All the strongest weapons in classic got nerfed, and changed, the best shotgun is the riot one, the best sniper is the first one, and the best handgun is the sg however the other guns compensate by getting close without spending so much and having something extra, for example, punisher is weaker than sg but pierces, striker is weaker than riot but has a huge magazine and amazing cadence, stingray is weaker but has high rate of fire, and in this case killer 7 would be behind the broken butterfly but the special upgrade makes it broken. I think Capcom wanted to let you choose, spend a lot of money on a base gun but it pays off or just buy a new one and save some cash.
@@DaetB But its called the "handcannon" for a reason. Not only that, in all the classic resident evils (1-3) the infinite ammo magnum and the infinite rocket launcher were the hardest to acquire and sought after; people went through some shiet to acquire them back in the day. They were meant to be rediculously overpowered weapons because they were very hard to acquire. I can see the reasoning why they their stats would be tinkered with but making it the weakest magnum? That just seems off.
@@ZorrowTasogare92 what bloom? The laser sight gives the K7 practically perfect accuracy, so long as you can keep the laser on target. Way better than crosshairs
Considering in the original, the broken butterfly gives 50.0 damage with exclusive, all the magnums just feel really underpowered. I only use them on bosses and try not to use more than 5 shots because the ammo is so rare unless you wanna burn all your gunpowder crafting it
@@JustSendMeLocationPlease i got a fair bit of magnum ammo in my playthrough but never more than 1 full gun + 2-4 shots. The game gives you some if you're all out and keep the magnum in your inventory.
Killer 7 having actual accuracy automatically makes it the best option IMO. At the ranges you have to use the others with, you might as well use a shotgun. Critical hit rate is also, well, critical.
The Handcannon not being the most powerful Magnum just feels wrong. All that kick for that little payoff per shot. I think they balanced it around having Infinite Ammo being it's main draw, but I'd prefer having limited ammo for it if the thing deleted any miniboss or elite enemy in 1-2 shots. They could buff it down the road if the feedback is negative, but until then I'm sticking with the Killer 7
It would be great if they kept as it is for infinite ammo, but gave it a optional upgrade to increase it's damage but made it use .50 rounds, with them being even more scarce than magnum bullets
@@jockeelly the Cat Ears exist now. You can have Infinite Ammo for every gun because of that, so the Handcannon having it is no longer special. So once you get those, the Handcannon falls off and the Broken Butterfly becomes the best Magnum overall. What I think would be the simplest solution is for them to also tack on either a 1.5x or 2x power multiplier onto the Exclusive Upgrade in addition to what it already does. 1.5x would bring it to 54 which is the most damage per shot, but the slower rate of fire means it's more of a burst damage weapon rather than a sustained damage weapon, and the Broken Butterfly would still be a viable pick for it's sustained damage and good enough burst damage.
Old Handcannon have 99.9 firepower & Unlimited ammo if fully maxed out fyi, but they use even rarer ammo (non issue when you unlocked the infinte ammo upgrade) and i agree, having a gun named literally HAND+CANNON to be the weakest magnum in the game is kinda sad lol
@@CurseOxuin my suggestion would bring it more in line with how it was in RE5 where it had 55 power (technically 5500 but in RE5, they decided to get rid of the decimal points, so 100 power in RE5 is equivalent to 1.00 power in RE4 classic.) which was a pretty good state for the weapon at the time. My point being if they didn't want it be as strong as it was in RE4 classic, they had the way it was in RE5 they could have drawn on as a basis because it was still good in that game despite the power being roughly half of what it was in RE4, they compensated for it by letting you use regular magnum ammo which gave you more uptime on it before you unlocked infinite ammo. It's an idea
It's similar to the Thompson machine gun. Both were stupidly overpowered in the original game with their high damage and infinite ammo. Here they do much weaker damage, but not bad, but keep the infinite ammo just so there can be some sort of challenge.
@@asianman5242 yea, but it doesnt need to be that strong to be considered not neutered, i say it is because its weaker than the broken butterfly with both maxed out and its waaaay slower and way worse accuracy, the only thing it has on butterfly is inf ammo but thats pointless if you have the cat ears which arent much harder to get than the handcannon, both are annoying to get though
Yeshhhh.... The handCannon is the more powerfull of weapons ever.... SOrry for my english is basic.... But i cant believe that... With more power about killer7... And the same kill 1 shot ?? and the HandCannon 3 ??? The #ResidentEvil4 #Remake is broken.... Need patch right now.... Posdata: I dont have this game and naver have... NO PC u.u
@@jackjax7921 bruh, you don't need to be so defensive. The game is almost perfect, but people can still have small things that they wish were different, you don't need to tell everyone to go play the old game when they have just small nitpicks
Im not sure if the remake functions the same way as 4 did, but you should consider doing damage tests in professional to mitigate the effects of adaptive difficulty on enemy health
It's disappointing 😞 butterfly was the strongest due to the top upgrade that made its damage like 250 +-. Killer7 was stronger basic variant but without super upgrade (for those who are not ready to spend thousands of pec. On the upgrade). Unfortunately, now the butterfly is senseless. Thx for vid, won't use this gun.
Thank you for this. I too thought the Handcannon was the most powerful magnum to use but after seeing the killer 7 max out with the exclusive talent I am sold. Its all about if you want more damage or infinite ammo. But get the cats ear and its a win-win!
The hand cannon was abit annoying to use in the game especially with the massive kick and it’s not as accurate, but it helped in professional with the unlimited ammo, but after I got cat ears the killer 7 just deleted enemies quicker and the laser sight was a good addition too.
So I don't know which to do still tbh, it's either run your luck for 1 hit kills on basic mobs or 2 hit butterfly 😮 on bosses I suppose the butterfly is better
@@harry7679 dude dev said, they will not change the power of any weapon cuz it's follow the OG 😪 In OG ver handcannon unli ammo and power 99.99 😪 and the most deadly weapon 😴
Killer 7: 28.0 x 3 = 84.0 Broken Butterfly: (27.0 x 1 5) x 2 = 81.0 Handcannon: 36.0 x 3 = 108.0 I think the bull ganado has 80.0 of health. Without considering the critical hit of the killer 7, the broken butterfly has the most damage output at 40.5 (27.0 base plus the 1.5 damage multiplier of the exclusive bonus) per bullet. The handcannon has 36.0 and is the highest base damage of all the other weapons. However, it still needs 3 bullets to kill the bull ganado. Two will only get you 72.0 damage
Theyve tried to balance the handcannon. Nobody wants a balanced handcannon. The whole point is it fires bigger bullets, and has always done higher damage. Just stupid.
@@jsanchezzz2 yeah im really agree that why when i play the og i never use alway the OP weapon yeah sometime oterwise i do many profile and play different type of equip all time that make it more fun
Killer7: 😄 Firepower: 28.0 with Crit Rate Broken Butterfly: 😁 Firepower: 40.5 with 1.5x power Handcannon: 😭 Firepower: 36.0 with Infinite ammo Poor Handcannon... This is so sad. 😔 Without upgrade is weakest... 😔
Don’t put how many shots it takes before shooting, it takes away the interest in watching the video. Put the number of shots it takes after killing the enemy.
the handcannon in this game is a letdown. in the first RE4, "balance" is achieved by making it near impossible to obtain and once you have it, you'll need to spend a ton of pesetas to max upgrade it. what the hell was capcom thinking?
in the original the killer 7 stat is more better 2:17 only this one have 15 ammo 35power 0;70 fire speed 0;93 reeload speed 14 broken butterfly is far stronger in the orginnal 2:57 50 dmg fire speed 0;70 2.33 reload speed really more slower that the remake but still 2 gun already better and the handcannon totaly beat this remake about dmg 3:24 99.9 dmg praticly 3x more stronger fire speed 1.17 reaload speed 1.83 prety useless because is ilimited ammo
I have no qualms with the Handcannon being nerfed. What's the fun of having unli ammo if you can't enjoy shooting it a lot? The one-shot kill also killed my excitement for the old version after going through hell getting it. Think of Saitama and you will understand me.
I don't like they use one of S&W's revolver as a base for the Handcannon. The chonky Handcannon on the original was way better. It don't have to be true to design. Love they kept the infinite ammo at least, gonna hate myself for playing Pro now x.x
So handcannon aka S&W500 most powerful magnum in world 1 point take 3 shot!! That not right should take 1 shot take him down so best magnum is killer7! Not sure is magnum
cat ears gives infinite ammo if you can unlock it. So ultimately you can use BB for most damage/boss killer, K7 for crit 5x exclusive for mini bosses & red dot, & eventually hand cannon for the innate infinite ammo but with cat ears you can get infinite ammo anyway.
No, there is. If you are going to get S+ on every diff, handcanon is a game changer, its exclusive upgrade is infinite ammo, so you just goes boom boom shit
@@mahaputranurmuhammad3228 ^This, The handcannon for some reason doesn't count as a weapon that locks you out of S+ ranking like the infinite launcher does. So tunneling the hand cannons exclusive upgrade is balance breaking.
@@nothingface5919 I could be wrong but I don't think that it's the infinite launcher itself that locks you out of S+, but it's new game plus that does.
@Nothing Face hey there! I just to clarify things on S+ I just cleared it myself on hardcore to get the chicken hat. You can in fact, clear with either handcannon or Chicago sweeper and still get S+. BUT on NEW GAME only, not NEW GAME+. The only time you shouldn't run the Chicago sweeper or primal knife, is when you do new game on professional without using either of those weapons to unlock the handcannon, it isn't time gated
Killer 7 all the way fully maxed with its exclusive of 5x critical hit rate for the first time in 18 years this is the best magnum I used this to bring down Saddler while the Striker mopped up his bug kids
I would go for the killer 7. It has better stats across the board. The only thing the Broken Butterfly has on it is damage. Unless you're really accurate and only use it on big bosses, the Killer 7 is better.
Don't fully upgrade. Use up the ammo on broken butterfly and just sell it. (I would use it on either salazar or krauser) Just get some damage for killer 7(use exclusive ticket on it) and be done with it. The amount of ammo you get isn't worth it(but rolling the dice on 5x crit is), you can spend the money on fullauto cqbr, for example.
I am not a pro player its too tough to go through the professional or hardcore mode just to get the infinite ammo!! At least put it in the psn fully upgraded and infinite and we will buy if we want to
@@honguyenhoaibao3676 Or modded game save for ps4/ps5 version, it's what I did. Killer 7 is better than both for everthing other than the strongest bosses.
The HC has to be the best since the infinite exclusive can be bought with spinels w/o the cat ears? Lets face it by the time you get cat ears and are now godly the games no fun ☹️
lol. All you had to do was show us the strongest gone at the highest level. Then all we had to do was use a little bit of math and figured out the rest.
It'll probably come with the Mercenaries DLC. I say this because the Handcannon is now obtained by beating Pro Mode, so they might've switched it around.
for killer7. in the original. I hate that they're make it dirty. more expensive than BB. but at the end. become a weakest magnum in the game!?! then why should I buy it?!? it's none sense!! I know revolver is favourite child of RE. and semi auto platform is the least loved child. but this is too much. (I hate what they did with deagle in RE5 and revelation 1 as well.) at least in the remake. they're give it a justice. with 5x critical hit rate. for BB. the most unforgivable things they've done is changed it model. from cool hybrid between Colt SAA and s&w Schofield into the plain s&w Schofield alone... plus cut off its cool reload animation. and replace with more simple one. besides this, the firepower is still good. for handcannon. I quite like that they're nerf it. I mean... it may not powerful as BB. but it has infinite ammo. so its good enough. if you give it infinite ammo and 99 firepower. it'll turns into infinity rocket launcher 2.0 which is too much overpowered. and make the other magnum seems too lame to used. so neft it a little bit and let the other magnum shines is better decision.
so happy that they're nerfing the hand cannon bcs when its too overpowered the experience of the shot becomes none when doing the new game over and over again good job capcom
Si te refieres a Broken Butterfly Max vs Hand Cannon Max, el exclusivo de Broken Butterfly hace que el dano aumente en 1.5, osea, tendria 40.5 de poder, no 27
It’s because the handcannon’s exclusive upgrade is infinite ammo. The broken butterfly’s exclusive is a 1.5x power bonus, so it SAYS it’s power is 27.0, but it’s actually 40.5 power, which makes it higher than the handcannon. Kind of sucks, since if one has the cat ears, it makes the handcannon obsolete, as all weapons will have infinite ammo anyways, so you might as well just stick with the Killer7 or Broken butterfly.
In the original re4, the handcannon was the most powerful. Very strange seeing it being the weakest magnum
It was replaced with unlimited ammo to balance it out. So I think it's worth it
All the strongest weapons in classic got nerfed, and changed, the best shotgun is the riot one, the best sniper is the first one, and the best handgun is the sg however the other guns compensate by getting close without spending so much and having something extra, for example, punisher is weaker than sg but pierces, striker is weaker than riot but has a huge magazine and amazing cadence, stingray is weaker but has high rate of fire, and in this case killer 7 would be behind the broken butterfly but the special upgrade makes it broken. I think Capcom wanted to let you choose, spend a lot of money on a base gun but it pays off or just buy a new one and save some cash.
@@DaetB But its called the "handcannon" for a reason. Not only that, in all the classic resident evils (1-3) the infinite ammo magnum and the infinite rocket launcher were the hardest to acquire and sought after; people went through some shiet to acquire them back in the day. They were meant to be rediculously overpowered weapons because they were very hard to acquire. I can see the reasoning why they their stats would be tinkered with but making it the weakest magnum? That just seems off.
@Yuriko Zaky Once you get the Cat Ears the other 2 magnums beat it
@@goldensaiyan4 wdym?
I like how the killer 7 has a laser sight. means I can aim for weak spots quicker and more reliably than the broken butterfly.
The bloom is stupid
@@ZorrowTasogare92 Only on console
@@ZorrowTasogare92 what bloom? The laser sight gives the K7 practically perfect accuracy, so long as you can keep the laser on target.
Way better than crosshairs
@@keithstone8693 I wish they'd allow you to put the laser sight on the cqbr so you didn't have to use a scope.
BB center mass, it does 40 dmg per shot upgraded all the way(27x1.5).
It's so sad, they decrease the Handcannon damage from 99.9 to 36.0.
Well at least they don't remove the unlimited ammo
They should patch the max damage in
Considering in the original, the broken butterfly gives 50.0 damage with exclusive, all the magnums just feel really underpowered.
I only use them on bosses and try not to use more than 5 shots because the ammo is so rare unless you wanna burn all your gunpowder crafting it
@@JustSendMeLocationPlease They should patch it
yeah i don't get modern games and nerfing shit
@@JustSendMeLocationPlease i got a fair bit of magnum ammo in my playthrough but never more than 1 full gun + 2-4 shots. The game gives you some if you're all out and keep the magnum in your inventory.
Killer 7 having actual accuracy automatically makes it the best option IMO. At the ranges you have to use the others with, you might as well use a shotgun. Critical hit rate is also, well, critical.
Ammo: I am about to end this man's whole career
The Handcannon not being the most powerful Magnum just feels wrong. All that kick for that little payoff per shot. I think they balanced it around having Infinite Ammo being it's main draw, but I'd prefer having limited ammo for it if the thing deleted any miniboss or elite enemy in 1-2 shots. They could buff it down the road if the feedback is negative, but until then I'm sticking with the Killer 7
It would be great if they kept as it is for infinite ammo, but gave it a optional upgrade to increase it's damage but made it use .50 rounds, with them being even more scarce than magnum bullets
@@jockeelly the Cat Ears exist now. You can have Infinite Ammo for every gun because of that, so the Handcannon having it is no longer special. So once you get those, the Handcannon falls off and the Broken Butterfly becomes the best Magnum overall. What I think would be the simplest solution is for them to also tack on either a 1.5x or 2x power multiplier onto the Exclusive Upgrade in addition to what it already does. 1.5x would bring it to 54 which is the most damage per shot, but the slower rate of fire means it's more of a burst damage weapon rather than a sustained damage weapon, and the Broken Butterfly would still be a viable pick for it's sustained damage and good enough burst damage.
Old Handcannon have 99.9 firepower & Unlimited ammo if fully maxed out fyi, but they use even rarer ammo (non issue when you unlocked the infinte ammo upgrade)
and i agree, having a gun named literally HAND+CANNON to be the weakest magnum in the game is kinda sad lol
@@CurseOxuin my suggestion would bring it more in line with how it was in RE5 where it had 55 power (technically 5500 but in RE5, they decided to get rid of the decimal points, so 100 power in RE5 is equivalent to 1.00 power in RE4 classic.) which was a pretty good state for the weapon at the time. My point being if they didn't want it be as strong as it was in RE4 classic, they had the way it was in RE5 they could have drawn on as a basis because it was still good in that game despite the power being roughly half of what it was in RE4, they compensated for it by letting you use regular magnum ammo which gave you more uptime on it before you unlocked infinite ammo. It's an idea
It's similar to the Thompson machine gun. Both were stupidly overpowered in the original game with their high damage and infinite ammo. Here they do much weaker damage, but not bad, but keep the infinite ammo just so there can be some sort of challenge.
wow they really neutered the handcannon but still made it annoying to unlock
We should spread the word to Capcom
Old one it did 99 damage lol
@@asianman5242 yea, but it doesnt need to be that strong to be considered not neutered, i say it is because its weaker than the broken butterfly with both maxed out and its waaaay slower and way worse accuracy, the only thing it has on butterfly is inf ammo but thats pointless if you have the cat ears which arent much harder to get than the handcannon, both are annoying to get though
Yeah he nerfed it too shit.
Handcannon’s easy. Simply get inf RPG and beat the game…
Now the killer7 is the strongest 🤣
against basic mobs yes against bosses the broken butterfly slams
because he have 5x to make a crit hit then that sure is can do much dmg like the hangun in the original and make to kill mob prety easy
The crit hit is not applicable at bosses? 😱
@@justintagorda704 never was
@@justintagorda704 nope
They should fix the Handcannon damage, it's just like the one in Village
Yeshhhh.... The handCannon is the more powerfull of weapons ever.... SOrry for my english is basic.... But i cant believe that... With more power about killer7... And the same kill 1 shot ?? and the HandCannon 3 ??? The #ResidentEvil4 #Remake is broken.... Need patch right now.... Posdata: I dont have this game and naver have... NO PC u.u
It might be new update for increased damage to 99.9 for handcannon, it’ll be super overpowered
@@Reaper13th As it SHOULD have been
If your on PC they got a mod that restores the Chicago Sweeper and the Handcannon to their original firepower glory. Its awesome
@@GoonieLord Shouldn't be *just* a mod....
Should’ve made hand cannon more accurate tbh or maybe even be able to attach the laser sight
This!
Better yet. Let you put the small scope on it. Since they chose to use a model with a top rail mount.
Go play the original then
@@jackjax7921 bruh, you don't need to be so defensive.
The game is almost perfect, but people can still have small things that they wish were different, you don't need to tell everyone to go play the old game when they have just small nitpicks
@@iviesdomain6434 that would make much more sense than the mp5 getting a fucking 4x acog scope lol
Im not sure if the remake functions the same way as 4 did, but you should consider doing damage tests in professional to mitigate the effects of adaptive difficulty on enemy health
Hand cannon damage used to be 99.0 now granted it was op but for everything you had to do to unlock it should be op
Because unlocking it in RE4 OG is way harder than RE4 Remake, making it weaker is not too strange.
I don't think broken butterfly and handcannon should have magazine upgrades, they should have 6/5 bullets, and be able to upgrade accuracy instead
This is actually genius, why didn’t they do this😂 crazy how the community comes up with better ideas
Handcannon and chicago sweeper need buffs
This needs to be pushed to Capcom.
Buffed in damage and/or accuracy, but not infinite ammo. That kinda ruins it for me
Minotaur Ganado: Stop it! Quit shooting me already, goddammit!"
It's disappointing 😞 butterfly was the strongest due to the top upgrade that made its damage like 250 +-. Killer7 was stronger basic variant but without super upgrade (for those who are not ready to spend thousands of pec. On the upgrade). Unfortunately, now the butterfly is senseless. Thx for vid, won't use this gun.
It's still the strongest and killer 7 is still the best one with no upgrades but yeah I feel they changed them a bit too much
@@vastolorde98 I just judge by the video and what I see is oneshot with K7 and not oneshot with butterfly. Maybe I miss something
@@alexprofager5584 the exclusive upgrade for the killer 7 in the remake increases its critical hit rate by 5x
@@bigpapasm yeah, I see, like the standard pistol in vanilla re4. So he got the info on the vid by chance? I mean K7 got crit, and Butterfly not?
@@alexprofager5584 yeah it's in the description
Hopefully they will buff the handcannon back to one of the most powerful weapons in the game after seeing how we all feel bout it now 🤷🏾♂️
Killer 7 my fav guns in all time....
Have you played the game
Thank you for this. I too thought the Handcannon was the most powerful magnum to use but after seeing the killer 7 max out with the exclusive talent I am sold. Its all about if you want more damage or infinite ammo. But get the cats ear and its a win-win!
How could .500 S&W is weaker than .44 Mag. and even weaker then .45 acp?
So...
.45 acp > .44 mag > .500 S&W mag
Because broken butterfly have perk 1.5x fire power
The hand cannon was abit annoying to use in the game especially with the massive kick and it’s not as accurate, but it helped in professional with the unlimited ammo, but after I got cat ears the killer 7 just deleted enemies quicker and the laser sight was a good addition too.
Definitely different stats than the original game weapons. Thanks for sharing.
So I don't know which to do still tbh, it's either run your luck for 1 hit kills on basic mobs or 2 hit butterfly 😮 on bosses I suppose the butterfly is better
That's called balance.
Want boss killer ? Broken Butterfly.
Kill mob faster and laser sight ? Killer7.
I hope Capcom fixes the handcannon's firepower in a future update
No need.
It's already good.
Why does Capcom keep butchering the Handcannon? Why doesn’t it deserve to be OP?
yeah dude i know in the original is be the most op normal weapon with 99.9 dmg that prety insane
Why does max level handcannon take the most shots?? Something is bugged here.
I think because is already have special perk infinite ammo lol
@@harry7679 dude dev said, they will not change the power of any weapon cuz it's follow the OG 😪
In OG ver handcannon unli ammo and power 99.99 😪 and the most deadly weapon 😴
@@N-Fitora yeah that be the most deadly weapon if we not count the oter weapon like the one who shoot laser and insatead kill anyone
Killer 7: 28.0 x 3 = 84.0
Broken Butterfly: (27.0 x 1
5) x 2 = 81.0
Handcannon: 36.0 x 3 = 108.0
I think the bull ganado has 80.0 of health. Without considering the critical hit of the killer 7, the broken butterfly has the most damage output at 40.5 (27.0 base plus the 1.5 damage multiplier of the exclusive bonus) per bullet.
The handcannon has 36.0 and is the highest base damage of all the other weapons. However, it still needs 3 bullets to kill the bull ganado. Two will only get you 72.0 damage
Theyve tried to balance the handcannon. Nobody wants a balanced handcannon. The whole point is it fires bigger bullets, and has always done higher damage. Just stupid.
that remak dosent going to make the same dmg with the weapon like the original res
It's boring if you just one shot everything
@@jsanchezzz2 yeah im really agree that why when i play the og i never use alway the OP weapon yeah sometime oterwise i do many profile and play different type of equip all time that make it more fun
I stick with Killer 7 mainly because of the reference name.
You should make a video on comparing all the regular pistols “regular pistol ammo weapons”
Killer7: 😄
Firepower: 28.0 with Crit Rate
Broken Butterfly: 😁
Firepower: 40.5 with 1.5x power
Handcannon: 😭
Firepower: 36.0 with Infinite ammo
Poor Handcannon... This is so sad. 😔
Without upgrade is weakest... 😔
Feeling sorry for that Bull, getting bullied by Leon for 3 min straight😢😂
broken butterfly my beloved
Magnums in this game aldo very strong are but a glimpse of the original
How the hell a S&W M500 deals less damage than a 1911
Modern day hipster developers, that's how
It is odd how the 2 normal magnums of the game aren't actually magnums at all
When you put 45 cal rounds into its 50 cal cylinder.
Am I the only one that's happy that Killer7 is buffed for accuracy and crit?
Love that 45 Longslide with Laser Sighting
Yeah, it is more style, has a laser and the critic damage. No shred of douth Thats the magnum i will use
Don’t put how many shots it takes before shooting, it takes away the interest in watching the video. Put the number of shots it takes after killing the enemy.
LOL what's the point in putting it after if you just saw how many it took..
I one-shoted the pig head brute with level 1 Killer7 on hardcore, I guess Killer7's critical hit rate is somehow randomized
Any gun can crit, and yes it's rare/random.
Max Level HandCannon. Super Deadly. Great Display Bro ❤❤❤
So the handcannon is like the skull shaker, as neither of them has any weak point multiplier, but they stagger the enemy by every shot
the handcannon in this game is a letdown. in the first RE4, "balance" is achieved by making it near impossible to obtain and once you have it, you'll need to spend a ton of pesetas to max upgrade it. what the hell was capcom thinking?
Laser sight alone..... Killer 7 wins
The long revolver has more damage than the killer, but it needs 3 shots and the killer 1 where is the logic?
Do you have a farming technique for your money or is just by playing the game
in the original the killer 7 stat is more better 2:17 only this one have 15 ammo
35power 0;70 fire speed 0;93 reeload speed 14
broken butterfly is far stronger in the orginnal 2:57
50 dmg fire speed 0;70 2.33 reload speed really more slower that the remake but still
2 gun already better
and the handcannon totaly beat this remake about dmg 3:24
99.9 dmg praticly 3x more stronger fire speed 1.17 reaload speed 1.83 prety useless because is ilimited ammo
Killer7 for the WIN #TeamWesker
I thought broken butterfly was the strongest among all magnum in previous version
When it's fully upgraded it's the best but if you want the true damge the hand canon is the best
in the orginal the broken have 50 dmg when is max out in the original version
It was the hand cannon
@@narommalagonmorales2663 the hand cannon in the original do 99.9 the broken butterfly 50 killer 7 do 35
@@Rambestgirl uhm, yeah, that's what i said, the hand Cannon was the most powerful.
تابع ابو دجانة😂❤
Hand cannon is basically pointless including the broken butterfly, killer 7 is where it’s at.
I have no qualms with the Handcannon being nerfed. What's the fun of having unli ammo if you can't enjoy shooting it a lot? The one-shot kill also killed my excitement for the old version after going through hell getting it. Think of Saitama and you will understand me.
Something wrong with the weapon's status.
For me my personal favorite revolver is the broken butterfly 🦋
Yeah the RE2 remake B guns have returned in their original state.
shouldnt you have the health bar mod to check for crits?
restore Broken butterfly reload animation from the OG re4
How do you get that 5x critical hit rate? Is it a charm perk?
you have to fully upgrade the weapon or purchase exclusive upgrade ticket from 30 or 40 spinal later in the game to do so
wtf is up with capcom extremly nerfing the best guns?
Looks so similer to colt 1911
At least give us version of the killer 7 without the laser 🙏😥
has this game been data mined for things like crits?
I don't like they use one of S&W's revolver as a base for the Handcannon. The chonky Handcannon on the original was way better. It don't have to be true to design. Love they kept the infinite ammo at least, gonna hate myself for playing Pro now x.x
Hmm handcannon in original resident evil 4 was a broken gun which one shots or two shots a boss😢
So handcannon aka S&W500 most powerful magnum in world 1 point take 3 shot!! That not right should take 1 shot take him down so best magnum is killer7! Not sure is magnum
I like broken butterfly more than the handcannon, but realistically I'm taking Killer 7 everytime! Laser, fire rate, and x5 crit rate!
It sucks the weakest of the three is the only one you can unlock the infinite ammo for, unless I'm wrong
cat ears gives infinite ammo if you can unlock it. So ultimately you can use BB for most damage/boss killer, K7 for crit 5x exclusive for mini bosses & red dot, & eventually hand cannon for the innate infinite ammo but with cat ears you can get infinite ammo anyway.
Much rather use killer7 with infinite ammo. At least you can use it at range then. If you hit crits, even better!
So there’s really no point on going for the hand cannon since the Killer 7 can kill them 1 shot max level
No, there is. If you are going to get S+ on every diff, handcanon is a game changer, its exclusive upgrade is infinite ammo, so you just goes boom boom shit
@@mahaputranurmuhammad3228 ^This, The handcannon for some reason doesn't count as a weapon that locks you out of S+ ranking like the infinite launcher does. So tunneling the hand cannons exclusive upgrade is balance breaking.
@@nothingface5919 I could be wrong but I don't think that it's the infinite launcher itself that locks you out of S+, but it's new game plus that does.
@Nothing Face hey there! I just to clarify things on S+ I just cleared it myself on hardcore to get the chicken hat. You can in fact, clear with either handcannon or Chicago sweeper and still get S+. BUT on NEW GAME only, not NEW GAME+. The only time you shouldn't run the Chicago sweeper or primal knife, is when you do new game on professional without using either of those weapons to unlock the handcannon, it isn't time gated
I tough the Handcannon was more powerful than it shows
Is my game center translucent? Why is your clarity so white how to set it?
Broken butterfly best magnum and best fire power
Killer 7 is the best Magnum his father 💀 👀
until you realize that BB and handcannon have huge ass crosshair
good luck shooting anything more than 3 meters away from you
That’s why Killer7 is the best magnum in the game.
Butterfly >>> handcannon
king of magnum killer7😮
Killer 7 all the way fully maxed with its exclusive of 5x critical hit rate for the first time in 18 years this is the best magnum I used this to bring down Saddler while the Striker mopped up his bug kids
FINALLY! A freaking balance with Butterfly and Killer7.
One for killing boss other for killing mobs.
THANK YOU FOR THE BALANCING WEAPON CAPCOM ❤
Which one should i fully upgrade in my first playthrought, killer 7 or butterfly?
Personally broken butterfly because at the end with the exclusive upgrade part the damage will be at like 50
@@LeytonTlou 40.5
I would go for the killer 7. It has better stats across the board. The only thing the Broken Butterfly has on it is damage.
Unless you're really accurate and only use it on big bosses, the Killer 7 is better.
Don't fully upgrade. Use up the ammo on broken butterfly and just sell it. (I would use it on either salazar or krauser)
Just get some damage for killer 7(use exclusive ticket on it) and be done with it. The amount of ammo you get isn't worth it(but rolling the dice on 5x crit is), you can spend the money on fullauto cqbr, for example.
killer 7 have the red laser light😂of course killer 7
Killer7 is best of magnum 🥳
Poor Handcannon 😔
I am not a pro player its too tough to go through the professional or hardcore mode just to get the infinite ammo!! At least put it in the psn fully upgraded and infinite and we will buy if we want to
ي منال ي بوتيتو تعلمي اللعب بدل ماتشترين كل شي
With Exclusive butterfly is 40dmg boss killer
DAMN MAX LEVEL ALREADY?
The power of save scumming
@@RjFox09 also the power of multiple playthrough.
A few minutes with cheat engine ?
@@honguyenhoaibao3676 Or modded game save for ps4/ps5 version, it's what I did. Killer 7 is better than both for everthing other than the strongest bosses.
The HC has to be the best since the infinite exclusive can be bought with spinels w/o the cat ears? Lets face it by the time you get cat ears and are now godly the games no fun ☹️
lol. All you had to do was show us the strongest gone at the highest level. Then all we had to do was use a little bit of math and figured out the rest.
Make avid about what is best pistol in re4 remeke plz
u can just safe the game buy all pistol and look what is the best pistot with stat and all
@@Rambestgirl thx
So the one that’s most difficult to get is the weakest?
Yep how fucking sad it was my favorite magnum but now it's the worst magnum
Btw i hope P. R. L will re appear, just to have fun one shot all enemies haha
It'll probably come with the Mercenaries DLC. I say this because the Handcannon is now obtained by beating Pro Mode, so they might've switched it around.
@@DarkEinherjar sub bro
for killer7. in the original. I hate that they're make it dirty. more expensive than BB. but at the end. become a weakest magnum in the game!?!
then why should I buy it?!? it's none sense!!
I know revolver is favourite child of RE. and semi auto platform is the least loved child. but this is too much. (I hate what they did with deagle in RE5 and revelation 1 as well.)
at least in the remake. they're give it a justice. with 5x critical hit rate.
for BB. the most unforgivable things they've done is changed it model. from cool hybrid between Colt SAA and s&w Schofield into the plain s&w Schofield alone... plus cut off its cool reload animation. and replace with more simple one.
besides this, the firepower is still good.
for handcannon. I quite like that they're nerf it. I mean... it may not powerful as BB. but it has infinite ammo. so its good enough. if you give it infinite ammo and 99 firepower. it'll turns into infinity rocket launcher 2.0 which is too much overpowered. and make the other magnum seems too lame to used.
so neft it a little bit and let the other magnum shines is better decision.
Next shotgun please
so happy that they're nerfing the hand cannon bcs when its too overpowered the experience of the shot becomes none when doing the new game over and over again
good job capcom
well it not like super good i did like killer7 and butterfly... im trying the handcannon on a game so i cant tell yet ...if i like it or not
Do handgun
And the winner is
Balmond
just like they say......... on your face -_-
K7 is broken lol
not really my friend 😕
damage depending on the difficulty level u play on
if he has the hand canon this is more than likely on pro
@@agssilv5919 wht u mean?
Me. Pueden decir desde cuándo. 28 le gana a 36 de dañooo😅
Si te refieres a Broken Butterfly Max vs Hand Cannon Max, el exclusivo de Broken Butterfly hace que el dano aumente en 1.5, osea, tendria 40.5 de poder, no 27
@@GarciaLuis95 chales. No le mires eso en mis tiempo no era asiii xdxd ose en el resident eevil 4 normal
@@danieldorado9465 Todas las magnums estan nerfeados, BB en el original tenia 50 de daño con exclusiva, Killer7 35 y HandCannon 100
@@danieldorado9465 y la killer lo k tiene es mas chance de criticos osea tiene el peor daño depende de suerte
Video pistole
Wat ?
Wait. How the fuck does the hand cannon have more damage compared to the other mags but does 3 shot to kill that pig?
It’s because the handcannon’s exclusive upgrade is infinite ammo.
The broken butterfly’s exclusive is a 1.5x power bonus, so it SAYS it’s power is 27.0, but it’s actually 40.5 power, which makes it higher than the handcannon.
Kind of sucks, since if one has the cat ears, it makes the handcannon obsolete, as all weapons will have infinite ammo anyways, so you might as well just stick with the Killer7 or Broken butterfly.