The command history is actually so good. The numbers represent the number of frames u were inputing the same button, the gaps with just number represents nuetral frames where u didnt input anything. You can use the history in T8 to know why u arent landing a pewgf. After the df2 input, there's 55 frames to wait and input the pewgf. So u can see how many frames u have to wait, and where ur pewgf input went wrong and if u held any part of it for more than one frame which drops it or if u did it too early.😊
This man thinks! Although the 55f period is just technical information and isn't very reliable to use as an indicator. You can hold the first forward for quite longer than 1f and still get the df2 PEWGF. In fact, I'm pretty sure majority of Kazuyas AREN'T pressing forward for 1f.
It's more that people are more used to the command history being at the bottom and horizontal instead of the side and vertical. I think it's doable to put it bottom and show the frames. This will relief of legacy Tekken players from brain aneurism.
@@sO_RoNerYAnime fighters did it long before Street Fighter. Virtua Fighter 5 all the way back on PS3 had this function. Please consider not embarrassing yourself like this in the future.
New to Tekken and I have been working hard with Kazuya. Struggling with EWGF on pad BUT I can seem to nail this on Left side at the moment. Thanks for the help!
This. Start with the Mist Step EWGF is the easiest version Then practice f, neutral, then quickly d, df. After you got that down try to match your df with the 2. That'll give you consistent WGFs.
@@grumpywooks563 it's technically takes a frame off the input (F * df instead of f * d df) but don't worry about that. You can't do a dash electric with mist step though
I Love this cancel. Giving kazuya MORE technically difficult combo approaches just makes him an even harder, and therefore interesting character to play. Kazuya is definitely the strongest he’s ever been in Tekken 8, and his combos are the coolest they’ve ever been thanks to this cancel.
@@sO_RoNerY no, old men pushing 40 like me enjoy more of a challenge when playing Tekken characters, and added difficulties add intrigue. If you disagree, or if your head/hands can’t handle how difficult he is, don’t play kazuya. Stick to maining EZ mode characters like Lili, Alisa, asuka, jun, law, Lars, or azucena. Good luck 🤘
I’ve been maining Kazuya since Tekken 1. He’s not gonna be a threat against the newer easier characters this time around in the online scene at the moment, but I’ll continue to use him on principle.
Here we go again. Another decade playing a game full of pain and stress but with a little bit of satisfaction for landed combos and some wins I'll be getting with Kazuyer until I get better. Thank you, TMMSWE! Let's go!
Thank you for this tutorial. I always end up with an wgf+1 and its frustrating. As a Kazuya main since TT1, I always love fancy combos to practice bc not only it looks good but it gives that thrilling challenge when playing. Now i can start my practice with these newfound techniques courtesy of The Main Man.
This is kinda the way you could get around having to do iWS twin pistons in T6/TTT2, you wavedash into f, df+1,4 for a mini launcher. You would think we would have got this move back for lightweight 15f launch punishing if we were still stuck with EWGF for on block launching with even harder triple electric combos now.
something of note, playing on hitbox you can actually be too fast going into df1,2 it kinda looks like going into dash from 3,1DF takes a bit longer than that from just a regular crouch dash, so if your getting something like FC1 or DF2 it may be that your going to fast.
Funny how things work. I can df2 pewgf about 40% in match, 70% in the lab. Wavu cancel into wr2 but CANNOT get this cancel lmao. I can do the to slow version lmao. For now ill just stick with my easy bnb combos until I get it. Im getting confused it just feels diffrent doing the 3 1 the double tap was working a bit better. I keep getting cd1 haha at least it still bounds at least.
Another day, another knowledge. Been practicing Kazuya for 3 days now and getting slightly better than yesterday. Also been learning the beginner combo launches 314 df 1 df 2 32 df 3 or optional df 1 df 2 wall and df 3+4 12. Also working on Unlimited wave dashing and rn I can do 3 consistently but wave dashing into hell sweep which is kinda hard for me to do since I cant ➡️⭐⬇️↘️ fast hell sweep like ➡️⭐⬇️↘️ fast WGF. I need to F neutral Df hold and 4 together. But thanks for your guide videos my Kazuya has been better and keep on getting better. Will practice the Mishima tech which is wave dash cancel later after I feel comfortable with this 31 df f df 1 df 2.
When I was practicing this I started to get WR+3 because I mashed forward so hard. Now I do one tap f on both sides so that my brain gets used to it. If you really want to go hard like me on this, you can do a combo like this EWGF, EWGF, 3,1~f N(LET GO OF F) 3,1~f d/f+1,d/f+2 T! dash f+4, d+3 (Kip up [3+4 on ground] kills d+3 now I think, but ff+4 is there) I also found that you can do d/f+3 instead of d/f+1 to do something like this : EWGF, EWGF 3,1~f d/f+3,2,1 T! CD+4,1 or EWGF, EWGF 3,1~f d/f+3, d/f+1,d/f+2 T! CD+4,1. both do 72 damage
3, 1, cd3 and b2, 2, 1+2 enders whiff a lot of the time after 2EWGF, 2xjab into this. Possibly only useful if you want to use the f4, ff4 ender, which will become less useful as people figure out to hold up, or for wall travel.
TMM are you still using a Japanese lever with a battop now, or did you switch to a Korean lever? I remember your older handcam vids have a Japanese balltop lever
Why are there different tutorials on this tech? Some people are saying to let go of the forward for a split second and then do df1,2..I let go of the F and it doesn't works for me..
You can actually dash out of the cancel and still get the down forward one down forward two to connect, like instead of canceling with just a single forward you can hit forward forward
It's not that hard if you can wavu. Just remember : 4,1,df,f,*,f,df1. It just takes a new kind if muscle memory. This follows the same principal of just imagining you're f,f dashing out of the CD transition. You just have to be intentionally quicker since it requires just a little more movement.
Nice guide i learned cancel, It came Easy to perform forward forward 2 pressing only One time forward 🎉🎉🎉. But now i have to learn how to counter all the characters 😔😔😔. It's since Tekken 5 im out.
Hello, I'm a fan. Please upload the joystick video in the opposite direction. So, please upload the button so that the button is on the right side and the stick is on the left side. Then I think people will understand better.ㅋ
I wave dash perfectly fine but for whatever reason when i press forward after the crouch he just doesn’t do it. The double tap works however it’s just not comfortable for me. I’ll keep working at it tho
@@somehowrockingfloor3395 Canceling it too fast makes him do a little dash after the wavu where you can't input anything. Never had anything like that with Jin. Seems pretty stupid to me.
Hi, TMM. I'm new here (well for tekken, technically not). I love MMA and mostly play characters in relation from it. I'm a former main bryan from tekken 3 - 5. Then transitioned to bruce from tekken 6 then Tekken 7, fahkumram. While I was receiving the news and rumors from the new tekken 8, I'll re-transition to bryan again and I was an inconsistent player from 4-6 due to lack of resources such as gadgets. Right now, I kinda have the finances to afford what I want and I wanted to ask some questions to you, humbly. What is the best if not the most accurate arcade sticks to use in today's modern tech? I'd also appreciate if you make like a guide on what arcade sticks are accurate whether it'd be compatible to either pc, ps5 and xbox one series exclusively for tekken 8 only. Thanks! Great vid btw^^ keep it up 🙂
Also, I know there's a lot of tutorials out there but I found your channel instead. So I wanted to ask from a very highly experienced player like you. 🙂
took me a fair while to get this down comfortably I didn't alot if time practicing it in the demo. Have to say I'm not a fan of having his optimal combo routes being just dash jabs feels very archaic.I like I'm playing tt1 all over again.
amazing video, from SF and picked up tekken 8 as my first tekken game. can you please do a just frame ewgf guide for this game pls.. feels impossible to be consistent at lol probs sound like every other new kaz player
As a fellow Kazuya main, it's literally just all practice. I think he's done some EWGF guides for previous games, and the same principle applies to this game. Just do the motion and hit 2 on the same frame as d/f. Nothing more to it.
The only thing I notice recently because every time I did df into n then f I was not getting the cancel. So I time the after 3,1 to input a wave dash cancel. Main man were you hitting forward as well on your down forward like the wave dash cancel I couldn’t tell cause of the stick 😅
It will take a while. Took me a few months to be able to do it with any sort of consistency. All I can say is practice your ass off. Reserve like an hour a day or something and just work at doing EWGFs. It's honestly one of those "keep going till you get it" things
3,1DF,F * F or 3,1DF * B * B. Electric > 3,1 cancel x3 is one of the hardest cancels you can do. Which ever is more comfortable for you. Command History is absolutely essential! When training(1), (2) showing that sometimes sequences in comboes aren't as frame-tight as exaggerated and (3) for Kazuya players to realize that TJU is a true Just-Frame when PEWGF does have leniency 😂.
@@eLovvski Switch on command list and do your df2 PEWGF. You'll notice that the forward can be pressed for more than 1f and you'll still get the launch. There's a buffer period for it, meaning that you're taking advantage of the game's engine to make it a 13f launcher. With TJU and Taunt Mach Breaker, the raw directional inputs and neutral have to be exactly 1f. Input-wise, TMB is 1f slower than PEWGF yet Kazuya players who land it consistently can't land one TMB? A bit of common sense says why...
@@UltimateBallaPOM The common sense is that Kazuya players usually just play Kazuya. Don't forget that we've already saw Knee land 3 TJUs in a row, all in one round, but pewgf launcher you'll barely see people attempt.
@@UltimateBallaPOM source for knee vid or is cap. As for the input and common sense. The thing you get it al confused up. The fastest way you can input pewgf with Kaz is 13 frames (move itself is i11 when you input it the fastest it becomes i13) df2 on ch gives exactly 13f to work with before enemy is in a float state. And couse you cant buffer pewgf you need to start the input on exact frame df2 has recovered. If you do it 1f later opponent is in a floating state not getting a full launch from it. Knowing that you already kinda can see that youre observation and theory is sadly incorrect. If we would go by youre logic, pewgf would be at fastest 12frames which it just isnt. The thing what you see which can be a bug with frames on inputs is that a frame is 16ms if you would to start youre input on the last few ms it goes over to the other frame which game interprates that incorrectly as the second frame which can look like extra frame of the input itself where it isnt. At least that what i think happens in the command log, cause a lot of games have such issues. Hope that helped
I tried kazuya recently but suffering. can anyone give me a reason to continue use this character while other character can just does similar amount of damage and oki but with so much easier execution
very fucking helpful for someone hardstuck shinryu tenryu T____T if i cant master this i will not progress any further with any mishima really this video helps me understand how to do it very well tho
I play on controller, he doesn’t rise fast enough for me to do down forward 1 after the god step, I always do the uppercut or, I don’t get to my opp fast enough to continue the string 😡
The command history is actually so good. The numbers represent the number of frames u were inputing the same button, the gaps with just number represents nuetral frames where u didnt input anything.
You can use the history in T8 to know why u arent landing a pewgf. After the df2 input, there's 55 frames to wait and input the pewgf. So u can see how many frames u have to wait, and where ur pewgf input went wrong and if u held any part of it for more than one frame which drops it or if u did it too early.😊
This man thinks!
Although the 55f period is just technical information and isn't very reliable to use as an indicator.
You can hold the first forward for quite longer than 1f and still get the df2 PEWGF.
In fact, I'm pretty sure majority of Kazuyas AREN'T pressing forward for 1f.
It's more that people are more used to the command history being at the bottom and horizontal instead of the side and vertical.
I think it's doable to put it bottom and show the frames. This will relief of legacy Tekken players from brain aneurism.
Yeah copying CAPCOM’s SF. Pathetic.
@@sO_RoNerYAnime fighters did it long before Street Fighter.
Virtua Fighter 5 all the way back on PS3 had this function.
Please consider not embarrassing yourself like this in the future.
@UltimateBallaPOM how can you tell if its PEWGF
Alternative title: "Swedish middle-aged man touches his stick for 11 minutes"
New to Tekken and I have been working hard with Kazuya. Struggling with EWGF on pad BUT I can seem to nail this on Left side at the moment. Thanks for the help!
Try the mist step EWGF, that helped me doing it on both sides when I was starting out..
Just use F * DF+2
This. Start with the Mist Step EWGF is the easiest version Then practice f, neutral, then quickly d, df. After you got that down try to match your df with the 2. That'll give you consistent WGFs.
Welcome to Tekken 💯 hope you have fun
@@Guitar-Dog what the benefit from doing normal ewgf to mist step ewgf ?
@@grumpywooks563 it's technically takes a frame off the input (F * df instead of f * d df) but don't worry about that.
You can't do a dash electric with mist step though
I Love this cancel. Giving kazuya MORE technically difficult combo approaches just makes him an even harder, and therefore interesting character to play. Kazuya is definitely the strongest he’s ever been in Tekken 8, and his combos are the coolest they’ve ever been thanks to this cancel.
high comedy that kazuya could be the strongest he's ever been with how much complaining TMM did about them initially
Yeah because kids like you think when a character is harder, they’re better. 🤦🏼♂️.
@@sO_RoNerYhe didnt say that?
He only said since they gave kazuya the ability to do more difficult combos it makes him more interesting
Thats it
@@sO_RoNerY no, old men pushing 40 like me enjoy more of a challenge when playing Tekken characters, and added difficulties add intrigue. If you disagree, or if your head/hands can’t handle how difficult he is, don’t play kazuya. Stick to maining EZ mode characters like Lili, Alisa, asuka, jun, law, Lars, or azucena. Good luck 🤘
I’ve been maining Kazuya since Tekken 1. He’s not gonna be a threat against the newer easier characters this time around in the online scene at the moment, but I’ll continue to use him on principle.
It’s nice that they made some characters both easier and more technical… unless you’re Law.
Power is Everything.- Kazuya Mishima.
WAIFU jun is everything
-kazuya Mishima in tekken 9
@@basedleechaobla
Spoiler? Maybe?
I bet and pray It's a story DLC
@@legend0945 u kinda called the story dlc just not with jun lol
Here we go again. Another decade playing a game full of pain and stress but with a little bit of satisfaction for landed combos and some wins I'll be getting with Kazuyer until I get better. Thank you, TMMSWE! Let's go!
“Full of pain and stress” damn bro why so hopeless, enjoy this masterpiece
I don't think you should be gaming if it makes you feel that miserable
Almost broke my controller doing this
Thank you for this tutorial. I always end up with an wgf+1 and its frustrating. As a Kazuya main since TT1, I always love fancy combos to practice bc not only it looks good but it gives that thrilling challenge when playing. Now i can start my practice with these newfound techniques courtesy of The Main Man.
I've been looking for this, the cancel is something I'm having a lot of trouble with lmao
Nothing hurts my feelings more than when TMM says "thats it..." and im practicing every day to make him not take damage
MY MAIN MAN SWE YOU BLESSED ME WITH THAT DOUBLE TAP METHOD
FINALLY! MAINMAN STICK REVEAL!! 🔥🔥🔥
I really didn't have the patience to figure out how I'm supposed to be trying to combo as Kazuya now, so this video helped a ton! Thanks!
Another jewel from our big content creator. Love your work man! Hugs from Brazil ❤️
This is kinda the way you could get around having to do iWS twin pistons in T6/TTT2, you wavedash into f, df+1,4 for a mini launcher. You would think we would have got this move back for lightweight 15f launch punishing if we were still stuck with EWGF for on block launching with even harder triple electric combos now.
So far this might be the best tekken
something of note, playing on hitbox you can actually be too fast going into df1,2 it kinda looks like going into dash from 3,1DF takes a bit longer than that from just a regular crouch dash, so if your getting something like FC1 or DF2 it may be that your going to fast.
ONE critique: would it be possible to verttically flip your camera so we can see it from the proper direction so up is up and down is down?
This content would also be so helpful on other technical characters like Lee
Well done TMM
Ask FightingGM for that
I feel like Lee is abusing his player base with how hard he is to make effective
Thank you Swe, just got promoted to Flame ruler after this video! I’m beating hworang to promote and saying “compliments of the main man”
I do it with 3,1,df,back back and df12 it also works
Funny how things work. I can df2 pewgf about 40% in match, 70% in the lab. Wavu cancel into wr2 but CANNOT get this cancel lmao. I can do the to slow version lmao. For now ill just stick with my easy bnb combos until I get it. Im getting confused it just feels diffrent doing the 3 1 the double tap was working a bit better. I keep getting cd1 haha at least it still bounds at least.
Another day, another knowledge. Been practicing Kazuya for 3 days now and getting slightly better than yesterday. Also been learning the beginner combo launches 314 df 1 df 2 32 df 3 or optional df 1 df 2 wall and df 3+4 12. Also working on Unlimited wave dashing and rn I can do 3 consistently but wave dashing into hell sweep which is kinda hard for me to do since I cant ➡️⭐⬇️↘️ fast hell sweep like ➡️⭐⬇️↘️ fast WGF. I need to F neutral Df hold and 4 together. But thanks for your guide videos my Kazuya has been better and keep on getting better. Will practice the Mishima tech which is wave dash cancel later after I feel comfortable with this 31 df f df 1 df 2.
When I was practicing this I started to get WR+3 because I mashed forward so hard.
Now I do one tap f on both sides so that my brain gets used to it.
If you really want to go hard like me on this, you can do a combo like this
EWGF, EWGF, 3,1~f N(LET GO OF F) 3,1~f d/f+1,d/f+2 T! dash f+4, d+3 (Kip up [3+4 on ground] kills d+3 now I think, but ff+4 is there)
I also found that you can do d/f+3 instead of d/f+1 to do something like this :
EWGF, EWGF 3,1~f d/f+3,2,1 T! CD+4,1 or EWGF, EWGF 3,1~f d/f+3, d/f+1,d/f+2 T! CD+4,1. both do 72 damage
If you want to go harder you can do Electric > 3,1 cancel x3 > cd1 T! > .....
3, 1, cd3 and b2, 2, 1+2 enders whiff a lot of the time after 2EWGF, 2xjab into this. Possibly only useful if you want to use the f4, ff4 ender, which will become less useful as people figure out to hold up, or for wall travel.
i was wondering why i couldnt land this even one time.
But if they start holding up you can just hellsweep them.
i miss main man's face more than i thought i ever would
The guide I’ve been waiting for thanks 🙏
Just skip to 3:00 if u want to learn
I have been waiting for this 🙌, thanks coach
I was getting eaten alive by a Kaz doing all this and I couldn't for the life of me figure out the wavedash cancel consistently. Thanks for the tips.
The Main man for a reason 🙏🏽💯
Great video as always! Are you planning on reacting to all of the T8 character episode endings like you did with previous games?
double tap made me go from like 10% too 90% in an instant
if you never put this video out I would never discover this myself
Was waiting for this video!
TMM are you still using a Japanese lever with a battop now, or did you switch to a Korean lever? I remember your older handcam vids have a Japanese balltop lever
On pad use the base of your thumb to slide into the DF from forward on the crouch dash cancel
"No need to jerk it fast."
There's just not enough time in the world to make up something truly perfect to respond with.
I really hope they buff kazuya cause boy compared to the rest of the cast boy he is lacking so bad
Why are there different tutorials on this tech? Some people are saying to let go of the forward for a split second and then do df1,2..I let go of the F and it doesn't works for me..
So it's basically Jin's zen cancel in 7
How are TMM ad Arya not directly hired by BAMCO to make official guides.
You can actually dash out of the cancel and still get the down forward one down forward two to connect, like instead of canceling with just a single forward you can hit forward forward
yup he said that technique is easier on player 1 while holding 1 forward is better on player 2
@@ziljaeyan1203 for pad players I think dash hold f is best from either side
@@HitokiriSingh tmm actually says that as well stating that the cancel is easier on pad than on stick
@@ziljaeyan1203 sorry guys didn’t finish the video til now!
A fight is about survival- Jin Kazama
thank u tmm for being the grandfather of tekken
After 2 ewgf use 1 jab and 3,2,1, more consistent than use 3,1 cancel , the damage just 2 point different
Took 1 hour and 30 min but I got it now
It's not that hard if you can wavu. Just remember : 4,1,df,f,*,f,df1. It just takes a new kind if muscle memory.
This follows the same principal of just imagining you're f,f dashing out of the CD transition. You just have to be intentionally quicker since it requires just a little more movement.
I found double tap on both p1 and p2 very consistent, only problem tho if you miss the timing you’re most likely to get ya shit popped
Ngl I'm gonna need a full reina guide as someone who's never picked up a Mishima
Reina is kind of recommended for newcomers of all kinds...you'll be fine. Just have fun
Reina’s a brand new character, nobody knows how to play her lol, just mess around for now and find what moves are good
1:44 he turned into a duck. Anyway great video
Nice guide i learned cancel, It came Easy to perform forward forward 2 pressing only One time forward 🎉🎉🎉. But now i have to learn how to counter all the characters 😔😔😔. It's since Tekken 5 im out.
Hello, I'm a fan. Please upload the joystick video in the opposite direction. So, please upload the button so that the button is on the right side and the stick is on the left side. Then I think people will understand better.ㅋ
what stick is he using? I know its the razr but the actual stick
also very good video, got it with a bit of practice, helped on the P1 side
I wave dash perfectly fine but for whatever reason when i press forward after the crouch he just doesn’t do it. The double tap works however it’s just not comfortable for me. I’ll keep working at it tho
try to delay the forward press, if u do it too quickly he wont cancel the wave
@@somehowrockingfloor3395 Canceling it too fast makes him do a little dash after the wavu where you can't input anything. Never had anything like that with Jin. Seems pretty stupid to me.
Hi, TMM. I'm new here (well for tekken, technically not). I love MMA and mostly play characters in relation from it. I'm a former main bryan from tekken 3 - 5. Then transitioned to bruce from tekken 6 then Tekken 7, fahkumram. While I was receiving the news and rumors from the new tekken 8, I'll re-transition to bryan again and I was an inconsistent player from 4-6 due to lack of resources such as gadgets. Right now, I kinda have the finances to afford what I want and I wanted to ask some questions to you, humbly. What is the best if not the most accurate arcade sticks to use in today's modern tech? I'd also appreciate if you make like a guide on what arcade sticks are accurate whether it'd be compatible to either pc, ps5 and xbox one series exclusively for tekken 8 only. Thanks!
Great vid btw^^ keep it up 🙂
Also, I know there's a lot of tutorials out there but I found your channel instead. So I wanted to ask from a very highly experienced player like you. 🙂
Now This is extremely helpful
I use the df > ff technique on controller and its cool
I always had issues with this one, cuz i automatically go into neutral, since it's the normal wavedash thing, it just clicked, thanks
took me a fair while to get this down comfortably I didn't alot if time practicing it in the demo. Have to say I'm not a fan of having his optimal combo routes being just dash jabs feels very archaic.I like I'm playing tt1 all over again.
If you squint you can kinda see it
amazing video, from SF and picked up tekken 8 as my first tekken game. can you please do a just frame ewgf guide for this game pls.. feels impossible to be consistent at lol probs sound like every other new kaz player
As a fellow Kazuya main, it's literally just all practice. I think he's done some EWGF guides for previous games, and the same principle applies to this game. Just do the motion and hit 2 on the same frame as d/f. Nothing more to it.
I hope you can do an Azucena guide!!
Kazuya mains! Say it with me! DORRYA!!!
Bro really came at the right moment 😭 sitting on the game rn
I think we're all sitting on the game RN, chief😂
„Bro came at the Right Moment“
Bro the Game released yesterday
POWER IS EVERYTHING-JIN KAZAMA.😎🥶🥶
Gotta look at the video upside down to see the controls how one playing actually would : /
Your stick/hand cam shouldn’t you rotate it 180 degrees?
who here missed the arcade stick camera?
The only thing I notice recently because every time I did df into n then f I was not getting the cancel. So I time the after 3,1 to input a wave dash cancel. Main man were you hitting forward as well on your down forward like the wave dash cancel I couldn’t tell cause of the stick 😅
I need tips for make electrics i have 2 days practicing and nothing : (
It will take a while. Took me a few months to be able to do it with any sort of consistency. All I can say is practice your ass off. Reserve like an hour a day or something and just work at doing EWGFs. It's honestly one of those "keep going till you get it" things
STORY PLAYTHROUGH WHERE!?!?!?!?
What is the full damage of this combo ?
How much tech do i need to pick up before i can just play the game? I am stressed. I cant even EWGF just in the lab crying for 3 days.
would love a more in-depth reina guide
Gonna be a 2 hour long video with all those stances
Thanks a ton !
3,1DF,F * F or 3,1DF * B * B.
Electric > 3,1 cancel x3 is one of the hardest cancels you can do.
Which ever is more comfortable for you.
Command History is absolutely essential!
When training(1), (2) showing that sometimes sequences in comboes aren't as frame-tight as exaggerated and (3) for Kazuya players to realize that TJU is a true Just-Frame when PEWGF does have leniency 😂.
Pewgf doesnt have leniancy just like TJU so idk you yapping bout 😂 both are perfect just frames lol
@@eLovvski
Switch on command list and do your df2 PEWGF.
You'll notice that the forward can be pressed for more than 1f and you'll still get the launch.
There's a buffer period for it, meaning that you're taking advantage of the game's engine to make it a 13f launcher.
With TJU and Taunt Mach Breaker, the raw directional inputs and neutral have to be exactly 1f.
Input-wise, TMB is 1f slower than PEWGF yet Kazuya players who land it consistently can't land one TMB?
A bit of common sense says why...
@@UltimateBallaPOM The common sense is that Kazuya players usually just play Kazuya. Don't forget that we've already saw Knee land 3 TJUs in a row, all in one round, but pewgf launcher you'll barely see people attempt.
@@douglasvida3197
Last year we saw Kodee land 6 PEWGF in one match...
Gerrarahere with that silly cope!
@@UltimateBallaPOM source for knee vid or is cap. As for the input and common sense. The thing you get it al confused up. The fastest way you can input pewgf with Kaz is 13 frames (move itself is i11 when you input it the fastest it becomes i13) df2 on ch gives exactly 13f to work with before enemy is in a float state. And couse you cant buffer pewgf you need to start the input on exact frame df2 has recovered. If you do it 1f later opponent is in a floating state not getting a full launch from it. Knowing that you already kinda can see that youre observation and theory is sadly incorrect. If we would go by youre logic, pewgf would be at fastest 12frames which it just isnt. The thing what you see which can be a bug with frames on inputs is that a frame is 16ms if you would to start youre input on the last few ms it goes over to the other frame which game interprates that incorrectly as the second frame which can look like extra frame of the input itself where it isnt. At least that what i think happens in the command log, cause a lot of games have such issues. Hope that helped
I can barely memorize the combos they show you in his Combos Challenges 😮💨
is that a korean lever or a japanese lever with battop?
It's only been one day but my thumbs are so sore. I am really struggling with his pewgf
haven't gotten the game yet but is 3 electrics into a spring then ender not good anymore?
I tried kazuya recently but suffering. can anyone give me a reason to continue use this character while other character can just does similar amount of damage and oki but with so much easier execution
Should you be trying to get Twin Pistons or Slaughter Uppercut to come out?
Regular slaughter uppercut
very fucking helpful for someone hardstuck shinryu tenryu T____T if i cant master this i will not progress any further with any mishima really this video helps me understand how to do it very well tho
I wonder what he thinks of the characters endings
Are you using a korean lever or japanese with bat top?
I need to learn the cancel on p2 😩
Can anyone tell me what arcade stick is he using? Thank you.
Great video by the way 😊
razer panthera 1
Pls put hand cam upside down in post next time!
Where is Lili 8 minutes guide? 😢
Il peoblema che io riscontro e’con il joestick..giocando con l arcade e’molto libero il movimento…avvolte esce il cancell oppure no🤷🏻
I play on controller, he doesn’t rise fast enough for me to do down forward 1 after the god step, I always do the uppercut or, I don’t get to my opp fast enough to continue the string 😡
Can you do a mist step tutorial?
Any idea on where MainMan got his topper?
Thank you kazuya god
Thanks for the big stick reveal 🥵
Please make a more detaile video this one is so confusing as we cannot see command histroy and cotroller is also opposite
Does anyone know what lever he is using? It looks like a Taeyoung Fanta?
I don’t get it. I’m playing on lever less