I never even noticed that. I just thought it was an industral flat area. They do a really good job of transitioning the playable and locked off areas to hide the latter away.
It's so insane that it's all completely out of view too, not even there because it's set dressing or world building. Wonder why the game ran like ass on launch...
The only bit I was disappointed we didn't get to see was the apartment blocks, since we always see it from a distance and it has a database entry. I thought we'd have a gig there.
Apparently the Red engine is a b***h to work with, which is why they are abandoning it for UE5. Betting the next Cyberpunk title will have more content now that this game has found its footing.. and audience.
@@lyianx not like UE5 isn't a B to work with either. I'm a developer & while I don't work with UE, many of my coworkers that do complains about it a lot. It's 100% optimized for artists & not programmers, making programmers jump hoops through C++ for something they can easily do in other engines with C#. The real reason they dropped Red Engine is because Red Engine was made with only Witcher series in mind, and even then at limited graphical fidelity. CDPR managers (the same people that pushed C2077 to launch early) thinks they can fix all that by switching to UE5. And just like Immortals of Aveum & plenty other UE5 games, simply switching to another engine won't ever be the solution.
Gonna go out on a limb and say that the cut content from this game will be regions and areas that will likely be more pronounced in the next cyberpunk game.
That little dock area was intended to house the Arasaka aircraft carrier Gorjira. There was a whole chunk of the story that would have taken you to the waterfront and involved you raiding the carrier. That was cut due to the game being rushed out the door. You can still find the Gorjira off the coast, but it's culled out until you get close to it. It's wild how much more content was intended to be in the game but was never released.
It's like half a dogtown in size, maybe a little less, but still. If Orion pulls a "Tears of the Kingdom," and uses essentially the same map as CP2077, I'd be just as intrigued considering all the unused or unfinished area's that could be incorporated. There is a lot of possibility and potential.
To add to this idea. Night City supposedly has many winding tunnels and underground structures (similar to the Cynosure facility) and if Mike Pondsmith's lore is taken into account it is apparently filled with Vampires and Werewolves which would make for pretty interesting high level enemies.
@@JudgeNicodemus A lot of that is really up in the air with Cynosure's reveal. We really have no idea how big Cynosure actually is, so Cynosure could be all there is underneath the city. If I'm remembering correctly, though, there was some intention for there to be an "undercity" in this game, i.e. certain parts of 2020's NC would be explorable as dilapidated underground ruins, as 2077's NC was literally built on fill made from the skyscrapers of 2020's NC. That could've been what ended up turning into Cynosure. Also, I just wanna be clear, they're not actual vamps & werewolves. The vamps are either people with certain cybernetics that have formed a weird gang & gone a particular flavor of cyberpsycho, or much like the werewolves, they're bio-engineered beasts, or humans spliced w/ animal DNA. Like The Lizard in The Amazing Spider-Man. I just feel like given CDPR's other franchise, people should set their bars accordingly; they're not gonna be flinging spells at or shapeshifting in front of you.
@@AndreiBYhappy After 3 years the mod released for this game are either coomer bait, cheats, clothes and unlocking hidden ot cut content. Nobody is ever gonna make a small spin off of this game as a mod, not even if its Unreal engine.
The whole launch situation completely f w the game's future content. I bet they originally planned at least two expansions like in Witcher 3 and there was even an multiplayer the making
True but the sequel will be amazing by the quality of PL depending if they advance time in the story from 2077 would be cool to see how different NC looks and how much expanded the city will be in the sequel
Most people here are talking about mods not being able to do shit but there are mods out there that adds entire buildings, apartments, or expands upon the abandoned megabuildings. It's just hard to mod for Cyberpunk unfortunately
At the start of the game the news will talk about the arasaka air craft carrier, i think that is one of the things that was supposed to be at the water front
Taking a wild guess: The waterfront probably got cut to deal with time and performance issues, maybe also when they decided to not include the Ncart train system as it seems pretty connected. Think having Takemura's questline be in that area would have made sense. Maybe also some Smasher related things, his presence in the game is a bit bare bones so it would make sense for him to have had more content in an area that ended up being cut.
A lof of speculations could be done, but unless we have internal source that could leak what it was supposed to be, or the original script before they reworked the 3 starting story and Johnny into the whole game, it'll just stay as that... speculations. Maybe it was supposed to be part of the main story, and was scrapped off either to skim the fat and make the game less convoluted, or it wasn't interesting enough, or maybe they had nothing do make out of that area and decided to close it instead of having an area with nothing to do there, etc. We'll never know unless an employee talk about it sadly.
You know in one of the News shows in game in warns us to stay out of Pacifica and the bad lands but it also says stay away from the oli fields which is another big area which largely blocked off , we only explore a tip of it where Johnny's body is dumped, I wonder if they had missions out there before because it is even finished on the world map display like we have to go there or unlock it
I think the game generates the minimap from in game meshes, roads get culled and drawn again depending on player's elevation. That is why you can see almost all road segments that remain out of bounds on the world map/minimap.
Honestly, the fact that some of this stuff was never turned into a playable area is more interesting than if it was. You don't see people obsessing over the already-gigantic play area that we have, they're instead focused on bits and pieces which aren't accessible. If the NCART system was in game, most people would use it a couple times then never think of it again... but because of its incomplete state, they're suddenly more interested. Bit of a "you want what you can't have" situation.
@@Nightc1tyronin How so? You think people are constantly obsessing over and using NCART in the game right now, or mostly just fast traveling like normal?
@@channelthechannel I think people prefer walking or using NCART way more than fast travel. Seeing the city is part of the fun. Fast travel is for people who wanna speed through things or those who don’t care about seeing how beautiful and unique the city is. I like that CDPR included the ability to just sit on the metro and looking out the window while you’re going to your stop. It’s way better than just making it some generic fast travel system.
@@Nightc1tyronin I highly, highly doubt more people are using NCART than regular fast travel... it's absolutely one of those features most will use sparingly, or get tired of after awhile. Walking/driving is also immensely more engaging. But the point was, that these features are always more interesting and desirable when you don't have them, and that's absolutely been proven true here. No one is obsessing over NCART anymore - it was implemented, people tried it, and the intrigue passed.
During the Konpeki Plaza heist you can listen to mayor Holt talking to an Arasaka representative about handing over even more of NC over to Arasaka. It is hinted that Arasaka wanted Watson or at least a good chunk of it over. Holt hesitated, not out of moral concerns, but worried that such decision would cost him the election. Shortly after the heist he is found dead.
I get disappointed when I see all the missing content we didn’t get but also I get really hopeful of what the sequel can bring if we get the full map and everything that’s missing from night city
On my very first playthrough of the game I tried for hours and hours to find a way on to the roof of the Arasaka Waterfront. I explored everything you showed in this video without no clip (I couldn't use mods as I was streaming the game at that time). I found a way under it, and into it after just exploring every nook and cranny. I think they either slapped large simple structures over unfinished parts of the map to save time, perhaps as release loomed, or yeah, they indeed had plans for gigs and missions, or perhaps the Hanako ending, in these structures. It is absolutely a waste of space. I know they started and stopped development of this game a few times, so who knows what kind of craziness was planned. Sure would like to sit down with the devs and ask though.
Steal a kaukaz in watson, park it next to the ncart station from the end of the video, double jump from the truck to the transformator unit next to the wall, then onto the track. Walk into the station on the track, cross it, turn right at the end and jump over the roof after the barbed wire stops. Now you're on top of the waterfront and can go any direction. Metal on the roof is not clipping, so careful where you step.
Yep I did the same mate. What I did was swim into the water on the north side, then if you go west there's a beam you can jump on with double jump, then you can jump onto the upper wall. Pretty freaky seeing the unfinished roads. I got as far as the Konpeki Hotel where the invisible walls stopped me.
Its not a waste of space. It creates a feeling that city is a bigger than it is actually is. Arasaka Waterfront is in actual tabletop books. They needed to include stuff like that in the game. Even if its not playable. Otherwise it will conflict with the lore. And then who knows, mb make this area actually playable with some DLC/expansion in the future. In our case it will probably be used in the next game.
This area is probably where the platform sabotage mission with Takamura probably should have taken place. Also would have been nice to see Kujira in that area.
I have the artbook and interestingly while they mention it being used for shifty dealings, they don't explore it too much. Other areas have more background in the book. I think this might be an area that was cut as it wasn't a big loss for the story, but helped a lot with performance issues.
@@Yusuke_Denton All areas they cut were because of performance issues. If you need an example measure the fps in the dogtown stadium balcony and then measure it in badlands. Thd difference is staggering. The more actors and geometry is in any give place, the worse the red engine deals with it. It hasn't got the same capabilities as UE5 for distance LOD. If you need examples of useless areas that this could have been like, there is laguna bend, rocky ridge, old pacifica, orbital air, oil fields. You can go to them, but it's pointless outside of missions. Making the waterfront unlocked like that would have been a matter of hours / days at most.
@@_vindicator_Oh, I thought you were saying why the area wasn't fully developed for gigs in the first place. (and became "useless") Not why it was locked off in the end.
@@Yusuke_Denton I think they cut these mid 2020 when they started seeing how bad it was running on consoles even with incomplete textures / assets. I think at that point they basically walled off everything that wasn't essential for the story to get some of the perf back.
I think there was probably a Gig or side mission planned for that trainyard and when that was cut they decided to cut the whole area because it would have just been kinda empty. Nothing of value lost imo
Well, it only shows that this city has still HUGE potential in expanding - casino, new areas, megablocks, corpo buildings etc. If they gonna put next cyberpunk in Night City, the city we know, will be a diffrent thing.
Maybe revisiting some of these locations on the initial release version of cyberpunk could yield more insight. CDPR have gone through and removed assets from some unused locations, so it's probably worth a shot.
I managed to get onto that NCART garage/depot prior to 2.0 and was super surprised at how huge it is, I don't think your video (no offense meant with this) captures just how huge it is, its definetely one of those things were it looks so small but once you are there it's huge. Having to walk in there felt like I was walking for miles just to reach the other end, its crazy.
I'm doubtful it was ever meant to be used, or at least cut very very early. A lot of the things pointed out as evidence like the doors, roads, and props are more likely: 1. A consequence of how the world is constructed. Roads are semi-procedurally constructed, it's trivial work to draw a line with a Sim City-esque road tool to be sure all the streets line up right. Buildings are made of a couple different "prefab" chunks some of which include doors, and then get kitbashed together, which can lead to some parts of them hidden inside other objects. The deep dropoffs near buildings is likely to make sure the terrain doesn't clip through anything at low LOD levels. 2. Detailing for visibility from playable areas. Much of it is able to be seen at some point, particularly from Konpeki Plaza. It still needs to be detailed enough to at least fit in with surrounding playable areas when viewing from a distance. Same goes for the train station, albeit with more detail than the road part, since it's likely to be viewed from closer.
From the looks of it the Ncart system may have been abandoned because of this, or perhaps vice versa. Even the giant Arasaka logo on top is kinda weird as there would be barely any reason for the player to view that naturally unless there was meant to be some missions in those towers where you could look out to the ocean. Real shame cause that north side part of the map does feel a little hollow.
Well...I mean...you can literally see the roof of the entire Arasaka waterfront if you look out the window of Konpeki Plaza during the heist, when you and Jackie are in the hotel room talking to T-Bug. Kinda fits the situation you are describing perfectly. That mission may be the entire reason the district was "Capped off" the way it is. It was massively unfinished and you can see directly into the district from above. Its probably why the one strip of road is visible from the air and isn't capped off like the rest of it.
it’s one of the few times i can genuinely believe there ain’t shit there lmao like sure loot but outside that it’s just a waterfront, easily dismissible as just a ‘working zone’
Btw, somewhere, can't remember where, there is a whole unused elevated highway that runs from one district to another. It's locked off with barricades but it is player accessible, and completely deserted. Night city is like an archeological dig site, the more you dig the more unused content you find.
Now that I think about it this area would be a great choice to include in the fabled Militech DLC if they ever decide to go through with it. Could imagine maybe there’d be a few quests from Meredith about trying to steal some kinda prototype or take control of the place.
I wouldn't say it's wasted. It's arasaka property and there's probably no justifiable reason to go (ie break in) there story wise. It's a place for arasaka employees so non employees would have little to no access.
I've said before that I think CDPR left spaces available to expand into with DLC's but when the decision was made to move to Unreal, that stopped. Phantom Liberty was already in progress, so it was completed in REDengine, but beyond that and patches I don't see CDPR putting more resources into an engine that's reached end of life. What would be nice would be for them to give the tools to the community to develop the unused areas for fan-created expansions. There are modders who would jump at the chance to create content that's consistent with the game lore and keep people interested in 2077 until Orion is finally a thing
I think there might have been that big arasaka ship they were talking about on the radio. Maybe we were supposed to sneak up on him and steal some data or kidnap someone. Who knows.
Happen to vist this location a few days ago. CDPR could have really pulled a full side gig heist in here. They obviously had Big plans for Arasaka Waterfront, too bad they scrapped it.
The excelsior package was teased to hell by the game, but we never got to witness Jackie's and V's Delemain cab utilize the touted weaponry. I figure maybe the Arasaka waterfront roads were a planned path for an expanded chase sequence where we see the cab unleash a military arsenal on the guards; similar to how the Biotechnica flats were used at the beginning of the Nomad lifepath.
Maybe mod-ers can use some AI to decorate with stuff and terminal emails with intrigue. I know it's a grind to place and invent minutiae but that if done correctly could reduce chore. Even thought not AI, Fall Out 4 had many homes with crap to look at and piece together what happened using terminal messages that made you want to look around and find clues. No grand conspiracy, just RPG Virtual Voyeurism that was intriguing.
There's a couple spots you can jump onto from a big truck. Or swim around to the west from the northside until you find a little shallow area with poles sticking out. You can double jump onto one of the support beams, and from there double jump to the upper part of the docks. I think from there you can drop down into the waterfront area.
down of arasaka tower there is a a tunnel, who go from corpo plaza to north oath, (outside the playable map) and there is something like a water press, with the NC logo
To make city feel larger. Or you prefer there to be just a huge empty space with invisible wall? And because Arasaka Waterfront is in actual lore of the tabletop Cyberpunk 2020/RED/2077. They cannot not include it in some form.
Thanks so much for revisiting this mate. (I remember your old video about the ncart track that just disappears here) I often wondered if Mr. Hands was originally going to be an Arasaka Waterfront fixer, before the area was cut, since he didn't really do much in Pacifica (before PL) and he's a "former corpo". The only bit I was disappointed we didn't get to see was the apartment blocks, since we always see it from a distance and it has a database entry. I thought we'd have a gig there.
I remember exploring that area dock with containers way back around v 1.6 searching for that magenta color code Easter egg arojnd there and I was also very shocked to see a very detailed area just unused, it's unbelievable how much went unused for this game truly so much potential.
Loving these videos man, crazy seeing these unused spaces. I wonder though if an of these sections were going to be used for the multi-player that was planned? Like the huge water front zone/ streets would have been a neat map maybe for death match!
It serves as backdrop, and because it's unused, it wasn't worth fully developing, and easier just blocking off and focusing on other things. It would be equal to Arasaka tower in defense, so it would require a big reason to ever want to go in there.
I’d say the industrial port would’ve hosted _Kujira._ Aside from the endgame, environments related to the corpo life path were all but removed, it’s possible the compound might have served as an open-environment tied to the story, like an anti-corpo assault or espionage mission. After all, the quintessence of CPR - people versus corporations - is either absent or distinctly lacking.
It's not 'cut content' choom. The visible geometry in the waterfront is there for the same reason the road leaving night city to the north stretches so long-- it's there because you can *see* it during the Heist mission when you stay in Konpeki plaza.
I bet it was originally used for the different life paths, maybe Arasaka missions, to do corpo work. The cave systems were for nomad, maybe the mega buildings were street kid and so on.
I reckon the docks and a fair chunk of that stuff might have been the original location of the "get on the parade floats" mission - I mean, it makes sense considering yoiu see one on a boat just going past when you meet Oda down by the waterline
I'm on the fence on this one. The only things that suggest to me that this area was meant to be explorable is that train station with the barbed wire fences, everything else like the roads and the semi-finished buildings were likely put there just to serve as a backdrop when you're in Kompeki Plaza. I mean it's a waterfront, it's hard to imagine what content could've been cut from it apart from a big empty area to drive through for no reason.
3:48 I think you miss a bit the understanding how map-making works: You first create very rough elevation map of the area, and the build sections in very rough shape on it, and then sprinkle details, you may see from afar, like lamp posts and trees along the road-side. And well, then this area stopped developing, because it was never used in a plot point and they didn't see the need to develop it further, as it works fine as a closed off corporate space where some corporate rats work in offices. And that's that. The world building needs a *LOT* of area just to be occupied by corporations, as they are all powerful and develop high level techs, partly even in night city, from what the lore says. So they need office space and need space for labs and storage. It's like if you walk around a city and see a lot of massive factories, where you're not allowed to go in. You don't say: "Oh they are wasting space here, this could be space I could explore" ;)
I am sure that whole area was meant to involve the aircraft carrier if they had actually added it to the game in a way we could go there. But I am sure that in the early days of them righting the story that it was involved but then later written out.
No. Those areas do not load when you are not looking at them. They do not take up memory space. It is there because it cannot not be there. Arasaka Waterfront is part of the lore. It was there since 2020. They needed to include it in some form. Otherwise city wouldve felt smaller and unfinished.
The area has to have some level of detail due to what the player can see from the 'in-bounds' part of the map. There are no small props, graffiti, or trash - indicating the areas were never intended to be utilized in game.
Surprised more people don’t make cyberpunk cut content since fallout is getting a little oversaturated. Lots of and lots of cut stuff in cyberpunk thanks to its rocky development
Honestly, I don't think it was meant to be unused....I am a technical director and have managed many software development projects (not games). Sometimes a project changes direction and allot of work put into a certain part of it ends up being unneeded, or redundant. It happens on large development projects, just how it is.There is no reason why any dev would go through all the trouble of making that whole area just to not be used. More likely, there were plans for game content to happen there, and it just didn't make the cut. For whatever reason, Leadership changes direction, budget, dev timelines, discarded story content, etc. Similar to "deleted scenes" in a feature film. Production went through all the trouble of creating a set, filmed scenes, etc, but was just not found to be viable for the final release. They could have just decided to leave it in so it fills in the cityscape in this case.
Here is explanation for you, this area has to be in the game because it was there all the time. its not like CDPR made up Night City on the spot. Night City was already planned out and written long before CDPR. They were forced to include Arasaka waterfront because its already there. On the tabletop map and in the lore. Mb at some point in the beginning they were expecting to somehow use it. thats why it has some details inside of it. But without it it would've been just a huge empty space. City would've felt not that big because of it.
Back in the release on 1.0 there we are news / dialogue that.. arasaka had a carrier in the waterfront, where one of the siblings arrived. I think it was removed. Like some missions there .
Maybe check if the waterfront is different in the start of the game? When loading a save before the heist mission, the news reporter mentions an arasaka aircraft carrier docked at the port.
I think this area was supposed to be another district of the city full of life. But since they are forced to release the game early, they decided to make it a big arasaka factory for asthetics.. Due to how smart the team and how the story started i think the real plan is to release the game in 2022 but unfortunately we didnt get to enjoy 30 or even 50+ hours more of content because of forced rush to release the game. I said this when i first finished the game 100%. I said this game feels like 50% finished and not 100% finished. When i saw your videos today, i was shocked of how much is cut out its crazy!
Im sure they were going to add more content regarding the waterfront and other buildings in night city considering the space there too bad they didn't finish
yknow honestly this zone seems like it wouldn't be too hard to add to the game fully. Just add some props, enemies, loot, maybe an ncpd scanner or two and maybe a gig and you're done
Would imagine you scout this place and this is where the mission would’ve been with takemura instead of the industrial park we got this place is huge and would make better sense they would be holding the parade stuff here but they just moved it probably
Can you imagine the amount of long term revenue CDPR have quite literally thrown away with both hands by dumping Cyberpunk 2077? Night City has the potential to go on for years, if only they had the balls and dedication (and determination) to make this game the genre buster it should (and could) be. CDPR had a golden opportunity to place themselves in gaming history with Cyberpunk 2077 - the Cyberpunk 2077 we were promised, fully fleshed out, that is - and ensured their credibility as a top, triple A leader. But no, we just got a half-baked game. Don't get me wrong here, I love the game, and have spent over 500 hours in it, and will spend even more, but what CDPR failed to do, with unfulfilled promises, dropped content, glitches that look as if interns were let loose on the game, and a sense of, "Fuck it, we've had enough, just get the goddam game out there already!" attitude, hurts harder than some of the story arc endings (and amazingly emotional story arcs they are). Some folks say CDPR have done a 'No Man's Sky' come back with Phantom Liberty... hmmm, not quite. Massive kudos to the devs of No Man's Sky - they've shown the game world how to pull your reputation and game from the toilet. Absolute heroes. Now if CDPR announced they were assigning a dedicated team to continue to produce ongoing content and expansion for Cyberpunk 2077 - even if it only amounted to half the amount Hello Games have done so far for their No Man's Sky, then they would have a huge win. But it seems, to me, they've given up long ago on Night City, and like a spoiled child always used to getting their own way, experiencing for the first time have that not happen, have just thrown a tantrum and stormed off. Subbed, liked and dinged that bell.
Spot on. Only point of disagreement I have is the idea they should be a "top, triple A leader". Right now CDPR is trying too hard to follow the AAA publisher model: Make as many sales from a release as possible to please the investors then move on to the next thing. New sequel. New IP. Gotta keep publishing. Gotta stay on top. Instead they should go the model of breakout indie devs, like No Man's Sky, Factorio, Stardew Valley, or Minecraft (before Microsoft). Strike gold once and keep improving that one product forever. Keep putting out new content and building on to Night City. Squeeze as much juice out of Cyberpunk on REDEngine as possible until there's no more juice to squeeze, THEN move on. Basically what you said. They could still have other teams working on The Witcher sequels too.
@@Yusuke_Denton So glad someone gets where I'm coming from. I'm not exactly hating on CDPR, and obviously I'm neither a fanboi - but before the release of Cyberpunk 2077 I had such high regard for them as game devs, but sadly that's now hit rock bottom. But hey, I've only been playing games since the age of 16, and I'm now 59, so what do I know ;o)
Often in video game development the first thing you start with is mapping (see the case of Fallout 4). Also, mike said that he designed the city of night city in the game simcity 4.
A game is never finished, but merely released It's kinda insane to think how dense Cyberpunk 2077 is in terms of content, there's bound to be so much cut content; which is expected of course I'd love to see modders remake these areas and make them explorable in detail, love just driving/walking around Cyberpunk
It’s truly impressive when you sit down and really look at the scope of this thing. I’m hoping for some kind of map editor eventually, a means of adding props into the world and creating new environments
I'm surprised that I never noticed any of this cut content other than the casino. Perhaps they'll have the opportunity to flesh this all out in Orion? (Though it'd also be cool to see another city like Chicago.)
There was supposed to be more to the original ending and the dock was set up for some halo 2 epic run chase down shit....not a guess its cut due to time restriict and graphic limitations....
There's a lot of really underdeveloped areas in NC that are practically begging for more to be done with them. Hope they manage to transfer the map over to UE5 so we can see more of the city.
The only saving grace i have for all these unused areas is that hopefully Orion will play in nc too. Then we will finally get to see the map in all its glory.
It's possible that Dogtown will get washed away and will never exist in the next game just like Panam said during the date at V's apartment. But time will tell how vast Night City will be in the next game we just have to wait for it.
I never even noticed that. I just thought it was an industral flat area. They do a really good job of transitioning the playable and locked off areas to hide the latter away.
It's so insane that it's all completely out of view too, not even there because it's set dressing or world building. Wonder why the game ran like ass on launch...
The only bit I was disappointed we didn't get to see was the apartment blocks, since we always see it from a distance and it has a database entry. I thought we'd have a gig there.
I wish they'd keep adding DLC's to this game. It turned out to be a dam good game.
Apparently the Red engine is a b***h to work with, which is why they are abandoning it for UE5. Betting the next Cyberpunk title will have more content now that this game has found its footing.. and audience.
I would buy every single DLC.
I want this Cyberpunk universe to expand forever.
@@lyianx not like UE5 isn't a B to work with either. I'm a developer & while I don't work with UE, many of my coworkers that do complains about it a lot. It's 100% optimized for artists & not programmers, making programmers jump hoops through C++ for something they can easily do in other engines with C#.
The real reason they dropped Red Engine is because Red Engine was made with only Witcher series in mind, and even then at limited graphical fidelity. CDPR managers (the same people that pushed C2077 to launch early) thinks they can fix all that by switching to UE5. And just like Immortals of Aveum & plenty other UE5 games, simply switching to another engine won't ever be the solution.
Yea I could pay full price of the game to play Militech DLC
Gonna go out on a limb and say that the cut content from this game will be regions and areas that will likely be more pronounced in the next cyberpunk game.
That little dock area was intended to house the Arasaka aircraft carrier Gorjira. There was a whole chunk of the story that would have taken you to the waterfront and involved you raiding the carrier. That was cut due to the game being rushed out the door. You can still find the Gorjira off the coast, but it's culled out until you get close to it.
It's wild how much more content was intended to be in the game but was never released.
It's like half a dogtown in size, maybe a little less, but still. If Orion pulls a "Tears of the Kingdom," and uses essentially the same map as CP2077, I'd be just as intrigued considering all the unused or unfinished area's that could be incorporated. There is a lot of possibility and potential.
To add to this idea. Night City supposedly has many winding tunnels and underground structures (similar to the Cynosure facility)
and if Mike Pondsmith's lore is taken into account it is apparently filled with Vampires and Werewolves which would make for pretty interesting high level enemies.
Considering they are moving to Unreal 5 engine I doubt they'll use the same map. Maybe some reused assets but they'd have to make a new map.
@TheDarkAngel7777 the model will be the same but it will obviously be more advanced
@@JudgeNicodemus A lot of that is really up in the air with Cynosure's reveal. We really have no idea how big Cynosure actually is, so Cynosure could be all there is underneath the city. If I'm remembering correctly, though, there was some intention for there to be an "undercity" in this game, i.e. certain parts of 2020's NC would be explorable as dilapidated underground ruins, as 2077's NC was literally built on fill made from the skyscrapers of 2020's NC. That could've been what ended up turning into Cynosure.
Also, I just wanna be clear, they're not actual vamps & werewolves. The vamps are either people with certain cybernetics that have formed a weird gang & gone a particular flavor of cyberpsycho, or much like the werewolves, they're bio-engineered beasts, or humans spliced w/ animal DNA. Like The Lizard in The Amazing Spider-Man. I just feel like given CDPR's other franchise, people should set their bars accordingly; they're not gonna be flinging spells at or shapeshifting in front of you.
@@rookiedrifter4273Eh, I hadn't heard that. They're just 'vampires' in the lore. No explanation given.
it really suck to think about phantom liberty being the last dlc, i’m still willing to pay full prices for more dlcs like it
@@AndreiBYhappy After 3 years the mod released for this game are either coomer bait, cheats, clothes and unlocking hidden ot cut content. Nobody is ever gonna make a small spin off of this game as a mod, not even if its Unreal engine.
@@AndreiBYhappy no toolkit to do that
The whole launch situation completely f w the game's future content. I bet they originally planned at least two expansions like in Witcher 3 and there was even an multiplayer the making
True but the sequel will be amazing by the quality of PL depending if they advance time in the story from 2077 would be cool to see how different NC looks and how much expanded the city will be in the sequel
Most people here are talking about mods not being able to do shit but there are mods out there that adds entire buildings, apartments, or expands upon the abandoned megabuildings. It's just hard to mod for Cyberpunk unfortunately
At the start of the game the news will talk about the arasaka air craft carrier, i think that is one of the things that was supposed to be at the water front
Taking a wild guess: The waterfront probably got cut to deal with time and performance issues, maybe also when they decided to not include the Ncart train system as it seems pretty connected.
Think having Takemura's questline be in that area would have made sense. Maybe also some Smasher related things, his presence in the game is a bit bare bones so it would make sense for him to have had more content in an area that ended up being cut.
i feel like they made the area, and halfway through realized they had no clue how to use it, then proceeded to block it off at the entrances
Something about this idea makes me laugh, kinda like cdpr were afraid of their own creation. Too intimidated to do anything with it
@@SirMZK their minds werent complex enough to fill the map with content lol
A lof of speculations could be done, but unless we have internal source that could leak what it was supposed to be, or the original script before they reworked the 3 starting story and Johnny into the whole game, it'll just stay as that... speculations. Maybe it was supposed to be part of the main story, and was scrapped off either to skim the fat and make the game less convoluted, or it wasn't interesting enough, or maybe they had nothing do make out of that area and decided to close it instead of having an area with nothing to do there, etc. We'll never know unless an employee talk about it sadly.
You know in one of the News shows in game in warns us to stay out of Pacifica and the bad lands but it also says stay away from the oli fields which is another big area which largely blocked off , we only explore a tip of it where Johnny's body is dumped, I wonder if they had missions out there before because it is even finished on the world map display like we have to go there or unlock it
I think the game generates the minimap from in game meshes, roads get culled and drawn again depending on player's elevation. That is why you can see almost all road segments that remain out of bounds on the world map/minimap.
@@Gapis321That is correct.
Honestly, the fact that some of this stuff was never turned into a playable area is more interesting than if it was. You don't see people obsessing over the already-gigantic play area that we have, they're instead focused on bits and pieces which aren't accessible. If the NCART system was in game, most people would use it a couple times then never think of it again... but because of its incomplete state, they're suddenly more interested. Bit of a "you want what you can't have" situation.
survivorship bias
This didn’t age well lol
@@Nightc1tyronin How so? You think people are constantly obsessing over and using NCART in the game right now, or mostly just fast traveling like normal?
@@channelthechannel I think people prefer walking or using NCART way more than fast travel. Seeing the city is part of the fun. Fast travel is for people who wanna speed through things or those who don’t care about seeing how beautiful and unique the city is. I like that CDPR included the ability to just sit on the metro and looking out the window while you’re going to your stop. It’s way better than just making it some generic fast travel system.
@@Nightc1tyronin I highly, highly doubt more people are using NCART than regular fast travel... it's absolutely one of those features most will use sparingly, or get tired of after awhile. Walking/driving is also immensely more engaging. But the point was, that these features are always more interesting and desirable when you don't have them, and that's absolutely been proven true here. No one is obsessing over NCART anymore - it was implemented, people tried it, and the intrigue passed.
During the Konpeki Plaza heist you can listen to mayor Holt talking to an Arasaka representative about handing over even more of NC over to Arasaka. It is hinted that Arasaka wanted Watson or at least a good chunk of it over. Holt hesitated, not out of moral concerns, but worried that such decision would cost him the election. Shortly after the heist he is found dead.
Lucius. Weldon Holt is the deputy mayor. I'm still not sure if Holt had a hand in murking Lucius Rhyne.
I get disappointed when I see all the missing content we didn’t get but also I get really hopeful of what the sequel can bring if we get the full map and everything that’s missing from night city
On my very first playthrough of the game I tried for hours and hours to find a way on to the roof of the Arasaka Waterfront. I explored everything you showed in this video without no clip (I couldn't use mods as I was streaming the game at that time). I found a way under it, and into it after just exploring every nook and cranny. I think they either slapped large simple structures over unfinished parts of the map to save time, perhaps as release loomed, or yeah, they indeed had plans for gigs and missions, or perhaps the Hanako ending, in these structures. It is absolutely a waste of space. I know they started and stopped development of this game a few times, so who knows what kind of craziness was planned. Sure would like to sit down with the devs and ask though.
Steal a kaukaz in watson, park it next to the ncart station from the end of the video, double jump from the truck to the transformator unit next to the wall, then onto the track. Walk into the station on the track, cross it, turn right at the end and jump over the roof after the barbed wire stops. Now you're on top of the waterfront and can go any direction. Metal on the roof is not clipping, so careful where you step.
Yep I did the same mate. What I did was swim into the water on the north side, then if you go west there's a beam you can jump on with double jump, then you can jump onto the upper wall. Pretty freaky seeing the unfinished roads. I got as far as the Konpeki Hotel where the invisible walls stopped me.
Its not a waste of space. It creates a feeling that city is a bigger than it is actually is. Arasaka Waterfront is in actual tabletop books. They needed to include stuff like that in the game. Even if its not playable. Otherwise it will conflict with the lore. And then who knows, mb make this area actually playable with some DLC/expansion in the future. In our case it will probably be used in the next game.
This area is probably where the platform sabotage mission with Takamura probably should have taken place. Also would have been nice to see Kujira in that area.
In my opinion, in that Arasaka dock should come Arasaka's ship Kojuro, what Ruth Zeng talking on TV.
I appreciate these videos from you, it actually encourages me to pay more attention to the world
I have the artbook and interestingly while they mention it being used for shifty dealings, they don't explore it too much. Other areas have more background in the book. I think this might be an area that was cut as it wasn't a big loss for the story, but helped a lot with performance issues.
It wouldn't have affected performance. Probably just cut for time.
@@Yusuke_Denton All areas they cut were because of performance issues. If you need an example measure the fps in the dogtown stadium balcony and then measure it in badlands. Thd difference is staggering. The more actors and geometry is in any give place, the worse the red engine deals with it. It hasn't got the same capabilities as UE5 for distance LOD.
If you need examples of useless areas that this could have been like, there is laguna bend, rocky ridge, old pacifica, orbital air, oil fields. You can go to them, but it's pointless outside of missions. Making the waterfront unlocked like that would have been a matter of hours / days at most.
@@_vindicator_Oh, I thought you were saying why the area wasn't fully developed for gigs in the first place. (and became "useless") Not why it was locked off in the end.
@@Yusuke_Denton I think they cut these mid 2020 when they started seeing how bad it was running on consoles even with incomplete textures / assets. I think at that point they basically walled off everything that wasn't essential for the story to get some of the perf back.
I mean, they had to plug those giant USB sticks somewhere and it couldn't have been the middle of the city.
True actually, probably a lot of good power in this place
Yet another part of the map for modders to play around and creating stories, quests and playable areas.
*hopefully*
I think there was probably a Gig or side mission planned for that trainyard and when that was cut they decided to cut the whole area because it would have just been kinda empty. Nothing of value lost imo
Well, it only shows that this city has still HUGE potential in expanding - casino, new areas, megablocks, corpo buildings etc. If they gonna put next cyberpunk in Night City, the city we know, will be a diffrent thing.
I think it has to be night city, rven the table top is all about night city, Mabye we will actually burn the city in orion
Night City is the main character of the Cyberpunk franchise. Of course they’re going to set Orion in NC, that’s not even a question tbh.
Maybe revisiting some of these locations on the initial release version of cyberpunk could yield more insight. CDPR have gone through and removed assets from some unused locations, so it's probably worth a shot.
this is a very interesting idea for sure... just wondering how noclip would work on 1.0. Not impossible though
Underrated CP2077 channel mate. Subbed to appease the algorithm behind Google's equivalent of the Blackwall.
I managed to get onto that NCART garage/depot prior to 2.0 and was super surprised at how huge it is, I don't think your video (no offense meant with this) captures just how huge it is, its definetely one of those things were it looks so small but once you are there it's huge. Having to walk in there felt like I was walking for miles just to reach the other end, its crazy.
3:23 there are also the unused tower assets along the coastline. What were those meant for?
Don't think they were meant to be used for anything tbh. They are just decoration. Probably something in the lore that describes what they are.
They're weaponized sea defense towers. Explained in-game in the lore. Pretty sure Maximum mike talks about them at one point.@@jakob1267
I hope the modders have a field day with all these open spaces. CDPR has provided us with a phenomenal world (albeit not fully finished).
I'm doubtful it was ever meant to be used, or at least cut very very early. A lot of the things pointed out as evidence like the doors, roads, and props are more likely:
1. A consequence of how the world is constructed. Roads are semi-procedurally constructed, it's trivial work to draw a line with a Sim City-esque road tool to be sure all the streets line up right. Buildings are made of a couple different "prefab" chunks some of which include doors, and then get kitbashed together, which can lead to some parts of them hidden inside other objects. The deep dropoffs near buildings is likely to make sure the terrain doesn't clip through anything at low LOD levels.
2. Detailing for visibility from playable areas. Much of it is able to be seen at some point, particularly from Konpeki Plaza. It still needs to be detailed enough to at least fit in with surrounding playable areas when viewing from a distance. Same goes for the train station, albeit with more detail than the road part, since it's likely to be viewed from closer.
Finally. Someone understands.
From the looks of it the Ncart system may have been abandoned because of this, or perhaps vice versa.
Even the giant Arasaka logo on top is kinda weird as there would be barely any reason for the player to view that naturally unless there was meant to be some missions in those towers where you could look out to the ocean.
Real shame cause that north side part of the map does feel a little hollow.
Well...I mean...you can literally see the roof of the entire Arasaka waterfront if you look out the window of Konpeki Plaza during the heist, when you and Jackie are in the hotel room talking to T-Bug. Kinda fits the situation you are describing perfectly. That mission may be the entire reason the district was "Capped off" the way it is. It was massively unfinished and you can see directly into the district from above. Its probably why the one strip of road is visible from the air and isn't capped off like the rest of it.
it’s one of the few times i can genuinely believe there ain’t shit there lmao like sure loot but outside that it’s just a waterfront, easily dismissible as just a ‘working zone’
Btw, somewhere, can't remember where, there is a whole unused elevated highway that runs from one district to another. It's locked off with barricades but it is player accessible, and completely deserted.
Night city is like an archeological dig site, the more you dig the more unused content you find.
this was actually added in with 2.1 but is still cool
I love this content so much, honestly I hope you will never run out of things to explore in the game with us haha
Now that I think about it this area would be a great choice to include in the fabled Militech DLC if they ever decide to go through with it. Could imagine maybe there’d be a few quests from Meredith about trying to steal some kinda prototype or take control of the place.
I wouldn't say it's wasted. It's arasaka property and there's probably no justifiable reason to go (ie break in) there story wise. It's a place for arasaka employees so non employees would have little to no access.
Subbed dude, you're doing a hell of a job documenting this shit.
I've said before that I think CDPR left spaces available to expand into with DLC's but when the decision was made to move to Unreal, that stopped. Phantom Liberty was already in progress, so it was completed in REDengine, but beyond that and patches I don't see CDPR putting more resources into an engine that's reached end of life. What would be nice would be for them to give the tools to the community to develop the unused areas for fan-created expansions. There are modders who would jump at the chance to create content that's consistent with the game lore and keep people interested in 2077 until Orion is finally a thing
Amazing video bro, its just a crime to see this all empty.
it isn't pleasant at all lol
I think there might have been that big arasaka ship they were talking about on the radio. Maybe we were supposed to sneak up on him and steal some data or kidnap someone. Who knows.
2:02 This part killed me, you really have a way with words
I think a lot of it exists just to give you a phenomenal view from your KP hotel suite.
Happen to vist this location a few days ago. CDPR could have really pulled a full side gig heist in here. They obviously had Big plans for Arasaka Waterfront, too bad they scrapped it.
I actually managed to break in (without cheats) by some creative parkour the other day. It's a real trip how big that area is!
The excelsior package was teased to hell by the game, but we never got to witness Jackie's and V's Delemain cab utilize the touted weaponry. I figure maybe the Arasaka waterfront roads were a planned path for an expanded chase sequence where we see the cab unleash a military arsenal on the guards; similar to how the Biotechnica flats were used at the beginning of the Nomad lifepath.
Maybe mod-ers can use some AI to decorate with stuff and terminal emails with intrigue.
I know it's a grind to place and invent minutiae but that if done correctly could reduce chore.
Even thought not AI, Fall Out 4 had many homes with crap to look at and piece together what happened using terminal messages that made you want to look around and find clues.
No grand conspiracy, just RPG Virtual Voyeurism that was intriguing.
I tried to get into that from several points just the other day - every gate is guarded by militech, and there ain't no breaks that I can find.
There's a couple spots you can jump onto from a big truck. Or swim around to the west from the northside until you find a little shallow area with poles sticking out. You can double jump onto one of the support beams, and from there double jump to the upper part of the docks. I think from there you can drop down into the waterfront area.
down of arasaka tower there is a a tunnel, who go from corpo plaza to north oath, (outside the playable map) and there is something like a water press, with the NC logo
This game had so much shit unused. Hell the whole city is empty.
The fact it got pushed out early, broken, and there is this much unused space throughout(I have seen the other videos..) is mind boggling to me..
Always blew my mind how such a large chunk of the map is just there for no reason after konpeki
To make city feel larger. Or you prefer there to be just a huge empty space with invisible wall? And because Arasaka Waterfront is in actual lore of the tabletop Cyberpunk 2020/RED/2077. They cannot not include it in some form.
That area is DLC 2. CDPR always make a second DLC
Thanks so much for revisiting this mate. (I remember your old video about the ncart track that just disappears here) I often wondered if Mr. Hands was originally going to be an Arasaka Waterfront fixer, before the area was cut, since he didn't really do much in Pacifica (before PL) and he's a "former corpo". The only bit I was disappointed we didn't get to see was the apartment blocks, since we always see it from a distance and it has a database entry. I thought we'd have a gig there.
It's. Data center and abandoned sea logistics for air carrier.
I remember exploring that area dock with containers way back around v 1.6 searching for that magenta color code Easter egg arojnd there and I was also very shocked to see a very detailed area just unused, it's unbelievable how much went unused for this game truly so much potential.
Loving these videos man, crazy seeing these unused spaces.
I wonder though if an of these sections were going to be used for the multi-player that was planned? Like the huge water front zone/ streets would have been a neat map maybe for death match!
It serves as backdrop, and because it's unused, it wasn't worth fully developing, and easier just blocking off and focusing on other things.
It would be equal to Arasaka tower in defense, so it would require a big reason to ever want to go in there.
I’d say the industrial port would’ve hosted _Kujira._ Aside from the endgame, environments related to the corpo life path were all but removed, it’s possible the compound might have served as an open-environment tied to the story, like an anti-corpo assault or espionage mission. After all, the quintessence of CPR - people versus corporations - is either absent or distinctly lacking.
It's not 'cut content' choom.
The visible geometry in the waterfront is there for the same reason the road leaving night city to the north stretches so long-- it's there because you can *see* it during the Heist mission when you stay in Konpeki plaza.
Really wanted to visit the Kujira. Also crystal palace.
I bet it was originally used for the different life paths, maybe Arasaka missions, to do corpo work. The cave systems were for nomad, maybe the mega buildings were street kid and so on.
I reckon the docks and a fair chunk of that stuff might have been the original location of the "get on the parade floats" mission - I mean, it makes sense considering yoiu see one on a boat just going past when you meet Oda down by the waterline
I may be mistaken, but when I was exploring watson out of bounds I got the impression that some N-Cart tracks were actually meant for cargo.
I'm on the fence on this one. The only things that suggest to me that this area was meant to be explorable is that train station with the barbed wire fences, everything else like the roads and the semi-finished buildings were likely put there just to serve as a backdrop when you're in Kompeki Plaza. I mean it's a waterfront, it's hard to imagine what content could've been cut from it apart from a big empty area to drive through for no reason.
Thank you for this video. I've always wondered how big this game really was supposed to be.
3:48 I think you miss a bit the understanding how map-making works:
You first create very rough elevation map of the area, and the build sections in very rough shape on it, and then sprinkle details, you may see from afar, like lamp posts and trees along the road-side.
And well, then this area stopped developing, because it was never used in a plot point and they didn't see the need to develop it further, as it works fine as a closed off corporate space where some corporate rats work in offices.
And that's that.
The world building needs a *LOT* of area just to be occupied by corporations, as they are all powerful and develop high level techs, partly even in night city, from what the lore says. So they need office space and need space for labs and storage.
It's like if you walk around a city and see a lot of massive factories, where you're not allowed to go in. You don't say: "Oh they are wasting space here, this could be space I could explore" ;)
its almost like they had this luxury Araska corpo district with streets map out and stuck the flat roofs on top lol
This is all the warehouses that is specifically used to store ur imagination.
I am sure that whole area was meant to involve the aircraft carrier if they had actually added it to the game in a way we could go there. But I am sure that in the early days of them righting the story that it was involved but then later written out.
All that fence deterrent means that there must be a no-clip way to get up there....
I wonder if thats why sometimes the game is buggy. So much empty space that could've been used but the game has so many out of bounds areas.
No. Those areas do not load when you are not looking at them. They do not take up memory space. It is there because it cannot not be there. Arasaka Waterfront is part of the lore. It was there since 2020. They needed to include it in some form. Otherwise city wouldve felt smaller and unfinished.
The area has to have some level of detail due to what the player can see from the 'in-bounds' part of the map. There are no small props, graffiti, or trash - indicating the areas were never intended to be utilized in game.
Surprised more people don’t make cyberpunk cut content since fallout is getting a little oversaturated. Lots of and lots of cut stuff in cyberpunk thanks to its rocky development
Honestly, I don't think it was meant to be unused....I am a technical director and have managed many software development projects (not games). Sometimes a project changes direction and allot of work put into a certain part of it ends up being unneeded, or redundant. It happens on large development projects, just how it is.There is no reason why any dev would go through all the trouble of making that whole area just to not be used. More likely, there were plans for game content to happen there, and it just didn't make the cut. For whatever reason, Leadership changes direction, budget, dev timelines, discarded story content, etc. Similar to "deleted scenes" in a feature film. Production went through all the trouble of creating a set, filmed scenes, etc, but was just not found to be viable for the final release. They could have just decided to leave it in so it fills in the cityscape in this case.
Here is explanation for you, this area has to be in the game because it was there all the time. its not like CDPR made up Night City on the spot. Night City was already planned out and written long before CDPR. They were forced to include Arasaka waterfront because its already there. On the tabletop map and in the lore. Mb at some point in the beginning they were expecting to somehow use it. thats why it has some details inside of it. But without it it would've been just a huge empty space. City would've felt not that big because of it.
Back in the release on 1.0 there we are news / dialogue that.. arasaka had a carrier in the waterfront, where one of the siblings arrived. I think it was removed. Like some missions there .
You cant parkour there up, there is an invisible wall blocking you from jumping onto the railroads.
Maybe check if the waterfront is different in the start of the game? When loading a save before the heist mission, the news reporter mentions an arasaka aircraft carrier docked at the port.
I like to believe that this would have been an Arasaka beaverville, helping to explain why we couldn’t get in.
I think this area was supposed to be another district of the city full of life. But since they are forced to release the game early, they decided to make it a big arasaka factory for asthetics.. Due to how smart the team and how the story started i think the real plan is to release the game in 2022 but unfortunately we didnt get to enjoy 30 or even 50+ hours more of content because of forced rush to release the game. I said this when i first finished the game 100%. I said this game feels like 50% finished and not 100% finished. When i saw your videos today, i was shocked of how much is cut out its crazy!
Im sure they were going to add more content regarding the waterfront and other buildings in night city considering the space there too bad they didn't finish
i subscribed:) love your love for the Cyberpunk2077 map
thank you :)
I always wondered what were those towers you can see from Kabuki. And why I could nwver get close to them😅
Yep there's even a database entry about them so I thought there would be a gig there even if we didn't see the rest of the waterfront.
yknow honestly this zone seems like it wouldn't be too hard to add to the game fully. Just add some props, enemies, loot, maybe an ncpd scanner or two and maybe a gig and you're done
Would imagine you scout this place and this is where the mission would’ve been with takemura instead of the industrial park we got this place is huge and would make better sense they would be holding the parade stuff here but they just moved it probably
compared to size of this waterfront, seems like city was planned to be a way larger before
i always thought it was made for corpo life path, and maybe it was, but they cut it all out
Can you imagine the amount of long term revenue CDPR have quite literally thrown away with both hands by dumping Cyberpunk 2077? Night City has the potential to go on for years, if only they had the balls and dedication (and determination) to make this game the genre buster it should (and could) be. CDPR had a golden opportunity to place themselves in gaming history with Cyberpunk 2077 - the Cyberpunk 2077 we were promised, fully fleshed out, that is - and ensured their credibility as a top, triple A leader.
But no, we just got a half-baked game. Don't get me wrong here, I love the game, and have spent over 500 hours in it, and will spend even more, but what CDPR failed to do, with unfulfilled promises, dropped content, glitches that look as if interns were let loose on the game, and a sense of, "Fuck it, we've had enough, just get the goddam game out there already!" attitude, hurts harder than some of the story arc endings (and amazingly emotional story arcs they are).
Some folks say CDPR have done a 'No Man's Sky' come back with Phantom Liberty... hmmm, not quite. Massive kudos to the devs of No Man's Sky - they've shown the game world how to pull your reputation and game from the toilet. Absolute heroes. Now if CDPR announced they were assigning a dedicated team to continue to produce ongoing content and expansion for Cyberpunk 2077 - even if it only amounted to half the amount Hello Games have done so far for their No Man's Sky, then they would have a huge win. But it seems, to me, they've given up long ago on Night City, and like a spoiled child always used to getting their own way, experiencing for the first time have that not happen, have just thrown a tantrum and stormed off.
Subbed, liked and dinged that bell.
Spot on. Only point of disagreement I have is the idea they should be a "top, triple A leader". Right now CDPR is trying too hard to follow the AAA publisher model: Make as many sales from a release as possible to please the investors then move on to the next thing. New sequel. New IP. Gotta keep publishing. Gotta stay on top. Instead they should go the model of breakout indie devs, like No Man's Sky, Factorio, Stardew Valley, or Minecraft (before Microsoft). Strike gold once and keep improving that one product forever. Keep putting out new content and building on to Night City. Squeeze as much juice out of Cyberpunk on REDEngine as possible until there's no more juice to squeeze, THEN move on. Basically what you said. They could still have other teams working on The Witcher sequels too.
@@Yusuke_Denton So glad someone gets where I'm coming from. I'm not exactly hating on CDPR, and obviously I'm neither a fanboi - but before the release of Cyberpunk 2077 I had such high regard for them as game devs, but sadly that's now hit rock bottom.
But hey, I've only been playing games since the age of 16, and I'm now 59, so what do I know ;o)
Often in video game development the first thing you start with is mapping (see the case of Fallout 4). Also, mike said that he designed the city of night city in the game simcity 4.
A game is never finished, but merely released
It's kinda insane to think how dense Cyberpunk 2077 is in terms of content, there's bound to be so much cut content; which is expected of course
I'd love to see modders remake these areas and make them explorable in detail, love just driving/walking around Cyberpunk
It’s truly impressive when you sit down and really look at the scope of this thing. I’m hoping for some kind of map editor eventually, a means of adding props into the world and creating new environments
Try it in VR it's unbelievable.
I hope they release a tool to modify the walls as well so community can add rooms etc
Probably would be used to a DLC related to that Arasaka Ship that is mentioned on the first act.
just FYI use the scrollwheel to speed up/slow down the flycam instead of adjusting it via cybertweaks.
I think you just saved me thank you
Best comment in the whole chat.
Back in 1.6 I remember breaking into this place in my Xbox. Was pretty cool and you could spawn your car by the docks
I'm surprised that I never noticed any of this cut content other than the casino. Perhaps they'll have the opportunity to flesh this all out in Orion? (Though it'd also be cool to see another city like Chicago.)
I truly hope that in the next cyberpunk they use this original map WITH the cut content and WITH expansions.
There was supposed to be more to the original ending and the dock was set up for some halo 2 epic run chase down shit....not a guess its cut due to time restriict and graphic limitations....
Damn, I didn't noticed this area. All I know is there's places with arasaka names on it, but I never knew they're frickin massive.
Was really hoping modders were going to flesh this stuff out and add a whole bunch of extra missions/stories etc.
There's a lot of really underdeveloped areas in NC that are practically begging for more to be done with them. Hope they manage to transfer the map over to UE5 so we can see more of the city.
The only saving grace i have for all these unused areas is that hopefully Orion will play in nc too. Then we will finally get to see the map in all its glory.
It's possible that Dogtown will get washed away and will never exist in the next game just like Panam said during the date at V's apartment. But time will tell how vast Night City will be in the next game we just have to wait for it.
Very interesting to see this kind of stuff good videos keep it up
2:17 reminds me a lot of the intro to dredd 2012
Your videos ar my inspiration for learning to mod. so I can fix places like this eventually.