Geometry Dash, if it was made in 1985

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  • Опубликовано: 8 фев 2025
  • Geometry dash but on the NES goes CRAZY, I actually love this so much lmao
    Link to the ROM download: romhackplaza.o...
    Trailer: • Famidash Official Laun...
    Second channel: / @bideapthbear3121
    Twitch: / tridegd
    VODS Channel: / tridevods
    List of music I use: shorturl.at/bsxBL

Комментарии • 523

  • @kandowontu5896
    @kandowontu5896 3 месяца назад +1047

    Thank you for the video!!!!
    We will be working on fixing a lot of the bugs you found!

    • @advance64bro
      @advance64bro 3 месяца назад +58

      No way it’s the developer! Hello FamiDash developer!!!

    • @Darcie-McIntosh
      @Darcie-McIntosh 3 месяца назад +64

      @@advance64brono way! It’s someone replying to the developer! Hello random person!!!

    • @StormDiper
      @StormDiper 3 месяца назад +15

      I don’t know if this is a problem with my Delta emulator on iOS, but the arrow keeps randomly going right, and it’s a pain navigating the menu trying to click something but clicking something else, especially when making my icon design.

    • @kandowontu5896
      @kandowontu5896 3 месяца назад

      @@StormDiper Its a problem with Nestopia, which Delta happens to use sadly. Our game is aimed towards hardware/accurate emulators. Try Retroarch!

    • @quantitatedfish8607
      @quantitatedfish8607 3 месяца назад +22

      ​@@Darcie-McIntosh No way! It's someone replying to someone replying to the developer! Hi random person!

  • @TesserasNerfRoom
    @TesserasNerfRoom 3 месяца назад +675

    “Grandma, how on earth did you beat Bloodbath? I’ve never even seen you play!”

  • @grimacecardiac
    @grimacecardiac 3 месяца назад +320

    My dad used to say 7 years ago that this game looked like it was made for the nes

    • @lailoutherand
      @lailoutherand 3 месяца назад +28

      Came full circle, I guess.

    • @Doomiser
      @Doomiser 3 месяца назад +16

      @@lailoutherand NINCE CIRLCES!??!?!

    • @Bukki13
      @Bukki13 3 месяца назад +12

      Send this to your dad

    • @ValesYq
      @ValesYq 3 месяца назад +1

      Nah

    • @poleve5409
      @poleve5409 2 месяца назад +1

      your dad is a normie cod gamer

  • @appleofdoom
    @appleofdoom 3 месяца назад +247

    7:51 Don't worry Tride, mini mario is permenantly etched into my brain

    • @TrideGD
      @TrideGD  3 месяца назад +61

      Oh my god I forgot 😭😭

    • @GigaGigaNoob
      @GigaGigaNoob 3 месяца назад +2

      @@TrideGDrip

    • @RekdGD
      @RekdGD 3 месяца назад +3

      @@TrideGDoh my god, young man, (insert gordon ramsay here)

    • @loretoesteller6546
      @loretoesteller6546 3 месяца назад +2

      111th like

    • @GemometryDashGamer
      @GemometryDashGamer 3 месяца назад

      @@loretoesteller6546 It’s Your First Like

  • @viks2ndaccount478
    @viks2ndaccount478 3 месяца назад +148

    the music for decode is indeed goofy, i made it on pretty short notice without anyone else on the music team really wanting anything to do with it. Its one of the few cases where we didn't do a second pass on the music so it's a bit more personal to me in all of its little flaws :P

    • @TrideGD
      @TrideGD  3 месяца назад +54

      I won't lie, it did grow on me the more I played it and considering how odd the original song is, I reckon you did a really good job of it

    • @aykarain
      @aykarain 3 месяца назад +8

      its fine, i really like it anyway :P
      the original song also did sound a bit weird to me at first too

    • @TheRealHappy100
      @TheRealHappy100 22 дня назад

      🤓☝️

  • @TheRealJosso
    @TheRealJosso 3 месяца назад +83

    15:33 “i really hope there’s not foreshadowing text on the screen right now” 😂

  • @alyme_r
    @alyme_r 3 месяца назад +165

    WHY IS THE LEVEL COMPLETE SCREEN A SCROLL
    now i shall bestow upon thee, wisdom! thou hast concluded a stage in geometrical gallop.

    • @sleepyren_
      @sleepyren_ 3 месяца назад +10

      NES has a single background layer
      the entire level is on the background layer
      you *could* overwrite the final tiles just for the lvl complete screen but it would look weird and bad
      and it can't be a sprite either as it would take too many tiles, probably only about half of the text would display

  • @epsilonthedragon1249
    @epsilonthedragon1249 3 месяца назад +33

    You were fairly spot-on explaining some NES limitations, actually.
    About color limits: you are correct about the four-color thing. The NES holds eight palettes of four colors each; four palettes for the background layer, and four palettes for the sprite layer. Each palette can really only use three of those colors effectively, with the fourth always being reserved for transparency that lets the background color show through. In Mario, the background color is the color of the sky. In Famidash, it's the color of the background (also noticeable in the area around spikes, where the background pattern fails to draw). The decorative pit spikes match the player colors because both objects reference the same palette
    About the flickering ship trail: the NES is only capable of drawing a maximum of eight 8x8 sprite tiles on a single scanline. This is what causes the flicker; NES games cleverly flicker sprites in and out to create the illusion of more than eight sprite tiles on a single horizontal line (The effect would have been significantly more convincing on an actual CRT). The ship trail flickers on xStep specifically because the decorative pulsing stars are also sprites, instead of background assets. In fact, all decorations that use the player palette are sprites

  • @crimsonamogsus7351
    @crimsonamogsus7351 3 месяца назад +63

    8:05 In older beta versions of famidash, there was an unfinished Theory Of Everything, but it was scrapped due to the pink pads being a bit off with the jumps

    • @adryanlucas096
      @adryanlucas096 3 месяца назад +25

      TOE still happening but we gotta wait for the ceiling to be raised (TOE is a tall level)

    • @TrideGD
      @TrideGD  3 месяца назад +21

      Ahh ok, makes sense

    • @TrideGD
      @TrideGD  3 месяца назад +18

      ​@@adryanlucas096I also thought this might've been the case, purely because of the breakdown bit lmao

    • @crimsonamogsus7351
      @crimsonamogsus7351 3 месяца назад +1

      @@TrideGD Or I thought that was the case after the 23rd time I got launched into a spike

    • @docdordof5063
      @docdordof5063 3 месяца назад +2

      Actually the biggest reason was the fact the engine couldnt handle how tall the level was due to the upside down falling during the "breakdown". Its however been fixed since then but the level itself is not quite finished

  • @FifteenMegabytes
    @FifteenMegabytes 3 месяца назад +15

    I’ve been with this project for longer than most might think (members of the server might know me as SunnyD) and I’m so happy that this project has gotten so big. They had a lot of dedication porting this to NES and I love how it turned out. GGs everyone at the team!!

  • @GD_Elijah2431
    @GD_Elijah2431 3 месяца назад +68

    If this was actually released in 1985, this would probably be the most popular game

    • @thestreamer3513
      @thestreamer3513 3 месяца назад +4

      Problem is developing it would be probably near impossible

    • @gdradioshack8880
      @gdradioshack8880 3 месяца назад +11

      @@thestreamer3513 No. i read the code and this is less complex then super mario bros 3 and kirbys adventure, which both took 3-4 YEARS to develop while famidash only took some months.

    • @thestreamer3513
      @thestreamer3513 3 месяца назад +7

      @gdradioshack8880 I'm not a programmer but I feel like game development overall would be much harder due to the programs and hardware being far more dated. Who knows maybe I'm wrong and your right but you gotta keep in mind your comparing a game made in 2024 compared to a game made in 1985 which is over 40 years ago

    • @gdradioshack8880
      @gdradioshack8880 3 месяца назад +3

      @@thestreamer3513 No, not much has changed other than pure nes code (coding this game would be easy) but what would be hard is the graphics and optimization because Mario 3 and Kirby's adventure had to have lots of extra ram and processing power on the cart, but it will still be easier to develop then Mario 3 and Kirby's adventure because they were VERY impressive games that ran on something with 1 MHZ of cpu power!

    • @RandomPlat2
      @RandomPlat2 3 месяца назад

      Plus if this game came out in 1985 it wouldn't exist today by robtop

  • @ignor_
    @ignor_ 3 месяца назад +24

    the lock in the top-right is meant for (Spoilers!)
    ...extra game-modes. You can unlock it for beating all main levels. There are a lot of fun ones - Platformer mode, Retro mode (Mario physics), disco mode (a.k.a. epilepsy), blind & invisible modes and more! really cool addition!

    • @nerdboy628
      @nerdboy628 3 месяца назад +2

      I played a lot of the beta version of Famidash and the extra gamemodes were unlocked it was really cool

  • @RedGMD
    @RedGMD 3 месяца назад +20

    its so cool to be part of a team thats this amazing! most of my work is on a separate spinoff (sort of like the meltdown of famidash) and im super excited for u to see that aswell :]

    • @TrideGD
      @TrideGD  3 месяца назад +4

      I've got a lot of comments from the team and you all seem lovely

    • @RedGMD
      @RedGMD 3 месяца назад

      @@TrideGD awww tysm!♥

  • @Awes0meBadger23
    @Awes0meBadger23 3 месяца назад +106

    Two years later and it might’ve been a horror game.

    • @SG_____
      @SG_____ 3 месяца назад +6

      Or two years before

    • @thelifeofibo
      @thelifeofibo 3 месяца назад +8

      "Was that the bite of 87!?"

    • @advance64bro
      @advance64bro 3 месяца назад +2

      Mario 85 reference???????

    • @SmudgeHetKat
      @SmudgeHetKat 3 месяца назад +4

      WAS THAT THE BITE OF ‘87?!?!?!?! 😵😵😵😵😵🤯🤯🤯🤯🤯🤯😳😳😳😳😳

    • @Zephyr713
      @Zephyr713 3 месяца назад +12

      Was that the spike of 87'

  • @XtremePlayz01
    @XtremePlayz01 3 месяца назад +5

    5:18, actually, you can still hear bits and pieces of this melody ever so slightly in the practice version during the last 30 or so seconds before it loops, it's not super obvious at first, but it's still there, which I think is neat

  • @kandowontu5896
    @kandowontu5896 3 месяца назад +14

    Current update status: The ability to add up to 9 checkpoints has been added, and you can delete them with SELECT! If you go past 9, your oldest checkpoint gets deleted and the rest shift down a slot.
    Slopes have gotten a major improvement as well!
    Many other quality fixes on the way. 1.0.1 coming soon!

    • @lailoutherand
      @lailoutherand 3 месяца назад +1

      First comment? No way!
      That aside, niceeeeee

    • @CraftIP
      @CraftIP 3 месяца назад

      @@kandowontu5896 amazing work!! Keep it up :)

    • @TheRealTooklesoft
      @TheRealTooklesoft 2 месяца назад +1

      @@kandowontu5896 gg

  • @adryanlucas096
    @adryanlucas096 3 месяца назад +11

    I was the one who did the nightmare! Im glad you liked it :)

  • @emmajohnston8528
    @emmajohnston8528 3 месяца назад +4

    Really enjoyed this video I would love to see a another episode of this i think it would be awesome to uncover the secrets of this game keep up the great content Tride

  • @GDJosh101
    @GDJosh101 3 месяца назад +5

    FINALLY SOMEBODY FAMOUS FOR GD ACTUALLY SHED SOME LIGHT ON THIS PROJECT!

  • @TeresaAquiatan
    @TeresaAquiatan 19 часов назад

    Me:grandpa how do you beat decode?
    Grandpa:I'm playing this since 1985

  • @beewoman
    @beewoman 3 месяца назад +3

    8:22 I adore how the coins sync up to the music.

    • @GlitcherGD
      @GlitcherGD 12 дней назад

      It didn't just sync it made it better

  • @sdslayer100
    @sdslayer100 3 месяца назад +54

    im so confused how they put the geometry dash sound effect into this game

    • @Comanadersoon
      @Comanadersoon 3 месяца назад +4

      HI SDSLAYER yay I’m first

    • @50up268
      @50up268 3 месяца назад +3

      hello sdSLAYYYY

    • @Bendyinksad
      @Bendyinksad 3 месяца назад +2

      Hello

    • @TrideGD
      @TrideGD  3 месяца назад +31

      I'm pretty sure you can load samples with the nes, because there's no way stuff like the drums in Mario 3 were done with white noise

    • @galaxii0
      @galaxii0 3 месяца назад +14

      the nes has full sample playback abilities, but loading something like that from rom is so intensive that it has to be the only thing happening. see the title screen of games like double dribble or ghostbusters for examples of this being done on classic games

  • @Randi_MyMan
    @Randi_MyMan 3 месяца назад +3

    hey! nightly playtester here! thanks for playing famidash! see you when levels packs come out, so you can make your own levels!

  • @MissingProYT69
    @MissingProYT69 3 месяца назад +14

    Correct, the NES can only render 4 colours per sprite. However a common misconception I see is that, say one still frame of Mario is an entire sprite. Sprites on the NES are extremely small (too small to fit Mario) so what games do instead is render multiple sprites of the player, stitch them together and boom, it looks like as if the NES is more powerful than it actually is.

    • @nickfarace9339
      @nickfarace9339 3 месяца назад +6

      Or the cool cheat that Megaman does. His face has more than the 3 colors + transparency even if you break it down into the 8x8 squares sprites use. But they actually layer multiple sets of 8x8 sprites on top of each other. The helmet has an empty space in the face part, and the face is a completely separate set of sprites set to always draw behind the helmet. So it all stitches together perfectly and results in having skin tone face, both megaman blues, and the black for outline all in the span of a few pixels.

    • @MissingProYT69
      @MissingProYT69 2 месяца назад +1

      @@nickfarace9339 Yes I know the Mega Man thing. It's cool, yeah.

  • @half-qilin
    @half-qilin 3 месяца назад +4

    6:15 I know some of the hardware quirks of the NES, this is the result of a maximum sprite limit per horizontal line on the screen. You only hit this because the background stars are also sprites, so their color can be independent from the background color

  • @averagegamerunderyourbed1818
    @averagegamerunderyourbed1818 3 месяца назад +4

    “Back in my day i used to beat bloodbath on the NES”

  • @xiasertear3
    @xiasertear3 3 месяца назад +2

    Thank you for playing my laptop! Deep appreciation awaits you.

  • @LTEG
    @LTEG 2 месяца назад +2

    The song for electroman adventures really fits the theme of the video ngl. 7:30

  • @BlackLung22
    @BlackLung22 17 дней назад +1

    7:40 that’s what she said 😂😂

  • @JoshuaoGD
    @JoshuaoGD 3 месяца назад +2

    Now that I think of it, playing gd on a nes sounds so cool! Dude that's just so like, cozy or something idrk how to describe it

  • @yousefslimani99
    @yousefslimani99 3 месяца назад +2

    I can’t believe the nes still getting a banger games like this one! I wish SEGA Genesis could have GD demake too 😭

  • @engineermains
    @engineermains 3 месяца назад +1

    gonna have to wait 9 years more for dash in this version

  • @BENICAL-qs2bp
    @BENICAL-qs2bp 3 месяца назад +19

    back in my grandpa's day...

  • @CarlinBATATA
    @CarlinBATATA 24 дня назад +1

    1:44 OMG BLUE OGMO

  • @gokojamesbond
    @gokojamesbond 3 месяца назад +2

    If geo dash was made in '85, it would not have any of these songs, just dash and other instrumentals that existed before 1985

  • @husseinallamGD
    @husseinallamGD 3 месяца назад +7

    7:50 you did, its fine

  • @cirea-n4m
    @cirea-n4m 3 месяца назад +1

    "why does the camera scroll with the ship"
    so its supposed to be left behind

  • @gustavotonogamerMad
    @gustavotonogamerMad 2 месяца назад +1

    just to remember
    8 sprites per horizontal line
    20 colors
    4 colors per palette (3 because one color will be transparent for the bg)
    512 sprites for sprites and background (together)
    4/5 channels for music
    40 kb

    • @red.pikmin
      @red.pikmin 2 месяца назад

      The 40 kb limit is kinda fake, because there was chips to upgrate the ROM, there are games of 2 mb (action 52)

  • @EPICALANCOOL
    @EPICALANCOOL 3 месяца назад +4

    It would be fancy to use the original name, like dart, and bird

  • @clockman0681
    @clockman0681 3 месяца назад +80

    if this was real 1985 people would cancel nintendo and everyone would forget about this game because gaming is unhealthy

    • @justludwigVEVO
      @justludwigVEVO 3 месяца назад +5

      Fr

    • @advance64bro
      @advance64bro 3 месяца назад +2

      Wdym? The NES wasn’t even advertised in America until it’s 1985 release

    • @kyles1255
      @kyles1255 3 месяца назад

      @@advance64bro hence why he said "real 1985"

    • @advance64bro
      @advance64bro 3 месяца назад

      @@kyles1255 but the rest doesn’t make sense, that logic sucks as Famidash is literally better than the games made before the NES

    • @clockman0681
      @clockman0681 3 месяца назад

      @@advance64broit’s a joke man don’t the it serious😊

  • @ArthurGamesOficial-r5n
    @ArthurGamesOficial-r5n 2 месяца назад

    1985: Don't worry if geometry dash hasn't released yet, we have a fami dash copy!

  • @Cole-Nano
    @Cole-Nano 3 месяца назад +3

    ahh yes my favourite Indian famidash youtuber 🗿🍷

  • @StickmanStuff17373
    @StickmanStuff17373 2 месяца назад

    I now have the irresistible urge to port this to a game and watch to fully customize it to gd.

  • @ctrlcf
    @ctrlcf 3 месяца назад +2

    I don’t know why but I didn’t expect Tride’s real name to be Ben

  • @tdbfdi912
    @tdbfdi912 27 дней назад

    time traveler: grabs a rock
    timeline:

  • @LoganGraham-fe6gx
    @LoganGraham-fe6gx 2 месяца назад +1

    The only thing The game still needs to be a nes game is random pixels at the very edge of the screen

  • @Just_Micheal38
    @Just_Micheal38 3 месяца назад

    “I could be anybody, dead or alive, but I would be my grandpa in 1985..”
    - geometry dash

  • @fireytehspartan
    @fireytehspartan 3 месяца назад +8

    19:52 at 100% speed, does this look possible to you?

  • @Zorgot.
    @Zorgot. 3 месяца назад

    the 8bit versions of these songs was something i didn't know i needed

  • @dreamstage寧々
    @dreamstage寧々 3 месяца назад

    Riot playing Geometry dash in his mom's womb while Michigun jumping over triple spikes while he doesn't exist

  • @EJ1..1
    @EJ1..1 3 месяца назад

    Dawgg its like changing the minecraft texture pack from minecraft default textures to the classic textures

  • @GMDCupLime
    @GMDCupLime 3 месяца назад +5

    Now wishing for a GD Demake for Gameboy Advanced & Nintendo DS

    • @crimsonamogsus7351
      @crimsonamogsus7351 3 месяца назад +1

      Someone has actually made a DS version, but nowhere near this good

  • @zazmoment
    @zazmoment 3 месяца назад +3

    This makes me want to buy an NES just for famidash 😅

    • @coronacat
      @coronacat 3 месяца назад

      Yiu can play it online

  • @yboyz9
    @yboyz9 3 месяца назад

    Our story begins in 1985 with this simple block

  • @j1mbofox
    @j1mbofox 3 месяца назад

    I notice how skilled players who haven't played the original level in 70 business days always hum the music when they return for whatever reason.

  • @shadowdoublade3333
    @shadowdoublade3333 3 месяца назад

    watching this while I'm still going for decode is
    something

  • @MilesPK
    @MilesPK 8 дней назад

    Bro, looks like he’s playing Geometry Dash in 1985

  • @StormDiper
    @StormDiper 3 месяца назад +5

    NO WAY TRIDE I ACTUALLY MADE THE EXACT SAME ICON IN FAMIDASH TOO
    COINCIDENCE?!?!?!

    • @StormDiper
      @StormDiper 3 месяца назад

      Tride stole my design lol😂

    • @thisisprobable
      @thisisprobable 3 месяца назад +5

      oldest gd player:

  • @nullinary011
    @nullinary011 3 месяца назад +2

    this game would of made a lot of money back then tbh

  • @aaronsworld191
    @aaronsworld191 3 месяца назад +1

    yo thats kinda cool

  • @KobaltsDieBcuzOfMe
    @KobaltsDieBcuzOfMe 2 месяца назад

    8:25 PERFECT SYNC

  • @sweet_dude-18
    @sweet_dude-18 3 месяца назад

    1:35 git me laughing on the floor

  • @LostShadowGD
    @LostShadowGD 3 месяца назад +1

    The NES can only display 8 16x16 sprites on one Y row. Some games used flickering to make all sprites visible, however I guess famidash didn’t.

    • @kandowontu5896
      @kandowontu5896 3 месяца назад

      Trails got low priority, all other sprites flicker.

  • @FrancoNash-d3r
    @FrancoNash-d3r 3 дня назад

    my grandparents: I missed the good old days the good old days:

  • @WindowsDrawer
    @WindowsDrawer 2 месяца назад

    Awww I wanted to do this once when I was trying to learn 6502 assembly.. I had the idea like a year ago, now it's already been done. Oh well
    It's 1000x better than what I would have made anyway. Props to them, It plays really smoothly, except the ship feels a bit heavy

  • @rafaelryan2
    @rafaelryan2 2 месяца назад

    If gd was in 1985, new games would probably be 3D like pac man games

  • @BuggaDude2012
    @BuggaDude2012 21 день назад

    1:10 you CAN unlock 🔒, beat all levels. or go to 🎵 and put Cycles, Level Complete, then press Start. then put Stereo Madness, Exit Level, then press Start. you will immediately be taken to Fun Settings. and when you go back to the title screen, the 🔒 will be replaced with 🎉.

  • @NotNamir
    @NotNamir 3 месяца назад

    At the start:0:00 keep yapping like we don't know that😂

  • @TGBGlitchyy
    @TGBGlitchyy 3 месяца назад +6

    They forgot TOE 3:56 😭

    • @docdordof5063
      @docdordof5063 3 месяца назад +5

      It wasnt forgotten, it just didnt make it in time for the 1.0 release. One of the biggest limitations was the fact the level is taller than any other roptop level (due to the "breakdown" part) and needed the coding team to redo parts of the game engine to allow it to work on nes. Then once we got it to work with levels that tall nobody else decided to finish the level itself. You can still listen to its music in the sound test however.

  • @Lowkeychilldroid
    @Lowkeychilldroid 2 месяца назад

    15:27 Sounds like a sample that would come from an NES game 💀

  • @KaliTheCatgirl
    @KaliTheCatgirl Месяц назад

    6:14 You can only have a maximum of (iirc) 8 sprites per horizontal line before the PPU reaches its limit.

  • @bencarr8809
    @bencarr8809 3 месяца назад +1

    Imagine the romhacks 😅

  • @judaya4817
    @judaya4817 3 месяца назад

    From the old version to the new versión isawesome. Love this..

  • @JungleWatcher
    @JungleWatcher 3 месяца назад +8

    15:18 on the NES does this look possible to you?

  • @VexHubFr
    @VexHubFr 3 месяца назад

    I SAW YOU COMMENT ON IT AND YOU FINNALY PLAYED IT!

  • @fornamnefternamn-ol5rz
    @fornamnefternamn-ol5rz 3 месяца назад

    you know its a great day when im here in 23 minutes of this droping

  • @evgiz0r
    @evgiz0r 3 месяца назад

    That slope on real decode was my enemy as well lol

  • @cubemind1123
    @cubemind1123 3 месяца назад +1

    THIS IS GOOD

  • @PaulSchiavo-x1h
    @PaulSchiavo-x1h 3 месяца назад

    Wake up babe, tride uploaded.

  • @whatdoinamethischannel9749
    @whatdoinamethischannel9749 2 месяца назад +1

    you can remake famidash in geometry dash lol

  • @kasiegrondin780
    @kasiegrondin780 3 месяца назад

    Thank you for the video will be working on fixing a lot of bugs you back

  • @TheWrekerVids
    @TheWrekerVids 3 месяца назад +3

    We need SiKky to confirm this

  • @relqoroblox
    @relqoroblox Месяц назад

    2 years after geometry dash released in 1985 WAS THAT THE BITE OF 2.2 FINALLY COMING OUT?

  • @thatoneofficialpianist
    @thatoneofficialpianist 3 месяца назад +1

    Tride, I’m just curious. What’s your favourite song that is on newgrounds? i want to make a level but dont know which song to use so i want your recommendation.
    Thanks a lot!

  • @SEngel-z9c
    @SEngel-z9c 3 месяца назад

    Love the content keep it up man❤

  • @razi_man
    @razi_man 2 месяца назад

    This is basically like playing in 60hz before the engine update in 2.2 to be 240hz since the NES is 60hz.

  • @JUMPY_NEB
    @JUMPY_NEB Месяц назад

    Fun fact! I was digging in the source code and found the level editor was programed in scratch

  • @furnacemanisinmyhouse
    @furnacemanisinmyhouse 3 месяца назад

    Now we need 2.2 levels for the SNES

  • @Zhenmzoid
    @Zhenmzoid 3 месяца назад

    Awesome that this exists :)

  • @ArthurGamesOficial-r5n
    @ArthurGamesOficial-r5n 2 месяца назад

    Robtop: Who are you? Famitop: ...

  • @kahootkrummi8242
    @kahootkrummi8242 3 месяца назад +2

    If only I couldve played GD in my moms womb dude

    • @BananaArm
      @BananaArm 3 месяца назад +1

      Wait till 2.3

    • @Jaxolotl31
      @Jaxolotl31 3 месяца назад

      @@BananaArm yeah but we will all be dead by then...

  • @NozeyPlayz
    @NozeyPlayz 3 месяца назад +1

    love it
    the game and the video

  • @dialog_box
    @dialog_box 3 месяца назад

    if they haven't already, they should let you remove a checkpoint by just holding the checkpoint button for a second

  • @mystora7159
    @mystora7159 3 месяца назад

    I need to know if the ost is uploaded cuz I love the 8bit remixes
    Also electroman sounds so similiar lol

  • @spaceguylmao
    @spaceguylmao 3 месяца назад

    1:41 this guy's name is Ogmo, he comes from the Jumper series

  • @Cosmos_Beatz
    @Cosmos_Beatz 3 месяца назад

    now someo gotta remake these levels in-game

  • @thebe_stone_MC
    @thebe_stone_MC 3 месяца назад

    the funny thing is that it's actually cheaper to buy an NES than it is to buy the cartridge that you need to be able to play roms on an NES.

  • @Obedthian-UK
    @Obedthian-UK 3 месяца назад

    If I could be anyone
    Dead or alive
    I would be the Gd cube in 1985

  • @eremation
    @eremation 2 месяца назад +7

    0:43 tartar sauce?

  • @Lucas.pcport85
    @Lucas.pcport85 3 месяца назад +1

    So retro!!!!!!!