It's nice to see your process. Thank you for sharing. This is my favourite part of the initial design development where the environment shapes the structure. At what point would you normally consider where the sun shines from? ...as well as wind, rain ( & micro-climate) etc? Are there tools available in Blender to model/map these environmental aspects accurately for a particular site?
I'm new to Blender (& BlenderBiM), but I'm aware that it might be possible to manually include environmental parameters in Geometry Nodes for generative design processes. I would be very interested to see examples of how one can streamline this process by adding (or building) a 'node bank' that addresses a site's environmental factors specifically.
Great questions! There is a sun position tool which I will show in my next live session for basic understanding of light conditions. The vector angle could potentially be picked up and inform, eg. the depth of horizontal louvers.
Nice presentation, well done.
Thanks so much! I had practice, in this case, redoing the same presentation in half the time before bedtime after a stream-gone-bad ;)
It's nice to see your process. Thank you for sharing. This is my favourite part of the initial design development where the environment shapes the structure. At what point would you normally consider where the sun shines from? ...as well as wind, rain ( & micro-climate) etc? Are there tools available in Blender to model/map these environmental aspects accurately for a particular site?
I'm new to Blender (& BlenderBiM), but I'm aware that it might be possible to manually include environmental parameters in Geometry Nodes for generative design processes. I would be very interested to see examples of how one can streamline this process by adding (or building) a 'node bank' that addresses a site's environmental factors specifically.
Great questions! There is a sun position tool which I will show in my next live session for basic understanding of light conditions. The vector angle could potentially be picked up and inform, eg. the depth of horizontal louvers.
Your all courses are like top of the sky. Best courses in Blender software.
Thank you so much!! Really means a lot!
wow
👌