The awesome power/flexibility of scavenging ooze, to make an non-interactive game, interactive. removing threats keeping life total high and is a 10/10.
I was thinking of building dredge so I searched RUclips for a video, then this. His name is ross and it was published on my birthday. It was meant to be.
Scavenging Ooze. Quite slow, but has a potential to win a game alone in some match-ups, and allows a graveyard hate on the main deck. I love that card.
Can someone explain how Reid wouldn't be able to respond to conflagrate being flashed-back and exile it with scooze? I understand that the narcomoeba trigger allows Reid to respond because it is putting something on the stack, which allowed him to exile the newly-dredged conflagrate. What I'm confused about is if the narcomoeba hadn't been dredged. The commentators were saying that Ross would hold priority, so he could flashback the Conflagrate, and Reid wouldn't be able to do anything about that. How could Reid not exile the Conflagrate in response to it being cast for flashback? My only thought is that since it is Ross's turn he gets to do something before Reid responds because he has priority, and when Ross flashes-back the Conflagrate, Reid can respond to the trigger but the Conflagrate is already exiled, and you can't exile something that is already exiled so he'd be out of luck. I was reading an article that said something similar about Conflagrate where they said you can cast it with X=0, it would resolve and hit the graveyard, and then since you still have priority you can flash it back to kill scooze. That section of the article was specifically for killing scooze, and it was written by BBD so I know it must be true, I'm just having trouble wrapping my head around it, can someone help? Am I already on the mark with how I'm thinking about it? I wanna get gud at dredge and this seems like an important concept to fully grasp. Here's a link to the article. www.channelfireball.com/articles/how-to-play-dredge/
tomabilly1 when you cast a spell, the first thing you do is put it on the stack from where it was before. When flashing back that spell, it instantly moves out of the graveyard, onto the stack. So now the ooze can't touch it anymore, since it is no longer in the yard.
To break it down for you it would work like that: 1 - You're active player and you get priority 2 - You play your Conflagrate from hand, X=0, pass priority to opponent 3 - Your opponent decides wheter he has an answer, if not, he will pass priority and the spell will resolve 4 - When a spell resolves, the active player gets back priority, so you get priority, you can put Conflagrate on the stack by flashbacking it. 5 - When it's on the stack, it is no longer a legal target for Scooze. To summarize it, from the end of step 3 to the beginning of step 5, there's no moment where your opponent is given priority. Thus, there is no moment where your opponent is given priority while Conflagrate is in your graveyard. Narco doesn't have the same kind of "timing protection" as it going to the graveyard from library will always cause your opponent to get back priority (because of the trigger) and, if he has Scooze, an opportunity to exile it before it enters on the battlefield.
yup funny when such a powerful deck gets beaten essentially by a single scavenging ooze and Reid's brain. keeps your life high, defends you, removes threats at instant speed, and attacks for 10.
That game 1 win was beautiful. Just perfectly navigated.
Damien a real masterpiece of how to play magic at the highest level... and some luck.
The awesome power/flexibility of scavenging ooze, to make an non-interactive game, interactive. removing threats keeping life total high and is a 10/10.
You can tell Reid is doing some serious analyzing when his hand go to his forehead and he leans in like he has a migraine. haha
I was thinking of building dredge so I searched RUclips for a video, then this. His name is ross and it was published on my birthday. It was meant to be.
Scavenging Ooze. Quite slow, but has a potential to win a game alone in some match-ups, and allows a graveyard hate on the main deck. I love that card.
didnt know the black keys singer played dredge
Reid monster bro, love this guy
Can someone explain how Reid wouldn't be able to respond to conflagrate being flashed-back and exile it with scooze? I understand that the narcomoeba trigger allows Reid to respond because it is putting something on the stack, which allowed him to exile the newly-dredged conflagrate. What I'm confused about is if the narcomoeba hadn't been dredged. The commentators were saying that Ross would hold priority, so he could flashback the Conflagrate, and Reid wouldn't be able to do anything about that. How could Reid not exile the Conflagrate in response to it being cast for flashback?
My only thought is that since it is Ross's turn he gets to do something before Reid responds because he has priority, and when Ross flashes-back the Conflagrate, Reid can respond to the trigger but the Conflagrate is already exiled, and you can't exile something that is already exiled so he'd be out of luck.
I was reading an article that said something similar about Conflagrate where they said you can cast it with X=0, it would resolve and hit the graveyard, and then since you still have priority you can flash it back to kill scooze. That section of the article was specifically for killing scooze, and it was written by BBD so I know it must be true, I'm just having trouble wrapping my head around it, can someone help? Am I already on the mark with how I'm thinking about it? I wanna get gud at dredge and this seems like an important concept to fully grasp.
Here's a link to the article. www.channelfireball.com/articles/how-to-play-dredge/
tomabilly1 when you cast a spell, the first thing you do is put it on the stack from where it was before. When flashing back that spell, it instantly moves out of the graveyard, onto the stack. So now the ooze can't touch it anymore, since it is no longer in the yard.
TheAynur66 Thanks!
To break it down for you it would work like that:
1 - You're active player and you get priority
2 - You play your Conflagrate from hand, X=0, pass priority to opponent
3 - Your opponent decides wheter he has an answer, if not, he will pass priority and the spell will resolve
4 - When a spell resolves, the active player gets back priority, so you get priority, you can put Conflagrate on the stack by flashbacking it.
5 - When it's on the stack, it is no longer a legal target for Scooze.
To summarize it, from the end of step 3 to the beginning of step 5, there's no moment where your opponent is given priority. Thus, there is no moment where your opponent is given priority while Conflagrate is in your graveyard.
Narco doesn't have the same kind of "timing protection" as it going to the graveyard from library will always cause your opponent to get back priority (because of the trigger) and, if he has Scooze, an opportunity to exile it before it enters on the battlefield.
Reid is the man
Reid is a MONSTER!!!
I strongly believe that no one else but Reid would've won this first game lol
yup funny when such a powerful deck gets beaten essentially by a single scavenging ooze and Reid's brain. keeps your life high, defends you, removes threats at instant speed, and attacks for 10.
Had a lot to do with luck, Merriams dredges at the start of the game were very poor. You could argue that Dredge fizzled here.
dearberlin or dredge is bad so is Ross and Reid is the jund god
Reid also barely took damage from his Bobs
we're not saying reid was unlucky, but other players put in his exact situation would have lost
Ross Is having flashbacks lol
Just hard cast the Prized Amalgam and attack with your monsters Ross
Ross brought amalgam back after he put the narc into the yard. yikes
Commentator really ate his words game one
He was expressing a general phenomenon. Anecdotes are statistically irrelevant.
go reid!
Ross is noob