It really is. In gaming Nintendo has a bigger stable of recognizable IP than pretty much anyone, and I think a big part of that is they know how to scale their games to manage both budgets and dev cycles so they can keep them in front of the player's eyeballs more regularly.
What I find interesting about the Metroid Prime 4 trailer is how much it was tailored specifically to Metroid Prime fans. They made virtually no attempt to make this game look appealing to people who don't already want it. When they show the scanning feature, most people aren't going to be interested - you can scan random stuff in the environment just to read text about stuff? Nobody cares about that. But Metroid Prime fans care about that, and they care a lot. The stinger at the end of the main segment of the trailer was Sylux dramatically emerging with two Metroid (or maybe Mochtroids?) - but nobody knows who Sylux is. He appeared decades ago in a spinoff game on the DS and then got teased in the after-credits scenes of two other games. His reveal as the villain is incomprehensible to most viewers. But Metroid Prime fans know him, and seeing him as the villain is a big payoff for them. I get the feeling that part of Nintendo's strategy with their IP these days is to rely on their fans to generate buzz around their games - Nintendo doesn't care if their Metroid Prime 4 trailer doesn't appeal to newcomers to the franchise, because they expect the fanbase to pump up that appeal via the hype factor.
I have no training in marketing but I honestly have no clue how you market Metroid to newcomers. Sure shooting aliens is fun but it's only one part of what Metroid actually is and the greater part of it seems really hard to effectively convey to someone not already in the know. Metroid is a well-known and respected name in the industry, especially among game devs, but its sales are quite often way more modest than you'd expect from a name with that much gravitas. I think you're right that Nintendo often pulls for the hardcore fans to do a lot of the heavy lifting here.
How are you gonna market Metroid Prime 4 to fps fans, the game literally has a lock-on button. It's why I'm always baffled when people compare it to Halo.
Yeah, I'm in that group and the trailer was so reminiscent of the intro sequence of MP1 to me. Scanning an incapacitated Space Pirate was one of the first things you do on Frigate Orpheon - followed closely by going morph ball mode into a nearby tunnel. ;) Will it inspire me to hype up the game though? Nah, not really. I still expect it to be good, don't get me wrong, but getting a taste of the environments would be the thing to get me going. I want to get a sense of what planet we'll be clawing our way through this time.
As someone who actively dislikes Metroid Prime that trailer was almost upsetting. 22 years and you have NO new ideas? I love almost every Metroid that doesn't have Prime in the name, and have nothing against 1st person games. I'm certain a good 1st person Metroid is a possibility, but this trailer told me they have no interest in anything but satisfying the existing fans. Really disappointing.
you could kinda say the same thing for every new metroid game, even dread Idk how you can advertise it to the people other than the fans or the people who are familiar with the franchise
That ending... I was like what is he doing?... Why is this getting tense? I remembered the last thing he said and laughed out loud a SECOND before the tension release. Insane comedic timing, Kyle
I still don't think Samus would have made it through even if she was a switch exclusive. The second Nintendo got a picture of her holding an AK47 they would have been like "Oh actually Samus uses a beam cannon :)" They would 100% seriously have the expectation that all weapons would be modeled for her.
As much as I'd love Samus to be a skin the thought of her somehow holding a regular gun with her arm cannon directly beneath it is lame. So I kinda would want her to have bespoke animations too tbh.
@@holyroryyeah I think they'd be 100% in the right to demand that she have her own special models and animations and such. It may seem small but it's something that fits with the established pedigree we come to expect from Nintendo's IPs
2 месяца назад+23
That suspense at the end just to say "ko" was hilarious. Nice bit Kyle.
Also illustrates why they're able to run such a well-respected company that hosts some of the greatest game-making talent in the industry. While the rest of the studios are overhiring during a pandemic and then mass firing when their hires or studio purchases aren't immediately making them all the billions of dollars anymore, Nintendo is out here building a long-term portfolio of amazing games and cultivating talent that will keep making those games for decades to come. There's a reason any game dev would jump at the opportunity to make games for Nintendo
Honestly not a coincidence, Mario & Luigi was great when it was allowed to take liberties with its characters and worlds. Luigi's dumb socks are just an example of AlphaDream doing something unique with the character's design. But then they started pushing this boring, standardized look. It's also when Paper Mario lost its way. It was Nintendo being _too_ protective with their IP to the point of having every game look roughly the same. Luckily, it looks like Mario RPGs are back to being unique. Brothership looks so good. (minus the lack of socks obviously)
Rate the Tease is an all time section, it needs to make a come back. Take you for a ride is the reigning tease champ, lets see if there are any contenders in the future
What separates Nintendo from the competition, is the fact that they obviously see value in more than sale numbers. Or let's say they've realized that by keeping the quality high in every aspect of their established franchises, the numbers will eventually come. Many of these "B-team" or "handheld" games are being developed by contract developers, but, there are obviously Nintendo producers overseeing art direction, design and everything else, to make sure they keep the standards or styles that they're going for. At the same time, for example Xbox management doesn't even know what's being made in all their studios. I remember a GamesIndustry interview with Schafer and Urquhart in which they said Matt Booty specifically told them they don't care what game they're making, as long as they've got a steady output for GamePass. To Nintendo, games are not "content" to fill out a library.
They see games as art, not content. Like they're still a company looking to make profit, but they understand the long-term value of making good art, which is increasingly a rarity as entertainment companies across the board shift towards producing as much "content" as possible
You bring of an important point a lot of Nintendo critics tend to not consider, the importance of IP. I have seen the argument that if Breath of the Wild or Tears of the Kingdom were not built around the Zelda IP, they wouldn't be as popular or critically acclaimed. An important thing people seem to be ignoring is those games wouldn't have been made without a major IP attached to them. Zelda being the IP is what gave the confidence in Nintendo as a company to want to invest so much time and money into those game's development. Also, despite people saying this, the game's share tons and tons of similarities to older 3D Zelda games, right down to how combat works with its lock on systems.
Nintendo is the master of curating and vaulting their IP. It is surprising how much it matters. Just look at the movie industry for years they stuck with a release window where a movie would play only in theaters and then you would have to wait about a year to be able to watch it at home. The home release was almost as anticipated as the theater release sometimes. Now movie studios are tripping over themselves to have their movies available to stream within weeks if not day and date with theaters. Now theater box office is tanking and the streaming services are still not profitable. Furiosa is an amazing movie but people don't care because the value of a movie playing in a theater has gone to zero. Nintendo knows how to keep the value of their games high and a lot of that has to do with gatekeeping the experience.
That is it, Kyle has joined a Cult! They are making him wear a golden tunic. Probably the Golden Sun Cult. Kyle please don't drink any Kool-Aid or eat any Yogurt. Sidenote: Does anyone remember that game Golden Sun?
I think people forget Nintendo are the company that repurposed a failed cabinet to make DK and had too many screens so they decided to make Punch Out. Not to mention them reusing battery from the 3ds to put inside pro controllers. They are uniquely creative because they foster talent and don’t just go out and try to buy their way out of a bad situation. If they can figure out their online infrastructure I don’t see how they can’t be the front runners of the next gen.
You could teach Michael Patcher a few things - he seems to think that Nintendo are idiots for not releasing games on Microsoft Xbox.... The fact that he owns a lot of Microsoft Stock, of course, has nothing to do with it...
As soon as the Fun-ko pun happened during the livestream, Bosman's face immediately entered my mind. Maybe they could've gone with "A FUNK-Y CROSSOVER AWAITS!"
Nintendo has figured out the secret sauce. Use their IP to release regular AA games to fill the spaces between the big, irregular AAA games with long development times.
Here's the thing I love most about "10": Kyle is the same age (approximately) as a lot of us who have watched him through the years. His industry commentary is astute, interesting, funny, etc. ... and also somewhat cynical and even depressing at times. Looking back at how gaming and the industry has changed these past few decades will do that. But for a few seconds there, Kyle and all of us are sent back in a time machine 20+ years to that time in the early 2000s when we were all playing the sh*t out of MvC2, one of the best fighting games ever, one of the best Marvel games ever (when Marvel was still awesome, right before the MCU started mucking it up). The only desperate cynicism we had was about how Dreamcast was dying because SEGA had made too many mistakes. How we felt about the game and our time with it then? 10. No cynicism or depression. Just play play play, and have a blast. Look at Kyle's face when he says "10". He's in the time machine. MvC2 took us for a ride, alright...
I was watching this on my phone and at the end you were doing the stare at the camera with the spooky music and suddenly my phone started to move because I got a text message, but for a second I was like "WTF"
9:09 I remember back during DOA4 they wanted Master Chief in the game but Bungie didn't want to since it wouldn't make sense but they made a Spartan specifically for DOA. Since Bungie isn't in control anymore we see Master Chief in Fortnite, a Spartan skin in Rainbow Six Siege, ect ect.
I just got recommended this. Loved every single of your takes, I like when I find someone with semi-unpopular opinions like mine haha, they're also very original. Subbed! Keep up the good work.
Nintendo is basically the only company that thinks about their games as not revolutionary generation setters. Other than their obvious innovational big Zelda projects, Nintendo isn’t stubborn to being known as one image. Unlike Playstation who desperately wants the mainstream audience at all times now.
As a kid who grew up on Playstation, seeing Nintendo grow their IP over the years while Sony has done everything in their power to destroy them and start over makes me so sad. I OFTEN think of the fact Sony All-Stars Battle Royale is a real game they made and we clowned on Sony for even trying. Today, like two IP on that roster matter to Sony and its heartbreaking
Yeah it’s something I take for granted from Nintendo. They cultivated their IP so well that I forget it took decades of work for them to make them as strong as they are. But I think that’s what they want: you expect the franchises to return and you expect quality every release. Nintendo usually delivers on both every time.
What? Sony has not destroyed any of their IP. They also have not gone out of their way to destroy any of them. What are you talking about? The problem is that they're not using them lmao. They could release a game from Socom, to Sly, to Parappa, to Infamous, to Killzone, to Singstar, etc. and every single one of them would be welcomed. Stop with the hyperbole and dramatics lmao. Also you can't be mad at Sony for focusing on the IP that brings them the most success when people are not buying the smaller games to the same degree. That's not how business works.
If only other 1st party publishers had B teams that came remotely close to Nintendo’s C team output Good Feel! Out here making AAA games look bad, because the game is fun FIRST.
Kyle, I still remember you giving the 2013 Bossy Award to Pimp My Ride on the Xbox 360. You can't make me forget by talking about whatever Nintendo is doing right now.
we should really put the term "B-Team" to rest man. Nintendo has so many employees that work on so many different franchises. Most of them have a core team but the work force is divided by the whole of EPD and partners.
It's a stupid term to use in general. And in here it doesn't even make sense because only one game is developed internally while everything else is external
It’s funny how PlayStation is attempting to do what you described Nintendo does best with its franchises, but with the Horizon IP from out of the blue and ONLY with that one?!
I think using Samus as the example for Nintendo managing their IPs is a bit strange. Metroid is not one of Nintendo's big hitters. Tom Nook is a bigger deal than Samus.
8:49 Also, companies like PlayStation will have valuable IP… and then just let it rot, despite having little (actively used) to begin with. Sure, letting your teams do new stuff is good, and has been successful. But they outright abandon them when they could let another team (internal or external) use it. They did like once with Sly, and a few with LittleBigPlanet, and that was about it (within the last 5-10 years anyway).
Nintendo keeps it as an exclusive gaming character and if you want to play as her you must buy it on Nintendo only. A popular game like Fortnite might introduce her to new gamers but also would overuse and erode the character. It's not a good long term decision. Also it would be very out of place. Just imagine Samus with a non-scifi gun and a pickaxe, getting headshots from some wacky skinned nobody then teabagged. It's not like the case of Link in the Nintendo GameCube version of SoulCalibur II where he was only on the N console version, and sword fighting wasn't out of the ordinary for the character
@@Mermete8 thank you! Overuse of the character is the first satisfying answer I heard. Although I'm still not sure whether that's what Bosman meant, as he basically only named "Samus IS Metroid" as a reason
Yo, are you the Oscar's trophy
I was thinking C-3PO
The appropriate 10 for the “gonna take you for a ride” reference. Respect.
When they even teased the music in the trailer, it was soo fun!
I said "10!" at the exact same time as Kyle in the video. You can FEEL IT
“19 other losers” I felt that
I love being 1 of 20 losers. Nintendo gets me.
"Nintendo Directs should be fun........."
I'M SHAKING RIGHT NOW
"Nintendo grew a great apple tree and gave it a little shake." Great metaphor
Kyle is the Metaphor-Man!
It really is. In gaming Nintendo has a bigger stable of recognizable IP than pretty much anyone, and I think a big part of that is they know how to scale their games to manage both budgets and dev cycles so they can keep them in front of the player's eyeballs more regularly.
I read the last part as "...and gave it a little SNAKE" at first, I had to double check lol
@@marcheharvey2301 now we're getting Biblical
Meanwhile the other big players are burning their apple trees because the investors are feeling cold.
The toys are back in town
I was screaming "dont you fucking dare bosman" repeatedly at the screen in the last 30, unending, seconds.
What I find interesting about the Metroid Prime 4 trailer is how much it was tailored specifically to Metroid Prime fans. They made virtually no attempt to make this game look appealing to people who don't already want it. When they show the scanning feature, most people aren't going to be interested - you can scan random stuff in the environment just to read text about stuff? Nobody cares about that. But Metroid Prime fans care about that, and they care a lot. The stinger at the end of the main segment of the trailer was Sylux dramatically emerging with two Metroid (or maybe Mochtroids?) - but nobody knows who Sylux is. He appeared decades ago in a spinoff game on the DS and then got teased in the after-credits scenes of two other games. His reveal as the villain is incomprehensible to most viewers. But Metroid Prime fans know him, and seeing him as the villain is a big payoff for them.
I get the feeling that part of Nintendo's strategy with their IP these days is to rely on their fans to generate buzz around their games - Nintendo doesn't care if their Metroid Prime 4 trailer doesn't appeal to newcomers to the franchise, because they expect the fanbase to pump up that appeal via the hype factor.
I have no training in marketing but I honestly have no clue how you market Metroid to newcomers. Sure shooting aliens is fun but it's only one part of what Metroid actually is and the greater part of it seems really hard to effectively convey to someone not already in the know. Metroid is a well-known and respected name in the industry, especially among game devs, but its sales are quite often way more modest than you'd expect from a name with that much gravitas. I think you're right that Nintendo often pulls for the hardcore fans to do a lot of the heavy lifting here.
How are you gonna market Metroid Prime 4 to fps fans, the game literally has a lock-on button.
It's why I'm always baffled when people compare it to Halo.
Yeah, I'm in that group and the trailer was so reminiscent of the intro sequence of MP1 to me. Scanning an incapacitated Space Pirate was one of the first things you do on Frigate Orpheon - followed closely by going morph ball mode into a nearby tunnel. ;)
Will it inspire me to hype up the game though? Nah, not really. I still expect it to be good, don't get me wrong, but getting a taste of the environments would be the thing to get me going. I want to get a sense of what planet we'll be clawing our way through this time.
As someone who actively dislikes Metroid Prime that trailer was almost upsetting. 22 years and you have NO new ideas?
I love almost every Metroid that doesn't have Prime in the name, and have nothing against 1st person games. I'm certain a good 1st person Metroid is a possibility, but this trailer told me they have no interest in anything but satisfying the existing fans. Really disappointing.
you could kinda say the same thing for every new metroid game, even dread
Idk how you can advertise it to the people other than the fans or the people who are familiar with the franchise
That ending... I was like what is he doing?... Why is this getting tense? I remembered the last thing he said and laughed out loud a SECOND before the tension release. Insane comedic timing, Kyle
10 for “Take you for a ride”? Damn right.
Even Kyle knows it's MAHVEL BABY
It’s Kyle Bosman, from the channel Kyle Bosman.
From the thing you are currently watching
The Kyle is back in town!
I still don't think Samus would have made it through even if she was a switch exclusive. The second Nintendo got a picture of her holding an AK47 they would have been like "Oh actually Samus uses a beam cannon :)" They would 100% seriously have the expectation that all weapons would be modeled for her.
As much as I'd love Samus to be a skin the thought of her somehow holding a regular gun with her arm cannon directly beneath it is lame. So I kinda would want her to have bespoke animations too tbh.
@@holyroryyeah I think they'd be 100% in the right to demand that she have her own special models and animations and such. It may seem small but it's something that fits with the established pedigree we come to expect from Nintendo's IPs
That suspense at the end just to say "ko" was hilarious. Nice bit Kyle.
The Mario Party sales stats are crazy.
People like to party
I love how nonchalantly Kyle said 10 in the Marvel vs Capcom collection.
"Nintendo thinks in decades" what a quote! So true, and a large part of what has made their IPs so valuable
Also illustrates why they're able to run such a well-respected company that hosts some of the greatest game-making talent in the industry. While the rest of the studios are overhiring during a pandemic and then mass firing when their hires or studio purchases aren't immediately making them all the billions of dollars anymore, Nintendo is out here building a long-term portfolio of amazing games and cultivating talent that will keep making those games for decades to come. There's a reason any game dev would jump at the opportunity to make games for Nintendo
welcome home hobbit
I was actually kinda disappointed when I remembered that was not the name of the game
It sounds like an insult
Mario and Luigi series declined when they took away Luigi's stripped socks. Coincidence? Yes. But I still blame that fact.
Honestly not a coincidence, Mario & Luigi was great when it was allowed to take liberties with its characters and worlds. Luigi's dumb socks are just an example of AlphaDream doing something unique with the character's design.
But then they started pushing this boring, standardized look. It's also when Paper Mario lost its way. It was Nintendo being _too_ protective with their IP to the point of having every game look roughly the same.
Luckily, it looks like Mario RPGs are back to being unique. Brothership looks so good. (minus the lack of socks obviously)
"10" Indeed, it was a ten.
out of 10.
But was it a TENOUTTATEEEEN?
I love the unexplained 10 for "This one's gonna take you for a ride" because if you know, you know.
“Come on! Show me something I can’t wait to jump on.”
This is the perfect expression of my feelings with most video game trailers. Thank you Kyle.
Rate the Tease is an all time section, it needs to make a come back. Take you for a ride is the reigning tease champ, lets see if there are any contenders in the future
Kyle being so mad at the Funko tease is so funny
Oh my god I hadn’t gotten to the end yet. Brilliant.
"You can be a little bet sillier down there in the handheld"
That ending! I died!
"I save the day in every single video game" Made me laugh more than it probably should've
If I have a penny for every days that I saved in a Picross or Tetris
"10" Nothing else needed to be said. Perfect Kyle
Kyle Goldman
There should be a gold man.
What separates Nintendo from the competition, is the fact that they obviously see value in more than sale numbers. Or let's say they've realized that by keeping the quality high in every aspect of their established franchises, the numbers will eventually come. Many of these "B-team" or "handheld" games are being developed by contract developers, but, there are obviously Nintendo producers overseeing art direction, design and everything else, to make sure they keep the standards or styles that they're going for. At the same time, for example Xbox management doesn't even know what's being made in all their studios. I remember a GamesIndustry interview with Schafer and Urquhart in which they said Matt Booty specifically told them they don't care what game they're making, as long as they've got a steady output for GamePass. To Nintendo, games are not "content" to fill out a library.
They see games as art, not content. Like they're still a company looking to make profit, but they understand the long-term value of making good art, which is increasingly a rarity as entertainment companies across the board shift towards producing as much "content" as possible
You bring of an important point a lot of Nintendo critics tend to not consider, the importance of IP. I have seen the argument that if Breath of the Wild or Tears of the Kingdom were not built around the Zelda IP, they wouldn't be as popular or critically acclaimed. An important thing people seem to be ignoring is those games wouldn't have been made without a major IP attached to them. Zelda being the IP is what gave the confidence in Nintendo as a company to want to invest so much time and money into those game's development. Also, despite people saying this, the game's share tons and tons of similarities to older 3D Zelda games, right down to how combat works with its lock on systems.
Nintendo basically the top of the big three in terms of making the gaming industry not feel depressing
Screw the big three, it's just big Mii
The X is crossed out, the P is flaccid, but the N always throws a party
I'm so glad you mentioned the moment Samus scanned a space pirate,saw he was dying and said "Good." and kept on rolling.
It felt weird. Samus wants a bullet in her back?
Nintendo is the master of curating and vaulting their IP. It is surprising how much it matters. Just look at the movie industry for years they stuck with a release window where a movie would play only in theaters and then you would have to wait about a year to be able to watch it at home. The home release was almost as anticipated as the theater release sometimes. Now movie studios are tripping over themselves to have their movies available to stream within weeks if not day and date with theaters. Now theater box office is tanking and the streaming services are still not profitable. Furiosa is an amazing movie but people don't care because the value of a movie playing in a theater has gone to zero. Nintendo knows how to keep the value of their games high and a lot of that has to do with gatekeeping the experience.
That is it, Kyle has joined a Cult! They are making him wear a golden tunic. Probably the Golden Sun Cult. Kyle please don't drink any Kool-Aid or eat any Yogurt. Sidenote: Does anyone remember that game Golden Sun?
Best celebrity endorsement of a cult since Scientology
I think people forget Nintendo are the company that repurposed a failed cabinet to make DK and had too many screens so they decided to make Punch Out. Not to mention them reusing battery from the 3ds to put inside pro controllers. They are uniquely creative because they foster talent and don’t just go out and try to buy their way out of a bad situation. If they can figure out their online infrastructure I don’t see how they can’t be the front runners of the next gen.
You could teach Michael Patcher a few things - he seems to think that Nintendo are idiots for not releasing games on Microsoft Xbox....
The fact that he owns a lot of Microsoft Stock, of course, has nothing to do with it...
As soon as the Fun-ko pun happened during the livestream, Bosman's face immediately entered my mind.
Maybe they could've gone with "A FUNK-Y CROSSOVER AWAITS!"
Now i'm expecting pink gold Kyle for the next one
“The toys are back in town.”
8. You thought carefully about which number was the funniest and you nailed it. This is why I'm here.
Nintendo has figured out the secret sauce. Use their IP to release regular AA games to fill the spaces between the big, irregular AAA games with long development times.
Should have called it( legend of Zelda : the missing link) .
Directed by Hideo Kojima.
@@RakastanPorkkanakakkua overrated Kojima
@@aki_Oliveyou make the most obvious, easiest joke on the planet and then call someone else overrated that’s wild
MvC 10/10 no notes needed fuck yeah
I was expecting the car horn at the end
Here's the thing I love most about "10":
Kyle is the same age (approximately) as a lot of us who have watched him through the years. His industry commentary is astute, interesting, funny, etc. ... and also somewhat cynical and even depressing at times. Looking back at how gaming and the industry has changed these past few decades will do that.
But for a few seconds there, Kyle and all of us are sent back in a time machine 20+ years to that time in the early 2000s when we were all playing the sh*t out of MvC2, one of the best fighting games ever, one of the best Marvel games ever (when Marvel was still awesome, right before the MCU started mucking it up). The only desperate cynicism we had was about how Dreamcast was dying because SEGA had made too many mistakes.
How we felt about the game and our time with it then? 10. No cynicism or depression. Just play play play, and have a blast. Look at Kyle's face when he says "10". He's in the time machine. MvC2 took us for a ride, alright...
Yet another amazing Delayed input. It was so FUN!…
Ko.
I was watching this on my phone and at the end you were doing the stare at the camera with the spooky music and suddenly my phone started to move because I got a text message, but for a second I was like "WTF"
9:09 I remember back during DOA4 they wanted Master Chief in the game but Bungie didn't want to since it wouldn't make sense but they made a Spartan specifically for DOA. Since Bungie isn't in control anymore we see Master Chief in Fortnite, a Spartan skin in Rainbow Six Siege, ect ect.
The flat ‘10’ for MVC collection was correct and true, and I love Delayed Input so much.
I love the Marvel tease is just 10 no explanation perfect
If you know you know
Oh how I missed those mysterious vibe "Anton enhance" bits.
I just got recommended this. Loved every single of your takes, I like when I find someone with semi-unpopular opinions like mine haha, they're also very original. Subbed! Keep up the good work.
why did he say one of the best games of all time and also Pikmin 4? both of those describe Pikmin 4
The tease rating is exactly why Kyle is the best in the business
Let us have fun, co. -> let's have fun people ??
This feels like my favorite ending bit ever. Absolutely lovely, Kyle.
I can’t believe I fell for the Ko at the end.
Kyle Goldman.
Nintendo is basically the only company that thinks about their games as not revolutionary generation setters. Other than their obvious innovational big Zelda projects, Nintendo isn’t stubborn to being known as one image. Unlike Playstation who desperately wants the mainstream audience at all times now.
As a kid who grew up on Playstation, seeing Nintendo grow their IP over the years while Sony has done everything in their power to destroy them and start over makes me so sad. I OFTEN think of the fact Sony All-Stars Battle Royale is a real game they made and we clowned on Sony for even trying. Today, like two IP on that roster matter to Sony and its heartbreaking
Yeah it’s something I take for granted from Nintendo. They cultivated their IP so well that I forget it took decades of work for them to make them as strong as they are. But I think that’s what they want: you expect the franchises to return and you expect quality every release. Nintendo usually delivers on both every time.
What? Sony has not destroyed any of their IP. They also have not gone out of their way to destroy any of them. What are you talking about? The problem is that they're not using them lmao. They could release a game from Socom, to Sly, to Parappa, to Infamous, to Killzone, to Singstar, etc. and every single one of them would be welcomed. Stop with the hyperbole and dramatics lmao.
Also you can't be mad at Sony for focusing on the IP that brings them the most success when people are not buying the smaller games to the same degree. That's not how business works.
Finally, a game that me and my little sister, that I ate in utero, can play!
Link Between Worlds was GOTY the year it came out. I’m looking forward to this new handheld-y Zelda.
If only other 1st party publishers had B teams that came remotely close to Nintendo’s C team output
Good Feel! Out here making AAA games look bad, because the game is fun FIRST.
Kyle, I still remember you giving the 2013 Bossy Award to Pimp My Ride on the Xbox 360. You can't make me forget by talking about whatever Nintendo is doing right now.
That ending bit made this one of the best episodes of all time
End segment was peak
damn bro I didn't see the ko coming hahaha I was like whats happening?
13:47
Fully agree that was a 10!.
Darn song, lol!.
7:00 I'd argue Sylux showing up was a huge reveal for die hard fans of the series. I know I popped off. He was my favorite in Hunters.
You monster, can't believe you've done this.
we should really put the term "B-Team" to rest man. Nintendo has so many employees that work on so many different franchises. Most of them have a core team but the work force is divided by the whole of EPD and partners.
You a b human
It's a stupid term to use in general. And in here it doesn't even make sense because only one game is developed internally while everything else is external
The anticipation on the "ko" was just too good. Bravo to you, sir!
More than ever the world needs more B-teams.
Nintendo is playing the "infinite game" of video game making.
Great outro bit this week
Or they're trying to turn their B-teams into A-teams
Was there a car horn in that one? I might have missed it
8:34
"This ones gonna take you for a ride.." TEN. Boss-man indeed
It’s funny how PlayStation is attempting to do what you described Nintendo does best with its franchises, but with the Horizon IP from out of the blue and ONLY with that one?!
The 8 for the Funko tease destroyed me
Laughed way too hard at the last split second of this video.
tricky car horn this week
Kyle Bosman??? Where the heck have you been?!?!
"10"
I think using Samus as the example for Nintendo managing their IPs is a bit strange. Metroid is not one of Nintendo's big hitters. Tom Nook is a bigger deal than Samus.
I watched someone's reaction to the Funko game and was something like "It's terrible! I cannot wait to play it!"
The ending was the chef’s kiss. Also, part of me thought the ending was going to turn into a crossover trailer for Smile 2.
I would be okay with a Rate the Tease segment after every Nintendo Direct going forward. It was fun...
...ko.
Was I the only one slowly leaning towered their screen at the end?! haha
Kyle's reaction to the Funko introduction on stream was so funny
I’m going to “Embark” into the comment section for some great insight.
Fantastic ending to the post-show bit.....so funny 😅. I think I might have kept the honk for the '................ko' though. Would have been perfect!
Solid premise, squeezed in some Metroid chat, a Luigi horn placement, excellent bonus bit... 8.1
8:49 Also, companies like PlayStation will have valuable IP… and then just let it rot, despite having little (actively used) to begin with. Sure, letting your teams do new stuff is good, and has been successful. But they outright abandon them when they could let another team (internal or external) use it. They did like once with Sly, and a few with LittleBigPlanet, and that was about it (within the last 5-10 years anyway).
yup, there are tons of unused great Sony characters like the Apes or the Locorocos
thanks kyle
Why was the decision to keep Samus out of Fortnite a smart decision now??
Nintendo keeps it as an exclusive gaming character and if you want to play as her you must buy it on Nintendo only.
A popular game like Fortnite might introduce her to new gamers but also would overuse and erode the character. It's not a good long term decision.
Also it would be very out of place. Just imagine Samus with a non-scifi gun and a pickaxe, getting headshots from some wacky skinned nobody then teabagged.
It's not like the case of Link in the Nintendo GameCube version of SoulCalibur II where he was only on the N console version, and sword fighting wasn't out of the ordinary for the character
@@Mermete8 thank you! Overuse of the character is the first satisfying answer I heard. Although I'm still not sure whether that's what Bosman meant, as he basically only named "Samus IS Metroid" as a reason
I like the narrator 😭
Where'd you get Midas to touch your shirt my man?
First time watcher. “Run of the mill bed stacking princess” earned you and immediate new subscriber.
I knew EXACTLY what he was going to say during that long pause in the end and it still made me cackle