Javascript games running on my rg35xxsp (with muos) thanks to jsgamelauncher

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  • Опубликовано: 12 янв 2025

Комментарии • 4

  • @LuisMontes
    @LuisMontes 8 дней назад

    this is so cool!

  • @SheldonMcGee
    @SheldonMcGee 8 дней назад

    nice!!!! what did you do different vs the install script? we can modify it to work with muOS too!

    • @WillemsDavy
      @WillemsDavy  7 дней назад +2

      the main problem with muos is that it uses busybox tar and busybox ls which the nvm scripts do not like. So i had to replace those with gnu tar and coreutils ls. But your basically modifying the muos os then, and i'm not sure its something you want todo for all end users. unless you can find a way to make it use gnu tar and coreutils ls for example by modifying path variable but i have not tried that, i basically replace those files in the muos os, it would also require some more changes to be able to select them

    • @SheldonMcGee
      @SheldonMcGee 7 дней назад

      @@WillemsDavy Thanks! I can't believe there are alternative versions of basic tools like tar and ls that don't work with scripts. Now we can't even count on ls?? What the? But I get it I suppose. ls is probably big and if you don't need all those options there is nothing stopping someone from making a "lite" version. I just didn't know that was a thing. And yeah, I wonder what kind of side effects these alternative versions of ls and tar have and if they have something special that the gnu versions don't have and if the gnu versions would do anything other than maybe take up more memory and disk space on muOS? If I can make a script that would check for and install those tools first I would be fine with it (and I'll warn the user of course!). If this get's popular and makes it's way upstream there are other changes we'll need too!