It is worth noting at 4:03 that Spreading Seas is especially nasty against Urza's Saga because making it an Island still lets it stay a Saga and taking away its abilities makes it so that it technically has more lore counters than it has chapters (it keeps the counters but now has 0 chapters), forcing its controller to sac it. Basically, against an Urza's Saga Spreading Seas becomes 2 mana land destruction that cantrips. Nasty tech indeed
@@666magicoh for sure. Two for ones are especially good in regular magic as every card you receive in a game matters a lot. There are not nearly as many insanely powerful card draw or mana ramp or combos like in commander and the really powerful cards tend to be spells that don't last more than a turn whereas Commander has a lot of permanence that just keep generating a lot of value. Real magic can be so hit for hit card for card that having something that's almost impossible to counter that draws you a card and creates a creature when in a pinch or offensively try to finish the opponent by cycling it during your opponent's end step and swinging your next turn. If you're able to cast the enchantment then that's usually game in your favor
Funny story. If you cast Spreading Seas on Urza's Saga (4:05) then the saga is sacrificed to state based actions, before you even draw a card (although you still draw a card)
@@Ulim151State based actions are checked whenever a player receives priority so spreading seas would put its etb on the stack then priority would pass to the other player if they wanted to respond to the ability but before they even get a chance to respond the saga would be sacrificed to sba
I love how Energy Flux is #3 when it's a card I NEVER see in Commander, it's very much the type of card you fear if you know about, most Commander decks love their artifacts! I will never forget losing a game because it got milled when I was planning to tutor it up on the next turn, that's life! It's also amazing how few old Enchantments are on the list.
Have you ever done a top 10 price crashes video? That could be interesting. Maybe talk about why a card was so expensive like you do in “most expensive” videos, and what caused it to crash.
That doesn't cause prices to crash, it causes prices to decline. Crashes only happen after reprints or leaving Standard, generally, or occasionally bans.
0:50 *tiny* nitpick, your search here ignored devoid. It didn't matter for blue though, but there are 3 devoid enchantments, one in green, red, and black.
I expected to see Dream Halls and Opposition on this list but I guess their days of glory are too far gone to make it on the list... Which is a shame, Merfolk Opposition is one of my favorite archetypes ever.
Did not mention how dress down combos with phyrexian dreadnought? And it's sweet because you cast DD at the endstep of your opponent, and you get until the end of the NEXT turn until you need to get rid of it... so you draw your card Of DD and then have all of next turn to cast one (or more :) ) dreadnoughts.
my number 1 is: enchanted evening. which is AMAZING in enduring ideal decks. allows you to blow up all your opponents permanents while also shielding your own enchantments from board wipes. he will then lose his own permanents. while enduring ideal will still keep fetching enchantments regardless. my enduring ideal deck uses these cards eventually aurashards blows up all my opponents permanents or i just out ramp my opponents ability to cast creatures with sandwurm convergence. can also halt opponent creature aggression with ghostly prison and story circle: wall of roots axebane guardian overgrown battlement aura shards awakening zone sandwurm convergence ghostly prison and/or story circle enchanted evening enduring ideal westvale abbey (36 cards 24 lands.) ------ other cards to consider: crush of wurms and/or followed footsteps and/or plow under and/or pest infestation
@ZyggyZero actually even if they play that card aura flux i can pay to hang onto enchanted evening aura shards sandwurm convergence. then next turn my opponent would lose all his permanents. then my turn i keep fetching good ones like sandwurm convergence. story circle aura shards enchanted evening. awakening zone ghostly prison. etc summary: he plays aura flux, then my turn, then on his turn he loses everything then on all my next turns im landing heavy hitting enchantments. keep also blowing up his permanents with aura shard. etc.
@@henlohenlo689 if I’m running an aura flux, I am probably also running some form of bounce so that my Aura flux doesn’t become a self-boardwipe. I also like to combine aura flux with Winter Orb… Or if you’d prefer alternate ways to hose an enchanted evening, Fracturing Gust or Cleansing Meditation will do really nasty things….. We could spend all day trying to one up each other…. Or admit that there is no such thing as unbeatable.
As Blue is my MtG color of choice, this was a list I had been looking forward to, and enjoyed! If I'm being honest, I hadn't heard of several of these, so it was kind of nice to get a sampling of "things Blue can do" that weren't already on my radar. If I'm being honest, though, my favorite thing about this list was pricing. I might just pay less attention than I should, and this is a trend throughout most of your lists, but I really like that, once we hit the top, it wasn't just the $20+ cards that happen to be Blue Enchantments. When I saw Omniscience, I just expected the stuff after it to also have that price, since they'd probably also be MRs other people had figured out the value of, swept up, and raised the price of those still in the wild, so it was nice to see the top stuff was like $1, and $5, instead of the higher numbers; they feel acquirable, assuming there is a copy to be had, on a site. 😊 Anywho, thanks for another Blue list, and I look forward to the next one!
blue having the 2nd most enchantments makes sense to me when you consider blue is the primary control colour and enchantments are a good way to set permenant/passive control effects. plus, they're the main prison colour which is also all enchantments
Can you do Top 10 cards with multiple supertypes like Enchantment Creature etc. (excluding Legendary+anything and Artifact+Creature for obvious reasons, and put all the artifact lands in a single slot)?
Ahhhh blue enchantments. I don't actually know that many all things considered, pretty much just the stax ones. I like playing stax in EDH, bite me. It's almost as fun to pilot as "Top 10 Vintage Cards (Minus Power 9)" is to watch.
Shocked to sea omen of the sea on this list. It's just meg at best in my experience. It doesn't even make the cut in an all enchantment theme like Tatsunari Toad Rider.
And then you play stronger formats that want to dig for stronger payoffs. Yorion especially breaks the card, but I imagine you never put them together.
I was thinking that it might end up on this list, but it's true, it's only gotten so popular cause it's great in Commander, but it's not so good 1v1 so it just hasn't racked up any points
@@ROMANTIKILLER2 seth (prooooooobably better known as saffron olive) had a deck that performed pretty good in either timeless or historic i dont remember which not that long ago on mtggoldfish
It is worth noting at 4:03 that Spreading Seas is especially nasty against Urza's Saga because making it an Island still lets it stay a Saga and taking away its abilities makes it so that it technically has more lore counters than it has chapters (it keeps the counters but now has 0 chapters), forcing its controller to sac it. Basically, against an Urza's Saga Spreading Seas becomes 2 mana land destruction that cantrips. Nasty tech indeed
I did *NOT* expect Sharknado to be in this.
Just a better mono colored hydra
I use it and quite a few matches with it but I didn't think it was a card used in a more professional environment.
@@666magicoh for sure. Two for ones are especially good in regular magic as every card you receive in a game matters a lot. There are not nearly as many insanely powerful card draw or mana ramp or combos like in commander and the really powerful cards tend to be spells that don't last more than a turn whereas Commander has a lot of permanence that just keep generating a lot of value. Real magic can be so hit for hit card for card that having something that's almost impossible to counter that draws you a card and creates a creature when in a pinch or offensively try to finish the opponent by cycling it during your opponent's end step and swinging your next turn. If you're able to cast the enchantment then that's usually game in your favor
I'm guessing Rhystic Study didn't pay the 1 to get on this list.
Funny story. If you cast Spreading Seas on Urza's Saga (4:05) then the saga is sacrificed to state based actions, before you even draw a card (although you still draw a card)
Arent state based actions checked after the etb resolved?
@@Ulim151State based actions are checked whenever a player receives priority so spreading seas would put its etb on the stack then priority would pass to the other player if they wanted to respond to the ability but before they even get a chance to respond the saga would be sacrificed to sba
The Shark is mightier than the Dress.
Dress Down kills the shark's tornado, though.
I thought the dress was white and gold though…
This is an underrated comment.
Not really, its main advantage is being legal in weaker formats.
@@navydave5238 it's a joke about sharking. Or at least I thought it was
I love how Energy Flux is #3 when it's a card I NEVER see in Commander, it's very much the type of card you fear if you know about, most Commander decks love their artifacts! I will never forget losing a game because it got milled when I was planning to tutor it up on the next turn, that's life! It's also amazing how few old Enchantments are on the list.
Shark Typhoon got me wondering how the list of top ten cards with cycling would look like nowadays
probably a lot of those big creatures with cheap cycle costs that get reanimated later. I'd like to see the list too.
Have you ever done a top 10 price crashes video? That could be interesting. Maybe talk about why a card was so expensive like you do in “most expensive” videos, and what caused it to crash.
This sounds like a portal three kingdoms reprints review
The answer in nearly every case will be "it got reprinted."
@@devononair Power creep is a pretty common reason as well
That doesn't cause prices to crash, it causes prices to decline. Crashes only happen after reprints or leaving Standard, generally, or occasionally bans.
0:50 *tiny* nitpick, your search here ignored devoid. It didn't matter for blue though, but there are 3 devoid enchantments, one in green, red, and black.
I expected to see Dream Halls and Opposition on this list but I guess their days of glory are too far gone to make it on the list...
Which is a shame, Merfolk Opposition is one of my favorite archetypes ever.
Did not mention how dress down combos with phyrexian dreadnought?
And it's sweet because you cast DD at the endstep of your opponent, and you get until the end of the NEXT turn until you need to get rid of it... so you draw your card Of DD and then have all of next turn to cast one (or more :) ) dreadnoughts.
my number 1 is: enchanted evening.
which is AMAZING in enduring ideal decks. allows you to blow up all your opponents permanents while also shielding your own enchantments from board wipes. he will then lose his own permanents. while enduring ideal will still keep fetching enchantments regardless.
my enduring ideal deck uses these cards eventually aurashards blows up all my opponents permanents or i just out ramp my opponents ability to cast creatures with sandwurm convergence. can also halt opponent creature aggression with ghostly prison and story circle:
wall of roots
axebane guardian
overgrown battlement
aura shards
awakening zone
sandwurm convergence
ghostly prison and/or story circle
enchanted evening
enduring ideal
westvale abbey
(36 cards 24 lands.)
------
other cards to consider:
crush of wurms and/or followed footsteps and/or plow under and/or pest infestation
Aura flux makes that Enchanted Evening a liability…..
@@ZyggyZero that is a good card i didnt know about but i never seen anyone run that.
Shame this list is based on data and not magical fantasy timmy land.
@ZyggyZero actually even if they play that card aura flux i can pay to hang onto enchanted evening aura shards sandwurm convergence. then next turn my opponent would lose all his permanents. then my turn i keep fetching good ones like sandwurm convergence. story circle aura shards enchanted evening. awakening zone ghostly prison. etc
summary: he plays aura flux, then my turn, then on his turn he loses everything then on all my next turns im landing heavy hitting enchantments. keep also blowing up his permanents with aura shard. etc.
@@henlohenlo689 if I’m running an aura flux, I am probably also running some form of bounce so that my Aura flux doesn’t become a self-boardwipe.
I also like to combine aura flux with Winter Orb…
Or if you’d prefer alternate ways to hose an enchanted evening, Fracturing Gust or Cleansing Meditation will do really nasty things…..
We could spend all day trying to one up each other….
Or admit that there is no such thing as unbeatable.
As Blue is my MtG color of choice, this was a list I had been looking forward to, and enjoyed! If I'm being honest, I hadn't heard of several of these, so it was kind of nice to get a sampling of "things Blue can do" that weren't already on my radar. If I'm being honest, though, my favorite thing about this list was pricing. I might just pay less attention than I should, and this is a trend throughout most of your lists, but I really like that, once we hit the top, it wasn't just the $20+ cards that happen to be Blue Enchantments. When I saw Omniscience, I just expected the stuff after it to also have that price, since they'd probably also be MRs other people had figured out the value of, swept up, and raised the price of those still in the wild, so it was nice to see the top stuff was like $1, and $5, instead of the higher numbers; they feel acquirable, assuming there is a copy to be had, on a site. 😊
Anywho, thanks for another Blue list, and I look forward to the next one!
blue having the 2nd most enchantments makes sense to me when you consider blue is the primary control colour and enchantments are a good way to set permenant/passive control effects. plus, they're the main prison colour which is also all enchantments
#1 is one of my favorite cards from favorite set. I remember when it was spoiled 😍
Curious how high Shark Typhoon will be. My favorite blue card
Number 1! Hell yes!
Can you do Top 10 cards with multiple supertypes like Enchantment Creature etc. (excluding Legendary+anything and Artifact+Creature for obvious reasons, and put all the artifact lands in a single slot)?
Damn never been this early, love the videos since I first saw them many a year ago
Ahhhh blue enchantments. I don't actually know that many all things considered, pretty much just the stax ones. I like playing stax in EDH, bite me. It's almost as fun to pilot as "Top 10 Vintage Cards (Minus Power 9)" is to watch.
One of if not the most important thing about dressdown is that it kills urzas saga tokens
Spreading Seas?
Edit:
Not even close, also, damn, surprised the sharknado reference has THAT many points.
At least you named one of the heavy hitters. XD
Shocked to sea omen of the sea on this list. It's just meg at best in my experience. It doesn't even make the cut in an all enchantment theme like Tatsunari Toad Rider.
And then you play stronger formats that want to dig for stronger payoffs. Yorion especially breaks the card, but I imagine you never put them together.
I pulled off the Omniscience/ enter the infinite combo in commander hard casting Omniscience
Omg, I'm so clueless...
I just understood the pun in Sensei's Divining TOP >
I guess Rhystic Study is on enough lists lol!
Study is garbage in 60 card formats.
I was thinking that it might end up on this list, but it's true, it's only gotten so popular cause it's great in Commander, but it's not so good 1v1 so it just hasn't racked up any points
That may be the most surprising number one I've seen on a list
Could Dress Down make Leviathans playable at long last?
Which place is Stasis?
Is there a way you can show what formats the cards are currently legal in? 🤔
Dream Halls is my pick
I feel like it says a lot the most successful blue enchantment is a product of FIRE design essentially based on a meme.
I like the one that turns creatures into different types
Huh. No Stasis?
Nope. It only had a very brief period of success.
Notably, Dress Down kill Thoracle trigger
Dress Down kills saga constructs
Omniscience and Song of Creation should allow you to play your whole deck in one turn, sans running into straight lands.
I’m honestly surprised “Freed from the Real” wasn’t on the list.
It's only ever been played in Pauper
@@NizzahonMagic ok that’s interesting. I didn’t know it hadn’t seen more tournament play.
Shark Typhoon being a good card is such a crime. How could they make a sharknado card and not have it be a meme
Let me get this straight: Blue's best enchantment was a fucking SHARKNADO reference?!
Yes.
@@NizzahonMagic I am amused and I am annoyed that I am amused and this whole timeline is upsetting.
1st yayy love your vids
Why is dress down still so cheap if it sees so much play?
did I miss rhystic study?
Essentially a Commander card. In shorter 1v1 games it does not provide nearly as much value.
@@ROMANTIKILLER2 seth (prooooooobably better known as saffron olive) had a deck that performed pretty good in either timeless or historic i dont remember which not that long ago on mtggoldfish
Wow stasis didn’t make the list🤨
I'll give you 100 guesses and you still won't get the #1 card
Can't wait to see Sylvan Library and Oath of Druids in future Magic Enchantments Top10