado, because it will not retarget to another target if it is not out of range of its previous target. Like the Inferno Tower, the Inferno Dragon is very vulnerable to swarms as it retargets very slowly. Even Skeletons can help counter an Inferno Dragon, as the Inferno Dragon will take very long to destroy each Skeleton. Minions or Bats are the cheapest counters to a lone Inferno Dragon crossing the river. If the opponent uses a spell to take the swarm out before it can defeat the Inferno Dragon, the opponent will be at an even larger Elixir deficit. Minion Horde is also a good counter, despite the negative Elixir trade. The higher damage per second means that if the Minion Horde is taken out with spells, the Inferno Dragon likely would not have enough health to deal significant damage to a Crown Tower, or even reach one, which would put the opposing player at an Elixir disadvantage (due to the cost of the spell). If the Horde is not defeated with a spell, the opponent must still deal with the counterattacking Minions, lest they take significant Crown Tower damage. The Mega Minion is less effective at dealing with Inferno Dragon due to it being a single troop, as well as dealing a bit less damage per second compared to three Minions. However, it can still win against the Inferno Dragon if paired with a Zap, a Crown Tower, an Ice Spirit, or a Giant Snowball.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
7:44 For this one I assumed that there were no LDM or ULDM but when I checked the recording the video gave me it WAS there. So I went with the yellow orb missing which I think it was but I was wrong again because someone else said that and you said he was wrong. But then I somehow clutched it and found out in the other recordings that the LDM or the ULDM was missing before I saw him doing the same answer and getting it right. So that one was broken and I still got it right 😅
I said the nightmare was missing saws instead of air deco, missed the ldms missing in B, and only got the saws in platinum adventure for impossible. 4+15+20+9=48 points! I found out B included the ldm in the preview video so I dont know if that still counts 😭 I also don't know how I managed to get the bloodbath one I'm honestly proud of myself
Currently watching while eating my lunchly and watching Talk Tuah on my 2nd monitor while listening to “Thick of It” by KSI 🔥🗣️🔊
Yuh let him cook
real
Bro is torturing himself
you eat lunchly?
lifes peak for bro
I like my Geometry Dash drippy bruh
type shi
Even Logan Paul can be cringe…😂
arent you the guy who is on every brawl stars video?
PINNN
Bot
7:40 you showed the clip with both ldms so that one was impossible to guess lmao
oops 😭
i spent so long on that one omg
@@OneLetterShor_ me too
I guessed it lol
so, shukketsu, before i was beating renevant i did a practice run on shukettsu and when i did, i thought it was impossible, i wanted to beat it after renevant but it was so hard to me that i could not imagine doing it, now that i'm just sitting here knowing that i beat this impossible level it's just unfathomable to me, i truly thank anyone who supported me through this journey beating a new hardest, i never thought i could do it in the first place and now it happened, thank you all and thanks for watching, peace.
👨🍼
shuketsigma
shut up
3:48 floating pulse gives it away
good video best pacing yet prob good job on uploading here’s your bonus
Hi rykiion
Boo
No wayyayayyaayyyayayayaayayayayayayayayayuayayayayzayayayayayyayayayyayayayayayayayayayayayay 5 dollar bill yeah 5 dollar bill i got ur mom in my mom in ur but yehahahahaah
Hi lopsided's "friend"
thanks for the bonus 🔥
@@LopsidedChickenGD in the last one you deleted a structure along with the transitions
Sometimes i don't even know whats the missing object called
6:40 after judging this clip thoroughly, I can infer the song is missing
copyright
@@LopsidedChickenGD close enough
0:21 OOOOOOOOOO NOW I WANNA WIN
0:06 is that an chicken???
My Guesses:
Easy:
1. Fake Spikes
2. No Passable Blocks Deco
3. No Ground Spikes
4. No Deco in the Blocks
5. No Deco in Slopes
Medium:
1. No U N I T Y
2. A Background Deco removed
3. Missing Ground Spike
4. Removed Background Deco
5. Colored Pulse Removed
Hard:
1. No Text
2. Less Deco in Wave
3. No Mirror Portals
4. Red Square for Eyes removed in a Clubstep monster
5. A bit of deco removed
Impossible:
1. No Saws
2. A few Fire Deco Removed
3. Sonic Wave Rebirth Deco is now OG Sonic Wave
4. Spike Deco Removed
5. Pulsing Pillars Removed
Ok
8:00 ON THE VID U SHOWED US THE LDM AND ULDM ARE THERE😭
oops
i love these videos so much please continue the series
never i hate it so much
@@LopsidedChickenGD pls its free money
ive been subbed since 500 subs, and i told you that u would make it, i think the videos still up, anyway, guess who predicted the future. awesome man
🫡
Chicken😭 0:06
I watched your other guess videos so many times finally you posted one again
Youve gone so far I subbed when you had 134 subs congrats man
og 🗣️
Very good video, and I subbed
w
Finally a New video keep up the good work
You should do guess the geometry dash the levels by the clicks
Finally another of these videos!
this is so awesome its getting sent in the family group chat
Man. LopsidedChicken i love these challenges for easy medium hard impossible!
i hate them with every bone in my body
@@LopsidedChickenGD i feel like ur joking but I actually was in a discord vc with thelifinof i believe. not the other two
I almost got them right 👍😢 cool video
6:00 missed opportunity to delete the moon
The Inferno Dragon is a Legendary card that is unlocked from the Electro Valley (Arena 11). It spawns a single-target, air-targeting, short-ranged, air troop with high hitpoints and various damage stages. The Inferno Dragon's damage increases over time as it remains focused on a single target. It resembles a Baby Dragon with a helmet, a yellow hose and a fuel tank on its back. An Inferno Dragon card costs 4 Elixir to deploy.
Against a moving target, the Inferno Dragon should be placed, at most, 3.5 tiles away from the target's destination. This is because If the target moves out of range, the Inferno Dragon's damage stage will reset, severely hurting its damage per second. Use this fact and be sure to deploy your Inferno Dragon close to your Crown Towers or in front of troops to ensure that it will damage the target for as long as possible.
The damage of the Inferno Dragon functions generally the same as the Inferno Tower. For its first four hits, it deals about 8.5% of its full damage (stage 1). For its next five hits, it burns at about 28.5% of its full damage (stage 2). After that, it will incinerate the enemy with its full 100% damage (stage 3). The optimal time to stun/freeze the Inferno Dragon is at 4 seconds, right before it reaches its third stage of damage.
The Inferno Dragon can be considered a better alternative for the Inferno Tower due to its lower cost and the ability to counterattack. However, unlike the Inferno Tower, the Inferno Dragon is vulnerable to knockback and other effects that move it around the Arena, such as Giant Snowball, Fireball, or Tornado. It also has significantly less health than an Inferno Tower.
The Mega Knight is great to use with the Inferno Dragon since he can protect the Inferno Dragon as well as destroy swarms, while the Inferno Dragon can melt troops that can counter the Mega Knight like the P.E.K.K.A.
Due to the fact that it cannot pull ground or building-targeting troops, the Inferno Tower is the superior distraction. However, this can be an advantage as it means the Inferno Dragon can take down ground units easily without being damaged.
An Inferno Dragon is best used against high hitpoint troops due to its extremely high damage per second at its final damage stage. Against troops with lower hitpoints, its damage per second will only ever be somewhat average since they will be defeated before the Dragon can reach its maximum damage stage, the Inferno Dragon also cannot kill low hitpoint troops like Spear Goblins and Skeletons instantly so a splash card such as the Baby Dragon is a better counter to those troops.
The Inferno Dragon is delicate in the heat of the battle, so it is best to pair the Inferno Dragon with higher hitpoint troops, such as the Lava Hound.
Units with a continuous stunning effect, like Zappies, Electro Wizard, or Electro Dragon make great counters. They will prevent the Inferno Dragon from ever reaching maximum damage, while taking minimal damage themselves. The Electro Giant can potentially counter the Inferno Dragon to some degree provided that the Inferno Dragon is in range of the Electro Giant's Zap Pack.
Despite the Tesla having an electric theme and attack, it can't reset the Inferno Dragon's attack. However, due to the Inferno Dragon's relatively low health and the fact that the Tesla will likely be placed between the Towers, the Tesla can effectively distract and eliminate the Inferno Dragon for a neutral Elixir trade.
If the opponent has a unit with a continuous stunning effect, the player should consider trying to bait it out before playing the Inferno Dragon. For example, if the opponent is attempting to build a push with the stunning unit as a support card, the player can deploy units in the other lane that are weak to stunning effects, like the Dark Prince or Sparky. This will likely prompt the opponent to use their stunning unit in the other lane, allowing the Inferno Dragon to attack uninterrupted. However, an adept opponent will likely try to defend the punishment without using the stunning unit, so the player should try to make the punish more threatening or have another method of controlling the stunning unit.
Since the Inferno Dragon is quite volatile (as its DPS drops sharply when stunned or knocked back), the player should consider carrying another high-damage unit in their deck. The Hunter can be quite effective as he can also take out swarms, the other weakness of the Inferno Dragon.
Pairing the Inferno Dragon with the Baby Dragon may be a good strategy since they cover each other's weaknesses. This is known as the Double Dragon combo, which is the air troop analogue of the Double Prince combo (single target high damage + area damage). The Baby Dragon takes out the low-hitpoint troops while the Inferno Dragon takes out higher hitpoint units. When Baby Dragon takes on a swarm, it will save the Inferno Dragon from having to get rid of it. However, this combo is vulnerable to a Rocket since both dragons will instantly die to it. But since these two dragons' speed is different, timing is really hard.
When defending, it is advised to never let the Inferno Dragon lock onto a Crown Tower, as it can quickly threaten to take out the tower if it's not defended. If it does manage to lock onto a Tower, one of the best methods to stall its attack is by using Freeze, the Ice Spirit, or Zap. They can prevent it from dealing massive damage per second for a few seconds, which could easily save most of the health of a Crown Tower. There is also a possibility that the Inferno Dragon will re-target onto another unit. Spells like Fireball and Giant Snowball can also be used to reset the Inferno Dragon's attack charge since they can knock it back. Tornado can also be used to drag the Inferno Dragon out of range of its target, however, be careful with how you place the Tornado, because it will not retarget to another target if it is not out of range of its previous target.
Like the Inferno Tower, the Inferno Dragon is very vulnerable to swarms as it retargets very slowly. Even Skeletons can help counter an Inferno Dragon, as the Inferno Dragon will take very long to destroy each Skeleton.
Minions or Bats are the cheapest counters to a lone Inferno Dragon crossing the river. If the opponent uses a spell to take the swarm out before it can defeat the Inferno Dragon, the opponent will be at an even larger Elixir deficit.
Minion Horde is also a good counter, despite the negative Elixir trade. The higher damage per second means that if the Minion Horde is taken out with spells, the Inferno Dragon likely would not have enough health to deal significant damage to a Crown Tower, or even reach one, which would put the opposing player at an Elixir disadvantage (due to the cost of the spell). If the Horde is not defeated with a spell, the opponent must still deal with the counterattacking Minions, lest they take significant Crown Tower damage.
The Mega Minion is less effective at dealing with Inferno Dragon due to it being a single troop, as well as dealing a bit less damage per second compared to three Minions. However, it can still win against the Inferno Dragon if paired with a Zap, a Crown Tower, an Ice Spirit, or a Giant Snowball.
🗿
Electro dragon better
@MathGeniusGD
WAIT WHAT
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
genuinely laughed out loud at the Zodiac signs joke
40 point score, missed Unity, Geometrical Dominator, Hi, Bloodbath, Platinum Adventure, Polargeist, Acheron, and Stereo Madness
Lop finally uploaded this is crazy omg
(I like my cheese drippy bruh)
The funniest bit is when you said not $100 but meet Bob
2:05 deadlocked moving decorated blocks are missing the green square inside it (I think?)
Video idea;Can you guess whats the extra part of this level
3:12 the blocks in unity is supposed to be saying unity when you jump on them
I saw chicken when he disappeared for a millisecond
dude these "guess what" videos are awesome
they make me wanna kms
Best vid 💯
hi mom
@@LopsidedChickenGDwhat
hello lopsidedchicken's mom
@@LopsidedChickenGD huh?
This comment was 1day ago and made 7hrs ago?????????
So well edited
59 points wtf *slams desk* I WON WHEN'S THE DATE
(also my goofy ahh thought that Motleyorc's name was at the beginning of B)
5:55 i really thought that the "ratatouille" text that appears when you die to the first spikes in the level was missing
I fully expected that invisible deadlocked was going to be here again with the alpha trigger missing
yo i should have done that 😭
5:52 worst part is that this is actually true, i can tell he is losing more money than he’s earning looking at the revenue
i used inspect element 💀
oh ok
somehow i KNEW there would be something that has to do with that missing base after base spike
Is it just me or has he uploaded the same vid twice?
copyright issues dw abt it
1:01 the nightmare is missing the fading block thingy
2:01 lostlocked looking ahh
Underrated
Deadlocked LDM
0:06 why did he become a chicken for a single frame?
i like to convince myself that every time you use eod in the background its because i used it in the valentines vid
keep dreaming
0:06 cheekan
i wish i could have played this with you guys, i would love to win that date with you
1:37 toe s missing the ground spikes
2:35 blast processing slopes are missing a 2.0 blocks
So you're telling me you deleted something in EVERY level on here?
yep
@@LopsidedChickenGD NO WAY
WHAT
Hi
@@LopsidedChickenGD can you invite me to the next geometry dash challenge
7:40 Wrong clip, LDM and ULDM is there so it's impossible if you're just going off of that.
my bad
Guess the level based off of the song but every level uses atsol
I thought you stopped this type of content
but it's cool anyways
Just wait until he does “Can you guess the level from the click pattern?”
0:22 please never say that again
2:23 bro just lost it💀🤣
I just beat Supersonic about 10 minutes ago as a new hardest, and I got that wrong. LMAO
Epic video
Scraping the barrel 😭 🙏
10/10 video I shared
🙏the chef lopsided brings us a fully cooked and seasoned meal complete with a palate cleanser and a sweet and savory side dish once again
7:44 For this one I assumed that there were no LDM or ULDM but when I checked the recording the video gave me it WAS there. So I went with the yellow orb missing which I think it was but I was wrong again because someone else said that and you said he was wrong. But then I somehow clutched it and found out in the other recordings that the LDM or the ULDM was missing before I saw him doing the same answer and getting it right. So that one was broken and I still got it right 😅
oops
8:08 THE SAW I KNEW IT YESSSS!
The bloodbath took me genuinely 15 minutes
Lopsided reminds grape juice of a video he’s doing and grape juice says nah imma retire
chicken but not sided correctly
As a person who beat deadlocked, i assure you they have rainbows
2:18 pride flag jumpscare
What’s next? Guess the level based off the Noclip of it while it’s invisible?
never. again.
@@LopsidedChickenGDThen it has to be a quiz on your mother right? Only other thing you haven’t done🫥
Cool video
Rare lopsided w? 🔥🔥
4:21 LOL AMIGOS 2 BLOCKS MISSING INSTEAD OF 1 LOL it makes it more funi
7:40 its not missing i thougt of that too but LDM and ULDM are not missing
oops
I think im winning the competion with this on cause i found what was missing in the video so i get 100 Points
0:06 Here, if you turn it to 0.25x and keep pressing the center, you can see the chicken appear.
"easy medium hard"
but the difficulties show easy hard insane
FINALLY NEW LOP VIDEO WITHOUT WHATS THE LEVEK YAY
0:35 clubstep is missing fake spikes
CAN you GuESs WhaTs AdDeD iN thiS LeVEl
Can you do jeopardy but geometry dash levels? :D
a lot of people have already done that
@@LopsidedChickenGD oh ok 👍 (OMG YOU REPLIED)
from the screen to the ring to the pen to the king where's my crown that's my bling always drama when I ring
2:27 I swear they had faces 💀
0:05 bro turned into a chiken
I got the platinum adventures one instantly. One of my first demons
I thought you said you wouldn’t do these types of videos anymore
needed money
11 points half the levels I've never played
0:58 the nightmare, really?
I’ve been watching ever since u hit
3:36 dude i swear funnygame used to change to "bunnygame"
it does if you die
EZ mode: 100%
Normal: 60%
Hard: 60%
Impossible: 40%
0:12 the only face you got right was easy
@@NoahGeorge-cd8yv 🤦♂️
I hope I can be in a video someday where I have to guess something
0:06 chicken
this video was such a pain in the sigma to edit
16 hrs ago??
What the sigma ⁉️
@@MathGeniusGDhi math nerd
I said the nightmare was missing saws instead of air deco, missed the ldms missing in B, and only got the saws in platinum adventure for impossible. 4+15+20+9=48 points!
I found out B included the ldm in the preview video so I dont know if that still counts 😭 I also don't know how I managed to get the bloodbath one I'm honestly proud of myself
0:06 chickn
Guess what did you know in base after base that Missing spike was actually there since it been made?
yeah i deleted another one