Beautiful solution with cup hand, built by extrude along spline! It gives smooth transition. What about bottom part? Is it possible to break spline path on some distance from end point? Than we can remove 9 polys (as at start point, with same area as hand extruded). Than remove polys at the end of hand, than with sub-selection level of Edges = BORDER, select open edges on cup and hand than Bridge or connect, dont remember exactly. I thing so its Bridge. Nice sound, atmosphere, but final applause will be better at a lower volume. Thanks!
I wonder why my cup become black colour after "lathe".. it's like the opposite of shadow.. it should be yellow colour with black shadow.. but mine, it becomes black colour with yellow shadow
it was inverted, try playing with the axis in the menu on the right, also for me I had to click on "min" instead of "max" - clicking max made it into a differently positioned and shaped cup (like 90degreez shifted flipped and more like a bowl than a cup :)), when I clicked min instead it went to the exact form I had made with the lines.. hope this helped
The spline must be closed in order to get an extruded surface. If you created the shape with multiple splines you will need to make sure that all verts are welded where the splines join.
Thank you for replying this late! No i mean seriously!! I got stuck there nd got so irritated that i thought i should give coding a chance! Fast forward to 1 year now i got a very good job and running a small start up! Nd no this isn’t sarcasm! This is all true! Thanks again bud!
It happens when surface has inverted normals. It may be resolved by three ways: 1. Checking box "Flip normals" in Lathe modifier. 2. Make source spline closed. 3. Build spline reversed to current or change First vertex with selection of another end and with Vertex sub-level command "Make first".
Really helpful for my career first steps... I like this viedo.. Please share more videos..
Thanks for the background music it makes me feeling happy, also thank for the drawing ❤️
Who could I talk to about drawing a 3D digital image for me. It's for an invention and it's almost as simple as this cup.
Beautiful solution with cup hand, built by extrude along spline! It gives smooth transition. What about bottom part? Is it possible to break spline path on some distance from end point? Than we can remove 9 polys (as at start point, with same area as hand extruded). Than remove polys at the end of hand, than with sub-selection level of Edges = BORDER, select open edges on cup and hand than Bridge or connect, dont remember exactly. I thing so its Bridge.
Nice sound, atmosphere, but final applause will be better at a lower volume. Thanks!
Great video. Can you please tell me how to make the surface of the cup as concave (bent inwards)?
Its so good. Please keep up the good work and add some more tutorials like this..!!
Is it possible that you zoom on the screen to help us better see the values? I use the mobile most of the time and the text is too small to read.
Excellent superb working
Great Video, helped a lot. But PLEASE give the link of MATERIAL used on it in the DISCRIPTION . Thanks
ya material physical qualities how
@@notghostface98 you can upload it on your drive or anywhere and give it's link in the discription... :)
Very good tune also
Thank you for sharing.
i can not do the extrude along spline.dose not work with me
Really very helpfull to me and my all friends please make more vedios like this
why not full video
I want to learn that
we need to write this tutorial down whyyyyyyyyy (thanks for this guide btw, really helpful)
Can you share background music its awesome
did you find out?
You are amazing brother 🌹
i am trying to learn how to model spare parts of cars. If you have one i will be thanksful if you can send me its link. Thank you
Background music name❤
Very easy tutorial thanks bro
Awesome vid. DOes anyone know the name of the song in the video?
Everyone who is reading this comment: GOD LOVES YOU;)
Superb.. 👍👍
How u have attach that cup with dish ?
Good tutorial 😇
Waoh yr amaZing .kch ese OR lao like photoshop Se bnana ya vray k uses
what was that blue line u dragged??? i cant find it ,ig that's y my edit along spline is not working.
btw i used shell modifier for depth
thanks this is really helpful
What is your pc specifications
nice ang great keep it up baby
Pls tech with Audio and slow slow
Bro thank fir thz video, and pla can u give me the link to upload the app from google to my pc
plate ta banano k dekhabe,dadu?
Here it is
ruclips.net/video/KHOx3YXJHkk/видео.html
why do I get a tiny hole in the middle when I try it
Very good modeling
I wonder why my cup become black colour after "lathe".. it's like the opposite of shadow.. it should be yellow colour with black shadow.. but mine, it becomes black colour with yellow shadow
it was inverted, try playing with the axis in the menu on the right, also for me I had to click on "min" instead of "max" - clicking max made it into a differently positioned and shaped cup (like 90degreez shifted flipped and more like a bowl than a cup :)), when I clicked min instead it went to the exact form I had made with the lines.. hope this helped
You have to pick shaded
wonderfull
Nice
thanks so much
i cant extrude along spline. ive tried to do everything same but still cant. any solution?
The spline must be closed in order to get an extruded surface. If you created the shape with multiple splines you will need to make sure that all verts are welded where the splines join.
Thank you for replying this late! No i mean seriously!! I got stuck there nd got so irritated that i thought i should give coding a chance! Fast forward to 1 year now i got a very good job and running a small start up! Nd no this isn’t sarcasm! This is all true! Thanks again bud!
Gracias...
super
my objetct turns black after i use lathe, why?
Try using Shell from modifier list
It happens when surface has inverted normals. It may be resolved by three ways: 1. Checking box "Flip normals" in Lathe modifier. 2. Make source spline closed. 3. Build spline reversed to current or change First vertex with selection of another end and with Vertex sub-level command "Make first".
@@TechCopSolutions do what they said plus if it doesn't render right add a UV map then you will see your texture when you apply the texture and render
i cant extrude along spline.
Sir thoda slow
Thanks
Bravoo
Make mobile thumbnail