It's not the only reason he also used the thing where every round it gains 10% buff from the sungod village and him not letting it build up to the max 500% buff is what makes it fall off aswell
Those who already know, 5:15 Is impressive how much bullshit you need to pop things after round 200, honestly i was expecting the ice monke to be ridiculous but... yeah... over 100 alone still strong.
12:23 Worst thing about that is that superglue normally does impact damage. Two out of three paths that deal damage, yet no damage taken. Glue gunner is weird… Plus, spike factory stacking all its spikes in one spot makes them all explode and deal damage at the same time, which makes lag worse than spreading them. Edit: Super Glue only deals impact damage against MOAB-class and has corrosive glue even without the cross-path for it. Which solidifies my statement.
The biggest problem with these kinda challenges, Rounds past 140 are RANDOM with some exceptions like round: 163, 200, 363, 1000. But other than that, all the other rounds are random, so sometimes for example the Prim expertise, it got to Round 200, bc AI was better than this run. Just a lil something to consider
You’re probably my favorite RUclipsr that doesn’t even actually play balloons he just tests stuff out and that’s my favorite part about your RUclips channel
@@tpfoxCastro for some reason 3-5-4 does more damage than 3-5-5. Maybe bottom path tier 5 increases damage but lowers firerate or something, causing overall DPS loss
The background music is becoming iconic at this point 😂 It's stuck in my head bro ! Thank you for taking the time to answer questions no one has the patience to answer to^^
@@freizaisnothingcomparedtomeI found it it’s Cozy Hip Hop 浜田山ミュージックラボ on RUclips its like release - topic as a generic artist instead of the Japanese name
It looks like the mod's various '5' upgrades are only affected by their own line of upgrades. You can tell with the 5-5-5 dartling gunner where the top layer (0-0-5) swivels faster than the other two, so it's the only one affected by "faster swivel" which is in their upgrade line (I'm autistic)
i think the "self overclock replica" upgrade on the tsg village simulates the engi paragon self overclock, it cant be used on other towers that arent the paragon, so the test is not vanilla but it isnt that important anyways, just marking that out
He's never said that it's supposed to be realistic or possible in a normal game this is just for the maximum damage a tower can do if it got every buff in the game
the reason it does so well is because the super mines do 10k+ damage normally, and theres like 300 of them coming out per second. thats 3 million AOE damage per second, aka way more than you need
@@hexturnenot to mention they last pretty long because of the perma-spikes meaning the spikes can stack up to a crazy degree and then get an even higher dps
I love that you put rick, Kine and coo on the beasthandler, that absolutely killed me😂 Anyways amazing Video and my biggest respect for your patience while making These videos ❤
25:00 I may be too late but im 99% sure that the zombie bloons despawn immediately because they have a projectile limit and you spawn so much that the limit is reached immediately and the older zombie bloons get despawned
Thanks for sacrificing your computer and sanity to show me why spike factories should not go 5-5-5 left alone be god boosted. You should buy yourself some candy after this.
Mortar monkeys deal more dmg the closer to the trageted/explosion, 0,5,0 glue gunners ability increases dmg bloons and moabs take, dart monkeys are cheap and good,
With the R.O.D is a powerfull tower but struggles to be able to aim at DDT’s in later rounds same with M.A.D and B.E.Z isnt good with far targets [exluding the giant BAD]
One thing I think you should do for the super monkey is enable a unlimited tier 5s mod so you can add anti-bloon and legend of the night to it, since it loses a lot of potential damage from both upgrades, AND the dark portal would easily catch DDTs for a least a couple extra rounds.
you can actually get a little bit more out of the 5-5-5 plane if you put its circle path in a corner somewhere since it gives the never miss darts more time to track
I don't see any comments about it, but the reason why the village got further last time should be because rounds are randomized after I think 120? Excluding 140 and 200 if I remember correctly
Fun fact: submarine 5-5-5 has a glitch that makes it use the ability missile all the time like the base missile is the ability missile and the person who used this glitch got much farther and he didn’t even use free upgrades
One of the only issues with making the round go 35x faster or something, but when you *do* try to do that, the monkey kind of gets... weaker, because the speed goes so fast it makes the bloons gets slightly more faster than the monkeys attacking
It isn't that the bloons outscale the monkeys speed when sped up, the bloons instead are outspeeding the collider logic of the game. You can tell this is the case because bloons can skip over spikes from the spike factory, so the monkey speed can't be the issue if a stationary object is affected.
@lancetheking7524 Monkeys do get weaker due to bloon speed when referring to the natural speed via rampup over the rounds in freeplay (strong towers dying to DDTs because the projectile is too slow.) But this isn't how the 35x faster mod works. Everything is sped up by that mod, including monkeys, what can't be sped up is likely how fast the game can observe a collision. Iirc BTD6 is made using Unity, which has a pretty handy function called OnTriggerEnter() which happens whenever something, you guessed it, enters the trigger (the triggers being invisible boxes or spheres or capsules around the bloon .png, or around the projectiles, I personally don't know which). However, this has a limitation of requiring something to touch it on a frame. Games are basically a lot of screenshots with information being rendered and calculated in a second. The illusion of fluid movement only happens because there is a lot of them in a second. So if one frame a bloon is in front of a spike, but the next frame the bloon is already past it, a collision won't occur, because the moving logic cannot happen in between frames, or rather movement is decided by frames. Of course there is math using a global timer using real seconds to account for frames taking too long, but that just makes it more likely to have inaccuracies for collisions. (Although, since high rounds progress at a crawl instead of big jumps, since it takes hours to finish a round, they might not use the global timer math.) Besides, he turns the mod off for the rounds he dies to (or about to die to), so I'm pretty sure it doesn't matter anyway.
Fun fact: Ace literally would not have beaten round 90 if you didn't have a village, because it's only lead popping power is bombs, which DDTs are immune to.
it sucks because none of them even have a name, they’re just non-copyright songs in capcut that just have tags. I tried shazaming them and they wouldn’t show up anywhere
Setting the cost to 0 does have an impact if you use overclock, the overclocks have longer duration and better up time on towers that cost less than a certain threshold, about 20k
I really do wish ninja kiwi makes a multi-core mode for freeplay so it can actually utilise your entire cpu instead of the lag fest of the single core freeplay
So the reason a lot of towers lose on 251+ is because the hp ramping kicks up by a bunch after 200, 250 etc.
Yes from what i remember hp increase after that round is at least 200% per round
@@FumokoshiEven tho it's actually linear and scales off base hp, the way ramping graph looks it might as well be semi-exponential growth
It's not the only reason he also used the thing where every round it gains 10% buff from the sungod village and him not letting it build up to the max 500% buff is what makes it fall off aswell
@@lunardj3770 he does let them build up. Then he skips rounds. Minus a few that lag the game out
If I remember correctly, speed ramping also kicks, which helps making that gap
Those who already know, 5:15
Is impressive how much bullshit you need to pop things after round 200, honestly i was expecting the ice monke to be ridiculous but... yeah... over 100 alone still strong.
Ramping is insane after 200 and 250. I don't remember the other spikes but I think it is every 50 rounds
Those who know 💀
12:23 Worst thing about that is that superglue normally does impact damage. Two out of three paths that deal damage, yet no damage taken. Glue gunner is weird…
Plus, spike factory stacking all its spikes in one spot makes them all explode and deal damage at the same time, which makes lag worse than spreading them.
Edit: Super Glue only deals impact damage against MOAB-class and has corrosive glue even without the cross-path for it. Which solidifies my statement.
@asdfpoop33921 I fixed it
The biggest problem with these kinda challenges, Rounds past 140 are RANDOM with some exceptions like round: 163, 200, 363, 1000. But other than that, all the other rounds are random, so sometimes for example the Prim expertise, it got to Round 200, bc AI was better than this run. Just a lil something to consider
You’re probably my favorite RUclipsr that doesn’t even actually play balloons he just tests stuff out and that’s my favorite part about your RUclips channel
3-5-4 boat does more damage than 5-5-5 :) for some reason upgrading the top path past 3rd tier kills the firerate
And why not the bottom path?
@@tpfoxCastro for some reason 3-5-4 does more damage than 3-5-5. Maybe bottom path tier 5 increases damage but lowers firerate or something, causing overall DPS loss
The background music is becoming iconic at this point 😂
It's stuck in my head bro !
Thank you for taking the time to answer questions no one has the patience to answer to^^
Do you know what its called?
@@freizaisnothingcomparedtome yeah I really want to know that background music as well
@@laggingroller6421 ill tell ya if i find it
@@laggingroller6421I found it
@@freizaisnothingcomparedtomeI found it it’s Cozy Hip Hop 浜田山ミュージックラボ on RUclips its like release - topic as a generic artist instead of the Japanese name
i knew you were going to make this video after your other 5-5-5 video
ye he said so in the comments of that vid to lmao
Yeah bro
He literally said that in his chat
@@redandspred5540🤓 btw I said this bc when he says literally the nerd emoji goes on screen for under 1 sec lol
It looks like the mod's various '5' upgrades are only affected by their own line of upgrades. You can tell with the 5-5-5 dartling gunner where the top layer (0-0-5) swivels faster than the other two, so it's the only one affected by "faster swivel" which is in their upgrade line (I'm autistic)
Why'd you mean you're Autistic??
When neo realizes that it says the top damage tower on the first screen of the you lost screen on the bottom,
it’s different than when you click on it that’s why I do it, idk why that’s the case
@@TheNeoGod- bro has more patience than my dumb ass XD
BROOOOOO STOP MAKING EVERYTHING FREE THE GAME CHANGES SOOOOOOO MUCH
No it doesn't
it does @@mrwitter4
🤬🤬🤬🤬🤬🤬😡😡😡😡😡😡👿
Hes being sarcastic💀
FR BRO HE IS SO HACKING BRUH WTH HE SHOULD BE MORE NO HACKING
Spike factory doesn’t only destroy every bloon, but your RAM as well
i think the "self overclock replica" upgrade on the tsg village simulates the engi paragon self overclock, it cant be used on other towers that arent the paragon, so the test is not vanilla but it isnt that important anyways, just marking that out
That's what I was thinking
Ofc it's not vanilla. There's also the Geraldo jar of pickles that gives dmg but does not reduce attack speed.
@@qualityzz ik its not vanilla, its 555 and i said that "it isnt that important anyways"
Yeah, and i feel like that one is the biggest buff and also the biggest source of lag
I don't know if i should be amaze by his patience or his computer's endurance
Half of this video would be right at home as a 90s screen saver.
Cant wait for the results
Your first and hearted
For the Supermonkey, you could use the infinite tier 5’s mod and get the legend of the night and anti bloon on the VTSG.
The legend of the nigh'ts black hole ability wouldve saved him
a problem with golden village is it giving buffs that dosnt actully exsist, like debuffless jar of pickles, and engineer paragon selfboost
Yeah but they all get the engineer buff and such, meaning its fair and there is no problem
It's fun to use stuff like that
@@Coolbeanskindaguyhow is it fair when it’s impossible for a tower other than master builder to have self overclock? it’s a 500% attack boost lmao
@@kosmickalamity7071 are you like on the bloons side
He's never said that it's supposed to be realistic or possible in a normal game this is just for the maximum damage a tower can do if it got every buff in the game
"I want Carpet of Spikes!"
"We have Carpet of Spikes at home!"
Carpet of Spikes at home: 28:30
Spike factory always wins 🗣️🔥🔥🔥
Kinda funny and ironic how it’s a support too, yet does as good as a normal tower
I edited and accidentally removed the heart ☠️
i think the reason it does so well is because all the crosspaths synergies well together.
the reason it does so well is because the super mines do 10k+ damage normally, and theres like 300 of them coming out per second. thats 3 million AOE damage per second, aka way more than you need
Lol
@@hexturnenot to mention they last pretty long because of the perma-spikes meaning the spikes can stack up to a crazy degree and then get an even higher dps
I love that you put rick, Kine and coo on the beasthandler, that absolutely killed me😂 Anyways amazing Video and my biggest respect for your patience while making These videos ❤
Neo: I’m so glad we lost, cause I don’t have that much time.
Also neo: Please don’t leak please don’t leak please please pleaaassseee omg
PRIMARY
Dart Monkey 6:06 Wave 221
Boomerang Monkey 7:37 Wave 257
Bomb Shooter 8:29 Wave 340
Tack Shooter 19:50 Wave 275
Ice Monkey 10:50 Wave 180
Glue Monkey 11:45 Wave 97
MILLITERY
Sniper Monkey 13:53 Wave 244
Monkey Sub 15:13 Wave 202
Monkey Pirate 16:48 Wave 240
Monkey Ace 17:53 Wave 253
Heli Pilot 19:04 Wave 215
Morter Monkey 20:43 Wave 270
Darling Gunner 22:59 Wave 300
MAGIC
Wizard Monkey 25:40 Wave 233
Super Monkey 27:47 Wave 315
Ninja Monkey 30:00 Wave 254
Alchemist 31:30 Wave 128
Druid 32:53 Wave 300
SUPPORT
Beast Handler 33:20 Wave 5$
Banana Farm 34:05 181k Bananas
Villager 35:50 Wave 176
Engineer Monkey 37:50 Wave 300
Spike Factory 41:50 Wave 500
FINAL TOP10
42:17
25:00
I may be too late but im 99% sure that the zombie bloons despawn immediately because they have a projectile limit and you spawn so much that the limit is reached immediately and the older zombie bloons get despawned
a non vengeful temple would be better because you get the legend of the night passive that essentially gives you a second life
that is the one I was wanting for, great content bro
There is probably a way to get a permanent Stricker jones buff, so that you can get the mortar to just follow your mouse
Thanks for sacrificing your computer and sanity to show me why spike factories should not go 5-5-5 left alone be god boosted. You should buy yourself some candy after this.
spike factory was so strong that it not only broke the game but the universe it was in
Round 201+ become random EXEPT for some rounds 251 and 263 are both non randomized [from what i could tell] maby 300 as well (music swap 27:45)
They get a stronger [for the most part] after round 100 but get faster every rounds
Mortar monkeys deal more dmg the closer to the trageted/explosion, 0,5,0 glue gunners ability increases dmg bloons and moabs take, dart monkeys are cheap and good,
With the R.O.D is a powerfull tower but struggles to be able to aim at DDT’s in later rounds same with M.A.D and B.E.Z isnt good with far targets [exluding the giant BAD]
Could we do godboosted paragons? There is a mod for buffing paragons I think
Yes pls
it won’t be deg 100 tho
@@marieagbavon3374depends on the mod.
What’s the music name of this time 14:58 I just wanna add it to my Spotify playlist because it sounds really good for some reason (also very good vid)
I really wanna know too
Im not even kidding, it's called "ikeike/fashionable/karaoke" Yes, the whole name, with the slashes
@@Mimiiii_VEV0 thank you
One thing I think you should do for the super monkey is enable a unlimited tier 5s mod so you can add anti-bloon and legend of the night to it, since it loses a lot of potential damage from both upgrades, AND the dark portal would easily catch DDTs for a least a couple extra rounds.
you can actually get a little bit more out of the 5-5-5 plane if you put its circle path in a corner somewhere since it gives the never miss darts more time to track
I don't see any comments about it, but the reason why the village got further last time should be because rounds are randomized after I think 120? Excluding 140 and 200 if I remember correctly
There are a few more rounds, and it’s after 140 it’s random
Something you could have done for the dartling gunner is changing the targeting to target independent.
Watch the 5/5/5 video. He did that on there and it didn't work right
With the village, I do not think the Homeland Defense buffs itself...
Now what music do you use?
It indeed buffs everything except itself.
I really, really wanna know whats the name of the music at 14:59, its been stuck in my head and I really really wanna know
What’s the song at 27:00?? It’s such a vibe
I literally just finished watching ur other base 5-5-5 vid. YOOOOOO
i appreciate the pain neo goes through for these videos...1 minute for us must be at least a few hours for him
Fun fact: submarine 5-5-5 has a glitch that makes it use the ability missile all the time like the base missile is the ability missile and the person who used this glitch got much farther and he didn’t even use free upgrades
One of the only issues with making the round go 35x faster or something, but when you *do* try to do that, the monkey kind of gets... weaker, because the speed goes so fast it makes the bloons gets slightly more faster than the monkeys attacking
It isn't that the bloons outscale the monkeys speed when sped up, the bloons instead are outspeeding the collider logic of the game. You can tell this is the case because bloons can skip over spikes from the spike factory, so the monkey speed can't be the issue if a stationary object is affected.
@@scooticrowlann7856 well I guess that's the reason and I can't put it into words, but I swear there was a video about it talking about it
@lancetheking7524 Monkeys do get weaker due to bloon speed when referring to the natural speed via rampup over the rounds in freeplay (strong towers dying to DDTs because the projectile is too slow.) But this isn't how the 35x faster mod works. Everything is sped up by that mod, including monkeys, what can't be sped up is likely how fast the game can observe a collision. Iirc BTD6 is made using Unity, which has a pretty handy function called OnTriggerEnter() which happens whenever something, you guessed it, enters the trigger (the triggers being invisible boxes or spheres or capsules around the bloon .png, or around the projectiles, I personally don't know which). However, this has a limitation of requiring something to touch it on a frame.
Games are basically a lot of screenshots with information being rendered and calculated in a second. The illusion of fluid movement only happens because there is a lot of them in a second. So if one frame a bloon is in front of a spike, but the next frame the bloon is already past it, a collision won't occur, because the moving logic cannot happen in between frames, or rather movement is decided by frames. Of course there is math using a global timer using real seconds to account for frames taking too long, but that just makes it more likely to have inaccuracies for collisions. (Although, since high rounds progress at a crawl instead of big jumps, since it takes hours to finish a round, they might not use the global timer math.)
Besides, he turns the mod off for the rounds he dies to (or about to die to), so I'm pretty sure it doesn't matter anyway.
@@scooticrowlann7856 ah ok that's allot of interesting information thank you
I can feel your frustration with the glue monkey. Glue monkey is so good yet so disappointing at times
You could have just changed the visuals or whatever that change the attack size for most towers so the visual lag was decreased
The accessibility setting doesn't reduce lag, the game itself still has to load the projectiles, it's purely to reduce screen clutter
Most of the lag comes from calculations not visuals, so I'm pretty sure it would have made a barely noticeable difference if any at all
@@SeaIix oh mb I was just speculating but that’s for the knowledge
Although it wouldn't have helped with the lag during the actual test, you could have not upgraded engineer until he got his full attack speed
0:40 Tower that deals damage equal to its sell value:
What was the name of the music 14:58 ?
12:12 the fact it's the 🅱️loon solver in the game over card😭😭
13:23 is wild
The ace makes a ❤ on round 140
33:09 you forgot to do the 50 rounds so it lost 500% speed
just turn on unlimeted t5 aswell so you can get a supermonkey 6-5-5
Imagine they finally give the mortar paragon the ability to strip fortified bads
why not downscale the textures a lot to mitigate the frame drops?
What is that one techno song that always plays during your timelapses?
Fun fact: Ace literally would not have beaten round 90 if you didn't have a village, because it's only lead popping power is bombs, which DDTs are immune to.
Spectre fires bombs
What music do you used in this video?
I liked it sooo much
it sucks because none of them even have a name, they’re just non-copyright songs in capcut that just have tags. I tried shazaming them and they wouldn’t show up anywhere
@@TheNeoGod-Okay, I see, thanks for the answer, I'll try to look for it then
@TheNeoGod- we really need it in some way or another!!
Can you redo the super monkey with infinite tier 5s?
Setting the cost to 0 does have an impact if you use overclock, the overclocks have longer duration and better up time on towers that cost less than a certain threshold, about 20k
So many people in this comment section have forgotten to take their meds
You had to give ninja a photo of ninja with low taper fate😂😂
The ice monkey was so strong it froze the game itself
The song name is Cozy Hip Hop 浜田山ミュージックラボ, but instead of the Japanese name, its release - topic for the artist on RUclips
Why didn't you turn off all weapons in accessibility for spactory
You can decrease the effects rate in the settings to remove the lag right?
it doesn’t really do anything
all it does is hides the projectiles so u can see but it still makes the game lag
Is it possible to install mods on btd6 mobile
unfortunately not
@@TheNeoGod- aw man
Random fact: at some point there is a speed cap and instead of speed it will just increase damage
Didnt you not have 50x buff when retrying Druid and couple others?
Thank you for changing the background music every now and then it really imoroves the viewer experience.
why didn't you use target independant for dartling gunner? that comes with bottom path
it makes the other 2 paths lock in place and you can’t control them
the reason the village doesnt do as well is bc it doesnt have a homeland buff, it doesnt apply to itself
can u link yo songs!
30:06 I love how he used ninja for ninja
10:15 is your pc background the krusty krab omg
@@MyLeg_Fred hell yeah
hey man, in case you didn't know, you can get a mod for unlimited 5th tiers so you can get a vengeful 5-5-5 sun temple
I really do wish ninja kiwi makes a multi-core mode for freeplay so it can actually utilise your entire cpu instead of the lag fest of the single core freeplay
27:59 but in ur other video didn't the normal god boosted vtsg get to like 525
Another W video, keep up the good work neo!
Got my first paragon today it was the glaive dominus
Spike factory could go farther if you let it stack between every round, but crashing and lag prevents it.
How do you get these mods to work on BTD6? (I did get the game on steam soooooo... yeah)
Neo if you didn't know you can use a 6-5-5 super monkey With the infinite tier 5 mod
What music do you use?
Why did you not activate the independent objective in dartling?
@asdfpoop33921 ty I did not know that
How come there's no energizer buff
too much damage
For the mortar micro does actually matter cause the closer to the epicenter of the explosion, the more damage it does.
what version of the gold village do you have for me it doesn't work?
Ninja looks so human like up close.
nice video, what’s the background music?
if u like playing at 1frame/h then do every godboosted 5/5/5 at once
Lol the Ninja image xD
Babe wake up NeoGod posted 5-5-5 god boosted 🔥🔥🔥🔥
Is there a lag reduction mod?
36:11 each round after 100 except for a few are random which is probably why the village didn’t go as far
The homeland buff didn't effect it since it can't buff it's self
Doesn't 005 darling give you the ability to make it target independent 23:30
It only makes the bottom path of the dartling target independent and apparently it locks the ray of doom in place
I can never get the golden village mod to work, do I have to go to a previous version?
Not me thinking that the tack shooter super maelstrom looked like the Nono-German Symbol...
Gold Village + EVERY 5-5-5 Tower at Once has got to happen next! I highly believe you’ll reach round 1000 then ☺️
my computer would actually explode
@@TheNeoGod- 🤣🤣🤣
Would 5-5-5 true sun god be better than 6-4-4 vengeful?