Mute City 1: Simple, and with excessive healing zones. Minefield adds some risk to it, though. White Land 1: Landmine spam. Red Canyon 1: Interesting jump configs. The minefield at the end is a bit excessively dense, though. Death Wind 1: Fuck Death Wind. Sand Ocean: Magnets, landmines, jumps of doom, this thing's got it all. A bit overdone in the way they're implemented, though. White Land 2: Oh goodie, they toned down the landmine spam. That _unguided_ corner jump, though... Also, those straights are just a bit too long. Death Wind 2: FUCK. DEATH. WIND. Mute City 2: Spaghetti Bowl. Port Town 1: The start of that track's a whole bunch of WTF. Also, landmine spam. Big Blue: It's got quite a lot of landmines but I do like the placement of the ones in the middle of rough. Red Canyon 2: I like the cross jump on this one. The big minefield feels excessive, though. Silence: A lot of messy, dense minefields in corners. The last grouping of mines before the final jump are actually pretty good, though, and I'd rather have clusters like that spread out more throughout the course than those big, dense fields. Mute City 3: Oh boy, I hope she made lotsa spaghetti! Also, it's neat seeing the Turbo Snail in 1st place for a moment there. Port Town 2: Landmine spam. Fire Field: Landmine spam. Overall: This hack seems to have a lot of wide 90 and 180 degree corners with roads traveling almost exclusively along the cardinal directions. A little more variety would have been nice. Also, landmine spam.
NEsse jogo realmente, vc usou muita criatividade .... Parabéns e q venha novos lançamentos e com bons desafios iguais o do vídeo acima para jogarmos , o Snes ainda respira até os dias atuais recebendo novos Hacks.
see the description. it is a special emulator. tldr: the information for the surface was already there, imagine a very high resolution picture. the snes couldn't process everything, so an aliazed surface was created. the emulator can use a very high resolution and shows the details that the original snes is lacking
Mute City 1: Simple, and with excessive healing zones. Minefield adds some risk to it, though.
White Land 1: Landmine spam.
Red Canyon 1: Interesting jump configs. The minefield at the end is a bit excessively dense, though.
Death Wind 1: Fuck Death Wind.
Sand Ocean: Magnets, landmines, jumps of doom, this thing's got it all. A bit overdone in the way they're implemented, though.
White Land 2: Oh goodie, they toned down the landmine spam. That _unguided_ corner jump, though... Also, those straights are just a bit too long.
Death Wind 2: FUCK. DEATH. WIND.
Mute City 2: Spaghetti Bowl.
Port Town 1: The start of that track's a whole bunch of WTF. Also, landmine spam.
Big Blue: It's got quite a lot of landmines but I do like the placement of the ones in the middle of rough.
Red Canyon 2: I like the cross jump on this one. The big minefield feels excessive, though.
Silence: A lot of messy, dense minefields in corners. The last grouping of mines before the final jump are actually pretty good, though, and I'd rather have clusters like that spread out more throughout the course than those big, dense fields.
Mute City 3: Oh boy, I hope she made lotsa spaghetti! Also, it's neat seeing the Turbo Snail in 1st place for a moment there.
Port Town 2: Landmine spam.
Fire Field: Landmine spam.
Overall: This hack seems to have a lot of wide 90 and 180 degree corners with roads traveling almost exclusively along the cardinal directions. A little more variety would have been nice. Also, landmine spam.
these are such scumbag circuits. I love it.
NEsse jogo realmente, vc usou muita criatividade .... Parabéns e q venha novos lançamentos e com bons desafios iguais o do vídeo acima para jogarmos , o Snes ainda respira até os dias atuais recebendo novos Hacks.
This looks dope in widescreen.
59:10 地雷を踏んでピンチになり、地雷に助けられる。
You are damn good!! Congrats!!
juegas bastante bien F-zero 👍
I would love to see someone mod these tracks into F Zero 99
Thst would probably MOST INSANE intensely 🎮 PLAY EVER 🤗🙌🏼
Amazing.
UMA PERGUNTA...
FUNCIONA NO EMULADOR DE ANDROID?
How do you get that resolution of image?
see the description. it is a special emulator. tldr: the information for the surface was already there, imagine a very high resolution picture. the snes couldn't process everything, so an aliazed surface was created. the emulator can use a very high resolution and shows the details that the original snes is lacking
Too bad we can't hack other F-Zero racer 🚗 from the F games than shit would be really slamming 9/14/24