How to import a Zbrush garment sketch in Marvelous Designer

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  • Опубликовано: 13 сен 2024

Комментарии • 67

  • @conradturzynski2079
    @conradturzynski2079 3 года назад +6

    These vids are the best, super concise and super clear. It's often hard to learn the bleeding edge techniques of character production when you work in smaller studios without taking courses, so being able to learn these from trustworthy industry pros for FREE is absolutely insane, makes a huge difference, thanks heaps!

  • @topologicaldoctor1498
    @topologicaldoctor1498 3 года назад +5

    This workflow is new to me so thanks for sharing.

  • @datmatthiasnguyen174
    @datmatthiasnguyen174 3 года назад +16

    I just discovered your channel and I love the way you teach. Its very structured. Thank you for sharing this workflow to us!

    • @Outgang
      @Outgang  3 года назад +2

      Cheers Dat and thanks for watching my videos! There's plenty more to come :)

  • @sun_beams
    @sun_beams 3 года назад +3

    Fantastic. Thanks for the clear and concise setup on this. It's going to save me so much time. Looking forward to future uploads!

    • @Outgang
      @Outgang  3 года назад

      My pleasure Casey!

  • @bibu244
    @bibu244 3 года назад +1

    Thank you so much. At first I wasn't able to make that plugin work in Zbrush, I used the paint brush and it paints black line but its not as strong and the plugin doesn't separate in groups, but I played with the values of the brush the z intensity of the tablet pressure to full and it worked! One needs to also paint all the edge borders of the panels like the ends of the sleeves the collar etc.

    • @Outgang
      @Outgang  3 года назад +1

      That's awesome! PolygroupIT can definitely be finicky. It seems to really dislike grey values.

  • @elmiootravez1543
    @elmiootravez1543 3 года назад

    oh! what! but!! OOH really smart one here!! you open a new world for me here, thx a lot!!!!

  • @avtpro
    @avtpro 2 года назад +1

    Gee! Thank You Lady! Sorry I'm so late to the party! This is going to make my garment workflow so much more saavy. I had been trying to figure out the whole Maya Unfold thing ever since they introduced it but now it makes sense. Not to mention using modeled geo instead of building patterns from scratch!!! GEE!!! THANK YOU!! SO CONCISE!! Direct without the long, time consuming Fluff!! I'm looking forward to more and I will join your Discord to post my current MD animation projects. Kudos! Kudos! KUDOS!! ❤️💯🎨🎨⭐️🔥👏

    • @Outgang
      @Outgang  2 года назад +1

      Haha glad to be of help! Come and join us! Cheers!

  • @junechevalier
    @junechevalier 3 года назад +2

    Learnt a new workflow today, thank you for this!

  • @A.Lanimations
    @A.Lanimations 2 года назад +1

    i usually dont comments on videos but i have to this time. I love how detail you talk about the process and is easy to understand! I really enjoy your videos and learned a bunch from it. Will like to see if you could make a demo on how to use clothing on animated humanoid. (the process ).
    Keep up the good work! looking forward to see more of your vids

  • @elisep1001
    @elisep1001 Год назад

    I had issues when importing a mesh from 3dsMax, and using the "trace pattern from UVs" checkbox. The mesh looked distorted when importing into MD. Thanks to you, I tried the Unfold technique which is also available in 3dsMax unwrapping tool, and the mesh behaved better in MD. Thank you!!!

  • @psychotrout
    @psychotrout 3 года назад +4

    Nice Laura! Subscribed!

  • @cocXColja
    @cocXColja 3 года назад +1

    Incredibly cool technique. Thank you very much!

  • @KarelChytilArt
    @KarelChytilArt 2 года назад

    Thanks Laura. Just workflow what I need as newbie in Marvelous D.

  • @skyrimods2357
    @skyrimods2357 3 года назад +1

    Siempre me encanta ver los diferentes flujos de trabajos que tienen los artistas, porque te puede ayudar o mejorar algunas cosas a uno mismo, gracias por compartir tus conocimientos con nosotros ^u^

    • @Outgang
      @Outgang  3 года назад +2

      Hey there! Thanks for your comment! I had to run it through Google Translate though as I unfortunately don't speak Spanish, but I appreciate the compliments nevertheless :) Cheers!

  • @alexandravulpe9971
    @alexandravulpe9971 2 года назад

    Wow! Never know about this. Thank you so much!

  • @georgenagulov6548
    @georgenagulov6548 3 года назад +19

    "there you go, it's dead now" /ends video :D

  • @wam3d
    @wam3d 3 года назад +2

    Thanks Laura.

  • @the_pointpusher
    @the_pointpusher 3 года назад +1

    Thanks so much for sharing. Cheers.

  • @anujomjude6323
    @anujomjude6323 Месяц назад

    thank you so much

  • @jean-francoisduval1907
    @jean-francoisduval1907 Год назад

    Where the part where you debug the missing parts ? Great tutorials by the way.

  • @claudiumanea5337
    @claudiumanea5337 3 года назад

    Very useful. Thanks for sharing.

  • @masonroger3417
    @masonroger3417 11 месяцев назад

    After watching all of your courses on dressmaking, I realized that the clothing sketches can be imported into MD Clothing Plates, and after MD strikes the pleats, exported from the new topology into zbrush. So, a closed loop process is formed from paneling to career wiring. Isn't it~?😀

  • @masoudrashidinezhad9429
    @masoudrashidinezhad9429 2 года назад +1

    Thanks

  • @MiraSTRU
    @MiraSTRU 3 года назад +1

    I came across an issue: 13:13 - when I import my mesh as garment to marvelous it doesn't import that in "pose". Garments are flattened in 3D view.. they are sewed, but they are flat. Any help with that?

  • @christianmendez3639
    @christianmendez3639 11 месяцев назад

    Hi!!!! awesome explaintation. The pen sharp is available in your website or where can I find it? it looks really helpful. Thanks in advance

  • @FF-FAN9999
    @FF-FAN9999 3 года назад +2

    very cool

  • @SuperSebatube
    @SuperSebatube 3 года назад

    thanks! great tips!

    • @Outgang
      @Outgang  3 года назад +1

      My pleasure :)

  • @culsud
    @culsud 7 месяцев назад

    yippee

  • @onurbasak793
    @onurbasak793 3 года назад +1

    what is the advantage of this workflow over modelling directly in marvelous?

    • @Outgang
      @Outgang  3 года назад +2

      I personally find it more intuitive. Figuring out the design ahead of time makes the Marvelous Designer result more predictable. Sketching most garments can be accomplished in under an hour with experience.

  • @The9PointStar
    @The9PointStar 2 года назад

    When u import the geometry it all stitched toguether?

  • @anulchand5552
    @anulchand5552 2 года назад

    exportion frome zbrush to marvelous my avatar remains same but my garments is not in the same position any solution plz.

  • @deepanshus5049
    @deepanshus5049 2 года назад +1

    can you pls make video on how to make torned cloths in marvelous designer pls it will help me a lot..

    • @Outgang
      @Outgang  2 года назад

      Torned cloth? That's usually done with alphas on the low-res. I mean the question is interesting though but it's not common to add tears to the simulated garment. Easier to do it through the textures.

    • @deepanshus5049
      @deepanshus5049 2 года назад

      @@Outgang can you pls make a seprate video as i am rn learning max and attended a workshop on how to make a game ready character where they introduced us to marvelous but not quite well but i want to create a game character as much as same as i can pls its a request 🙏🙏 ..

    • @Outgang
      @Outgang  2 года назад

      @@deepanshus5049 Hey Deep, I'm really deep into Blender these days but if you're looking for in-depth MD training there's a LOT of content on outgang.studio.

    • @deepanshus5049
      @deepanshus5049 2 года назад

      @@Outgang can you pls tell me what is your pc hardware info ??

    • @deepanshus5049
      @deepanshus5049 2 года назад

      @@Outgang ok thanks for the studio link 😇😇

  • @krzysztofwolski9156
    @krzysztofwolski9156 3 года назад

    Hey, great tutorial! I've got a question though. At 6:15, how did you process this wacky Zremeshed model to a super smooth and polished one from the beginning of step 3? IT seems like there is quite a substantial gap there. Thanks a lot in advance!

    • @Outgang
      @Outgang  3 года назад

      The secret is Zremeshing twice. The second Zremesh is much cleaner than the first. The model shown at the beginning of step 3 is probably one I had prepared before recording but there's nothing really special about it. At the end of step 2 you can see the result from a second Zremeshing of a surface, it's pretty clean. I may have manually cleaned up a few edges as well using Zmodeler (I don't remember, at this point it's been a while). Hope that helps!

    • @krzysztofwolski9156
      @krzysztofwolski9156 3 года назад

      @@Outgang Hey Laura, thanks a lot for your answer. Yes, double ZRemesher pass definitely helps. I guess the ZModeler clean-u is what I asked for, as the model looks extremly clean at the beginning of step 3 (especially the belt/waist area).
      Anyway, great channel and tutorials. Thank you a lot for all your work! :)

    • @BestMods168
      @BestMods168 2 года назад +2

      @@krzysztofwolski9156 one method i like to use is similar to Laura's. Super up the poly target count so that it can get every nook and cranny. Then zremesher half until you get a result you're ok with. Sometimes using the crease edge helps to maintain the sharpe edges.

  • @Timmen8e7
    @Timmen8e7 3 года назад

    cool

  • @datmatthiasnguyen174
    @datmatthiasnguyen174 3 года назад

    One question i do have though, do we still have to do a retopology once we are done with the high res?

    • @Outgang
      @Outgang  3 года назад +1

      If you intend to do any sculpting in Zbrush on the highres after the Marvelous Designer phase, yeah, you can't really get out of having to retopologize the garment. Thankfully Zbrush has ZRemesher for that.

    • @datmatthiasnguyen174
      @datmatthiasnguyen174 3 года назад

      @@Outgang thank you for the quick answer :)

  • @Utsab_Giri
    @Utsab_Giri 3 года назад

    Hi Laura, when I import a OBJ shoe into Marvelous Designer, it explodes, and I'm not sure why. Any suggestions? Thank you!

    • @Outgang
      @Outgang  3 года назад

      I'm afraid that's very little information to go on. You should drop by our Discord channel and ask your question there (with more info). If I don't help you out there someone else will :) The Discord link is in the video description.

    • @Utsab_Giri
      @Utsab_Giri 3 года назад

      @@Outgang Sounds great! Thank you so much.

  • @alexanderandreev7781
    @alexanderandreev7781 3 года назад +4

    I like you voice)

  • @BestMods168
    @BestMods168 2 года назад

    If only MD used all quads, the transfer would be so much smoother.

    • @Outgang
      @Outgang  2 года назад

      There's always the quadrangulate option.

  • @thepresence2095
    @thepresence2095 3 года назад

    So you can legit import zbrush sculpted cloth and simulate in marvelous? I thought you had to build your clothes in marvelous. Pleadr some one educate me if i'm wrong

    • @Outgang
      @Outgang  3 года назад

      No you're totally on the money! Sculpt a garment in Zbrush, import it in MD and simulate it. It doesn't work for everything though.

  • @pecoliky8793
    @pecoliky8793 2 года назад +1

    is this a guy or a girl?

    • @126vi
      @126vi 2 года назад +2

      GOD

  • @alekseynedovesov770
    @alekseynedovesov770 3 года назад

    Thanks so much for sharing. thx. Laura