pro tip: always keep at least 30 pixels between your open plug ins to prevent them from taking heat damage. also, to prevent them from catching rust its important to keep the dry/wet knob all the way to "dry" at any given time.
That's just a myth. You can run it "wet" as long as you turn it down to "dry" after the session and let it run silent for 30 minutes or so. Just make sure you do this with all your plugins at least once a month.
I'm just waiting for the next step in analog simulation plugins where the developers deliberately cause the plugin's sound quality to degrade over time and you have to pay them *_more money_* to "service it" and restore it to it's original sound quality. _"Mmmmm, I see you need to replace your virtual tubes, that'll be $500."_ 😫
LMAO! For an extra $200 you can have the "Enhanced Progressive Patina" option where vintage rust pigmentation gradually changes over time to a more "warm" lustre.
Big up to Arturia, a well established company, for letting a potentially harsh critic review their stuff. That makes them serious developers in my book.
I am totally surprised of the sound of the sistral EQ. I have never heard such a silky EQ sound. The first digital EQ that sounds different in the first seconds.
Bus Force is a parallel unit intended to be used for effect then blended back into the dry signal. That's why there's not gain compensation. I know it's your schtick, but it's not always a bad thing to read the manual.
But doesn't gain compensation still makes sense in that case? Because if your parallel signal is not different in loudness from your original signal you can mix it in without getting biased by loudness differences. Or not?
Arturia are mostly known for making some pretty decent recreations of various synths like the DX7 and the Fairlight CMI. I didn’t know they did FX plugins. They procure the original equipment and analyze it thoroughly. Doctor Mix got one of their R&D subjects once, if I remember correctly it was a Prophet 5 that they kindly gifted to him once they had reverse engineered it.
As a former owner of a Sitral console (yes there have been consoles :-)) I can confirm: Nothing sounds like a Sitral EQ. It is one of a kind. Its treble band is fantastic. And I waited for a good Sitral emulation. I don't like the Sie-Q from Soundtoys. But this could be the one...
@@alphashokk7998 Yes, I do. They respected the limitations of the hardware cassettes (they modeled 3 in one plugin) with the OPTION to make use of all the digital advantages. That's something I like. I love using stepped knobs, and if I need to dial it back a bit I CAN switch off the steps. But I hate when developers force me to use what they consider "modern". Stepped controls are a true decision booster. StepLESS controls however always seem to ask you "are you sure? not 0.5 dB more? or less? How's about 0.87?" Then, there's the lack of an input stage. THANK YOU Arturia!!! Wanna know why? When Soundtoys made their Sie-Q, everyone was raving about its saturation when you drove it. That was complete bullshit. The W295b was a very, very clean EQ. It was built according to ARD specifications, the national German Broadcasting. They needed a clean tool that would be reliable, not a colour palette on its own. When I measured my EQs using sine waves the first odd harmonic would peak around -72 dBFS. Of course this can vary due to different max. output levels with different interfaces. That's why that whole -18dbFS reference is actually a funny thing. It's always relative. It never relates to a "real" fixed value in the analog world. Anyway, Arturia set their first odd harmonic at around -64 dbFS at a reference level of -9dBFS (which is the required ref.level according to the German DIN nominal level of +6dBu) This seems to be quite accurate as I measured my EQs with a -18dBFS sine wave. It differs by just 1dB (after subtracting 9dB measurement difference), which is fine considering tolerances. So...thumbs up for Arturia's version. Well done. You see, they respected its clean character, unlike Soundtoys, who made it a "drive machine".
@@costinvaly1 I understand your point but you seem to misunderstand mine; If soundtoys created a unique EQ with lots of attitude and character - fine. They are great at what they do. However to model the W295b, call it Sie-Q to make clear what this is supposed to be, even try to match the look and get the knobs right...and then give it a drive control... is just wrong. If I want a saturator I'll get a saturator. If I want a Siemens Sitral, I'll expect a Sitral. Not a hybrid kind of thing. You wouldn't expect an SSL EQ to have a Pultec-style low end or a Neve 1073 to have a tube stage, so why should a Sitral feature a drive knob? You said you wouldn't remember using its treble band. And that pretty much proves me right. You reach for a saturator, not what the Sitral is famous for.
@@costinvaly1 Listen, I didn't insult Soundtoys, I said they are great at what they do...so wth is your problem? I don't have to like every plugin they make. Looks like I really offended you by not liking their Sie-Q but praising Arturia's EQ...🤔 below a video about Arturia's version. "Karen"..."lousy attitude"... Don't you find that bizarre yourself? 🤦
@@costinvaly1 I just said I don't like their Sie-Q. It's my right to not like any plugin out there. I don't have any emotions for Soundtoys. I really don't understand what's the matter with you. Anyway, lets end this pointless conversation here. Your last comment just showed me that you didn't understand the story behind my posts.
I think you missed one of the main features of that Bus Force plugin: There are two other signal chains at the top of the plugin that were muted by default. Seems like their intention is to do pretty radical effects changes, then blend those together with the original track.
I am sincerely losing my patience for this guy and his rants about GUI... I understand it's his channel and his opinion but mentioning it once or twice would suffice and he's been bangin' on the same nail for a few videos now. I think I'm not alone when saying we all come here to listen to reviews of the plugins, not to hear about his opinion on why they choose to add scratches or rust to a plugin that it's supposed to emulate vintage pieces of hardware that (you guessed), most will have rust and scratches! The bottom line is that doesn't matter at all. If I wanted to watch shallow critiques on how something looks like instead of the content beyond the looks, I'd watch Miss World contest instead!
Rust was a good joke once or twice but for fucks sake shut up about the look of the box and rust and screwheads. and give us your opinion in what it can do or not.
"It hurts my brain a little bit..." One little skeuomorphic error here, another one there, pretty soon they add up to a whole lot of brain pain. More studies need to be done! But my theory is that issues like this (that can happen several times per minute whilst mixing in the box) keep you in Left Brain mode, when 'being in the zone', and really 'hearing the music' is more of a Right Brain function. I feel your pain!
I always hear the same remarks: the interface, why screws, why knobs, vu meters... And I understand, it's a very personal matter. To me, it's the other way around. This image (plugins that look like hardware) inspires me personally. It's not always a good thing for developers, because I expect it to sound fantastic and sometimes I'm disappointed. I have hardware and plugins that emulate hardware. For me, if the filters are good, if the compression sounds good, I'm happy. For example, the SSL native channel strip (plugin) it looks good and makes me want that sound, it make me want that punch and pushes me to search/work until I get what I want. Fortunately, the plugin is good and delivers. And no, I didn't choose it for how it looks, I chose it for how it sounds. Anyway, good review. Thanks for it. Cheers
I understand both sides growing up using Reason, a DAW drowning in skeuomorphism. I agree that good design can be inspiring and it can (and should) indirectly explain how a device works, what route for example a signal takes through a synth (from oscillator to adsr to filter etc) Great for beginning producers. It does however take up a lot of space which can hinder your productivity. To view a full effects rack in Reason I would need 2 screens to have them all visible at the same time. Ableton Live can show the same amount using maybe 1/8 of one screen. I do wonder if design can have the placebo effect of sounding ""analog"" just by looking like old junk with some screws :P
It's one of the reasons why Reaper is so good. The very plain, utilitarian visual design that seems to underplay how immensely powerful its features are.
I’m with you on the unnecessary GUI details. And I also agree that by now, every single plug-in should have automatic gain conversation as a default feature. It should just be standard like seatbelts.
I like the skeuomorphic stuff like the wood paneling and the whole rack-mount look bc I'll never have a studio full of vintage analog gear, and while these plugins are doing their best to emulate the sound, it's a nice kind of ambience to have the visual cues to go along. You can almost pretend, lol. But I fully agree, usability trumps fake screw holes and shiny encoders, no doubt. I'd rather have a simple, original visual design with the best user experience over the inverse. Hi Fabfilter.
@@jamescuttsmusicjcm5013 I literally have Arturia V Collection 8 and Pigments 3 both uninstalled, deactivated and deregistered from my Arturia account (in preparation of reselling them on to other users) to suggest otherwise. Arturia's V Collection are nothing compared to my complete 'u-he' plugin collection paired with Modartt Pianoteq Studio bundle. Throw in some of my other plugins like Dune 3, Phase Plant, Vital and Arturia's Pigments 3 also becomes largely redundant (inferior in both sound quality and performance to my other stuff). So for my purposes, Arturia are superfluous to requirements, and so may as well be snake oil, as they are inferior to everything else I own, more superficial style rather than substance (and that's with only 'some' of my other owned software, that I've mentioned here).
@@Music-tg5is I own all of those plugins. Still don't agree. But whatever floats your boat :D. EDIT: I was specifically referring to their FX collection though - deffo not snake oil.
Considering that most plugins are made for creatives , and aesthetics are a part of that creative process in most cases. You waste quite alot of time on every video complaining about 'rust' and 'screws'. Additionally, you immediately recognized what device it was emulating by looking at the interface. Sometimes a year after purchasing a plugin you forget what it was, what it emulated etc. and just looking at the interface you're reminded of what it should sound like. Guess what, most of us don't have access to the real physical devices, and only ever see them on our computer screen. It's nice to be able to associate the sound with the look of a device, the same way someone with physical access to those devices would associate it. Especially when there are quirks you wouldn't encounter in software (such as the toothpick trick for some devices), I see this as a benefit because it helps to pique the interest, prompting further research and learning for those using software with no access to the hardware. I get it, you like FabFilter's interface. But there are different styles and needs. I myself prefer FabFilter during mixing, but Arturia and other creative tools during sound design and songwriting.
exactly how i feel. It's sad this guy gets so bent out of shape over the aesthetics of a plugin. I personally really like when a plugin looks like the gear its emulating. It really helps when you're in a creative head space to quickly get into the vibe of the effect you are about to use.
Weird that the creatives that work with visual stuff (you know... Like designers, illustrators, video editors etc etc) all work with software that doesn't have weird ass knobs and rust trying to look like the real thing. Guess they don't need the "inspiration". Or maybe they just move with the times. Who knows.
@@desubeats Don't they all use tools that are analogous to the traditional counterpart? We still use paint brushes in Photoshop, we still use digital pens. We still use Swatches, Canvases (with paper types and textures taken from real images), we still try to emulate water colors, acrylics etc. The whole point is that it relates to some real world analogue, which allows the creative to transfer knowledge into a digital space. I haven't said "don't use digital interfaces", I'm just saying skeuomorphic or non-digitally inspired interfaces are not necessarily a bad thing.
@@parboilrice yes, but they don't look like it! The "canvas" doesn't have paper texture etc. You don't actually see a brush when you apply it. Skeuomorphic design isn't *necessarily* a bad thing. But if the ux suffers it is. These hardware units where never designed to be used with a mouse.
@@iagher Arturia will never add autogain on their plugins. That company is not the kind of developer who would add a feature that could demistify their plugins appeal. Arturia is almost the definition of all surface no (or very little) substance.
@@Music-tg5is wrong. Their synth and instrument emulations from v collection sound sick. Also their hardware synths like the polybrute are absolutely insane
@@templarexemplar35 I own V Collection 8 and Pigments 3 and never use them. I prefer instead other developer's plugins like U-He's Diva/Repros/Hive/Zebra, Modartt's PianoTeq, Synapse Audio's Dune 3, Kilohearts' Phase Plant, Vital, Spire, etc. Also, Arturia's chosen DRM (Arturia Software Centre) makes their plugins far slower to both scan and load than the other synths from their competition that I mentioned. Arturia's stuff seems 'sluggish' by comparison.
legend has it that Arturia plugin GUIs are so detailed, you could theoretically zoom in until you see each individual molecule of paint. And that's of course the most important thing in my workflow which is to make no music. I can't wait till they put the Far Cry engine in there and model the studio, studio lounge, and the toilet cause when ya gotta go, ya gotta go. It bothers me that the rack gear is just sitting on the counter. My mixes would translate better if they were secured in rack rails. To see the rack ears empty makes me nervous. I hope they at least have used SPICE equipment to model some audiophile monster cables.
@@kutchutozov haha yeah the rack scratches are a "nice" touch and the rack ears are totally pointless. By I can overlook these cosmetics for the sounds quality of their FX and instruments.
luv how musical these plugins are dialed in from the box. Couple of tweaks and boom. Frequencies resonate harmonics very well! Not just "enhance/decrease" going on under the hood. Great for "analog" sound emulation
You are so correct with what you are saying about the toggles. It actually has a name in design: its called Affordance. When a thing suggest how it should be used by design based on our mental models of it
Hi Wytse, changed your mind on how "to switch", drag or click (11:10 ...)? In the Black Box HG2 vid you expected just to click (2:40 ...). Two different user experiences on the same behaviour makes interfaces differently friendly?
Arturia FX are top notch! Chorus DIMENSION-D, the delays and reverbs and especially Tape MELLO-Fi are awesome! At first I thought "FX you really need" was corny, but after a while I realized they have a point! 😄
The thing with these "analog" style plugins is that they force you to work in a different way, if you're limited in range (or visual feedback) and have to "turn" the knobs you'll get different results. I absolutely get your criticism but if you like how fabfilter works then use fabfilter (I use Neutron for the more "chirurgical stuff). I tend to use different styles of plugins for different jobs, it forces you to think out of the box, just like swapping instruments for composing.
I must apologize if this more obvious than I might think it is as a computer programmer, but when you allow a user to draw curves, that's a very different and in some ways more difficult thing to deal with. If you can only turn knobs and click buttons and drag sliders, then the plugin can very easily read that as simple numerical value inputs and can then pass that on as inputs into the algorithms manipulating the sound. But if you draw a curve, the computer has to analyze that curve with complex mathematical formulas to interpret values along it at certain intervals, then it can finally plug those into the algorithms actually manipulating the sound, which may also consequently have more variables coming from user input to process and then output correct results from. It's just harder to develop, debug, and test. In the worst case it could take time away from the most important part of the plugin: the code actually manipulating the sound data, often in real time as the user or automations are adjusting the controls. It's very cool when done well like in Fabfilter though, and with modern coding techniques I do think Arturia could easily build some proprietary and very flexible code libraries to do it with a lot of their plugins, they just aren't thinking outside the hardware they're obsessed with modelling enough. With the exception of the Pigments development team, perhaps.
Not sure why a plugin designed to be used on a parallel bus would need makeup gain. I know it's standard in most compressors but you are likely going to have to mix it in with the dry signal regardless?
It could just be useful for workflow if you want to keep your level on that bus when you are adjusting parameters frequently. Once you mix it in if you want to adjust a parameter it would be nice to be able to keep it at the same level instead of having to re-adjust the gain. IDK I still haven't gotten to that part.
Ah, I was thinking automatic gain compensation. Makeup gain is just so it doesn't get too quiet or loud so when you mix it in it's not too quiet for the faders or clipping.
They already have a default internal oversampling, different for each plugin, if you raise the samplerate it deactivates. If you work at 44100 or 48000 it activates by default.
@@giordanoboschettithank you 😂😂 finally someone gets it! Do people really think Arturia would spend all this time developing and spending money making professional plugins just to not add a feature you would obviously need.. in this case, oversampling. Just cause you can’t control how much over sampling on all they’re plugins doesn’t mean it’s not on 😅
question, are the songs you use as example completely finished in terms of mixing and mastering? So are you doing actions while testing the plugin you would actually do in a mixing session?
From wikipedia: "Sandstorm is an instrumental by Finnish DJ and record producer Darude. It was released as the lead single from his debut studio album Before the Storm. It was initially released in Finland on 26 October 1999 by 16 Inch Records and was later re-released in many other countries in 2000. " ;)
You're actually a funny guy, I like the dry sarcasm. have really enjoyed your plugin videos, have watched most of them now. I don't always agree, but if I did it would be boring! Cheers
It bothers me that these units are shown sitting on a wood table, and not mounted in a rack. That's so not-pro. I build all my own furniture, I would NOT use these units unmounted, and risk scratching my desktops. Plus that extra border space around the unit is just wasted space. Screen space is precious! These may seem like frivolous comments, but they just undermine my confidence in this plugin in package. I'm an Arturia Keylab owner, I love their synth models, and I do like skeuomorphic interfaces.
Valied points on conclusions. 👍 I like vintage GUI interface with screws etc but nothing wrong on both interface possibilities and abilities. End of the day it's up to user how they want to control and interact with the plugin.
Melda MSpectralDynamics... I love it - unique, and incredibly useful! (I just remembered it was you who introduced me to it... I now have a dozen Melda plugz!!)
Yeah Melda plugins are the Pringles of the audio world... Once you pop, you can't stop (until you've eaten all of them). Their freebie set is definitely worth the $50.
@@StudioLams I went down the rabbit hole and bought MXXX Core (on sale of course!). Now instead of thinking "I wish there was a plugin that could..." I just put on my lab coat and build my own!
What happens if you uninstall and reinstall? Does it remember your previous rust state or does it start with a fresh coat of paint? How would it detect the humility level? This would affect the rust rate. Should there be an option to repaint it and remove the rust? These things are not "trivial". Much thought must go into this groundbreaking feature as this is truly the bridge between the digital world and the analog world. 🤔😂
Just bought the bundle a few minutes before watching this video. Was little afraid after seeing the title, but happy now and can't wait to play with it when the download is done :D
The next level of analog simulation will have not only the rack mount unit hanging into your desktop, but a virtual drink sitting next to it which you can spill into the circuits for various circuit destruction effects.
I agree that these company's should really change their interface's. Like we get it, it's a analog based vst but it doesn't make sense to have 20 knobs to control a EQ if u can draw it much faster. At that point ur just making it harder for the consumer vs looks, which is stupid. But yeah it still seems like a trend at all these Analog vst company's sadly.
I personally disagree *in certain scenarios*. I love that fab filter is the way it is and will go for that 70% of the time, but when im just trying to liven up a sound or a whole mix without thinking about it to much I think its helpful to have some eqs with well tuned fixed frequency bands and curves to keep from overthinking it or mixin with my eyes. Still, there is a point. Like if an eq plugin truly has 20 knobs then yea, that sucks. but 3 bands and a high and low pass with knobs that arent tiny, works for me.
I picked up the first bundle last year during a sale. Ive barely used it. I have way too many vsts. Because i own a lot of their software I have a great upgrade price. Not sure i want to upgrade to something I’m barely using but ill demo it and maybe. I LOVE the Arturia sound but their plugins are always way too CPU heavy so while i like the sound they aren’t plugins i will actually use because of the CPU hit.
Funny, great, and informative video! 🤔…but now I have a question. I own 11 of the 30 Arturia effects - a compressor, three preamps (not the Sitral), and 7 effects. Over the past 3 years I've used the TRIDA, COMP-FET, Tape Delay, and Plate Reverb in most of my songs. I'd like to get the rest of them, but I'm not sure it's worth it. *My Question:* Is it worth buying the rest at a discount? Or do I have enough along with the resources in Ableton Live 11 Suite? What would YOU do?? Meaningful answers will be rewarded with candy!😎👍
NOTE: The reason I ended up with 11 of 30 was because Arturia sent them as a promo with the _AudioFuse Rev2_ - a consolation prize for paying $600 for that thing. 😑
Another glaring UX problem is that you have to change both R&L settings, double amount of work if you want them the same. A button to keep them in sync wouldn't hurt.
I'm using the bundle on a project where all of the sounds are produced via Microfreak. The sounds I'm using are all very 'gritty', complex. The Sitral and Busforce helped me to get them to work well together. I'm not completely convinced by the large EQ, but I'm used to the UAD Lexicon, which feels a bit 'meatier', for lack of better term. At any rate, I'm well-pleased with what I've ended up with. Now to add my trumpet into the mix. Hmmmm. . . .
Completely agree with not laying (virtual) rack units one on top of the other with no ventilation space between them. While using the Sitral 295, the heat that was emanating from my monitor was so much that I needed a fan to cool them (and me) down. How can these be allowed into production with such a blatant design flaw?
As someone who is just beginning to understand sound processing: the changes are very noticeable with small movements. Not sure if that's a good thing or bad thing, I have yet to establish references. Also, the skeuomorphic design...why? Please, I want to leave Windows Vista era GUI behind. Tested the sidechaining myself though, very nice plugin overall.
Thanks for checking out stuff. Just a small thought from my side. I do not care if there are scratches on the UI or on a table. Why not focusing only how it sounds? Sometimes I think you are too hard with you criticizing so you should take into account the huge effort developers and companies invest to their products and pay more respect for their work. Anyhow thanks 🙏
I think the design portion is partly for the nostalgia, partly for the ease of having a bunch of plugins open making it easy to find and lastly making it easier for non-professionals who might buy the product. Arturia does make good stuff though.
At 11:16, I have to totally disagree. I do not care whether a plug in has a skeuomorphic design, I care whether the interface is more designed for the computer or not. So being able to simply click on a switch to change it is vastly preferable to click dragging a GUI switch. The look isn't important it's the UX. The Arturia plug ins are touch screen friendly, even though they're modeling looks wise analog gear..
@@matt_nyc_audioengineer if the ik was better i never bought the uad version, but its not the case :( hate that cause i want to use it on sessions without the uad hardware
Whoa who said you have a personality disorder? You just give your own insight on new plugins and are brutally honest about it. Nothing wrong with that at all, even if I disagree sometimes (big uad fan here lol). Keep at it man appreciate your content!
I agree that rust, wood panels, screws and backgrounds are ridiculous. But when simulating, it makes no sense to make a "fabfilter interface" that would be like making a flight simulator, replacing the flightstick with a touchpad or a steering wheel. The it is no longer a flight simulator. Buttons and knobs should behave like the original, so you can copy tricks and settings from the original. Controlling this equipment directly on the eq curve, would be weird, as it would have to jump around in steps, and accelerate and slow down the position of your curser, to behave according to the response of the hardware.
I would say that the important point of simulating analog gear is how it sounds and the interface should be streamlined for using a mouse cursor instead of your hands to physically turn knobs and flip switches. It's not hard to have stepped intervals when dragging the EQ curve, just think of moving audio clips with snap-to-grid enabled vs disabled. You can drag with the mouse just fine in both cases. Your mouse cursor movement doesn't change, the curve nodes would simply not move until you dragged far enough to reach the next step then it would "snap" to the next position. So you can have it behave just like the hardware (stepped) and have it convenient to control with a mouse cursor. Best of both worlds! 🙂
@@Tekkerue the stepping is the minor of the problems. The fact that old eq's do not sweep linearly across frequencies, is what would make the controls wonky and weird. This hardware was not designed around a virtual interface, with a vector2 linear control in mind. It would be like driving a bike with a steering wheel that has to turn 640 degrees to steer the wheel 30 degrees, and 180 degrees to steer 20 degrees. An interface like that, would be hated way more, then not having it at all. But yes, the sound is important, but 1 to 1 control with the original hardware, is also important for many reasons, and it is part of how it sounds. Take an analog synth like the Jupiter 8000, what give it its sound is its features and limitations. If you completely redesign that, it is not a JP8000 simulation/emulation anymore. And any knowledge you have or what history you can find on the internet, of the original hardware, is no longer valid.
@@noxlupi1 But it doesn't matter where the steps are, you just drag the mouse continuously and when the next step is encountered the node snaps to the next point. Also, the "Stepped Controls" button at the bottom disables the stepped behavior and it has continuous values (just like FabFilter). It really makes no sense to not have the curve controls in this case. And I'm not saying you have to redesign it because the stepped points would be exactly the same. I'm saying make the interface easier to use with a mouse. Curve controls are simply easier/faster as you can adjust both frequency and gain at the same time with one motion (and Q with the mousewheel). If you want to get real fancy, when you grab a node to drag it, all of the available snap points for that control could show up on the display as small dots in the background so you know where you can drag it to. When you release the node, the dots go away. There are very simple ways to utilize the advantages of digital without compromising the original hardware. It's fine to replicate analog gear, but it is better when they also utilize the advantages that digital has to offer (like automatic gain compensation as another example).
@@Tekkerue i hear what you are saying, but you would not get the experience that you expect. The freq and amplitude steps are not spread out logarithmically, as you would expect with fabfilter. Also the filters are not designed to smoothly sweep between frequency steps, they just dont work that way, and that algorithm makes it possible to create very musical and transparent filters. And a stepped curve control would not make it easier, just really weird. If you want to control band and amplitude at the same time, you could just make it so, when you turn the knob, and make it possible to control the boost and q with horizontal movement and scroll wheel. It exists on other plugins out there. There are plenty of digital advantages, far more important than clicking a curve: Automation, you can have as many as you want, no wires, heat, electricity, maintenance and cleaning 😂 if I need to be fast and surgical in EQ, I would use fabfilter anyway. But if I needed to subtly balance a mix, I might use something like this.
@@noxlupi1 sure I would get the experience I expect. Here, I made a cheesy Paint doodle to illustrate what I'm talking about. LOL😅 imgur.com/lPcWdPa When you grab the midrange node the little dots could be displayed in the background to show all the available values for that control. Then the node will snap to those points as you move around. That's very simple.
Seems like when you are in stereo mode, you only need to mess with the top one. Makes sense. Notice how the gain reduction of the 609 kicks in on both channels when you turn the top threshold.
Great videos! So knowledgeable and realistic thank you. Do you have a video explaining what analog gear is “really doing” - and why that makes it hard/impossible to fully emulate digitally?
i have often wondered why plugin publishers dont offer different skins ...so 1 straight to the point and the other more fancy.......ohmboyz used to do it
Hi, two ideas for videos: 1. Your opinion about frequencies, where is the Magic for different instruments, if there is in general? And what do you think about masking frequencies and your workflow to handle it. 2. Review of the Balance Mastering Magpha Eq, I’m really interested if you can hear it in a blind test. No one does a video about it until today, bit too me it’s a game changer in the box, especially how it handles transients. Thanks and greets
I know we don't want rust on a brand-new product, but I do think there is a lot to say for familiar graphical user interface controls. When I see a dial with a white center-line, I know exactly what it does.
pro tip: always keep at least 30 pixels between your open plug ins to prevent them from taking heat damage. also, to prevent them from catching rust its important to keep the dry/wet knob all the way to "dry" at any given time.
That's just a myth. You can run it "wet" as long as you turn it down to "dry" after the session and let it run silent for 30 minutes or so. Just make sure you do this with all your plugins at least once a month.
But if you run your mix very hot you don’t have to be worried about it at all.
You guys need to upgrade. With windows 95 none of this is necessary
I'm just waiting for the next step in analog simulation plugins where the developers deliberately cause the plugin's sound quality to degrade over time and you have to pay them *_more money_* to "service it" and restore it to it's original sound quality.
_"Mmmmm, I see you need to replace your virtual tubes, that'll be $500."_ 😫
Jheeze don't even suggest that lol
LMAO! For an extra $200 you can have the "Enhanced Progressive Patina" option where vintage rust pigmentation gradually changes over time to a more "warm" lustre.
Waves come to mind for that one !
Something Waves had in mind with their bloody "upgrade plan" :-(
Great idea ! Let escalate it, but keep the credit for it, they will come for you :’j
Big up to Arturia, a well established company, for letting a potentially harsh critic review their stuff. That makes them serious developers in my book.
When you know your products are great, you have nothing to fear! Arturia plugins are on top league, up there with the very best
The music at 5:03 put me in a unreasonably good mood.
that music has so nice pokemon/nintendo vibes
Best versions of Sandstorm yet.
Rusting makes analog analogish
I am totally surprised of the sound of the sistral EQ. I have never heard such a silky EQ sound. The first digital EQ that sounds different in the first seconds.
Bus Force is a parallel unit intended to be used for effect then blended back into the dry signal. That's why there's not gain compensation. I know it's your schtick, but it's not always a bad thing to read the manual.
But doesn't gain compensation still makes sense in that case? Because if your parallel signal is not different in loudness from your original signal you can mix it in without getting biased by loudness differences. Or not?
Arturia are mostly known for making some pretty decent recreations of various synths like the DX7 and the Fairlight CMI. I didn’t know they did FX plugins. They procure the original equipment and analyze it thoroughly. Doctor Mix got one of their R&D subjects once, if I remember correctly it was a Prophet 5 that they kindly gifted to him once they had reverse engineered it.
As a former owner of a Sitral console (yes there have been consoles :-)) I can confirm: Nothing sounds like a Sitral EQ. It is one of a kind. Its treble band is fantastic.
And I waited for a good Sitral emulation. I don't like the Sie-Q from Soundtoys. But this could be the one...
did you liked it?
@@alphashokk7998 Yes, I do. They respected the limitations of the hardware cassettes (they modeled 3 in one plugin) with the OPTION to make use of all the digital advantages. That's something I like. I love using stepped knobs, and if I need to dial it back a bit I CAN switch off the steps. But I hate when developers force me to use what they consider "modern". Stepped controls are a true decision booster. StepLESS controls however always seem to ask you "are you sure? not 0.5 dB more? or less? How's about 0.87?"
Then, there's the lack of an input stage. THANK YOU Arturia!!! Wanna know why? When Soundtoys made their Sie-Q, everyone was raving about its saturation when you drove it. That was complete bullshit. The W295b was a very, very clean EQ. It was built according to ARD specifications, the national German Broadcasting. They needed a clean tool that would be reliable, not a colour palette on its own. When I measured my EQs using sine waves the first odd harmonic would peak around -72 dBFS. Of course this can vary due to different max. output levels with different interfaces. That's why that whole -18dbFS reference is actually a funny thing. It's always relative. It never relates to a "real" fixed value in the analog world. Anyway, Arturia set their first odd harmonic at around -64 dbFS at a reference level of -9dBFS (which is the required ref.level according to the German DIN nominal level of +6dBu)
This seems to be quite accurate as I measured my EQs with a -18dBFS sine wave. It differs by just 1dB (after subtracting 9dB measurement difference), which is fine considering tolerances.
So...thumbs up for Arturia's version. Well done.
You see, they respected its clean character, unlike Soundtoys, who made it a "drive machine".
@@costinvaly1 I understand your point but you seem to misunderstand mine; If soundtoys created a unique EQ with lots of attitude and character - fine. They are great at what they do. However to model the W295b, call it Sie-Q to make clear what this is supposed to be, even try to match the look and get the knobs right...and then give it a drive control... is just wrong. If I want a saturator I'll get a saturator. If I want a Siemens Sitral, I'll expect a Sitral. Not a hybrid kind of thing. You wouldn't expect an SSL EQ to have a Pultec-style low end or a Neve 1073 to have a tube stage, so why should a Sitral feature a drive knob? You said you wouldn't remember using its treble band. And that pretty much proves me right. You reach for a saturator, not what the Sitral is famous for.
@@costinvaly1 Listen, I didn't insult Soundtoys, I said they are great at what they do...so wth is your problem? I don't have to like every plugin they make. Looks like I really offended you by not liking their Sie-Q but praising Arturia's EQ...🤔 below a video about Arturia's version. "Karen"..."lousy attitude"... Don't you find that bizarre yourself? 🤦
@@costinvaly1 I just said I don't like their Sie-Q. It's my right to not like any plugin out there. I don't have any emotions for Soundtoys. I really don't understand what's the matter with you. Anyway, lets end this pointless conversation here. Your last comment just showed me that you didn't understand the story behind my posts.
I think you missed one of the main features of that Bus Force plugin: There are two other signal chains at the top of the plugin that were muted by default. Seems like their intention is to do pretty radical effects changes, then blend those together with the original track.
@Kyle Dege Might as well just do it manually with a Chain
I am sincerely losing my patience for this guy and his rants about GUI... I understand it's his channel and his opinion but mentioning it once or twice would suffice and he's been bangin' on the same nail for a few videos now. I think I'm not alone when saying we all come here to listen to reviews of the plugins, not to hear about his opinion on why they choose to add scratches or rust to a plugin that it's supposed to emulate vintage pieces of hardware that (you guessed), most will have rust and scratches! The bottom line is that doesn't matter at all. If I wanted to watch shallow critiques on how something looks like instead of the content beyond the looks, I'd watch Miss World contest instead!
Exactly...this dude talks down plugins used by the big names in the industry..😂it’s funny people think he’s relevant 😂
@@ojvic7297 and yet you're here watching his videos
@@iagher I’ve seen a couple and i was waiting for someone to make this comment
..y’all listening to this dude will end up lost 😂
In his defense he's not sure how to pronounce Arturia so that's all I need to know for stopping the video lol...nothing else I wanna know 😁
Rust was a good joke once or twice but for fucks sake shut up about the look of the box and rust and screwheads. and give us your opinion in what it can do or not.
Even when there's no fake rust, we still get a pretty good fake rust rant. LOL. I love it!
"It hurts my brain a little bit..." One little skeuomorphic error here, another one there, pretty soon they add up to a whole lot of brain pain. More studies need to be done! But my theory is that issues like this (that can happen several times per minute whilst mixing in the box) keep you in Left Brain mode, when 'being in the zone', and really 'hearing the music' is more of a Right Brain function. I feel your pain!
Make those 10 videos explaining the differences between analog gear and plugins. Don’t keep us in suspense. If it’s super interesting, please share.
Agree.... digital is an amazing space right now.
I always hear the same remarks: the interface, why screws, why knobs, vu meters... And I understand, it's a very personal matter.
To me, it's the other way around.
This image (plugins that look like hardware) inspires me personally. It's not always a good thing for developers, because I expect it to sound fantastic and sometimes I'm disappointed.
I have hardware and plugins that emulate hardware. For me, if the filters are good, if the compression sounds good, I'm happy.
For example, the SSL native channel strip (plugin) it looks good and makes me want that sound, it make me want that punch and pushes me to search/work until I get what I want. Fortunately, the plugin is good and delivers.
And no, I didn't choose it for how it looks, I chose it for how it sounds. Anyway, good review.
Thanks for it.
Cheers
I understand both sides growing up using Reason, a DAW drowning in skeuomorphism. I agree that good design can be inspiring and it can (and should) indirectly explain how a device works, what route for example a signal takes through a synth (from oscillator to adsr to filter etc) Great for beginning producers.
It does however take up a lot of space which can hinder your productivity. To view a full effects rack in Reason I would need 2 screens to have them all visible at the same time. Ableton Live can show the same amount using maybe 1/8 of one screen. I do wonder if design can have the placebo effect of sounding ""analog"" just by looking like old junk with some screws :P
That's exactly why I hate Melda's UI
It's one of the reasons why Reaper is so good. The very plain, utilitarian visual design that seems to underplay how immensely powerful its features are.
skeuomorphic design can be helpful, but it can also be a hindrance
I’m with you on the unnecessary GUI details. And I also agree that by now, every single plug-in should have automatic gain conversation as a default feature. It should just be standard like seatbelts.
But then no one would buy these snake oil plugins again.
I like the skeuomorphic stuff like the wood paneling and the whole rack-mount look bc I'll never have a studio full of vintage analog gear, and while these plugins are doing their best to emulate the sound, it's a nice kind of ambience to have the visual cues to go along. You can almost pretend, lol. But I fully agree, usability trumps fake screw holes and shiny encoders, no doubt. I'd rather have a simple, original visual design with the best user experience over the inverse. Hi Fabfilter.
@@Music-tg5is Arturia are so far away from snake oil. lol!
@@jamescuttsmusicjcm5013 I literally have Arturia V Collection 8 and Pigments 3 both uninstalled, deactivated and deregistered from my Arturia account (in preparation of reselling them on to other users) to suggest otherwise. Arturia's V Collection are nothing compared to my complete 'u-he' plugin collection paired with Modartt Pianoteq Studio bundle.
Throw in some of my other plugins like Dune 3, Phase Plant, Vital and Arturia's Pigments 3 also becomes largely redundant (inferior in both sound quality and performance to my other stuff).
So for my purposes, Arturia are superfluous to requirements, and so may as well be snake oil, as they are inferior to everything else I own, more superficial style rather than substance (and that's with only 'some' of my other owned software, that I've mentioned here).
@@Music-tg5is I own all of those plugins. Still don't agree. But whatever floats your boat :D.
EDIT: I was specifically referring to their FX collection though - deffo not snake oil.
I would have liked to see more than 20 seconds of the 609.
Considering that most plugins are made for creatives , and aesthetics are a part of that creative process in most cases. You waste quite alot of time on every video complaining about 'rust' and 'screws'.
Additionally, you immediately recognized what device it was emulating by looking at the interface. Sometimes a year after purchasing a plugin you forget what it was, what it emulated etc. and just looking at the interface you're reminded of what it should sound like.
Guess what, most of us don't have access to the real physical devices, and only ever see them on our computer screen. It's nice to be able to associate the sound with the look of a device, the same way someone with physical access to those devices would associate it. Especially when there are quirks you wouldn't encounter in software (such as the toothpick trick for some devices), I see this as a benefit because it helps to pique the interest, prompting further research and learning for those using software with no access to the hardware.
I get it, you like FabFilter's interface. But there are different styles and needs.
I myself prefer FabFilter during mixing, but Arturia and other creative tools during sound design and songwriting.
exactly how i feel. It's sad this guy gets so bent out of shape over the aesthetics of a plugin. I personally really like when a plugin looks like the gear its emulating. It really helps when you're in a creative head space to quickly get into the vibe of the effect you are about to use.
Oh man, perfectly said. Fine if you make your point once and focus on "does it sound good?" ... but increasingly is about UI likes / dislikes
Weird that the creatives that work with visual stuff (you know... Like designers, illustrators, video editors etc etc) all work with software that doesn't have weird ass knobs and rust trying to look like the real thing.
Guess they don't need the "inspiration".
Or maybe they just move with the times. Who knows.
@@desubeats Don't they all use tools that are analogous to the traditional counterpart? We still use paint brushes in Photoshop, we still use digital pens. We still use Swatches, Canvases (with paper types and textures taken from real images), we still try to emulate water colors, acrylics etc.
The whole point is that it relates to some real world analogue, which allows the creative to transfer knowledge into a digital space.
I haven't said "don't use digital interfaces", I'm just saying skeuomorphic or non-digitally inspired interfaces are not necessarily a bad thing.
@@parboilrice yes, but they don't look like it! The "canvas" doesn't have paper texture etc.
You don't actually see a brush when you apply it.
Skeuomorphic design isn't *necessarily* a bad thing. But if the ux suffers it is. These hardware units where never designed to be used with a mouse.
what is that track called which is playing at 5:00 ?
Darude sandstorm
Jk its: veras song by victor Lundberg
@@Rami-bi9xj thank You 🙏
You ENTIRELY missed the fact that Bus Force is a parallel processor! Less ranting, more substance please!
2021 and still no auto gain
@@iagher Arturia will never add autogain on their plugins. That company is not the kind of developer who would add a feature that could demistify their plugins appeal. Arturia is almost the definition of all surface no (or very little) substance.
@@Music-tg5is wrong. Their synth and instrument emulations from v collection sound sick. Also their hardware synths like the polybrute are absolutely insane
@@Music-tg5is Very little substance? Their Arturia synth collection is regularly used in modern Pop production.
@@templarexemplar35 I own V Collection 8 and Pigments 3 and never use them. I prefer instead other developer's plugins like U-He's Diva/Repros/Hive/Zebra, Modartt's PianoTeq, Synapse Audio's Dune 3, Kilohearts' Phase Plant, Vital, Spire, etc. Also, Arturia's chosen DRM (Arturia Software Centre) makes their plugins far slower to both scan and load than the other synths from their competition that I mentioned. Arturia's stuff seems 'sluggish' by comparison.
legend has it that Arturia plugin GUIs are so detailed, you could theoretically zoom in until you see each individual molecule of paint. And that's of course the most important thing in my workflow which is to make no music. I can't wait till they put the Far Cry engine in there and model the studio, studio lounge, and the toilet cause when ya gotta go, ya gotta go. It bothers me that the rack gear is just sitting on the counter. My mixes would translate better if they were secured in rack rails. To see the rack ears empty makes me nervous. I hope they at least have used SPICE equipment to model some audiophile monster cables.
?
Sees: Arturia.
Knows: Not snake oil :D
The GUI's look a little oily to me but the sound was always going to be up to Arturia's unbelievable standard I guess lol . But make it USABLE please!
@@kutchutozov haha yeah the rack scratches are a "nice" touch and the rack ears are totally pointless. By I can overlook these cosmetics for the sounds quality of their FX and instruments.
@@nanob0zo Agree but I'm too tight so out of my price range anyway lol.. #bargainhunter
@@kutchutozov Totally agree - i always first buy on sale and also wait for upgrade sales too.
luv how musical these plugins are dialed in from the box. Couple of tweaks and boom. Frequencies resonate harmonics very well! Not just "enhance/decrease" going on under the hood. Great for "analog" sound emulation
You are so correct with what you are saying about the toggles. It actually has a name in design: its called Affordance. When a thing suggest how it should be used by design based on our mental models of it
Which is why every Low Pass Filter should have a T Bar to control the cut-off :)
Could you please review the Focusrite Fast Bundle? Thanks!
Hi Wytse, changed your mind on how "to switch", drag or click (11:10 ...)? In the Black Box HG2 vid you expected just to click (2:40 ...). Two different user experiences on the same behaviour makes interfaces differently friendly?
Arturia FX are top notch! Chorus DIMENSION-D, the delays and reverbs and especially Tape MELLO-Fi are awesome! At first I thought "FX you really need" was corny, but after a while I realized they have a point! 😄
The thing with these "analog" style plugins is that they force you to work in a different way, if you're limited in range (or visual feedback) and have to "turn" the knobs you'll get different results. I absolutely get your criticism but if you like how fabfilter works then use fabfilter (I use Neutron for the more "chirurgical stuff). I tend to use different styles of plugins for different jobs, it forces you to think out of the box, just like swapping instruments for composing.
the sound matters more lol
I must apologize if this more obvious than I might think it is as a computer programmer, but when you allow a user to draw curves, that's a very different and in some ways more difficult thing to deal with. If you can only turn knobs and click buttons and drag sliders, then the plugin can very easily read that as simple numerical value inputs and can then pass that on as inputs into the algorithms manipulating the sound. But if you draw a curve, the computer has to analyze that curve with complex mathematical formulas to interpret values along it at certain intervals, then it can finally plug those into the algorithms actually manipulating the sound, which may also consequently have more variables coming from user input to process and then output correct results from. It's just harder to develop, debug, and test. In the worst case it could take time away from the most important part of the plugin: the code actually manipulating the sound data, often in real time as the user or automations are adjusting the controls. It's very cool when done well like in Fabfilter though, and with modern coding techniques I do think Arturia could easily build some proprietary and very flexible code libraries to do it with a lot of their plugins, they just aren't thinking outside the hardware they're obsessed with modelling enough. With the exception of the Pigments development team, perhaps.
5:42
Holy*** Please give me a song name.
Are these mainly for mastering purposes? Would you use them on individual tracks as well?
I think the fx collection is great for sound design personally as a producer.
Not sure why a plugin designed to be used on a parallel bus would need makeup gain. I know it's standard in most compressors but you are likely going to have to mix it in with the dry signal regardless?
It could just be useful for workflow if you want to keep your level on that bus when you are adjusting parameters frequently. Once you mix it in if you want to adjust a parameter it would be nice to be able to keep it at the same level instead of having to re-adjust the gain. IDK I still haven't gotten to that part.
Ah, I was thinking automatic gain compensation. Makeup gain is just so it doesn't get too quiet or loud so when you mix it in it's not too quiet for the faders or clipping.
One thing that bugs me about Arturia's plugins is the lack of oversampling option.
They already have a default internal oversampling, different for each plugin, if you raise the samplerate it deactivates. If you work at 44100 or 48000 it activates by default.
@@giordanoboschettithank you 😂😂 finally someone gets it! Do people really think Arturia would spend all this time developing and spending money making professional plugins just to not add a feature you would obviously need.. in this case, oversampling. Just cause you can’t control how much over sampling on all they’re plugins doesn’t mean it’s not on 😅
question, are the songs you use as example completely finished in terms of mixing and mastering? So are you doing actions while testing the plugin you would actually do in a mixing session?
From wikipedia: "Sandstorm is an instrumental by Finnish DJ and record producer Darude. It was released as the lead single from his debut studio album Before the Storm. It was initially released in Finland on 26 October 1999 by 16 Inch Records and was later re-released in many other countries in 2000. " ;)
You're actually a funny guy, I like the dry sarcasm. have really enjoyed your plugin videos, have watched most of them now. I don't always agree, but if I did it would be boring! Cheers
Adding the capability to click the curve would totally win me over the appeal of software vs hardware. (Aside from cost savings etc.)
It bothers me that these units are shown sitting on a wood table, and not mounted in a rack. That's so not-pro. I build all my own furniture, I would NOT use these units unmounted, and risk scratching my desktops. Plus that extra border space around the unit is just wasted space. Screen space is precious! These may seem like frivolous comments, but they just undermine my confidence in this plugin in package. I'm an Arturia Keylab owner, I love their synth models, and I do like skeuomorphic interfaces.
No screws means better resale value :)
@@KlemenKotar they should have screws with rubber washers to protect from rack rash
What’s the song and artist at 5:03 ? Really nice music
Shootout!!! UAD vs Arturia vs Softube. A few plugs come in mind: 33609, 1176, 1073, db165.
Ever since i bought the arturia plate im curious about this company. Because its plain better than any orher plate reverb plugin i ever heard.
the spring is my favorite too.
Valied points on conclusions. 👍 I like vintage GUI interface with screws etc but nothing wrong on both interface possibilities and abilities.
End of the day it's up to user how they want to control and interact with the plugin.
how do you set up your mic to get rid of the sound from the speaker without wearing headphones?
Melda MSpectralDynamics... I love it - unique, and incredibly useful! (I just remembered it was you who introduced me to it... I now have a dozen Melda plugz!!)
That and DSEQ are life savers
Yeah Melda plugins are the Pringles of the audio world... Once you pop, you can't stop (until you've eaten all of them). Their freebie set is definitely worth the $50.
@@StudioLams I went down the rabbit hole and bought MXXX Core (on sale of course!). Now instead of thinking "I wish there was a plugin that could..." I just put on my lab coat and build my own!
I have been using the new additions and they sound so great. For those wondering. I love it so far
Anyone know the songs used in this video?
It would be trivial to code "slowly rusting over time" into a plugin. So it could be pristine when first installed and then would gradually rust.
What happens if you uninstall and reinstall? Does it remember your previous rust state or does it start with a fresh coat of paint?
How would it detect the humility level? This would affect the rust rate.
Should there be an option to repaint it and remove the rust?
These things are not "trivial". Much thought must go into this groundbreaking feature as this is truly the bridge between the digital world and the analog world. 🤔😂
So you're saying the plugins actually lose quality over time ?
a little late, but i think you missed the selling point of the bus force! the parallel processing in the different paths is what makes it so cool
Just bought the bundle a few minutes before watching this video. Was little afraid after seeing the title, but happy now and can't wait to play with it when the download is done :D
Demo first.
Nobody has picked up on the fact the BUS Force is essentially the Overstayer 8755.....which is THE most fun piece of outboard on the market.
Had the exact same thought. Thing is a proper creative beast.
I have the SoundToy’s Sei-Q which is an emulation of the Seiman w295b. I may still try this out
All those EQ pushes sounded so soft...
Very nice
Looks like negative compression on the bus force?
How can I buy the song playing in the background? Is it a song you produced yourself?
Love your work mate, you make perfect sense for the stupid little things that will eventually cause you to snap😅
The next level of analog simulation will have not only the rack mount unit hanging into your desktop, but a virtual drink sitting next to it which you can spill into the circuits for various circuit destruction effects.
I agree that these company's should really change their interface's. Like we get it, it's a analog based vst but it doesn't make sense to have 20 knobs to control a EQ if u can draw it much faster. At that point ur just making it harder for the consumer vs looks, which is stupid. But yeah it still seems like a trend at all these Analog vst company's sadly.
I personally disagree *in certain scenarios*. I love that fab filter is the way it is and will go for that 70% of the time, but when im just trying to liven up a sound or a whole mix without thinking about it to much I think its helpful to have some eqs with well tuned fixed frequency bands and curves to keep from overthinking it or mixin with my eyes. Still, there is a point. Like if an eq plugin truly has 20 knobs then yea, that sucks. but 3 bands and a high and low pass with knobs that arent tiny, works for me.
I picked up the first bundle last year during a sale. Ive barely used it. I have way too many vsts. Because i own a lot of their software I have a great upgrade price. Not sure i want to upgrade to something I’m barely using but ill demo it and maybe. I LOVE the Arturia sound but their plugins are always way too CPU heavy so while i like the sound they aren’t plugins i will actually use because of the CPU hit.
what do you say to the statement that "fabfilter pro-q sounds like ass if you compare it to lets say a weiss eq mp" ?
Funny, great, and informative video! 🤔…but now I have a question. I own 11 of the 30 Arturia effects - a compressor, three preamps (not the Sitral), and 7 effects. Over the past 3 years I've used the TRIDA, COMP-FET, Tape Delay, and Plate Reverb in most of my songs. I'd like to get the rest of them, but I'm not sure it's worth it.
*My Question:* Is it worth buying the rest at a discount? Or do I have enough along with the resources in Ableton Live 11 Suite? What would YOU do??
Meaningful answers will be rewarded with candy!😎👍
NOTE: The reason I ended up with 11 of 30 was because Arturia sent them as a promo with the _AudioFuse Rev2_ - a consolation prize for paying $600 for that thing. 😑
buy it now while there is still a sale I believe
Another glaring UX problem is that you have to change both R&L settings, double amount of work if you want them the same. A button to keep them in sync wouldn't hurt.
They can run in sync… Didn’t work for me, probably because it was a beta 😅
"great for bats" xD
- people who have dared turn a resonance knob to max with headphones on
Is that Siemens EQ the same model used in soundtoys SIE-Q?
Yeah pretty much, but they all sound different.
12:07 You’re not crazy at all, this proves that they didn’t consult anyone about the best way to implement the mouse.
Fuck scrollwheels. Make better music.
Each time i see you adjusting the LR channels separately i am asking myself ... why not use the link button ?
You are so on it, only saw the advert this morning and screenshotted to remember to check it out.
Anyone know what track is being used during Comp Diode and Bus Force?
What are the names of your projects/bands?
My monitor broke when i tried to uninstall
Maybe i was using the wrong type of screwdriver
Thank you for the excellent video!
Btw you can disable the stepped controls on all Arturia plugins in the toolbar on the bottom for continuous values!
I'm using the bundle on a project where all of the sounds are produced via Microfreak. The sounds I'm using are all very 'gritty', complex. The Sitral and Busforce helped me to get them to work well together. I'm not completely convinced by the large EQ, but I'm used to the UAD Lexicon, which feels a bit 'meatier', for lack of better term. At any rate, I'm well-pleased with what I've ended up with. Now to add my trumpet into the mix. Hmmmm. . . .
Completely agree with not laying (virtual) rack units one on top of the other with no ventilation space between them. While using the Sitral 295, the heat that was emanating from my monitor was so much that I needed a fan to cool them (and me) down. How can these be allowed into production with such a blatant design flaw?
You use one Melda Productions plugin? MSpectralDynamics?
Did anyone guess the Melda plugin?
As someone who is just beginning to understand sound processing: the changes are very noticeable with small movements. Not sure if that's a good thing or bad thing, I have yet to establish references. Also, the skeuomorphic design...why? Please, I want to leave Windows Vista era GUI behind. Tested the sidechaining myself though, very nice plugin overall.
Thanks for checking out stuff. Just a small thought from my side. I do not care if there are scratches on the UI or on a table. Why not focusing only how it sounds? Sometimes I think you are too hard with you criticizing so you should take into account the huge effort developers and companies invest to their products and pay more respect for their work. Anyhow thanks 🙏
Gotta have things that stand out about you if you're gonna be a successful RUclipsr.
would be great if you can make a video about what you mentioned at 1:50
I think the design portion is partly for the nostalgia, partly for the ease of having a bunch of plugins open making it easy to find and lastly making it easier for non-professionals who might buy the product. Arturia does make good stuff though.
At 11:16, I have to totally disagree. I do not care whether a plug in has a skeuomorphic design, I care whether the interface is more designed for the computer or not. So being able to simply click on a switch to change it is vastly preferable to click dragging a GUI switch. The look isn't important it's the UX. The Arturia plug ins are touch screen friendly, even though they're modeling looks wise analog gear..
I see dutch & dutch 8c speakers. Can you make a video about them, if you haven't yet? Have you checked the Kii Three as well?
Might be worth it to invest in some light diffusion, the lights are casting some harsh shadows
My Fabfilter lights don't cast any shadow.
Isn't FabFilter transparent?
You were in a good mood today! Fun to watch.
IK Multimedia makes a great 33609 clone! All of their plugins are pretty good actually.
The clipper is my favourite one
The uad 33609 much better ☹️
@@jeskereee5193 I respectfully disagree LOL.
haha, ik so good. I've got syntronik, amplitude 5 max and I want modo drums now
@@matt_nyc_audioengineer if the ik was better i never bought the uad version, but its not the case :( hate that cause i want to use it on sessions without the uad hardware
Oily or not?
Whoa who said you have a personality disorder? You just give your own insight on new plugins and are brutally honest about it. Nothing wrong with that at all, even if I disagree sometimes (big uad fan here lol). Keep at it man appreciate your content!
Has anybody figured out which Melda he uses?
Some people are also buying trousers with holes in it.. curious what you think of Kush plugins, he makes also hardware but also vsts.
I agree that rust, wood panels, screws and backgrounds are ridiculous. But when simulating, it makes no sense to make a "fabfilter interface" that would be like making a flight simulator, replacing the flightstick with a touchpad or a steering wheel. The it is no longer a flight simulator. Buttons and knobs should behave like the original, so you can copy tricks and settings from the original. Controlling this equipment directly on the eq curve, would be weird, as it would have to jump around in steps, and accelerate and slow down the position of your curser, to behave according to the response of the hardware.
I would say that the important point of simulating analog gear is how it sounds and the interface should be streamlined for using a mouse cursor instead of your hands to physically turn knobs and flip switches. It's not hard to have stepped intervals when dragging the EQ curve, just think of moving audio clips with snap-to-grid enabled vs disabled. You can drag with the mouse just fine in both cases. Your mouse cursor movement doesn't change, the curve nodes would simply not move until you dragged far enough to reach the next step then it would "snap" to the next position. So you can have it behave just like the hardware (stepped) and have it convenient to control with a mouse cursor. Best of both worlds! 🙂
@@Tekkerue the stepping is the minor of the problems. The fact that old eq's do not sweep linearly across frequencies, is what would make the controls wonky and weird. This hardware was not designed around a virtual interface, with a vector2 linear control in mind. It would be like driving a bike with a steering wheel that has to turn 640 degrees to steer the wheel 30 degrees, and 180 degrees to steer 20 degrees. An interface like that, would be hated way more, then not having it at all. But yes, the sound is important, but 1 to 1 control with the original hardware, is also important for many reasons, and it is part of how it sounds. Take an analog synth like the Jupiter 8000, what give it its sound is its features and limitations. If you completely redesign that, it is not a JP8000 simulation/emulation anymore. And any knowledge you have or what history you can find on the internet, of the original hardware, is no longer valid.
@@noxlupi1 But it doesn't matter where the steps are, you just drag the mouse continuously and when the next step is encountered the node snaps to the next point. Also, the "Stepped Controls" button at the bottom disables the stepped behavior and it has continuous values (just like FabFilter). It really makes no sense to not have the curve controls in this case. And I'm not saying you have to redesign it because the stepped points would be exactly the same. I'm saying make the interface easier to use with a mouse. Curve controls are simply easier/faster as you can adjust both frequency and gain at the same time with one motion (and Q with the mousewheel). If you want to get real fancy, when you grab a node to drag it, all of the available snap points for that control could show up on the display as small dots in the background so you know where you can drag it to. When you release the node, the dots go away. There are very simple ways to utilize the advantages of digital without compromising the original hardware. It's fine to replicate analog gear, but it is better when they also utilize the advantages that digital has to offer (like automatic gain compensation as another example).
@@Tekkerue i hear what you are saying, but you would not get the experience that you expect. The freq and amplitude steps are not spread out logarithmically, as you would expect with fabfilter. Also the filters are not designed to smoothly sweep between frequency steps, they just dont work that way, and that algorithm makes it possible to create very musical and transparent filters. And a stepped curve control would not make it easier, just really weird. If you want to control band and amplitude at the same time, you could just make it so, when you turn the knob, and make it possible to control the boost and q with horizontal movement and scroll wheel. It exists on other plugins out there. There are plenty of digital advantages, far more important than clicking a curve: Automation, you can have as many as you want, no wires, heat, electricity, maintenance and cleaning 😂 if I need to be fast and surgical in EQ, I would use fabfilter anyway. But if I needed to subtly balance a mix, I might use something like this.
@@noxlupi1 sure I would get the experience I expect. Here, I made a cheesy Paint doodle to illustrate what I'm talking about. LOL😅
imgur.com/lPcWdPa
When you grab the midrange node the little dots could be displayed in the background to show all the available values for that control. Then the node will snap to those points as you move around. That's very simple.
Thorough, quality, pristiiiiiine in every aspect. Me like this stuff you doing man.
Seems like when you are in stereo mode, you only need to mess with the top one. Makes sense. Notice how the gain reduction of the 609 kicks in on both channels when you turn the top threshold.
Great videos! So knowledgeable and realistic thank you. Do you have a video explaining what analog gear is “really doing” - and why that makes it hard/impossible to fully emulate digitally?
I really like the FX bundle so I updated this morning. I haven't had time to do much today, but I will be surprised if I don't love 'em.
i would love to see a review of logics vintage eq collection
Love arturia preamps and reverb and delay.
The compressor is not really my thing but they giving you very honest sound with the auto gain compensate.
You can now click and manipulate the graph you wanted. However i don't think believe there is autogain yet
i have often wondered why plugin publishers dont offer different skins ...so 1 straight to the point and the other more fancy.......ohmboyz used to do it
Hi, two ideas for videos:
1. Your opinion about frequencies, where is the Magic for different instruments, if there is in general? And what do you think about masking frequencies and your workflow to handle it.
2. Review of the Balance Mastering Magpha Eq, I’m really interested if you can hear it in a blind test. No one does a video about it until today, bit too me it’s a game changer in the box, especially how it handles transients.
Thanks and greets
I know we don't want rust on a brand-new product, but I do think there is a lot to say for familiar graphical user interface controls. When I see a dial with a white center-line, I know exactly what it does.
I really enjoyed this, thank you! What was the first tune?
How about Link knob?