The detail put into this game is incredible! You would think it would be mostly low-polygon up there and mostly static but nope, Team Ico like to go crazy on detail! And that's why I love them so much!!
It kinda feel bad that the game does not have as much secret content like StotC and does not have that much replay value. But still, we asked for the game and I still like it.Good work Nomad
I have been waiting for someone to no-clip in TLG since I first finished the game and haven't really been expecting this for a few more years. Thanks Nomad and JB94.
This is awesome. A thing I really loved about the game was the sense of scale, and the level layout and geography. Reminds me of Dark Souls, how you can see locations in the distance and make your way there. Then look down at where you came from. Makes it feel like a real place.
Awwwww Trico at the endddd Man you know the game makers did good when you feel guilty for not petting your animal companion in a video game just like you would in real life
And something more than a simple case the windmill .... I am increasingly convinced that chronologically this game is before ICO ..... The child of The Last Guardian looks like the child of ICO not just by chance, for me the child of The last guardian is the ancestor of the child of ICO and not only him but also the other children horned in ICO, his progen has created a village (including some descendants with horns or cursed by the curse of Dormin or Nimrod which is in the sarcophagus here on The Last Guardian), his progeny had horns or that was cursed Nimrod -> Dormin because he brought this curse out for the first time from the Nest and that curse was met in his balls. ... and yes tattoos are the curse and the way to the events of ICO that consequently trigger the vicissitudes of Shadow of the Colossus.
[Spoilers] Hello. I have a question: according to the TLG art book, all of the different tricos at the end of the game have different markings. You can kind of see this at the end of the game, but it's really hard to see, since the enemy tricos have armor and the sunset makes their colors harder to see. So, is there any way to look at their textures more clearly?
Jacob Hanshew dude.. it’s people’s coagulated flesh, and their souls are entombed into servitude via then armor soldiers (greenish aqua gas inside them).
The barrels come out of the tube way to fast and there are way to many loose ones to be made of the people (and if you look closely you can see it's loaded before the cutscene plays.) While I suppose The Master could have stockpiled from the previous batch of children it seems unlikely, especially taking into consideration the amount of it seen in pots compared to the amount of Tricos seen around the Nest (who appear to bring one child per night.) The goop from the barrels is also used to coat the children and protect them inside of the Tricos, which would be a little pointless if you could just eat the children. The children seem to be completely consumed to sustain the master, the barrels are some kind of treat to encourage the Tricos to bring it more. Like someone mentioned above, I think it's much more likely the substance comes from/is related to the butterflies that surround it. It's like when you give your dog a treat for pooping in the yard, the treat isn't made from dog poop. As far as the soldiers they are much more likely to be made with the children's souls. They seem to be machinery powered by The Master, who is in turn powered by the children. You can definitely see some kind of magic escape/drain from them when killed.
Nomad, since you're doing videos about The Last Guardian from now on. Are you gonna change your name to Nomad Guardian or are you just going to keep it as Nomad Colossus? P.s please don't it!
Too much effort in pretty scenery in my opinion, and not optimised at all. If you fly the camera out of bounds you'd see all sorts of junk out there just wasting space.
What I'd really like to see is whether the boy's village has any detail we don't get to see.
The detail put into this game is incredible! You would think it would be mostly low-polygon up there and mostly static but nope, Team Ico like to go crazy on detail! And that's why I love them so much!!
It kinda feel bad that the game does not have as much secret content like StotC and does not have that much replay value.
But still, we asked for the game and I still like it.Good work Nomad
Maybe the secrets are still there, but we have not found them yet.
Not spoiled, passionate
I have been waiting for someone to no-clip in TLG since I first finished the game and haven't really been expecting this for a few more years. Thanks Nomad and JB94.
I've waited for something like this since watching my sister play it.
Great! We love your videos Nomad!
This is awesome. A thing I really loved about the game was the sense of scale, and the level layout and geography. Reminds me of Dark Souls, how you can see locations in the distance and make your way there. Then look down at where you came from. Makes it feel like a real place.
These games surely are amazing, isn't that right, Zach? Love Deadly Premonition. :P
And here comes the last guardian investigations!
Awwwww Trico at the endddd
Man you know the game makers did good when you feel guilty for not petting your animal companion in a video game just like you would in real life
Can't wait for the PS5 remaster! :p
I'm so happy to see this game speculated upon 2 years after its release. Btw ueda has once more spoken about his new game
He has? What did he say?
@@josea.471 He said that it's already testing and he's trying to make it more like sotc and tlg . You can find an interview of it online.
Sooooooooo good. Thanks NC and JB94.
wow, such cool detail they add to places you never see.
This is awesome! You could probably get some really cool shots of Trico with a free camera. Look forward to more!
series been waiting for, need more in-depth lore before the age of colossus begin
Omfg finally!!! we have some juicy The Last Guardian exploration my boys, we'll finally see more of the Nest
Nomad - true HERO Team ICO games!
8:26 I don't have plot armor so my arm and hand would have detached from my elbow.
O would like to see more about these structures, more close :)
The theory about the delaying of this game was because team ico removed ALL the scraped content just to upset nomad intensifies...
And something more than a simple case the windmill .... I am increasingly convinced that chronologically this game is before ICO ..... The child of The Last Guardian looks like the child of ICO not just by chance, for me the child of The last guardian is the ancestor of the child of ICO and not only him but also the other children horned in ICO, his progen has created a village (including some descendants with horns or cursed by the curse of Dormin or Nimrod which is in the sarcophagus here on The Last Guardian), his progeny had horns or that was cursed Nimrod -> Dormin because he brought this curse out for the first time from the Nest and that curse was met in his balls. ... and yes tattoos are the curse and the way to the events of ICO that consequently trigger the vicissitudes of Shadow of the Colossus.
How do you use the free camera?
To think how many hours I spent getting to some of these places without hax lol >_
Finaly, thanks Nomad.
Thanks Nomad!
6:35 jurassic park rex growl?!
I love this channel💞💞💞
Good job m8
Wonderful!
[Spoilers]
Hello. I have a question: according to the TLG art book, all of the different tricos at the end of the game have different markings. You can kind of see this at the end of the game, but it's really hard to see, since the enemy tricos have armor and the sunset makes their colors harder to see. So, is there any way to look at their textures more clearly?
From memory I don't think anyone has extracted the models and textures from The Last Guardian yet.
@@NomadColossus Thank you for the reply! Maybe someday we will see those textures.
ICO remaster for ps4?
I love your chanel
YES
Nomad Colossus, when you arrive in the room when Trico eats the boy be sure to check this glitch out. ruclips.net/video/zFDxA7ETgNw/видео.html
Has anyone found any details regarding the blue stuff Trico eats?
what do you mean ? haven't you finished the game or see a video of the ending ?
I think the game devs confirmed that it isn't *made* from the children, it's just a reward for bringing them. Beyond that pretty much nothing.
To me, looks like some substânce from that butterfly around it
Jacob Hanshew dude.. it’s people’s coagulated flesh, and their souls are entombed into servitude via then armor soldiers (greenish aqua gas inside them).
The barrels come out of the tube way to fast and there are way to many loose ones to be made of the people (and if you look closely you can see it's loaded before the cutscene plays.) While I suppose The Master could have stockpiled from the previous batch of children it seems unlikely, especially taking into consideration the amount of it seen in pots compared to the amount of Tricos seen around the Nest (who appear to bring one child per night.) The goop from the barrels is also used to coat the children and protect them inside of the Tricos, which would be a little pointless if you could just eat the children. The children seem to be completely consumed to sustain the master, the barrels are some kind of treat to encourage the Tricos to bring it more. Like someone mentioned above, I think it's much more likely the substance comes from/is related to the butterflies that surround it. It's like when you give your dog a treat for pooping in the yard, the treat isn't made from dog poop.
As far as the soldiers they are much more likely to be made with the children's souls. They seem to be machinery powered by The Master, who is in turn powered by the children. You can definitely see some kind of magic escape/drain from them when killed.
Nomad, since you're doing videos about The Last Guardian from now on. Are you gonna change your name to Nomad Guardian or are you just going to keep it as Nomad Colossus?
P.s please don't it!
Hi Nomad
the end is very sad because it dies trico 😢
matrix :v no he doesn’t.
Copper Fronts ...because they are physically far apart. It’s Trico we see, his mate & babies we see in the end post credits scene.
Aaaaaw yeah getting comfy. Such absurd LODs at these long distances would explain why the game chuggs, Ueda unchained.
Too much effort in pretty scenery in my opinion, and not optimised at all. If you fly the camera out of bounds you'd see all sorts of junk out there just wasting space.
it makes this world more believable, this isnt a level designer, its not a just a "pretty scenery". play the witcher if you want that
@Ryan Stewart yeah i'm a real brat
YASSSSSSS IM SO HAPPY