Top 10 Worst Fallout Vaults Ranked From Least to Most Messed Up
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- Опубликовано: 8 июн 2024
- If you’re watching the Fallout TV show you might already suspect the Vault-Tec Vaults aren’t as safe as promised. In fact, as we’ve discovered over and over in the Fallout games, the Vaults are secretly social experiments performed on a captive population which are for the most part, extremely messed up. Contemplate the 10 worst Fallout vaults, in order of increasing messed-upness, and all of them so bad we’d rather take our chances in the wasteland. Enjoy, and subscribe for more videos from Outside Xbox!
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Despite only being in a Penny Arcade comic, I believe that Vault 77, the vault with a single man and a *load* of puppets is canon
It is. Some slavers in a game do confirm it and there is a Vault 77 suit. They fear it.
He also might be a very "well preserved" ghoul too considering he's been around for a very long time with nothing saying he died
The puppets made him immortal @@psychlycan
A bunch of funny shit was established to be cannon from that comic in the Fallout Bible. Like Vault 68 which was 999 men and 1 woman. Though my favorite vault is still 21 from New Vegas, where every dispute was to be solved through gambling, because of course it was.
You can find a vault 77 jumpsuit in fallout 3 and a Holo tape near it. To find it go to paradise falls.
"the worst and most effed up vault"
"SO FAR!"
Fallout 76 is coming out with an update in a few months from now that expands the map in the southern area and also adds in a brand new story (several new quests, new characters, etc) which have to do with Vault 63 (which has been sealed and remained a mystery since the game began but will be opening up when that map expansion starts in a few months) and if I think what I think they are going to do with Vault 63, then Vault 63 might be pretty high on the list of most messed up vaults in the entire series.
Not even that. They're only doing vaults that appeared in the games, not including the ones that are canon but not shown in the games. Vaults 68 & 69 are tied for the most horrific. I forget which was which, but one had 499 men & 1 woman, the other had 499 women & 1 man. They both go the same SUPER rapey way, and the more one knows about human behavior, the more horrific one tends to think it'll go.
Gary
There needs to be a Vault 3.14. And either have nothing to do with mathematics or take it to an absurd extreme.
I hope it is an absurd extreme.
Vault-Tec did such a good job that this list has 10 entries instead of 7...
I didn't watch three of them. I'm not an animal.
@@jayme3181 you passed the test... the door to RUclips is opened for you :)
Pretty sure you're just stuck in a vault where people can't count properly
@@stone5against1 or they finally broke out of the vault where they were restricted to 7 and now the world is theirs to rule
But the title says 10?
Oddly, Vault 21, which was full of gamblers, and had a rule that all disputes had to be settled through gambling, worked so well that it was still functioning for hundreds of years. It was Mr. House who took over and filled most of the vault with cement.
Walled-in Street.
And the only reason he did that was so they'd go to the casinos instead.
How is that odd?
@@based8223 21
@@tranz2deep While that's a benefit (and prevents anyone from closing up the vault, since they wouldn't survive), he also did it in order to prevent access to the engineering sections of the vault (i.e- its reactor) which is presumably what is being used to provide power to New Vegas under House's control.
If you spare Benny while in the Tops and follow him fast enough you can get down the elevator he flees into. This leads to a basement where a tunnel has been blasted into an inaccessible part of the vault, though it's just a corridor with bulkhead doors in the vanilla game (nothing more to explore). Cool thing to find though.
Vault 75 in Fallout 4 is another truly grim one. Eugenics, child soldiers, “harvesting” … bad times 😬
I really expected to see vault 75 on this list
Gary
Ironically, Vault 11 is so tragic because it's one of the less overtly cruel ones. The people were far less lab rats than other vaults, but the fact that the moral dilemma led to such meaningless violence makes it so tragic.
I'd argue it's actually very cruel, but not really that clever. The residents have no idea how true this is, they're just making the choice, every single time, between the one and the many. At any given time, killing one person for the sake of everyone is a good choice. The problem is that they don't have a power to stand up to. As far as they know, there's literally nothing they can do about the situation, the vault might as well be a god. This same moral dilemma was done better (but equally f'd up) by Caesar's Legion in Nipton, there was actually an enemy to stand up to, and the group might have had a chance, if their individual cowardice didn't stop them. None of these people deserved death, mind you, but the dilemma was there in Nipton, not in the vault.
@@jurriendevries3673 Didn't say it wasn't cruel, just not quite as overtly cruel. In theory, they could have chosen to sacrifice no one that first year and all would have been fine. However, "the needs of the many outweigh the needs of the few" was in effect, and a once a year sacrifice seemed, for a while, a necessary evil to keep the group alive. The problem arose when their morality against the sacrifice and how it was selected was directed at each other, not the system, and they wiped themselves out fighting over whether or not to sacrifice. That's why, if I recall the lore right, most of the survivors chose to end their own lives rather than live with the guilt that all their violence was for nothing. Where other vaults directly made the inhabitants lives a living hell for the experiment, Vault 11 had the occupants make their own hell because of the situation they believed themselves in.
Is based on a short story called the lottery ... we're they instead held a lottery for the town and who ever won...was stoned to death
@@justinsinke2088in theory, choosing someone to sacrifice every year could be not that bad. But when they made corrupt parties choosing their candidates using bribery and blackmail is where everything went to shit.
The issue is what was said above: there was no way to stand up against the injustice of sacrificing someone every year. The people would have to collectively choose to die. The only way this was achieved was, when almost everyone died and the 5 survivors just accepted their death. And then the guy that kills everyone is so outraged and ashamed he would not allow anyone to use the data gathered in the experiment
I'd say it was among the most overtly cruel. They made public execution a literal popularity contest, and made it where after a few generations the entire population would likely be sociopaths by genetics.
If they successfully rebelled against the program you get a rush of sewer-slides due to the guilt of killing a bunch of innocent people and the fact that lives were ruined to appease Vault-Tec.
Andy: "Probably didn't need to irradiate over 500 people to see what would happen"
Vault-Tec: "Yes, that's is a compelling argument.. but have you considered 'let's do it anyway?' Ok? so we agree to do it anyway."
Sort of like the doctors who ran the Tuskegee Syphilis Experiment. Because there hadn't been a long term experiment about the effects of syphilis. Because there was a cure for it.
Vault 87 in the third Fallout game is one of the more disturbing vaults in the series. Vault 87 was built to test the effects of the forced evolutionary virus or F.E.V for short on humans. It's effects was that it turned people into big green humanoid creatures called super mutants. There's a terminal in the vault that shows whether people died from other causes or F.E.V experimentation of which there are many such deaths.
Yeah im surprised that one didnt make the list. The entries talked about how the virus would transform your gender into asexual and how it eventually gave the residents increased strength and resilience but eventually would shut down all of their motor functions including brain activity
the corpses of the failed subjects in that vault are amongst the creepiest things in that game.
Unless I missed it - not having the Fallout 4 middle school vault was a big exclusion. Brought in the families of the entire school and murdered every parent. Then trained all the kids to be super soldiers. Proceeded to murder and dispose of every child deemed less than excellent. And murdered and harvested the genetics of every child deemed excellent. Use the prime genetics to create new kids and repeat the process.
Vault 108 absolutely scared the SHIT out of me.
I thought the game was reading info from my Xbox360 profile and had the NPC call my name while in the vault.
Gaaarrry!
Oh my glob I can only imagine! 😅😅😅
Haha Gary
Gary, you shouldn't reveal your personal details like this!
Hahaha Gary...
As someone new to Fallout all I got to say is wow fuck Vault-Tec. My god.
That's just proof you're sane.
That's the reaction most Fallout fans have to Vault-Tec. They're the real monsters of Fallout.
To be "fair" pretty much all corporations in Fallout are terrible. Vault-Tec is just the one that is the most visible to us players.
Vaults 75 and 87 are also particularly horrific and though they have not appeared in any of the games, you definitely would not want to be in Vault 68 or 69.
Vault 43, it had 20 men, 10 women, and for some reason a panther. What was Vault-Tec’s plan there?
That my favourite honestly, it just so random 😂
I believe it was to see if 30 persons could unite and overcome the obstacle.
@@Mrfirstmonth Are you sure it wasn't to see if one panther could overcome the obstacle?
This feels like a cocaine fueled idea.
I demand this vault get a sequel
The idea (albeit not finished) of Vault 118 was impressive. Have 10 all-powerful bourgeois elite people serviced by robotic staff do as they pleased with 300 commoners crammed in a much smaller second wing of the vault - but on the way there, they would be shown the posh and spacious 'elite' part of the vault. The purpose was to see how the working class and elite would interact in confined conditions. Vault Tec then wrote that "due to the potential for extreme social interactions" Vault Tec staff should be limited to an Overseer and a few reseach staff. The project never took off because the rich basically decided to immortalize themselves via Robobrain bots, while the 'poor' wing was never built before the bombs dropped.
This is one of my favourite vaults, though I do wonder if it qualifies as "worst", since in this case the rich people basically conned VaultTec into building them a vault and helping them to become "immortal". So in a way they did quite well out of it until someone finally got murdered.
@haravikk well yeah, as I said, it's the concept of having a vault that's bound to see unrest and violence that's the evil thing. The end result was either better as you said - or worse if you think about the 300 lives that were just doomed without a chance as the "proletarians" didn't get saved at all
Vault 108 was by FAR the most disturbing vault for me... my name is Gary...
*shoots Gary* hate that vault
That's good. Gary is a relatively rare name. Good to have you with us bolstering the population of Garys... have you considered cloning yourself?
@RockOfLions I've given my genetic data to 23andMe so I don't think I've a choice on the matter
Gary
haha gary
Vaults 73 (create unstable and violent mutants and hope to control things), 75 (eugenics and Logan's Run collide), and 111 (2 months' of food for staff, indefinite cryogenic hibernation for residents) deserve some mention.
Also 111: residents lied to about cryogenic chambers, told they were actually decontamination.
111 gets my vote for worst. it was just straight up murder. staff were set to starve to death, or wander out into radiation to become scavengers. the "residents" were just to be remotely monitored to see how long they'd last until they were non-viable. it's little more than an elevator and a few rooms.
gameplay wise it's one of the worst as well, it's a few rooms and an elevator. low effort in and out of lore
@@MrOsmodeus The social experiment was to see how well and how long the staff of 111 would put up with that crud. The security personnel were not told that cryo "residents" were not to be revived under any circumstances while the technicians and Overseer were and were also told that spare cryo chambers were to be used to store the dead.
@@tranz2deep nope it was test the long term viability of cryogenic suspension. thus the remote monitoring. the staff were supposed to die [conjecture] so that any witnesses to vault 111 don't show up. if society kicked off again 20 years later vault tech doesn't want any prior staff suddenly blurting out a long term experiments existence down at the bar.
make sure there is no witnesses to ensure valid long term results. need to know how long you can keep people on ice before they stop working. the corpses of guards are just as valid for testing this. they don't need to be alive, just not freezer burned.
@MrOsmodeus It's the tutorial dungeon, it wasn't ever going to be anything crazy.
Known plagiarist, DanCo, stole your video idea and thumbnail. He posted his video in under a day by plagiarizing off of a GameSpot article. Thought you would want to know!
You know I just checked that guy out, did he delete the video?
Thumbnail aside you do realize this exact video has been done dozens of times. It's not exactly a new idea. I've watched at least 5 videos with this premise and all were different in one way or another.
Too bad oxhorn already covered all of this. So this dude stole it from him
@Tiblious my point exactly. Everyone has done this exact video. You can't steal this idea cause it's been done multiple times.
@@digitalcabbage910 as soon as refreshed my page, gamranx 4 years ago. Same premise lol but Oxhorn did it best
To 81's credit, a universal cure is a MASSIVE achievement and they made a ton of the stuff, and even managed it in a fairly short period of time WITHOUT needing to infect the dwellers. Only problem is most of it expired, but realistically Curie's still got the recipe for the thing and just needs materials. Not to mention they created the best follower/romanceable character into the bargain.
Fallout Vaults and their justifications really feel like the in-universe version of the This Is Fine dog
You know you've been playing video games too long when your first reaction to the voice at 1:33 is to think "Hey - that's Garrus Vakarian!"
Holy crap, that is! 🥰
I'll never forget the day I was playing Walking Dead New Frontier and heard him voicing 'Jesus', because I thought, 'no Garrus, that's Shepard'
Guilty.
Holy heck, you're right!
Same!
In soup can Harry we trust.
Sounds like Bill Burr lol
Gary
No 92 being musical reminds me of my favourite dance;
The Vaultz
Booooo!
Respect
there are 2 types of people in the world
Unless i’m paying respect to the boo-er😏
Vault 55 had no entertainment tapes.
Vault 56 only had tapes from a particularly bad comedy actor. It was expected to fail before 55.
Vault 75 (Fallout 4) was designed to push the human genome. Built under a school it took in children and experimented on them to see how far they could improve humanity through selective breeding and experimentation. Then disposing of them when they reach 18 while saying they left the vault to help the wasteland.
Vault 77 was one man and some puppets. He went mad and escaped the vault becoming a bogeyman for raiders.
Oh, sowing division. Right, I interpreted that as a branch of dwellers specifically used for embroidery 🙃
Given how many vaults remain unknown, odds are good there's one just like that.
That would be a "sewing" division 😂
@@celestialstar6450 Sowing would make sense for an agriculture vault,.
@@marhawkman303 Yes, I know - I was responding to the OP’s comment 😊
here I thought sow meant female pig
Vault 22 - anything that ends in everyone being turned into plant monsters with mutated venus fly traps everywhere is pretty horrific. On top of that, it was entirely preventable if Vault-Tec wasn't willfully doing the shadiest things possible at every turn, even at the expense of actually doing good research.
Still not sure how I feel about the Vault 92- an army of super soldiers who can also double as a jazz big-band? I mean, moral objections aside... that sounds pretty neat!
you're hiding out in the wasteland.... just robbed some people... it's quiet and then all of a sudden you hear "When The Saints Go Marching In" and you know you're absolutely f'd
@@mattyt1961 I would worry about just two things- if I could get at least a couple notes on my harmonica, and if I could catch a glimpse on how the double-bass player manages to keep up, because those things are quite cumbersome.
Oh wait- it could be a marching band. Honestly, this idea just keeps getting better:D
@@sebastianwlodarczyk I am thinking the double bass player is like the band in the Mariachi movies (robert rodriguez) and it hides a mini nuke launcher
Vault 77.
1 single man...
1 box of puppets...
Alone.... Till madness ensues, and he becomes a vicious murderer when unleashed unto the wasteland...
Vault 68: All men; 1 single woman.
Vault 69 (nice): All women; 1 single man.
*THE VAULTS WERE NEVER MEANT TO SAVE ANYONE.*
@@neurosinvault 68 is the best thing at the world
What's crazy to me about the white noise vault is that's just a real condition millions of people have called tinnitus
trust me I have tinnitus from the military and I get that ringing in my ear every so often that wont stop for a good couple minutes, just dealing with that puts me in a foul mood, I couldn't imagine dealing with it constantly.
@@dantemcmillan6337 I've had it basically constantly since I was a kid! It's exactly as fun as it sounds! (insert sound of quiet, exhausted weeping)
I too got it from being in the service. But my ears ring all the time @@dantemcmillan6337
My mom has permanent tinnitus, from what she describes i wonder how she manages to keep going
My dad has had it since he was a kid and he says he enjoys it?? I got it from him and I definitely don't. he's the only one I know of who'd survive that vault lol
Thanks for doing the review on the first episode of Fallout. I binged the whole series immediately and loved it.
Wait about the vault that contained the Gecko that ended up making all the residents into supermutants, or the one in New Vegas that turned the residents into mutant plant monsters, or the one in New Vegas that helped create the Boomers, or the one in Fallout 4 that created murderous mercenaries...Wow honestly I applaud that you were able to narrow it down to just 10
There was a Gecko that turned people into supermutants? I don't remember that. Was that one of the Fallout 4 expansions?
@Artificer1911 She means the one you find the GECK in in Fallout 3 (87, I think). It didn't make people into super mutants, the experiments on FEV did.
We gonna exclude Vault 51? The vault with no proper overseer where that role was decided by a battle royale type game
Agatha's Song is my favorite quest in FO3 (even if 92 is my least favorite Vault to go through) specifically because I loved her violin station.
I don't know.. Vault 68 is um.. well they don't go into detail about what happens but craming 999 men and one woman into a single location with no way to escape is um.. yeah.. that's fucked up. Vault 69 (nice btw) is the opposite 999 women and only a single man is also kind of a nightmare if Futurama is anything to go off. But 68 sounds like actual hell.
They likely only wanted to include vaults you can go to, since neither 68 nor 69 are in any games. I do agree though, originally I figured they'd be pretty up there.
I dont think is that hard u just let the woman choose someone to breed with and the other one even easier that man is in heaven
@@catlover7466Your faith in humanity is adorable and almost certainly misplaced.
@@catlover7466 yeah....the reactors are getting sabotaged in at most a month.
nobody said the "one" in each vault wasn't trans either. I wouldn't put it past vault tech to not have those social experiments either. fill a vault with men and women but only supply women's clothing.
@@catlover7466 oh my sweet summer child
Whatever was done in Vault 81 to create Curie? Worth it.
Vault tec is what happens when you let a corporation play the sims
In soup can Harry we trust
a bit surprising vault 87 wasn't included considering i would find forcing vault inhabitants into a botched form of the fev would be brutal which not only mutated them but also made them far more insane and aggressive than the other kinds of super mutants which says a lot
Vault 11's story was so tragic. The 5 who refused to give in after what they've been through, only to be told that they were "free" was just cruel. At the end, there were only 4 bodies, with the audio logs having 4 gunshots. There was a final survivor, and he carried the weight of that hell with him to the Wastelands. The guilt...
Prediction: Vault 11 for #1
Result: Nailed it
Now we need a top 10 best vaults. Not that any of them are good, but it would put things in perspective.
I’m sure there were at least 10 control vaults were nothing was designed to go wrong.
@murphyrutledge5590 This is Vault-Tec, no way those wouldn't have also gone wrong.
@@murphyrutledge5590 there were 18 i believe
@@Skenjin Some control vaults don't work out, but not because of any flaw in the vault itself. IIRC, one of the vaults in New Vegas was a control vault, but when they opened the door they got murdered by Fiends.
@@craigmccune6066 The number of control vaults use to be 50% back in the Black Isle days, the it dropped to a rumored 20 with Fallout 4. Expect that to get retconned again.
Also most of the control vaults had less than ideal ends. Vault 3 in New Vegas was invaded by raiders and turned into a torture drug den. Vault 13 was raided by the Enclave.
When Fallout 4 first came out, it was content on the OX channels that convinced me to buy it. It's kind of refreshing to see you returning to that content all these years later. 😊
I'm torn, between the one where the population was 10 men, 2 women and a panther and the one which was 1 man and a box of puppets.
The panther would die by old age and must be the nicest vault ever made.
Wasn’t it 20 men and 10 women? And panther
@@robertagren93602 women for 10 men, must be paradise for these women
I'm surprised they didn't bring up the vault with the plant zombies
Yeah i'm surprised as well that Vault 22 ain't on this list, those humanoid plant monsters coming out of nowhere was creepy, and the impact that vault had is insane, since a group of people from the vault went up into the Zion Canyon from the Honest Hearts DLC as you can run into the plant monsters there as well and there's also a large creepy painting on one of the canyon's walls of them, and also the vault had connections with Big Mountain from Old World Blues, which is more than likely why that vault ended up the way it did, way to go stupid tv brain scientists.
@@dethtroy2185 It's because it wasn't intentional. Vault 22 purpose was solving problems with food in future wasteland. They just fucked up, but that wasn't the plan.
@@paztom intentional or not it's one of the most messed up Vaults in the franchise, and also not helping is the fact that what happened in there is getting out.
@@dethtroy2185 If you put it that way, then of course. I think the title of video is little bit misleading because it's more about the vaults the Vault-tec itself messed up. Otherwise you're totally right and in that way I also miss the Vault 34 here. :D
Starting to think Vault-Tec took the Hypocritic Oath. First, do harm. 😕
It’s awesome to see you guys making Fallout videos again, I remember watching them back after Fallout 4 came out and I went into my Fallout craze.
Aww 50 Shades of Gary
GARY
Gary sucks me
🎼Let them all go to Hell, except Vault 76🎶
(Yeah, I know there were other control vaults, but I don’t know of any musical bits by Mel Brooks that would cover them…)
Hey 114 is a GREAT vault! Eat the rich!
My Fallout/Vault-Tec headcanon is Vault-Tec and the Fallout-universe as a whole are actually being run by the transplanted Dwemer from Elder Scrolls. Which is why it feels like really all of the Fallout universe is in a giant Vault-Tec experiment: strange Dwemer-like busts dominating pre-war architecture, society getting trapped with the same aesthetics for 100+ years, eldritch entities and magic hidden in the shadows...
The thing to remember is the Vault experiments were designed by Stanislaus Braun. Betty from Tranquility Lane/Vault 112. So maybe less experiments and more sadistic mind games.
I knew Vault 11 would be number 1
Vault 11 is what happens when you give people who can actually write a crack at Fallout lore.
Honestly I was hoping to see vault 75 on top of the list.
My experiences in that Fallout: New Vegas world with the plant people scarred me for life. It took me a long time to accept potted plants in my home again.
After the show, i was waiting for a new fallout content from you. (btw they have videos about fallout vaults) Now im extremely happy
It says allot for the fact that the vault where a bunch of people who were stuck with a hungry panther was one of the less messed up ones
Vault 11 is obviously the most memorable overall, but Vault 22 from FNV is my personal favourite. Everything about it, from the way you're told about it, the eerie, luscious foliage growing around the entrance, to the weird plant monsters inside is brilliant environmental storytelling.
I'd like to see a Top 7 or Top 10 Evil Corporations list. Sentinel Corp, Alterra Corp, Umbrella Corp, SCP Foundation, Vault-Tec, and a few more are obviously on the list.
I believe they did one a looooooong time ago. Umbrella and Vault-Tec did make the list.
I'm honestly surprised that 75 didn't make the list but 114 did.
Now do the "Bottom 10 Best" vault list
Vault 8 was a control vault, so no intended experiment. After it opened and the inhabitants used their GECK, they established Vault City. Anybody who played Fallout 2 knows how awful Vault City is. Not like New Reno, which is a wretched hive, it's a stratified authoritarian state where the original Vault dwellers and their descendants are the only true citizens with respected rights, while travelers and hopeful immigrants are looked down upon and barely tolerated.
Throwback. Fallout videos in 2015 were what got me into this channel.
I'm so into us getting more Falloutsidexbox videos. So thanks to that show bringing them back.
Huh. I'm pretty sure some of these entries are reused scripts from previous Fallout videos, same wording and everything.
No judgements though. It just makes this sort of a compilation of the best of the best.
I'm more surprise that those older videos are so indelibly embedded in my brain that I noticed.
I'm playing Fallout 4 and exploring Vault 95 as I listen to this. I'm surprised it only made it to #4. I can't wait to see what's WORSE.
Vault 114 sounds like a great idea. Let's try it.
This…this is the kind of list we want and need. Cheers outsidexbox!
Whoever created these Vaults are definitely in Hell.
NAH, that is kind of the message of all of these vaults. Also vault tec sucks
Nah mate there chugging a beer with Gary
Don't forget the harem vaults.
1 man and 99 women.
As well as 1 woman and 99 men.
Even worse. It's 999 to 1.
Yeah i feel like what probably happened in these vaults is beyond fucked up
Honestly the 99 men, 1 woman vault (68) makes me feel physically unwell thinking about it. The absolute horrors that would have happened.
Technically, those were both non-canon, as they were cut from Fallout 2. But it was 999 to 1 in each...and, honestly, those would've been amongst the best Vaults, assuming there were no other test conditions. Yes, lots of gay/lesbian sex, but it's not like you "have" to do it. And within a couple generations, everything would be more normal-ish (or they would've just died off of natural causes if the "other" was unable to procreate).
I'm straight, & I'd definitely sign up for either of those instead of pretty much any others (inc Vaults 31-33 from the show).
@@beck7607 It depends on whether they can open the vault door or not.
This video is so old school youtube, i adore it
no Vault 22? that's a shock.
I thought it was interesting that in Vault 19, a kid got a blue star bottle cap and reading their thinking process of paranoia of what it meant
No matter how many times I replay New Vegas, Vault 11 never gets easier to go through
Well, the experiment in Vault 12 was a retcon since Interplay hadn't decided on the Vaults being experiments yet when they made Fallout 1. In the original game the door was simply broken
Thanks I didn’t know that.
Am I the only one who sees that this was basically just a re-upload of a 3+ year old video?
I wasn't here 2 years ago, so the video is much appreciated....
soupcan not even sounding that crazy anymore lol
The culture is radiation is magic. This was Spider-Man, and Hulk times. They did legit wanna see what it did, in accordance with the culture
Vault 11 ~ It's implied one person survived, and he somehow made it out of the vault.
_How could you leave out Vault 77? Easily the #1 spot on this list._
I'm guessing Andys Vault was designed to make him say the word vault so often that vault loses all meaning, and nobody thinks of vault as jumping but vaults being Vault-Tec vaults only.
Fun fact for those that don't know: The purpose of all this vault science was to get enough data to successfully go to another planet, away from earth that the gov't expected to get fucked.
Actually, we know that the hoi-polloi of Boston never tried to enter 114 which is why the place was as stocked up as it was ever going to be but left unfinished. if you look hard enough you'll find records they realized what was going to happen and arranged their own measures. Some had a final gala at the Boylston Club and the Final Toast, while others hung out at Fenway... the latter are the ancestors of the Upper Stands snobs. While all that was going on, the Mayor of Boston evacuated his family to a shelter in the southwest region of the Commonwealth, only for them to die as the populace had a very dim view of the blatant graft and hoarding he'd undertaken to get the place built and stocked.
Bill Burr as Soup Can Harry in season 2.
"6 bizarre quests fallout 4 needs to top commenter edition" from 8 years ago was the video suggested to me after watching this one and the vault 112 section of the exact same in both videos. Is it an Easter egg, a callback, or just you saving tome by using some old footage?
They had a list about vaults pre-Fallout that was _very_ similar to this one. Entries from before Fallout 4 are basically word-for-word from that video.
My first entry into Fallout was Fallout 3, and I remember the first vault other than the main vault you start from I entered, I read all the lore and tried to figure out what was going on. I had no clue they were mostly experiments. It took me a while to find out. "Oh wait, these are all evil experimentation facilities?!?!!?"
Oh, Vault 19's dwellers survived, they escaped the Vault, took over Vault 3, and began terrorizing the area around New Vegas as the Fiends.
I love Vault 114's concept! It's a healthy dose of reality for the uppities!
This list in Particular Is Always a youtube gaming CLASSIC!! Now, with this show popping off... I expect a lot of classic fallout lists coming back around.
Let's be honest. The vaults were less social experiment and just torture chambers
I’m sorry, how many did you list? How dare you commit the heresy of making a list that is not seven entries long!?!?
I think PlayStation access has a patent on 7 lol
That vaults 68, 69 and 70 (with 999 men / 1 woman, 999 women / 1 man, and no clothing available respectively) didn't even make the list shows how messed up Vault-Tec was.
Do a lists on the best vaults. I'm sure the best one is Vault 8.
NGL I think this video needs a part 2. There simple is too many.
Like the fault in fallout 3 you find fawks in. Or the vault in new Vegas with the mutated plant people.
I think another list is necessary.
For science of course...
I think Vault 404 from the Fallout Shelter mobile game would be the worst to end up in. Sure its great at first but then a resource problem occurs and the overseer over compensates by running the vault like a machine with the dwellers merely becoming cogs in that machine forced to work, train, and breed, in a eugenics program to create a perfectly capable race of dwellers with zero flaws. Generations later when vault404 is basically self sustaining with highly capable dwellers the overseer gets bored and just disappears, never coming back.
A confession Vault 404 was my vault...
A Fallout list? Ahhh, this smells of good ol' vintage OxBox...One of the first Ox videos I ever watched was a Fallout vault list! ^^
The thing that got me was: Who was going to work with this data? What would they be able to do with said data?
If I recall, the Enclave was monitoring from their oil rig in the Pacific. That's how they knew Vault 13 was still operational.
1:33 Garrus, is that you?
Soupcan Harry sounds like 1/2 the guys I’ve met from Boston 😂
When the government asked Vault Tec how low they could go, Vault-Tec should have taken the question literally.
Hey a birthday 🎂 double upload 😃 off oxtra team. Not a bad way to relax at night
what about the vault with the super radiation, room where people got there feet and hands swapped or pushed though a giant siv.... no wait that was one of Jane's vault wasn't it
The show was so good it got me to try the only fall out I've never played....76 and you know what even with all its very legitimate faults its not half bad, 5 years later
“Haha, Gary.” That haunts my dreams.
FINALLY one of these lists acknowledged vault 95
you forgot:
Vault 4(Fallout TV Show)
Vault 69
Vault 68
Vault 87 that uses FEV on the Vault residents. And plenty of other nasty vaults.
Vault 22 Also the plant Vault in Fallout New Vegas has crazy experiment.
Vault 77
Vault 75 Also the vault experiment in eugenics and super soldiers that used children.
Vault 43
Vault 111
What he did with the Nuka Cola Founder is also nasty