How LIMBO Was Made and Why The Team Went Their Separate Ways

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  • Опубликовано: 10 сен 2024

Комментарии • 400

  • @ThatGuyGlen
    @ThatGuyGlen  9 месяцев назад +51

    🚀 Install Star Trek Fleet Command for FREE now t2m.io/ThatGuyGlenSTFC and enter the promo code WARPSPEED to unlock 10 Epic Shards of Kirk, enhancing your command instantly! How to easily redeem the promo code 👉 t2m.io/promo_STFC

    • @TBDF12
      @TBDF12 9 месяцев назад +7

      I love the Segway into the ad it's really funny

    • @JerzyLasica
      @JerzyLasica 8 месяцев назад +2

      It would be great to see some older games that made impact: Turok, Lemmings, Hogs of war, Live for Speed, Street rod.

    • @mattrockets391
      @mattrockets391 8 месяцев назад

      Can you do inside Next by Playdead the second game?

    • @constant249
      @constant249 7 месяцев назад +2

      ironic you were talking about how commercialized games are bad then showed this...

  • @SandwichGlitch
    @SandwichGlitch 9 месяцев назад +1181

    "I was so scared they make it more commercialized... but first a word from our sponsors" is hilarious

    • @PsychoMuffinSDM
      @PsychoMuffinSDM 8 месяцев назад +64

      Damn… I came down to the comments to type specifically this, lol.

    • @618033988749
      @618033988749 8 месяцев назад

      That's hilarious. I completely missed that.

    • @tails183
      @tails183 7 месяцев назад +29

      What's more hilarious is Sponsor Block completely skipping that garbage.

    • @LeuNoeleeste
      @LeuNoeleeste 6 месяцев назад +6

      @@tails183 I wasn't aware of this. Thank you, that's pretty useful

    • @kptmaci4979
      @kptmaci4979 6 месяцев назад +2

      Literally went here to write similiar comment. Glad people arent blind to irony

  • @hipxel8918
    @hipxel8918 9 месяцев назад +616

    One of my favourite parts of your channel is how you add the theming of the games to your videos.

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад +94

      I always have a ton of fun doing that :D

    • @DiowE
      @DiowE 9 месяцев назад +2

      ​​@@ThatGuyGlenI too like that. ❤🙂 [DiowE]

    • @DiowE
      @DiowE 9 месяцев назад +3

      ​​​​​@@ThatGuyGlenonly a small suggestion as feedback, can you please speak a bit more rapidly, as currently, it seems like you speak with very slow speed. 🐌
      Had to watch every video of yours at 2X & would even watch at 3x if the option were available on app.
      Just a suggestion from my side. Huge Respect to you & your hardwork. 💐 [DiowE]

    • @yourhorseyepona7309
      @yourhorseyepona7309 9 месяцев назад +2

      ​@@DiowEme three

    • @alexanderkulaev541
      @alexanderkulaev541 9 месяцев назад +3

      Totally!

  • @StefanLopuszanski
    @StefanLopuszanski 9 месяцев назад +454

    Sadly, Playdead has never really done much since outside of Limbo and Inside. The game they've been working on has been in quite a spiral. And there's been a lot of controversy and drama behind the scenes. I wish them the best but I don't know if it will get better for them considering all that's happened so far.

    • @StefanLopuszanski
      @StefanLopuszanski 9 месяцев назад

      @@Sinistar1983 : Uh, what? COCOON isn't by Playdead... it is by Geometric Interactive.

    • @nofuturo
      @nofuturo 9 месяцев назад +100

      They take forever to release games because they don't like to make compromises and will not settle for second best. EPIC is funding their next game and will also handle all publishing so that's one less thing for Arnt and his team to worry about.
      I do wish they were a bit more open on social media with how the new game is coming along, but I guess that's also part of the mystery that sets them apart from all other studios.

    • @thattaht
      @thattaht 9 месяцев назад +39

      COCOON is by a developer behind these games, and even though it's different in various ways, it scratches the same itch.

    • @StefanLopuszanski
      @StefanLopuszanski 9 месяцев назад +43

      @@nofuturo : You always have to make compromises somewhere. There is never a perfect game or piece of art that couldn't be improved more by more playtesting and development. It is just when do you call it and draw the line.

    • @nofuturo
      @nofuturo 9 месяцев назад +48

      ​@@StefanLopuszanski These guys take no shortcuts is all I was trying to say. Even the most subtle animation cycle in a game like INSIDE required hundreds of iterations which sadly go unnoticed by 90% of players, but they're ok with that.
      There's creatives who can crank out great work in relatively short periods of time and others who like to take their sweet time with their projects.

  • @bring-out
    @bring-out 7 месяцев назад +43

    You really picked your spot for that game add, right after "I was so scared that people would [...] make it more commercialized." 😂

  • @Cuperino
    @Cuperino 9 месяцев назад +72

    Thank you for the documentary. I had forgotten about this game and have added it to my wishlist to enjoy later. One brief tip, coming from a software developer’s perspective: when mentioning the tools used to create a a game or any software, focus on the frameworks, the engine, and programming languages used. Which IDEs or text editors they used isn’t as relevant, although it’s still nice to know. Again, thank you for the video!

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад +9

      My pleasure!

    • @robinvegas4367
      @robinvegas4367 8 месяцев назад

      I heard VB and I was happy.
      edit: and then he named Visual Studio which would encompass everything you mentioned. Given the era he likely used xna for physics.

    • @AirAKose
      @AirAKose 6 месяцев назад +8

      Seconding this. Just hit the point where "Using Visual Studio" was mentioned, and it threw me off because Visual Studio is the coding environment and less useful to know than what languages / frameworks were used.
      Tho, to be fair, the Gamasutra article that info is sourced from literally only said that. Other than that it was a custom engine and was made Very specifically for Limbo (thus didn't translate into future projects), it doesn't seem like anything is widely known about the tech behind Limbo. So if one doesn't know about development, it would be very easy to copy that mistake.

  • @astridmyst
    @astridmyst 2 месяца назад +2

    LIMBO and INSIDE will forever be two of my favorite games. I have played them over and over again throughout the years. They truly are a very unique experience. It makes so much sense hearing how LIMBO was created.

  • @Future_Doggo
    @Future_Doggo 9 месяцев назад +283

    Still imo, the most atmospheric game ever made.

  • @j03man44
    @j03man44 9 месяцев назад +16

    "jumpship" it's such a perfect name for a splinter studio

  • @ThatGuyGlen
    @ThatGuyGlen  9 месяцев назад +9

    What indie game would you like to see me cover next? Leave a suggestion in the comments below! Also, if you enjoyed the video, please consider subscribing to stay up to date on future “How Games Were Made” episodes. Leaving a like and sharing the video also helps out! Support me on Patreon and get exclusive content like Q&As, ad-free content, access to my Discord server and more: www.patreon.com/ThatGuyGlen

    • @WhosThatFlying
      @WhosThatFlying 9 месяцев назад +4

      Signalis!!! That would be amazing

    • @czarny-wm4vu
      @czarny-wm4vu 9 месяцев назад +1

      Maybe "This War of Mine"?

    • @StolenFantasy
      @StolenFantasy 9 месяцев назад +3

      Slay the spire

    • @cjrecio5702
      @cjrecio5702 9 месяцев назад +2

      Lethal Company or It Steals

    • @yentried
      @yentried 9 месяцев назад

      Mineko's Night Market!

  • @FranciscoLinares-pe7lm
    @FranciscoLinares-pe7lm 7 месяцев назад +12

    Still waiting for the "Regrets" part. This comes to me as a successful project with its ups and downs.

  • @mimisaiko
    @mimisaiko 9 месяцев назад +41

    Jeppe Carlsen is a nice guy. His own games are also marvelous. COCOON released this year is a smash!

    • @Chrisallengallery
      @Chrisallengallery 8 месяцев назад +5

      Played through Cocoon a few weeks ago. Brilliantly designed puzzle game.

  • @faceyourdemons1567
    @faceyourdemons1567 9 месяцев назад +26

    Easily my favorite indie game.
    Aside Limbo the structure of your videos and editing is 10/10, interesting info about the making of unique games in a positive tone.

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад +3

      Thank you very much for the kind words!

  • @faizaliqbal2284
    @faizaliqbal2284 9 месяцев назад +17

    this game brought a new perspective that i never knew it existed. Amazing video as always Glen!

  • @Lutramere
    @Lutramere 9 месяцев назад +95

    Always a good day when Glen uploads.

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад +10

      Always a good day when Lutramere comments!

    • @LuisSierra42
      @LuisSierra42 9 месяцев назад +1

      @@ThatGuyGlen wholesome

  • @kaxcommentssomethingREAL
    @kaxcommentssomethingREAL 9 месяцев назад +27

    finally, a video documenting the history and development of Limbo

  • @fenix__
    @fenix__ 9 месяцев назад +84

    This is a great channel, you’ve covered almost all of the best indie games 👍

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад +12

      Thank you, glad to hear you like the channel! And there’s still many great indie games left to cover :D

  • @lixinommies
    @lixinommies 9 месяцев назад +16

    I love these videos, mainly because it not only shows how the game was made but also how the dev's came about making it and kinda what they were doing during the time.
    Oh and you mainly talk about indie games, tis cool!

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад

      Much appreciated! Yup, indie games are my bread and butter :D

  • @Circle_boi
    @Circle_boi 4 месяца назад +2

    0:00 Part 1
    3:26 Star Trek: Fleet Command ad
    5:02 Part 2

  • @Skivv5
    @Skivv5 9 месяцев назад +75

    A nice recap of the game's development, good editing quality, and some insight's into LIMBO's struggles.

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад +5

      Thank you very much for the kind words!

    • @terrylandess6072
      @terrylandess6072 8 месяцев назад

      @22:24 the biggest problem I have with most any corporation is explained - their insane use of marketing and the fact they keep using it tells me more about my fellow man that I care to know.

  • @erickh555
    @erickh555 9 месяцев назад +8

    Funny how i own all playdeads games and also jumpship and GI recent cocoon game. Playdead was definitly a place where incredible people emerged

  • @maximianocoelho4496
    @maximianocoelho4496 9 месяцев назад +13

    I have some connection to Limbo...that spider gave me nightmares. Great grim work simplified and concentrated in the true meaning of INDIE.

    • @thattaht
      @thattaht 9 месяцев назад +1

      I hope you've played INSIDE and COCOON by this point.
      If not, Inside gets discounted all the time, and Cocoon just came out (it's by a developer of Limbo, but it's very different).

    • @maximianocoelho4496
      @maximianocoelho4496 9 месяцев назад

      @thattaht I haven't played inside...heard such good things about it, though. I had already added cocoon to my wishlist! I will certainly move it up my list.
      I am kind of an achievement completionist/OST Vinyl archiver, so games are hard to come by since I need to complete a set of 6 games, my last purchases were Salt and Santuary and FAR rising tides...I really regret not adding cocoon...but I am sure I will be able to purchase it in the spring sale next year.

  • @elone3997
    @elone3997 8 месяцев назад +24

    Very interesting breakdown of the dev history. The smartest and riskiest decision they made was to stick to their guns regarding keeping full IP rights/control. As soon as you enable any potential disruption to a design journey, you're essentially inviting lots of conflict. Ballsy move but it paid off beautifully ☺️👍 Thanks for your video!

    • @ThatGuyGlen
      @ThatGuyGlen  8 месяцев назад +1

      My pleasure, glad to hear you liked it!

  • @morfx9911
    @morfx9911 7 месяцев назад +6

    i think i missed a part or something, where does it says why the creator regrets the development of limbo???

    • @littlemac5942
      @littlemac5942 6 месяцев назад

      He never says that its called clickbait nerd

    • @vaughansheahan6276
      @vaughansheahan6276 5 месяцев назад +2

      He's quoting how he said it was a big wound for the creator that he was less involved in the making of the second half of the game

  • @LukeLavablade
    @LukeLavablade 9 месяцев назад +9

    Hilarious timing on the sponsor, great work!

  • @Workof
    @Workof 9 месяцев назад +7

    Placing the sponsorship right after stating Jensens fear of getting commercialized is kinda funny

  • @RealityTrailers
    @RealityTrailers 8 месяцев назад +11

    Usually, when you create something from the heart, most other hearts more easily connect to it. So, always try to make things from the heart and you'll recieve whatever you need to make it grow.

  • @prudentibus
    @prudentibus 9 месяцев назад +9

    I always thought Limbo was made by one guy, but not by a studio that was funded by DANISH GOVERNMENT. HOW IS THIS GAME AN INDIE???

  • @Dwept
    @Dwept 9 месяцев назад +29

    One of the first games i bought on steam and still one of my best experiences in gaming to this day!
    Always a pleasure learning about the development stories for these indie games, especially when it's a debut title from that studio.
    Still waiting for the day for you to make a video on Hyper Light Drifter.

  • @ChaosPootato
    @ChaosPootato 8 месяцев назад +9

    Limbo is an awesome experience and I love the philosophy they followed to create it

  • @xkmto
    @xkmto 9 месяцев назад +2

    I remember having to play Limbo at school in a science class years ago. To this day I still don't know why but it was great

  • @zizz_oo
    @zizz_oo 8 месяцев назад +5

    I don't agree with the thought, that this game can only be played once. I tried playing this game a couple of times already but I always found it too depressing. This year however, I managed to start it again and finish it as well. I found it really good and I will definitely play it again in the future. ❤

  • @usamaizm
    @usamaizm 8 месяцев назад +9

    Regardless of what the creator thinks of Limbo, it’s still a masterpiece.

  • @maksiksq
    @maksiksq 9 месяцев назад +3

    3:27 that's such a perfect place for an ad

  • @RobinsonLaneScaryNed
    @RobinsonLaneScaryNed 8 месяцев назад +2

    What a great video. Always wanted to know how my childhood game came to be. Will never forget how important Limbo was to changing the way I appreciate games as more than just a game.

    • @ThatGuyGlen
      @ThatGuyGlen  8 месяцев назад +1

      Thanks, glad to hear you liked it!

  • @adonas3903
    @adonas3903 9 месяцев назад +7

    Yo Glen I think you should talk about darkwood. Would make for a great video, although sadly the devs disbanded recently too.
    they were even selling their table that can be seen in the indiegogo content of the game (their whole studio can be seen ingame if enabling indiegogo content)

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад +1

      Thanks for the suggestion, I’ll look into it!

  • @DustinRodriguez1_0
    @DustinRodriguez1_0 8 месяцев назад +10

    I've not played Limbo... but I played Inside, which came later. Many of the concept sketches are extremely evocative of parts of Inside. I played Inside because I had originally come across a technical talk from a game development conference about the lighting and how it was developed for Inside. The extreme degree of care that was taken and thought put into it let me know that Inside was something special and not just the same mind-numbing garbage churned out by large corporate publishers. I bought Inside before it launched on that certainty, and when it released, I played it entirely through in a single sitting. I was not, at any moment, disappointed. And holy hell, the deaths in that game? I never wanted to screw up... each death was visceral and regretted. Every moment of that game is a masterwork.
    It's hilarious how butthurt mainstream industry chuds get when a project exuding creativity and passion from every pore is successful. Those at the head of large companies enjoy too much their little torture dungeons they've created in their workplace, riling in sadistic glee the pain they exact by exploiting not only the artists and developers who dreamed of working in games since they were children, but also exploiting the spineless weasels of the gaming audience who simply can not stand up for themselves or bring themselves to simply not shovel mountains of cash into the pockets of whichever gaming company treats them the worst. (Seriously, the number of games with the largest number of "boycotts" and the best-selling games are exactly the same list. Decades in and the gamers still haven't figured out that CEOs don't care about Internet comments if you still play the game.)

  • @EvilDaren
    @EvilDaren 8 месяцев назад +1

    I bough this game on 3 different platform and have probably 4 full playtrough to this day, what a small little gem

  • @supertenchoo4271
    @supertenchoo4271 9 месяцев назад +2

    I play limbo late ,I finished three week ago or a month, the creative of the game is amazing

  • @Stuart_Cox1969
    @Stuart_Cox1969 8 месяцев назад +3

    I loved both games, Limbo and Inside, they were a pleasant breath of fresh air.

  • @theopinionyeti
    @theopinionyeti 5 месяцев назад +1

    When you talk about an INSTANTLY recognizable art style in a video game, Limbo has to be in the top 10 of all-time - absolutely love it!

  • @MA-xb2yz
    @MA-xb2yz 9 месяцев назад +4

    Please cover Phasmophobia or Lethal Company. I’d love to learn more about both devs.

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад

      I'll look into those, thanks for the suggestions!

  • @robertban871
    @robertban871 9 месяцев назад +1

    very interesting to hear about how the guy generated interest initially, ive hoped something like that could help me meet people of a like mind to work on a project together

  • @merlin1649
    @merlin1649 8 месяцев назад +1

    It was a pure work of art. All the bs never made it to me and I was able to share this with people that would never otherwise play games.

  • @THE-SE7EN-SINS
    @THE-SE7EN-SINS 7 месяцев назад

    when I was a kid I didn't pay any attention to indie games OR horror games of any kind, that is till I played Limbo when I first came out and that changed everything for me. Now indie games and horror games take a huge part of my attention.

  • @piyushkun4813
    @piyushkun4813 2 месяца назад

    The gravity part at the end was insanity 😭

  • @onlysmiles4949
    @onlysmiles4949 9 месяцев назад +2

    "It would remain an exclusive for life on XBox 360"
    Yeah, I don't know about that one

  • @PK-Radio
    @PK-Radio 9 месяцев назад +3

    Oh limbo that one’s a classic

  • @k1d666
    @k1d666 9 месяцев назад +2

    i've been on the lookout for the next Playdead title announcement at every gaming conference and it never seems to happen, i'll be so stoked when it does get revealed.

  • @blistlelo1700
    @blistlelo1700 8 месяцев назад

    I remember the dev shared this Limbo to my gymnasium for the game graphics program for free as a part of the education where we studies and analyzed its game design as we played the game and made our own levels in photoshop that we also got for free! We also did the same for a shareware old school sci fi Doom-clone that I forgot the name at the moment. It was so much fun although I was never good at that Doom-clone. I graduated last year from gymnasium.

  • @ChronicPain1
    @ChronicPain1 9 месяцев назад +2

    If you’re interested, I would love a video about the making of Little Nightmares; it’s similair to Limbo, and has a new game in the series realeasing in the coming year.

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад +1

      I'd like to do one about Little Nightmares one day, love that series!

  • @abidounesaad3780
    @abidounesaad3780 8 месяцев назад +3

    Visual studio is not a programming language, it's just a code editor, he can code in a notepad if he wanted

  • @aureliorubio7392
    @aureliorubio7392 8 месяцев назад

    My brother and I played this game when it first came out. I enjoyed playing this game. To this day it is one of my favorite. I would pay good money to get a part 2...

  • @Hollowdude15
    @Hollowdude15 18 дней назад

    LIMBO was such a amazing video game and great video ThatGuyGlen :]

  • @arnaudt3935
    @arnaudt3935 8 месяцев назад +2

    Discovering this game was a great experience. It is a unique game, and you described well how and why !

  • @iiropeltonen
    @iiropeltonen 9 месяцев назад +2

    This channel could be a Netflix exclusive.

  • @tomatom13
    @tomatom13 9 месяцев назад +1

    Inside is the greatest game of all time. Graphics (amazing), Sound (amazing), Gameplay (amazing), Puzzles (very fun to solve).

  • @sammyblaze4234
    @sammyblaze4234 8 месяцев назад +1

    hats off to you sir for properly stating your sources it makes me really appretiate your video

  • @chucklebutt4470
    @chucklebutt4470 6 месяцев назад

    Interesting look into the development! It's the worst feeling when you get stuck on a puzzle and then find out that you already had the solution but you were just not executing right and then you move on.
    The player model of Limbo is so perfect. All of the variants you showed just immediately look wrong haha.

  • @eboatwright_
    @eboatwright_ 9 месяцев назад +2

    I really like the atmosphere of Limbo, it always reminded me alot of Thomas Was Alone. (It'd be cool if you could do it next :D)

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад +2

      Thomas Was Alone is on my list! ;)

    • @eboatwright_
      @eboatwright_ 9 месяцев назад

      @@ThatGuyGlen Hahaha awesome :D

  • @itdoesexistthough
    @itdoesexistthough 2 месяца назад

    the image with the machine at 1:55 looks like their 3rd title in development i saw a image just like that

  • @rickywood8805
    @rickywood8805 2 месяца назад +1

    A games music or background noise should ENHANCE the game not DEFINE it, limbo does this amzingly

  • @NoahNCopeland
    @NoahNCopeland 9 месяцев назад +1

    the title changed forced me to wonder if two limbo docs were posted today

  • @monarxk
    @monarxk 9 месяцев назад +2

    Limbo's lead level designer made cocoon??! 🤯

  • @bluesillybeard
    @bluesillybeard 9 месяцев назад +2

    Star Trek Fleet Command is the new Raid Shadow Legends

  • @Time_X_1234
    @Time_X_1234 4 месяца назад

    Man this game is my all time favorite and thank you Glen for making this video, would be looking forward to your future videos to see How Inside by Playdead was made.

  • @ProsperityOfDisbelief
    @ProsperityOfDisbelief 9 месяцев назад +4

    Friendly hint of correction: The part where you talk about LIMBOs game engine selection is a bit confusing. Visual Studio is neither a game engine nor a programming language, but it's an IDE which can be used for various kinds of projects that occupy different languages. It would be really interesting to know what programming language was actually used.
    Other than that I really like your videos!

  • @gamedevinspire
    @gamedevinspire 9 месяцев назад +2

    hey , many thanks for this detailed video , it was an game dev course by itself!
    as a solo game dev i really enjoy seeing this type of content.

    • @ThatGuyGlen
      @ThatGuyGlen  8 месяцев назад

      My pleasure, glad to hear you liked it!

  • @escapeundergroundgame
    @escapeundergroundgame 9 месяцев назад +4

    Very good documentary! Limbo is one of my favorites!
    I love the story!

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад +3

      Much appreciated, glad to hear you liked it!

  • @jgg75
    @jgg75 9 месяцев назад +3

    I remember when I first played Limbo and my first thought was “hey I had this nightmare as a kid… this is horrible I love it”.

  • @iribis5957
    @iribis5957 9 месяцев назад +1

    "He was scared of it being too commercialized"
    Immediately cuts to commercial advertisement

  • @EladdNZZ
    @EladdNZZ 8 месяцев назад +1

    I only finished this game in 2023 when I fially got a steam deck. Wierdly, until I got the handheld I had lost the desire to complete on my PC. Probably got stuck on a puzzle. Pleased I finally completed if a little late.

  • @Memoreism
    @Memoreism 8 месяцев назад +1

    Let me just say I really liked playing the Limbo game. It was soooo cool.

  • @MrValravnen
    @MrValravnen 7 месяцев назад

    Fantastic video! And can I just say, as a Dane, I so so appreciate you taking the time to research how to pronounce the names correctly, it means more than you know

  • @higherquality
    @higherquality 8 месяцев назад +1

    Limbo is very much my alltime favorite game

  • @TerraWare
    @TerraWare 9 месяцев назад +2

    "Sony was interested in publishing Limbo but wanted to make it exclusive". What a shocker lol.

  • @piousthepious
    @piousthepious 9 месяцев назад +1

    New thumbnail and title every time I see this video recommended. I guess for experimenting

  • @THEKHAYYYAM
    @THEKHAYYYAM 8 месяцев назад

    The whole sound and music section was brilliant, I love how in depth you went with it.

    • @ThatGuyGlen
      @ThatGuyGlen  8 месяцев назад

      Glad to hear you liked it!

    • @THEKHAYYYAM
      @THEKHAYYYAM 8 месяцев назад

      @@ThatGuyGlen U never miss

  • @Fleischkopf
    @Fleischkopf 7 месяцев назад

    this beautiful piece of art is still one of my favorite games of all times.

  • @koobs4549
    @koobs4549 8 месяцев назад +1

    Limbo & Inside are the only games that I own on every gaming platform I have

  • @yuukod2546
    @yuukod2546 7 месяцев назад

    Really insightful video. I played the game last year - it’s amazing!
    One thing: your site for the references does not show the references. There’s a list of contents in the article, bit there’s no references at the end. I wanted to read more about Arnt’s case at the Danish court.

  • @GarDenofThieves
    @GarDenofThieves 9 месяцев назад

    Im so glad i played this game. I have such heartwarming memories of it. I'm just so glad it came to exist.

  • @user-bv7gz6fy8k
    @user-bv7gz6fy8k 9 месяцев назад +2

    the storytelling pace of ur video is incredible🥰

  • @airfryer1008
    @airfryer1008 9 месяцев назад +4

    Have you ever tried Machinarium?

    • @liswifi
      @liswifi 9 месяцев назад +1

      i would love to hear about the development of the samorost trilogy

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад

      Haven't tried that one myself no.

  • @interlock2.076
    @interlock2.076 9 месяцев назад +2

    wooooooooah no way that is crazy you are going to team up with different indie titles so cool.

  • @alexanderkulaev541
    @alexanderkulaev541 9 месяцев назад +1

    Thank you for another great video!

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад

      My pleasure, glad you liked it!

  • @eschelar
    @eschelar 9 месяцев назад +1

    Haha. Microsoft objected to the boy's death. It's called Limbo. The boy is already dead. If he doesn't die, he doesn't go to the "edge of hell".

  • @IShadyl
    @IShadyl 9 месяцев назад +1

    Excellent work, as always. Congratz!

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад

      Much appreciated, glad you liked it!

  • @interlock2.076
    @interlock2.076 9 месяцев назад +2

    I would feel the same way if someone tried to change my game as well because it takes away from the original idea.

  • @jaths
    @jaths 3 месяца назад

    The background noise at 10:40 is so disturbing that I lost focus on what you're saying and I just had to stop to take a break. The combination of the constant words and the distressing noise as if fighting for my attention at 3am, I forgot to breathe. Sorry, just had to comment on that specific part of the video that caught me by surprise, it was truly unsettling for me

  • @DaellusKnights
    @DaellusKnights 8 месяцев назад

    I just watched two videos on this channel (this and one other) and I'm greatly enjoying the content... I think I'll hang around for a bit. 😸😻👍

  • @aarondriscoll287
    @aarondriscoll287 9 месяцев назад

    15:00 The character third from the left looks like the kid from Paranoia Agent.

  • @MentalParadox
    @MentalParadox 7 месяцев назад

    Tl;dr: the developer regrets not listening to the investors, and giving the boy a mustache. This would have boosted sales significantly.

  • @MothraFan61
    @MothraFan61 9 месяцев назад

    Fantastic video as always! I’d really love to see you do a documentary on Braid one day :D

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад

      Thank you, glad to hear you liked it! Braid is on my list ;)

  • @faceyourdemons1567
    @faceyourdemons1567 9 месяцев назад

    Would be awesome if youll cover one day Hyper Light Drifter, but of course you focus on games that you want

  • @hamzafasih
    @hamzafasih 9 месяцев назад

    still remember coming across this game randomly in a Humble Bundle back in the day -- one of the all time greats!

  • @Max_Difficulty
    @Max_Difficulty 3 месяца назад

    wow man what a video!
    made a break to have my dinner and watched it in the meanwhile. Thanks!

  • @misticalinteractive
    @misticalinteractive 9 месяцев назад +1

    Thank you for the video, it was really interesting! Have a good day!

    • @ThatGuyGlen
      @ThatGuyGlen  9 месяцев назад

      Thank you very much, you have a good day too!

  • @phero2
    @phero2 8 месяцев назад +2

    I liked Limbo a lot but I LOVE Inside.

  • @NoahGooder
    @NoahGooder 7 месяцев назад

    it is one of my favorite games. I first pirated it to avoid denuvo but once it went denuvo free i bought it.