I guess I might as well build and paint the Outriders and a maybe a Bike Chaplain. I think the time has come to try and make them work, beyond rule of cool.
I wonder whether they should just decrease the points of every unit that does not see any play competitively till it does. I find it weird that necrons get a balance pass but a load of other factions dont.
the grey knights 6" charge requires you to be in your zone, and you need to have controlled that from the start of move phase. the only way around that is deepstriking purifiers 9" away and 1cp to deepstrike the infantry 6" away inside the aura of the first unit
I just love how it seems like the mentality of the designers look at Drukhari Scourges and go, this needs a nerf since everyone takes them, when the total number of available anti-monster units that would otherwise last past turn 2 is zero if it was not for them. Everything else get blasted out of the sky in 1 turn if it shows it face and even with scourges you only have so many turns until overwatch gets you. Even worse, the Voidraven Bomber was the only realistic alternative to it...
@@alexrowson-brown6568 playing Pariah Nexus terrain, and most of those layouts have pretty good LOS for ranged units. If you pop out to shoot something, expect return fire at your squishy vehicles...
This is how you know that the nerves were a fail for guard: his worlds list took less of a hit Then someone running a mediocre list with a super heavy. I'm really crossing my fingers They fix them in the codex so that every unit in the army can receive orders.
The attention to detail the Necron changes got combined with their just consistently above average meta performance all edition shows the balance team's hardcore bias for Necrons. I'm also sensing a seething rage for Drukhari. RIP the Lion, you were never in any lists, but it still feels like I lost you anyway.
If that was the case, Necrons would have fielded nothing but nerfs. They would have also been much larger as they're an already super good top army and they just got a ridiculous detachment.
So just saw Skari’s channel were he apologized for the voidraven bomber going up in points.😂 He took full responsibility for all Drukhari point increases. 🎉 Poor guy.😊
tankbustas now being an all rokkit squad is kinda insteresting. Put them in a trukk and you get 6d3 rokkit attacks. yeah it's ork shooting but still s9 ap d3 ain't to shabby
I think the AoW whiplash from Sisters D tier to Sisters OP was really strong - that pendulum had a lot of momentum, it's going to take a while to swing back, ya know?
Sisters are just so weak now. Triumphs cost should have been reduced significantly in cost. Shes now completely overcostet. Many mechanics are now difficult to pull of in army of faith, simply because there are no dice to work with. Even more irrelevant models like junith got a nerv from it….. I see 40% winrate incoming
@@glasSpN agree, she is to expensive but still needed in penitent host... - army of faith : well the stata are good but the detachment is also not uesfull now - binger well usable but nerf+nerf+nerf+nerf make it so less good -penitent host interesting but repentias are so expensive.... - hallowed martyr : for me an aberration in a T3 army because you need to be wounded end to survive so to be passive and opponent dependant but less good than the index version now (were sisters were no good than mid tier) so a lot of nerfs and no help to play other units (retributor/sacresant/repentia/dogmata) last hope de christmas detachment
@@alexrowson-brown6568It very much is. It used to be an additional MD of value 6 but now it just guarantees a 6 for the one you'd normally roll. If you played with triumph before this change, you'd get 2 per battle round + one extra per battle round with value 6 from triumph. So that's up to 15 in a game. Now it's just 1 per battle round which is a 6, so that's 5 MD total
“Grey knights are good” and yet they aren’t. I remember everyone foaming at the gray knights index in the beginning and it came out and we had no damage lol
0:00 Sponsors
0:48 Intro
3:10 Adepta Sororitas
4:27 Adeptus Custodes
5:54 Adeptus Mechanicus
6:59 Astra Militarum
12:14 Black Templars
12:55 Blood Angels
14:06 Chaos Demons
14:58 Chaos Knights
16:37 Chaos Space Marines
17:55 Dark Angels
19:50 Drukhari
23:06 Genestealer Cults
25:11 Grey Knights
28:22 Imperial Agents
29:23 Imperial Knights
30:23 Leagues of Votann
30:42 Necrons
34:00 Orks
35:19 Space Marines
44:42 Space Wolves
44:59 T'au
45:22 Tyranids
48:17 Overall Thoughts
Doing gods work
Does Games Workshop have a Necrons player on their balance team?
@@nagayamagames yes absolutely and probably more than one
Ridgerunners and abominants going up is needed and fair. Abominants going up 20 feels wild.
I guess I might as well build and paint the Outriders and a maybe a Bike Chaplain. I think the time has come to try and make them work, beyond rule of cool.
Cries in chaos bikers
One must play ravenwing
Quinton: "Vindicare went from bad to... not good." DEAD 🤣
I wonder whether they should just decrease the points of every unit that does not see any play competitively till it does. I find it weird that necrons get a balance pass but a load of other factions dont.
I don't think anyone with the models is bringing 10 death company with a character when you can bring 2 6man squads of outriders for that price.
Thanks John and Quinton
the grey knights 6" charge requires you to be in your zone, and you need to have controlled that from the start of move phase. the only way around that is deepstriking purifiers 9" away and 1cp to deepstrike the infantry 6" away inside the aura of the first unit
That's pretty easy for what you get
Easy to set up and worth it on the go turn, esp w draigo giving a second termi brick a 6” charge too
@@scottcairns2933 2nd unit of termies? You cannot 6" termies with that strat
@@ThePaintedHope draigo gets +3 to charge so it's basically a 6" charge not a natural one
@@seankandare6733 yeah that makes the "first". But there is no second.
My starshatter Arsenal list was 1990 points, and now it's 2000. My OCD is actually happy with the point increases, lol
Hounds of morkai ignored in the phobos armor buff really shows how much attention they give necrons over other factions.
Hyped for assimilation swarm! Warriors plus warrior prime with parasitic biomorphology looks scrumptious. Hyped for some norn action too
Showing the points change is so nice
Fantastic video, great to see Quinton and John having fun.
I just love how it seems like the mentality of the designers look at Drukhari Scourges and go, this needs a nerf since everyone takes them, when the total number of available anti-monster units that would otherwise last past turn 2 is zero if it was not for them. Everything else get blasted out of the sky in 1 turn if it shows it face and even with scourges you only have so many turns until overwatch gets you. Even worse, the Voidraven Bomber was the only realistic alternative to it...
If you’re getting blasted like that then you’re not utilising terrain well
@@alexrowson-brown6568 playing Pariah Nexus terrain, and most of those layouts have pretty good LOS for ranged units. If you pop out to shoot something, expect return fire at your squishy vehicles...
This is how you know that the nerves were a fail for guard: his worlds list took less of a hit Then someone running a mediocre list with a super heavy. I'm really crossing my fingers They fix them in the codex so that every unit in the army can receive orders.
The attention to detail the Necron changes got combined with their just consistently above average meta performance all edition shows the balance team's hardcore bias for Necrons. I'm also sensing a seething rage for Drukhari.
RIP the Lion, you were never in any lists, but it still feels like I lost you anyway.
Retaliation Cadre and Kauyon took big hits with this Dataslate. Big winrate drops incoming.
@@Brakmek11823 Was Tiger Shark that big part of Kauyon?
@@h-grid3137 Yes
@h-grid3137 Big enough that making it unusable is a nerf to the Detachment, especially since it was the only Detachment that could run it.
@@Brakmek11823weeeellll you can run it in kauyon and montka but now it just costs way too much
Do you think the Drukari changes are due to what new Detachment they are going to be getting?
Or according to Skari, it’s his fault.😂
If that was the case, Necrons would have fielded nothing but nerfs. They would have also been much larger as they're an already super good top army and they just got a ridiculous detachment.
@@xxalsinusxx2038feels like there’s a developer who has a particular grudge against drukhari
Inspectors might be one of the best oath users. +1 to wound rerolls everything
So just saw Skari’s channel were he apologized for the voidraven bomber going up in points.😂 He took full responsibility for all Drukhari point increases. 🎉 Poor guy.😊
tankbustas now being an all rokkit squad is kinda insteresting. Put them in a trukk and you get 6d3 rokkit attacks. yeah it's ork shooting but still s9 ap d3 ain't to shabby
Sisters still fine eh? Be interesting to revisit that take in a few months :D
I think the AoW whiplash from Sisters D tier to Sisters OP was really strong - that pendulum had a lot of momentum, it's going to take a while to swing back, ya know?
Well, they only look at the point which is fine for increase. But point + MD + extra stuff is hurt....a lot
Sisters are just so weak now. Triumphs cost should have been reduced significantly in cost. Shes now completely overcostet. Many mechanics are now difficult to pull of in army of faith, simply because there are no dice to work with. Even more irrelevant models like junith got a nerv from it….. I see 40% winrate incoming
@@glasSpN agree, she is to expensive but still needed in penitent host...
- army of faith : well the stata are good but the detachment is also not uesfull now
- binger well usable but nerf+nerf+nerf+nerf make it so less good
-penitent host interesting but repentias are so expensive....
- hallowed martyr : for me an aberration in a T3 army because you need to be wounded end to survive so to be passive and opponent dependant but less good than the index version now (were sisters were no good than mid tier)
so a lot of nerfs and no help to play other units (retributor/sacresant/repentia/dogmata)
last hope de christmas detachment
Sisters getting nerfed with rules and points was too much. That was brutal for so many unreliable data sheets. Straight to the toilet they go.
Auto 6 every battle round doesn’t seem like a nerf
@@alexrowson-brown6568It very much is. It used to be an additional MD of value 6 but now it just guarantees a 6 for the one you'd normally roll. If you played with triumph before this change, you'd get 2 per battle round + one extra per battle round with value 6 from triumph. So that's up to 15 in a game. Now it's just 1 per battle round which is a 6, so that's 5 MD total
Stompah could definetly went down
*me excited to see tsons get points changes to non sorcerer units so I can actually play a functional game*
* Sees 0 changes*
Why is GW like this???
Tsons is still meta
Great job.
Sternguard seem decent in deathwatch with a beacon angelis libby. Not sure if that's worth the points though.
Pacific rim is now what I'm calling my list
GW reduce the cost of Tau Titanic walkers, do it you cowards.
I don't think Mr. GW can hear you from here.
No way gw for the first time ever didn’t touch our world eaters MOE, still shouldn’t be 100pts
Thanks as always for the great content guys
Leontus is dead, there's no need for him and certainly not at 150. Just take tank commanders.
Comments for the comment God!
Leo nuts sucks. 150 for a cp? No thanks
Leo is still yeah I’m taking 1cp so basically 1 strat extra per turn.
And 3 orders to tanks/vehicles is good enough
“Sisters are in a good spot” as they get double knee capped with a 50% win rate.
I guess you have advanced copies of the Eldar codex with that sly laugh...mmmmmmmm, remind me in 3 months :)
“Grey knights are good” and yet they aren’t. I remember everyone foaming at the gray knights index in the beginning and it came out and we had no damage lol