[Tutorial] Procedural 3D Dungeon Generation | Godot 4.3

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  • Опубликовано: 18 дек 2024

Комментарии • 9

  • @zv9games
    @zv9games 3 месяца назад

    Very cool dude!

  • @HomelessOng
    @HomelessOng 5 месяцев назад +2

    Great tutorial! How could i instance a player scene in one of the rooms randomly?

    • @kuchi8115
      @kuchi8115  5 месяцев назад

      @@HomelessOng you can make an auto load script where you have an array where you add the position of each room you add. Than in the player script in the ready function randomly choose one of the rooms out of the array and instantiate the player there. That's how I did it.

    • @HomelessOng
      @HomelessOng 5 месяцев назад

      @@kuchi8115 okay nice I’ll try that out

  • @Salantus1
    @Salantus1 6 месяцев назад +1

    German accent goes BRRRRR

  • @bayuabdillah2234
    @bayuabdillah2234 6 месяцев назад +1

    There are some case that one room not connected to any other rooms. Do you know why?

    • @kuchi8115
      @kuchi8115  6 месяцев назад +1

      Did you check your getroomstoconnect func?
      And you add the rooms correctly to the dungeonconnections array in the generaterooms func?
      I never encountered your problem.

    • @bayuabdillah2234
      @bayuabdillah2234 6 месяцев назад +1

      @@kuchi8115 My bad, I solve it. Just a wrong index in this line :
      var room2 = dungeon_connections[0]
      Thanks for the answer tho