Great work there 🙏🙏 i have a qst am working somthing like that and i need to set random 3d points (from 100 to 300 points) and i need to have the same distance between all points but i couldnt find a way to do it so is there any solution for that? How can i control the wall thikness between the voronoi cells i want it to be all the same thikness?
I don't know why when I change the number of domain start, nothing happens. Do you have any solution? And how can you make the gradient color on those objects? Thank you
Great work there 🙏🙏 i have a qst am working somthing like that and i need to set random 3d points (from 100 to 300 points) and i need to have the same distance between all points but i couldnt find a way to do it so is there any solution for that?
How can i control the wall thikness between the voronoi cells i want it to be all the same thikness?
Thanks for sharing! can you say how you also gradient did?
You can apply your custom rules, the more distant the point, the "darker" or brighter the cells are
is it possible to add aspect ratio for each voronoi polygon? I mean to make each polygon look like it streched in x or y or z direction
I don't know why when I change the number of domain start, nothing happens. Do you have any solution? And how can you make the gradient color on those objects? Thank you
Thank you for sharing this! It is great! One question, I cannot see the expression you wrote in 0:53, what is it? Thanks again!
Thank you very much for your interest. The expression is -x which basically inverts an input value from positive to negative