Step 4. DETERMINE COMBAT TABLE COLUMN The defender’s modified strength total is subtracted from the attacker’s modified strength total. The resulting difference, which can be negative, determines the column to use on the Combat Table - see the Combat player aid. Treat a difference above “+8” as “+8” and a difference below “-4” as “-4”....Minor thing but at 16:22 on the most you can get on the combat table, really enjoying the videos on this game
Thanks for the video. Very helpful. Though for some reason the setup chart in the Vassal module has an armoured unit in hex 3438, whereas you have an infantry unit. Confused me as to why you only had +2 for armour attacking in snow rather than +3 until I spotted the difference.
Great to see a blow-by-blow playthrough. There is one errata on the set-up charts: the 1st Romanian should be in Constanta and 4th Romanian should be SE of Stalingrad (3239). It didn't matter for the battle (it would have been destroyed either way), but you should swap at Constanta as there is a difference: the 1st Romanian can't upgrade to armor.
Hi Chris, you are spot on, a miss on my part. Thankfully won't change the outcome too much (a 1/2 instead of 1/1) and I'll have this corrected in Episode 3. Thanks for the catch and support!
This blockage of retreat, due to EZOCs not being negated by friendly units (even for retreat), would seem to make combat (and the game) a little too restrictive. But, maybe otherwise it would be too easy to slither-out?
Greatly enjoying your playthrough, mate. One question. When conducting multiple attacks, such as the Russian 3 Attacks, don't you have to nominate all attacks prior to conducting any of them? Or, am I getting confused with another game... again.
Thanks so much! Glad you’re enjoying it! As for the attacks, when reading 7.2 it says attacks are declared and resolved one at a time in any order so I think it’s ok if you don’t declare them all up front. I certainly hadn’t paid much attention to that language though and if you see something different please do let me know. Certainly in other games I’ve witnessed that mechanic and in our hobby I’m always tripping over which game/rules I’m playing. For example you may catch me flipping over in this video a unit instead of rotating its strength 🤦🏻♂️.
Thanks. I can see where you're coming from. I suppose that I interpreted it to be attacks are declared, and then, resolved one at a time. A bit ambiguous maybe. As for flipping, I did the same constantly when first trying the game, then bumping them and forgetting what strength they actually were. Looking forward to the rest.@@firstcontactgamer5306
@@Hobiecat181 I don't think that wording in 7.2 supports your conclusion. I'd take it to mean declare and then resolve an attack before deciding if you want to do another attack.
Step 4. DETERMINE COMBAT TABLE COLUMN The defender’s modified strength total is subtracted from the attacker’s modified strength total. The resulting difference, which can be negative, determines the column to use on the Combat Table - see the Combat player aid. Treat a difference above “+8” as “+8” and a difference below “-4” as “-4”....Minor thing but at 16:22 on the most you can get on the combat table, really enjoying the videos on this game
Thanks for the video. Very helpful. Though for some reason the setup chart in the Vassal module has an armoured unit in hex 3438, whereas you have an infantry unit. Confused me as to why you only had +2 for armour attacking in snow rather than +3 until I spotted the difference.
Looking forward to this series!
Thank you sir! Hoping this pairs nicely with your episode next month!
Great to see a blow-by-blow playthrough. There is one errata on the set-up charts: the 1st Romanian should be in Constanta and 4th Romanian should be SE of Stalingrad (3239). It didn't matter for the battle (it would have been destroyed either way), but you should swap at Constanta as there is a difference: the 1st Romanian can't upgrade to armor.
Think that first attack missed the strength point for the city of Stalingrad and the drm from the card.
Hi Chris, you are spot on, a miss on my part. Thankfully won't change the outcome too much (a 1/2 instead of 1/1) and I'll have this corrected in Episode 3. Thanks for the catch and support!
River modifier should not have been applied, so they cancel each other. All attackers are not attacking across the river.
This blockage of retreat, due to EZOCs not being negated by friendly units (even for retreat), would seem to make combat (and the game) a little too restrictive. But, maybe otherwise it would be too easy to slither-out?
Greatly enjoying your playthrough, mate. One question. When conducting multiple attacks, such as the Russian 3 Attacks, don't you have to nominate all attacks prior to conducting any of them? Or, am I getting confused with another game... again.
Thanks so much! Glad you’re enjoying it! As for the attacks, when reading 7.2 it says attacks are declared and resolved one at a time in any order so I think it’s ok if you don’t declare them all up front. I certainly hadn’t paid much attention to that language though and if you see something different please do let me know. Certainly in other games I’ve witnessed that mechanic and in our hobby I’m always tripping over which game/rules I’m playing. For example you may catch me flipping over in this video a unit instead of rotating its strength 🤦🏻♂️.
Thanks. I can see where you're coming from. I suppose that I interpreted it to be attacks are declared, and then, resolved one at a time. A bit ambiguous maybe. As for flipping, I did the same constantly when first trying the game, then bumping them and forgetting what strength they actually were. Looking forward to the rest.@@firstcontactgamer5306
All attacks have to be declared before resolution
@@Hobiecat181 I don't think that wording in 7.2 supports your conclusion. I'd take it to mean declare and then resolve an attack before deciding if you want to do another attack.