All Pre-Hardmode Reworked Bosses!: Terraria - Vanilla Bosses Remade (Mod)
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- Опубликовано: 12 июл 2024
- We tested this mod a long time ago, and now we're trying it again with a new update that has already reworked all Pre-Hardmode bosses (except Deerclops)! So we decided to make a boss fight collection video, so please check it out!
Thank you for Watching!
Timestamps
0:00 Intro
0:08 King Slime
1:33 Eye of Cthulhu
3:29 Brain of Cthulhu
5:47 Eater of Worlds
10:25 Queen Bee
12:18 Skeletron
18:48 Wall of Flesh
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[ Discord Link ]
Ryuusei: / discord
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[ Source & Asset Used ]
Workshop Link
steamcommunity.com/sharedfile...
Intro by @Zago
Outro Artwork by @NnickykunN @Chiel
Intro Theme by @SkippyZii
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[ Music ]
@PeriTune
Music names are in video
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[ Texture Pack Used ]
Polaris by Orion
0:08 King Slime
1:33 Eye of Cthulhu
3:29 Brain of Cthulhu
5:47 Eater of Worlds
10:25 Queen Bee
12:18 Skeletron
18:48 Wall of Flesh
Oh man, it's vanilla, but with bullet hell elements and very out of place effects??? WOW!
fr fr it's like making it hard for the sake of being hard. In a rework I'd rather have less flashy but more mechanics kind of fight rather than a boss moves at the speed of light shooting millions of vomit my way kind of fight
Mod devs try to not make touhou boss challenge impossible difficulty
I love them like this, the only things i truly dislike are the as you said sometime out of place visual effects: Like what is going on with queen bee's red lines and the excessive fast moving skulls in skeletron.
I mean, at least it’s dodgeable. What I hate about vanilla bosses with projectiles like the destroyer and wof is that they actually aim towards you and the lasers are too fast to react to so dodging comes down to moving randomly and hoping you don’t hit anything while bullet hells, are at least reactable. Though the brain of cthulu one seems to have some undodgeable moves.
@@dinnerboons1504 Wait 'til you hear about predictive targeting, where the boss targets where you will move.
This is so sick, its time for another playthrough I see
on god, im throwing together a new collection
This WoF feels like real creature which "holds the dreadful horrors of this world"
You can see from his attacks that use different souls and cursed flames, that are actually cool
the songs make me feel like i'm gonna spindash those bosses. Love it
Ah, the music also makes it so much more hype! Is there a mod that let's you add your own music to the game? Like for each boss you can chose the OST? Your selection is amazing i would just copy that XD
Oh man, here it comes
The "we made it harder, because there are 1949201740 projectiles in your screen" mods
only things missing are the flashbang visuals
Nice
This is actually useful for an expert Calamity playthrough (I have skill issues and will refuse to touch revengance)
Now the BoC really fits the title of "Master of Illusions"
Nice rework bosses
Boss rework looks like Calamity Infernum Mode
Why were you so insistent on using the minishark when it was only doing single-digit damage without crits?
did every boss need a projectile?
Yes
Brain of Cthulhu and Skeletron were the worst ones, I can’t even begin to imagine True Melee Skeletron
It reminds me so much of fargo's
Looks hard for melee
Me, a melee main that loves masochistic challenges: *its showtime*
elemental master skeletron
Wall of flesh looks easy
this mod is inspired by undertale!